I'm not tech-savvy enough to know what I'm talking about but I suppose the question is whether the issue is PS5 not having enough "RT cores" (a-la Ampere and up GPUs) or whether the on-board GPU is more general purpose, and therefore resources could be diverted to doing ray tracing (albeit while running the overall game at a lower resolution and/or framerate).
I would definitely be up for a 1080p30 ray-tracing enabled mode, but I doubt we'll get one.
Truth is neither PS5 nor the Series systems have dedicated Tensor cores (the RT cores you mention, although they're really just ML-specific silicon, like the Matrix Engines in the upcoming Intel Arc GPUs), so RT has to be done on the "generic" GPU leveraging the TMUs for BVH traversal intersection tests (which are done for calculating and generating RT).
Technically speaking you don't need that specific hardware for RT, RT has been done on CPUs for decades for example. However like you said, the performance cost is readily apparent because there's all kinds of abstractions to be done and whatnot due to the generalized nature of GPGPU compute.
It's similar to CPUs in a sense; you can run code better suited to a DSP or FPGA on a CPU but the CPU's instruction set and architecture aren't tuned for certain types of specialized code, so you take a performance hit, therefore use it sparingly and carefully for that type of code. You'd also want the CPU to be at a minimum hardware spec to cover the overhead (i.e faster clock speed, larger caches, etc.). Emulation on PC for example, you always need more general power compared to the device you're emulating because of differences in architectures and the performance cost emulation naturally incurs.
In a reality where Forza Horizon 5 doesn't Exsist sure.
Crazy some people still think GT7 looks better. Maybe artistically? Even there I think FH5 looks better (but in that case it's more subjective tbh).
Like, I was watching the Kid Smoove podcast (FWIW I watch Sony-centric ones too like Jez) and Jaybari tried starting #DirtGate out of nowhere. Instead he lost a $100 bet live on stream.
You love to see it.
To be honest there is no problem in giving us 3 options:
- 4K with RT in replays, menu etc.
- 1440p with RT everywhere
- 1280-1440p without RT @ 120HZ
Depends on if the engine can support it. If the engine requires too much of a rewrite to implement (or to do without introducing new bugs), then it's not worth implementing. That issue is actually why there's no in-game RT in Forza Horizon 5 for example (and why they are retooling the engine for Fable). IIRC Turn 10's also had to create a new engine (or variation of the old one) to have RT in-game for Forza Motorsport 8.
Kinda suspect Polyphony has the same issue, so they'd need a new engine or engine fork for in-game RT in Gran Turismo 8 (or GT Sport 2, whichever comes first).
Why RT if you can use SSR - your car is always in the middle of the screen = no problems with SSR and it's way faster. It's a good thing.
Yep, have seen several other people state similar. Racing games are one of the few where RT isn't automatically the best option, tho maybe that's moreso for track-based racers. The Forza Horizon games are open-world so the player can drive almost anywhere.
For that type of game, as good as FH5 already looks, in-game RT actually would be pretty useful.
Sound! then if Forza has it i think people can expect it for gt7 at some point , my point is though these consoles aren't 4k raytracing power houses and that will become even more apparent as the gen progress .
Native 4K60 w/RT for the most graphically demanding AAA games was never gonna happen this gen. Thankfully due to stuff like UE5 Lumens, games won't need to rely on "real" RT nearly as much if that stuff didn't exist, and the global illumination with Lumens looks more or less as good as "real" RT.
For me it seems increasingly like the entire Japanese development industry is a backwater.
That's why I just ignore those rumours about Sony creating a new Japanese studio. Why would they? They literally just closed one failing studio over there.
How many actual technically cutting edge games come out of Japan these days? I think Death Stranding is the only one I can think of. Generally they seem to be years behind the best Western developers.
SFV has some of the best animations in the industry, IMHO. And there's not many games doing cel-shading techniques as extensively as GG Strive.
Indeed GT Sport is mind blowing at times, even with the 2d rotating trees, etc. It's my most played game from last gen, well over 500 hours, and I'm still surprised at how real it looks when I'm watching a replay.
No other console racing game really compares imo, maybe other than Driveclub? Forza fans will say the new Horizon game, but it looks cartoony in comparison to GTS.
If you think Forza Horizon looks "cartoony", you clearly haven't played Mario Kart.
FH and GT are both very realistic-looking racers, they just stylize it differently. FH is more film-like with some of its color grading, sometimes I think of Michael Bay when it comes to those.
GT is more like the kind of realism you'd see in a live racing broadcast on Speed Network. Somewhat more muted, Earthly color grading, a bit less on some visual theatrics (but that's also by its nature of being a simulator and not arcade-style).
I am surprised at some of the negative reactions here.First of all GT always looked amazing photo realistic often had always amazing lighting.Ray Tracing in gameplay would be way to taxing.and you couldn’t really Admire it while driving because when you play you concentrate on the road what’s going on there.But for replay it’s perfect replays were always very amazing in GT like clips from real races now with RT will even look more amazing.People should cheer because we are getting an full GT game like in the good old days on ps2.The city view is so amazing all the dealerships Tuning Option.Everything will be absolutely amazing I have no doubt.So instead of being negative about something which isn’t really needed because GT will look outstanding,people should be happy to get a full GT Titel.Can’t wait like in an RPG game to buy a small Daihatsu and build it earn more get better and buy better cars was so much fun.I hate car games which only have super cars and race cars.GT without the old tiny cheap cars is not the same anymore it’s the soul of GT.
The disappointment's not even really due to no RT, but because the game doesn't look all that much better than GT Sport which came out in 2016. Going on six years and almost no big visual improvements. Oh, and they misled about RT in the game (positioning it like RT would be in-game, they even had it in the reveal trailer back in June last year).
I don't think anyone's doubting the game will play well and be quality, GT is generally known for that. Even GT5 turned out pretty well given all the BS that game would pull off (
P R E M I U M C A R S !!). But it's okay to be a bit lukewarm on the visuals they showed recently because TBH they were a bit underwhelming.
Nah. Lets not trash an entire country's talent over a studio thats long been in decline. Both DMC5 and RE8 utilize ray tracing. Final Fantasy 7 looked incredible last year, integrate somehow looks even better with the new lighting on PS5.
PD just sucks.
I don't think PD sucks; they might be very slow adapting to certain things and stagnate in a few other areas, but the GT games at least always play well consistently.
Their bigger issue is probably complacency.
To bad FH5 has a 60fps mode that we've seen and still wins
.
Thanks for reminding
P
Panajev2001a
he must've forgot