• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Graphical Fidelity I Expect This Gen

SlimySnake

Flashless at the Golden Globes
Boy that fuckin year delivered...rdr2, new gow and spidey.
SOTC remake and Detroit too.

This year has been better.
we are specifically praising assets maintaining a high quality as the player moves around the world at a high rate of speed. \
nah, i was praising the trees while on the ground. they look stunning to me.

F9FGhM5XMAATCFP


F9FGhvFWEAA6IEL

F9FGiPuXAAAABov
 

SlimySnake

Flashless at the Golden Globes
Looks amazing.



Performance test of the most realistic realtime forest we have created so far for Unreal Engine 5.3. Running @4k with Epic settings on RTX4090.- 100% procedural generated 4 sqkm map- Photogrammetry scanned assets- Ultra highres Nanite foliage- Lumen dynamic lighting- Virtual Shadow Maps- Full dynamic wind- Player foliage interaction- Hundreds of different assets

The MW Meadow Forest will be released beginning of December on the Epic Marketplace.
 

SlimySnake

Flashless at the Golden Globes
F_rYEI-XIAELV-d
F_rYEI-XcAA--Pd
F_rYEI6XkAAUjR-
I can’t get over how expensive this game looks. Its basically a series of corridors but every corridor feels different and is lit like an expensive movie set. The lighting and asset quality might not be next Gen but it definitely looks better than most of these next Gen games because of some fantastic art direction. This feels like a $100 million game. Very consistent too. Unlike most games this Gen.
 
F_rYEI-XIAELV-d
F_rYEI-XcAA--Pd
F_rYEI6XkAAUjR-
I can’t get over how expensive this game looks. Its basically a series of corridors but every corridor feels different and is lit like an expensive movie set. The lighting and asset quality might not be next Gen but it definitely looks better than most of these next Gen games because of some fantastic art direction. This feels like a $100 million game. Very consistent too. Unlike most games this Gen.
Thought about buying this the other day. I know it’s on sale
 

hlm666

Member
Ark Ascended on xbox. Very soft with all the shimmering one comes to expect from it. It looks massively better than the ue4 version, the caveat being once you get a about 4 or 5 dinos together (which is a low number compared to what you take into boss fights) the framerate dies, we are talking like 10 fps. Series s is like 240p, im exaggerating it's like 480p or something. You can get access to the console in this though so it's possible for someone to do a full on apples to apples comparison, people are already using it to turn the graphics down to try get a framerate.

 
Looks amazing.


I was scrolling twitter and I came across a tweet of a Rockstar North employee announcing his hiring. He labeled his job description as specifically working on "vegetation". It kind of helps put in perspective how taxing a job it is to develop a game like GTA6 nowadays. Where, you have developers solely responsible for the most minute details, like a players interaction with vegetation. It personally sounds like a hellish job
 

SlimySnake

Flashless at the Golden Globes
Still not worth it. It’s just good looking faces in a terrible game
I heard stuff like this all year and skipped the game. I don’t think it’s true. It’s an average game with exceptional visuals. You guys need to play bad games.

I played this right after dead space and they are both the same kind of game but dead space is 89 on metacritic while this is 69, and I’m thinking they are the same exact game with the same issues. Just different combat. Both should be a 79.
 

rofif

Banned
I heard stuff like this all year and skipped the game. I don’t think it’s true. It’s an average game with exceptional visuals. You guys need to play bad games.

I played this right after dead space and they are both the same kind of game but dead space is 89 on metacritic while this is 69, and I’m thinking they are the same exact game with the same issues. Just different combat. Both should be a 79.
It is average. It’s fully featured finished game. True.
I am just saying I personally disliked it. The combat is not just different. It’s bad. The levels are repetitive, tons of backtracking. Story makes no sense. And there is no ending. The game offended me :p
 

GymWolf

Gold Member
I heard stuff like this all year and skipped the game. I don’t think it’s true. It’s an average game with exceptional visuals. You guys need to play bad games.

I played this right after dead space and they are both the same kind of game but dead space is 89 on metacritic while this is 69, and I’m thinking they are the same exact game with the same issues. Just different combat. Both should be a 79.
Gtfo, dead space piss on callisto from great heights, are you for real?


This post single handedly destroy any residual hope i had in your videogame taste dude :lollipop_grinning_sweat:

One is a cult classic, the other is a 5\10 at best.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
Gtfo, dead space piss on callisto from great heights, are you for real?


This post single handedly destroy any residual hope i had in your videogame taste dude :lollipop_grinning_sweat:

One is a cult classic, the other is a 5\10 at best.
Nah they both have the same issues. Next to re4, they are both inferior for the same exact reasons. The only difference between the two games is that one is a shooter while the other is melee game. Otherwise in terms of level design, storytelling, character development or lack thereof, and lack of variety, boss fights and setpieces they are the same game. Both games should be studied in universities next to Sony games that do all those things better.

I literally just played dead space a few ago. Loved it but dropped it because it remained the same game for 5 hours. Go into a room, destroy limbs, find out nothing has changed story wise, go into another room, destroy limbs, rinse and repeat Callisto is the same way. I’m sticking with it because i am enjoying the combat and visuals more.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I heard stuff like this all year and skipped the game. I don’t think it’s true. It’s an average game with exceptional visuals. You guys need to play bad games.

I played this right after dead space and they are both the same kind of game but dead space is 89 on metacritic while this is 69, and I’m thinking they are the same exact game with the same issues. Just different combat. Both should be a 79.

nod-yes.gif




Dead Space has better combat, better general controls and game play feel, a lot less bugs. Just a much more well polished game.

The only place Callisto beats it is the character models.
 
Last edited:

GymWolf

Gold Member
Nah they both have the same issues. Next to re4, they are both inferior for the same exact reasons. The only difference between the two games is that one is a shooter while the other is melee game. Otherwise in terms of level design, storytelling, character development or lack thereof, and lack of variety, boss fights and setpieces they are the same game. Both games should be studied in universities next to Sony games that do all those things better.

I literally just played dead space a few ago. Loved it but dropped it because it remained the same game for 5 hours. Go into a room, destroy limbs, find out nothing has changed story wise, go into another room, destroy limbs, rinse and repeat Callisto is the same way. I’m sticking with it because i am enjoying the combat and visuals more.
People in france lost their heads for less...

Well now the fact that you liked anthem get a whole new meaning alright :lollipop_grinning_sweat:
 
Last edited:

SlimySnake

Flashless at the Golden Globes
nod-yes.gif




Dead Space has better combat, better general controls and game play feel, a lot less bugs. Just a much more well polished game.

The only place Callisto beats it is the character models.
Combat, controls and gameplay feel are all part of combat. In terms of level design, storytelling and lack of setpieces and boss fights, they are both virtually identical. Which makes sense because the game is from the creator of dead space.

Combat is more fun in callisto to me but i wouldn’t call it better. Its a preference thing since one is a shooter while the other is a melee game. I don’t think just shooting limbs is great combat, and that was partly why the game never really became a big hit and remained a cult hit despite getting two sequels.

Both games need boss fights a la RE4 or setpieces and character development like in Sony games. It’s like they waited 15 years and decided not to improve anything to bring it up to modern standards aside from graphics of course. I just find it bizarre that dead space remake gets a pass while callisto was destroyed for the same issues.
 

GymWolf

Gold Member
I'm literally losing brain cells the more this comparison goes forward...

Can we return speaking about shit looking rocks in aw2 please?
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
Immortals of Aveum has some good aspects (facial animations and dense environments) but holy shit the IQ on console looks like I'm playing with vaseline smeared over my eyeballs.

Robocop's Performance mode looks much better in term of IQ comparatively. *

* comparing 2 UE5 60 FPS games with all the bells and whistles.
 
Last edited:

DanielG165

Member
Dead Space has better combat, better general controls and game play feel, a lot less bugs. Just a much more well polished game.
Yep. All of the reviews I’ve read and watched about CP echo the same things: It’s clunky, the combat sucks, and it was fairly buggy at launch.

Callisto Protocol’s claim to fame are its visuals, which are genuinely incredible. But, it essentially feels like this gen’s 1886: great graphics, bad/boring gameplay. I personally don’t really have to, nor want to buy it just see the visuals; I can get the gist from videos and pictures online.
 

GymWolf

Gold Member
Yep. All of the reviews I’ve read and watched about CP echo the same things: It’s clunky, the combat sucks, and it was fairly buggy at launch.

Callisto Protocol’s claim to fame are its visuals, which are genuinely incredible. But, it essentially feels like this gen’s 1886: great graphics, bad/boring gameplay. I personally don’t really have to, nor want to buy it just see the visuals; I can get the gist from videos and pictures online.
Nah, even the order slap that piece of shit in the ass.

Atmosphere was ace and the gunplay was actually decent/good (when the game actually let you play)
Callisto try to be scary and fails miserably and the combat is dogshit.

And the whole game was a graphical masterpiece (except the low res, crazy blur, black bars, an iq softer than my dick after a gay porn etc.), callisto only stand out are SOME of the characters.
 
Last edited:

SKYF@ll

Member
Immortals of Aveum has some good aspects (facial animations and dense environments) but holy shit the IQ on console looks like I'm playing with vaseline smeared over my eyeballs.
You played the Xbox Series X version, right?
I played Immortals of Aveum(PS5 & XSX), and the PS5 version had better textures and image quality.
It's negligent that the Xbox version's IQ hasn't been improved even after multiple updates.
Let's wait for the FSR3.0 patch.(coming soon)
huflKr0.jpg
MEDPHrM.jpg
5xjajct.jpg
Hezw577.jpg
EAuT2Aa.jpg
Uzv8494.jpg
 

Alex11

Member
I'm literally losing brain cells the more this comparison goes forward...

Can we return speaking about shit looking rocks in aw2 please?
Lol, this is a bit true, did you play the game?, I think the waterfalls look even shittier, like for real a few generations ago, can't believe no one noticed it.
 

GymWolf

Gold Member
Lol, this is a bit true, did you play the game?, I think the waterfalls look even shittier, like for real a few generations ago, can't believe no one noticed it.
No i didn't, i was just trying to change the subject of the discussion :lollipop_grinning_sweat:
 

Alex11

Member
F_rYEI-XIAELV-d
F_rYEI-XcAA--Pd
F_rYEI6XkAAUjR-
I can’t get over how expensive this game looks. Its basically a series of corridors but every corridor feels different and is lit like an expensive movie set. The lighting and asset quality might not be next Gen but it definitely looks better than most of these next Gen games because of some fantastic art direction. This feels like a $100 million game. Very consistent too. Unlike most games this Gen.
From stills every time this game is posted here it looks incredible, really would like to see it real time, but all the negative talk surrounding the game gets me down.
 

SlimySnake

Flashless at the Golden Globes
From stills every time this game is posted here it looks incredible, really would like to see it real time, but all the negative talk surrounding the game gets me down.
It looks better in motion. especially that area which has lighting that is dynamic with moving light sources. Looks stunning. there are several rooms with heavy fog that looks way better in motion.

Their artists have done a great job with these areas making them look way better than they should. Dead Space remake has a very similar art style but not all of its rooms and corridors look as good. But callisto makes up for last gen lighting and last gen asset quality with some great cinematography in pretty much every scene.

It's free on ps+ and gamepass.
 
F_rYEI-XIAELV-d
F_rYEI-XcAA--Pd
F_rYEI6XkAAUjR-
I can’t get over how expensive this game looks. Its basically a series of corridors but every corridor feels different and is lit like an expensive movie set. The lighting and asset quality might not be next Gen but it definitely looks better than most of these next Gen games because of some fantastic art direction. This feels like a $100 million game. Very consistent too. Unlike most games this Gen.
Yes, but the asset quality is one of the strong suits?
 

SlimySnake

Flashless at the Golden Globes
Yes, but the asset quality is one of the strong suits?
Oh It is, but its not next gen imo. I would say its asset quality is on par with something like The Order, but the UE5 assets are just on another level. This is like the best UE4 could do. someone posted that UE4 infiltrator demo a couple of months ago, and id say the asset quality here is on par with that. Some of the rocks in the underground levels and desks dont look next gen. They look great, just not UE5 great.

The opening ship level kind of gives it away. That ship has insane next gen fidelity in terms of asset quality, but then the game kind of reverts back to a really good looking UE4 game. Its almost like they used different assets for the opening.

Opening level: Looks CG.
0yMJLBs.gif


The rest of the game looks stunning and probably the best looking UE4 game out there but not CG:
4RFumAI.gif


4yCk6xC.gif


Its strongest suit is the lighting placement and volumetric effects.
 

SimTourist

Member
Oh It is, but its not next gen imo. I would say its asset quality is on par with something like The Order, but the UE5 assets are just on another level. This is like the best UE4 could do. someone posted that UE4 infiltrator demo a couple of months ago, and id say the asset quality here is on par with that. Some of the rocks in the underground levels and desks dont look next gen. They look great, just not UE5 great.

The opening ship level kind of gives it away. That ship has insane next gen fidelity in terms of asset quality, but then the game kind of reverts back to a really good looking UE4 game. Its almost like they used different assets for the opening.

Opening level: Looks CG.
0yMJLBs.gif


The rest of the game looks stunning and probably the best looking UE4 game out there but not CG:
4RFumAI.gif


4yCk6xC.gif


Its strongest suit is the lighting placement and volumetric effects.
The art direction is terribly generic. I played it after AW2, RE4R and Dead Space and it's easily the weakest looking of the bunch.
 

GymWolf

Gold Member
I know, but still, you should give it a try, I really think the atmosphere and art direction mask some problems.
Too much quirkiness just to be quirky, walking simulation, clunky combat and puzzles for my taste.

Also, i never cared for the first alan wake.
 

SlimySnake

Flashless at the Golden Globes
The art direction is terribly generic. I played it after AW2, RE4R and Dead Space and it's easily the weakest looking of the bunch.
It might be generic, but not bad. Its clear a lot of work went into making sure each area was lit well and feels different from other areas. Sadly, there is only so much you can with off world colonies. Especially in a horror game. I think there is a lot of talent here in this studio's art department, and were they given a different setting, they couldve done a lot more with it. AW2 does look better, but this game looks a lot better than RE4 and slightly better than Dead Space, but mostly because of the cinematography, the tech is virtually identical between the two.

Still, they have done a great job with the cinematography despite being tied down by last gen hardware limitations.

F_wRGXRW0AA0VE8


F_wRGsDXUAApOpp


F_wRGgvXwAAiwY_


The cutscenes are some of the best ive ever seen. People bring up TLOU2 as the gold standard when it comes to cutscenes but i never see Callisto mentioned. the upside down cutscene looks like an expensive movie.
 

Kikorin

Member
Finally bought a PS5 during black Friday, bundled with Final Fantasy XVI. I've to say I'm not impressed at all with the graphics, even slightly disappointed. It looks good, intro is impressive in some scenes, but I'm playing Death Stranding on PC too and I think it looks better overall. Anyway I've just played for little more than an hour now, the game seems really fun, I'm just talking about graphic side. Curious to see more later.
 

DanielG165

Member
Hopefully more and more current gen games focus on having great NPCs, because RDR2 still takes the cake there. It honestly is still the golden standard in many ways for video games.





Like, that is genuinely impressive, and I can easily spend an hour involving myself with different people throughout the game. GTA6 is going to be bonkers.
 
Last edited:

Hugare

Member
It might be generic, but not bad. Its clear a lot of work went into making sure each area was lit well and feels different from other areas. Sadly, there is only so much you can with off world colonies. Especially in a horror game. I think there is a lot of talent here in this studio's art department, and were they given a different setting, they couldve done a lot more with it. AW2 does look better, but this game looks a lot better than RE4 and slightly better than Dead Space, but mostly because of the cinematography, the tech is virtually identical between the two.

Still, they have done a great job with the cinematography despite being tied down by last gen hardware limitations.

F_wRGXRW0AA0VE8


F_wRGsDXUAApOpp


F_wRGgvXwAAiwY_


The cutscenes are some of the best ive ever seen. People bring up TLOU2 as the gold standard when it comes to cutscenes but i never see Callisto mentioned. the upside down cutscene looks like an expensive movie.
People here saying DS looks better than this is making me lose my mind lol

I'm playing DS right now and they are not even on the same ballpark. Callisto absolutely destroys it in terms of visuals.

Character models, lighting and visual effects are so, so much better in Callisto. Compare Isaac's character models to Jacob and they look 2 generations apart.

DS Remake to me is also a huge downgrade in terms of art compared to the original. I've replayed DS 1 and 2 this year, so they are fresh in my mind, and I remember the Ishimura having so much more detail and personality in the original. It's now badly lit with heavy shadows everywhere. It shows that this wasnt made by the same team.

And being honest, DS was amazing technically back in the day, but it"s a very boring looking game with samey rooms the whole way through. DS 2 has way more varied locales and its much better looking.

To me, Callisto is still one of the best looking games this gen. AW 2 look better in some places and Cyberpunk also looks better as a whole. And Horizon. But I think thats pretty much it.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
Finally bought a PS5 during black Friday, bundled with Final Fantasy XVI. I've to say I'm not impressed at all with the graphics, even slightly disappointed. It looks good, intro is impressive in some scenes, but I'm playing Death Stranding on PC too and I think it looks better overall. Anyway I've just played for little more than an hour now, the game seems really fun, I'm just talking about graphic side. Curious to see more later.
FF16's next gen-ness comes mostly from its big epic titan battles and cutscenes. there are some excellent looking areas and some really rough looking ones that look like a ps3 game. its by far the most inconsistent next gen game out there.

Hopefully more and more current gen games focus on having great NPCs, because RDR2 still takes the cake there. It honestly is still the golden standard in many ways for video games.





Like, that is genuinely impressive, and I can easily spend an hour involving myself with different people throughout the game. GTA6 is going to be bonkers.

my feed is typically full of these rdr2 details. its crazy that five years later, people are still finding them.

however, one of them has been blowing up lately for its lack of detail. you can shoot John's son jack in front of him and dutch and they will just stand there then rob his dead body. bizarre that they added so much detail and contextual animations/dialogue for every scenario but that one.

I honestly dont think any of these details are what people want from their games. If they did we wouldve all noticed them. What I want is emergent gameplay. Details that actually aid in combat and general gameplay. It's cool that NPCs eating food will slowly empty the plate or farmers will properly nail down fences or railroad workers will hammer each individual nail to the track, but id rather they focus on stuff that directly affects gameplay. I love the game. its my GOTG but its far too rigid and these videos just make me shake my head because all the work went into these mindless details instead of improving the actual gameplay experience.

For example, the game has this great wild life system but you cant get any wildlife to come and attack enemies during missions because they are so rigidly designed. in far cry, the outposts are there for you to just experiment and wreck havoc with everything in your arsenal. rdr2 lets you shoot holes into an oil wagon, have it leave a trail of oil and light it on fire, and have the fire travel all the way to the wagon, and explode, but they never use it during gameplay. For years, i had no idea that the game has these fancy fire physics both outdoors and indoors that spread realistically until youtube pointed it out. Its because the fire is just a texture. it doesnt really do anything. the houses, the cabins , the camps will stand no matter how many motolovs you throw inside and how beautiful the fire looks while spreading. Its all for show.
 

SlimySnake

Flashless at the Golden Globes
This game looks amazing. Whats even more incredible is that the game looks worse in photomode and screenshots because a huge part of the visual appeal are the volumetric fog effects and other moving lighting effects that dont show up in screenshots. It's actually the biggest difference between Dead Space remake visuals and Callisto Protocol's. Both have virtually the same asset quality and lighting, but Dead Space is lacking the volumetric lighting that makes the game looks last gen in comparison. DS also tries to have the volumetric lighting effect from light source but its just so limited, it might as well not be there. Their original reveal was full of that thick volumetric lighting you see here in callisto in pretty much every room but missing in almost all the dead space rooms except for the ones that actually add volumetric fog.


F_1PB-gW4AAn54a

F_1PB-iWgAAGlqw

F_1PE3qXEAABiCt


It sucks that the game was so poorly received because despite its numerous flaws, the team is definitely talented and deserves to make a new game.
 

rofif

Banned
This game looks amazing. Whats even more incredible is that the game looks worse in photomode and screenshots because a huge part of the visual appeal are the volumetric fog effects and other moving lighting effects that dont show up in screenshots. It's actually the biggest difference between Dead Space remake visuals and Callisto Protocol's. Both have virtually the same asset quality and lighting, but Dead Space is lacking the volumetric lighting that makes the game looks last gen in comparison. DS also tries to have the volumetric lighting effect from light source but its just so limited, it might as well not be there. Their original reveal was full of that thick volumetric lighting you see here in callisto in pretty much every room but missing in almost all the dead space rooms except for the ones that actually add volumetric fog.


F_1PB-gW4AAn54a

F_1PB-iWgAAGlqw

F_1PE3qXEAABiCt


It sucks that the game was so poorly received because despite its numerous flaws, the team is definitely talented and deserves to make a new game.
The game was poorly received even by me. It’s just not good. It was so bad I sold it after finishing and I never do that.
The graphics were good though
 

GymWolf

Gold Member
People here saying DS looks better than this is making me lose my mind lol

I'm playing DS right now and they are not even on the same ballpark. Callisto absolutely destroys it in terms of visuals.

Character models, lighting and visual effects are so, so much better in Callisto. Compare Isaac's character models to Jacob and they look 2 generations apart.

DS Remake to me is also a huge downgrade in terms of art compared to the original. I've replayed DS 1 and 2 this year, so they are fresh in my mind, and I remember the Ishimura having so much more detail and personality in the original. It's now badly lit with heavy shadows everywhere. It shows that this wasnt made by the same team.

And being honest, DS was amazing technically back in the day, but it"s a very boring looking game with samey rooms the whole way through. DS 2 has way more varied locales and its much better looking.

To me, Callisto is still one of the best looking games this gen. AW 2 look better in some places and Cyberpunk also looks better as a whole. And Horizon. But I think thats pretty much it.
Except nobody said that ds remake looks better, it's just a vastly better game.

Callisto put all the effort in the graphic.

Ds remake is on the same graphical tier of hogwarts, great looking ps4 games in 4k, callisto it's a notch up, even just for the faces (some faces).
 
Last edited:

Hugare

Member
Except nobody said that ds remake looks better, it's just a vastly better game.

Callisto put all the effort in the graphic.

Ds remake is on the same graphical tier of hogwarts, great looking ps4 games in 4k, callisto it's a notch up, even just for the faces (some faces).

Look at the post below from this same page

The art direction is terribly generic. I played it after AW2, RE4R and Dead Space and it's easily the weakest looking of the bunch.

🤷🏻‍♂️

I believe it's the better game, but I also dont think Callisto is as bad as everyone says it is. DS Remake had the benefit of being a remake (of an amazing game), so they had a lot of the work done already (and still managed to fuck a bunch of things from the original)
 

GymWolf

Gold Member
Look at the post below from this same page



🤷🏻‍♂️

I believe it's the better game, but I also dont think Callisto is as bad as everyone says it is. DS Remake had the benefit of being a remake (of an amazing game), so they had a lot of the work done already (and still managed to fuck a bunch of things from the original)
He is talking about art design, not raw graphic.
 

SlimySnake

Flashless at the Golden Globes
The game was poorly received even by me. It’s just not good. It was so bad I sold it after finishing and I never do that.
The graphics were good though
lol if you finished it then it wasnt that bad was it.

I think the team has a great eye for visuals and cinematography. they would do wonders with a more traditional action adventure game in the vein of sony first party games. making a horror game and putting in this much effort and money into it was a big mistake. they definitely need to bring in better level and combat designers to get up there with the top tier studios, but its not bad for their first effort.

GTA6 trailer hype is getting to me, finding it hard to give a shit about all these older games lol. Feels like we're about to get a true wow moment
I am legit counting the days. been watching all the rockstar trailers from the past decade to pass the time.
 

nemiroff

Gold Member
Hopefully more and more current gen games focus on having great NPCs, because RDR2 still takes the cake there. It honestly is still the golden standard in many ways for video games.





Like, that is genuinely impressive, and I can easily spend an hour involving myself with different people throughout the game. GTA6 is going to be bonkers.

Man.. This reminds me of how much my heart sunk when starting to play Cyberpunk and noticed how the city simulation worked. Npc behavior, physics and animations.. it was disappointing..

Disclaimer: Cyberpunk is still one of my favorite games of all time.
 
Last edited:
Top Bottom