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GOG News and Updates 2011

MrOogieBoogie said:
What do you like about Underworld? What are the controls like (keyboard/mouse or keyboard-only)?

Also, can we get some impressions for each of these new releases from people who've played them (either before or for the first time)?

UU is pretty much mouse only, the movement is very very strange. I'd kill for a traditional WASD interface for that game.
 
Yeah I was here to ask if there's a ZDoom style upgrade for UU 1 & 2 myself. Maybe the release will spark the creation of one, the games weren't exactly widely available...
 
Carm said:
UU 1&2 are setup like a janky fps, but not bad for the game. As for UU 1&2 looking/playing good, I was just surprised to see how good it looks in motion compared to some other games of that era. It even doesn't look to bad blown up on my screen compared to window mode. Dungeon Keeper is harsh full screen and to small windowed. I need to see if I can resize window mode.

If dungeon Keeper is DOS which I hear it is, DOSBox can resize windows in dozens of different ways, you can basically do anything you'd like, I tend to use the GUIs to set it all up though.

Grayman said:
Usually the GOG forum for a game is really good at having sticky threads with the mods to modernize this or that.

A year ago, things were a mess. It was a disaster, you'd have to go through pages, and pages full of threads to find if there was any info. Now, indeed it is nearly flawlessly organized, all setup/mod info stickied to the top of each game's forum. Such an improvement. New releases probably need a week or two or three to get sorted out though.
 
You can remap the keys in UU using the DOSBox keymapper (CTRL+F1) to set it to regular WASD controls if you want. UU is actually odd though in that it uses a system that's somewhat close to the WASD standard that we know today... A and D are turn keys and Z and C are strafe, W is run, S is walk, and X is step backwards. I think they used this control scheme right up until Thief 2? Maybe System Shock 2? I forget. Anyway, modern WASD is actually LGS-style control for dummies. :-D

Either way, it can be entirely controlled by the mouse.

It's obviously very dated but the UU games are the missing link between "grid-based" first person RPGs like Dungeon Master and Might & Magic and FPS/RPG hybrids like System Shock and Deus Ex. The pack is totally worth $5.99 just because these games (to some of us) are an important little piece of history. Thankfully, they're actually still really good games.

Warren fucking Spector!

Random but common fact: Arkane Studio's Arx Fatalis (which is also on GOG) was originally pitched to EA as Ultima Underworld III but was rejected and became Arx Fatalis instead. It's also a great game.
 
Sinatar said:
UU is pretty much mouse only, the movement is very very strange. I'd kill for a traditional WASD interface for that game.

I had a nagging feeling there *were* keyboard controls, but I guess they're not remappable; just grabbed the reference card, and it looks like I'm correct:

Normal Movement
W Run Forward
SHIFT-W Easy Move Run Forward
S Walk Forward
SHIFT-S Easy Move Walk Forward
A Turn Left
SHIFT-A Easy Move Left
D Turn Right
SHIFT-D Easy Move Right
Z Slide Left
C Slide Right
X Walk Backwards
SHIFT-X Easy Move Backwards
I've no idea what exactly "Easy Move" means (90 degree turns, maybe?). And, of course, there's still no mouse turn, which would be a huge bonus. But, well, at least there's something to reduce the faffing with movement.
 
stuminus3 said:
You can remap the keys in UU using the DOSBox keymapper (CTRL+F1) to set it to regular WASD controls if you want. UU is actually odd though in that it uses a system that's somewhat close to the WASD standard that we know today... A and D are turn keys and Z and C are strafe, W is run, S is walk, and X is step backwards. I think they used this control scheme right up until Thief 2? Maybe System Shock 2? I forget. Anyway, modern WASD is actually LGS-style control for dummies. :-D

Either way, it can be entirely controlled by the mouse.

It's obviously very dated but the UU games are the missing link between "grid-based" first person RPGs like Dungeon Master and Might & Magic and FPS/RPG hybrids like System Shock and Deus Ex. The pack is totally worth $5.99 just because these games (to some of us) are an important little piece of history. Thankfully, they're actually still really good games.

Warren fucking Spector!

Random but common fact: Arkane Studio's Arx Fatalis (which is also on GOG) was originally pitched to EA as Ultima Underworld III but was rejected and became Arx Fatalis instead. It's also a great game.

That reminds me that Minsc should bold Arx Fatalis on his master list.
 
There is mouse turn, unless you mean something different from what the game does. Of course it's not like typical mouse turn, but holding rmbLMB, you can turn.
 
stuminus3 said:
It's obviously very dated but the UU games are the missing link between "grid-based" first person RPGs like Dungeon Master and Might & Magic and FPS/RPG hybrids like System Shock and Deus Ex. The pack is totally worth $5.99 just because these games (to some of us) are an important little piece of history. Thankfully, they're actually still really good games.

Warren fucking Spector!
This so very much. They will be an important part of gaming history for a long time. Loved both games and love GOG for giving me the chance to buy them again!
 
Oh shit, I just realised that EA published Fire Fight. I think it was one of those stuck-in-the-ether Windows 95 games that are impossible to get running, but if they can find a way to port it... holy fuck.

Actually, holy missing links Batman! The dev team Chaos Works (that worked on Fire Fight) is actually consisted of one of the guys from CD Projekt RED (amongst others). With EA on board, Epic already releasing stuff on GOG and CD Projekt having some kind of history with Fire Fight... we might actually see it on there!

I actually have the original disks (there were two in the one box... for vs. play) but it won't run on Windows 7 :(

Edit: Not enough actuallys, actually.
 
Shaneus said:
Oh shit, I just realised that EA published Fire Fight. I think it was one of those stuck-in-the-ether Windows 95 games that are impossible to get running, but if they can find a way to port it... holy fuck.

Actually, holy missing links Batman! The dev team Chaos Works (that worked on Fire Fight) is actually consisted of one of the guys from CD Projekt RED (amongst others). With EA on board, Epic already releasing stuff on GOG and CD Projekt having some kind of history with Fire Fight... we might actually see it on there!

I actually have the original disks (there were two in the one box... for vs. play) but it won't run on Windows 7 :(

Edit: Not enough actuallys, actually.

It runs fine for me (Win 7 64-bit), I just downloaded the 1.2 demo and played it, I remembered playing the demo way back, it was a weird game, never got too far :)
 
Awesome, EA on GOG means there's a potential for a Nox re-release. I would buy 10 copies of that.

It's crap though that EA is still holding onto system shock and syndicate. If it's easy money, which a release of either of those would be, what's the delay?
 
PistolPete said:
Awesome, EA on GOG means there's a potential for a Nox re-release. I would buy 10 copies of that.

It's crap though that EA is still holding onto system shock and syndicate. If it's easy money, which a release of either of those would be, what's the delay?

Sequels/Remakes? Maybe after Bioshock 3, they'll do a System Shock 3.
 
So, the rights to the "game" System Shock 2 aren't separate from using the "name/setting" of System Shock for a new game? When you get the rights to make a brand new game in a franchise you get the rights to previous games too? That seems weird, but I guess copyright laws are weird.

Or maybe I am not getting it (probably this).
 
Minsc said:
Sequels/Remakes? Maybe after Bioshock 3, they'll do a System Shock 3.

But wouldn't releasing the original syndicate, or the original system shock 1/2 just generate more interest, or at least help the marketing moneyhats confirm that the franchise still has potential?

It's the same story with the x-wing series. They own something they can sell again. There's no risk. There's no worry that the dev costs wont be recouped. Its pure profit.
 
PistolPete said:
But wouldn't releasing the original syndicate, or the original system shock 1/2 just generate more interest, or at least help the marketing moneyhats confirm that the franchise still has potential?

It's the same story with the x-wing series. They own something they can sell again. There's no risk. There's no worry that the dev costs wont be recouped. Its pure profit.

They might have their own in house HD remakes coming for Syndicate & System Shock. You never know.
 
Crusader? Hell yeah, baby. That is one of those games that defined PCs for me in the last 90s. Hyper violent, wildly different from anything on the Genesis, NES or TG-16... love that game.
 
PistolPete said:
Awesome, EA on GOG means there's a potential for a Nox re-release. I would buy 10 copies of that.

It's crap though that EA is still holding onto system shock and syndicate. If it's easy money, which a release of either of those would be, what's the delay?

That would be nice. I am missing my 3rd Nox disc :(
 
Draft said:
Crusader? Hell yeah, baby. That is one of those games that defined PCs for me in the last 90s. Hyper violent, wildly different from anything on the Genesis, NES or TG-16... love that game.

And as hard as balls!
 
PistolPete said:
It's crap though that EA is still holding onto system shock and syndicate. If it's easy money, which a release of either of those would be, what's the delay?

In the case of System Shock, the ball might be out of EA's court now:

http://www.g4tv.com/thefeed/blog/post/713030/the-lost-history-of-system-shock

So, yeah. Looks like GoG have done half the battle. It depends on whether Meadowbrook are also sitting on the rerelease rights; that much isn't clear.
 
I thought after all yesterday's shenanigans, they'd have not bothered with a promo this weekend, but no; 50% off each title in the Age of Wonders series.
 
Did Ultima 9 ever get patched enough to be playable?

8's one of only three Ultimas I've completed (1 and 4 are the other two. And Underworld 2 if we count that). I don't think it was all that bad, but it was definitely missing something, and the jumping puzzles were an abysmal idea. Still, Pagan just didn't have anything like the charm of Britannia.

I've mentioned earlier that it'd be great to get the Worlds of Ultima titles on the service, and that's just the sort of thing GoG would delight in unpicking from the annals of history.
 
HK-47 said:
Worse but thats still pretty bad.

I was expecting to hear worse actually, now I can take some comfort again in enjoying Privateer 2. As long as I stay oblivious to just how bad UIX is :)

Kifimbo said:
Which Age of Wonders is the best ?

Shadow Magic is the most full-featured, and got most of the mod support. It's the one that people usually say is the next best thing since Master of Magic, so now's the time to pick it up if you don't own it yet. I only played AoW II myself, which I enjoyed a lot. They have separate campaigns, so if you really like Shadow Magic you might want to put if off and play AoW II's campaign first. Dunno about the original.
 
Kifimbo said:
Which Age of Wonders is the best ?

Shadow Magic is the one with the best reputation. But the series as a whole seems to be considered solid. I'm gonna pick up Shadow Magic.
 
HK-47 said:
Wait someone wants Ultima VIII and IX?

Thats like wanting Master of Orion 3.
I want VII for the actual game, VIII because a friend of mine had it and never let me play and IX just because I bought it and it didn't run on my machine, but I still happen to like it until the first dungeon (when it became pretty much unplayable for my rig).

Don't hate me :(
 
A shame! Ultima 6 is my favorite. Weird, I know! But still, I will buy a lot of the others.
 
DigitalSoul said:
That would be nice. I am missing my 3rd Nox disc :(
I lent my discs to a "friend" years ago, never seen them again.
Sigh, the box still sits silently under my pc judging me.

However the stuff that is getting added is great news.
It would be great if they included Deeper Dungeons because I don't own it.
 
EA Sweet! Come on GOG don't fail me now!
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Sherlock%20Holmes%202%20The%20Case%20of%20the%20Rose%20Tattoo%20Talkie%20XP%5B3%5D.jpg
 
Minsc said:
I was expecting to hear worse actually, now I can take some comfort again in enjoying Privateer 2. As long as I stay oblivious to just how bad UIX is :)
So why do you think U9 is bad? What reasons have you heard, since you've never played it?
Shadow Magic is the one with the best reputation. But the series as a whole seems to be considered solid. I'm gonna pick up Shadow Magic.
You only need Shadow Magic. 1 isn't as good as 2 and 2 is basically made irrelevant by Shadow Magic.
Did Ultima 9 ever get patched enough to be playable?
Depends on the definition of playable. I was able to play it to about the 90% point in the game but a triggered event wouldn't go off and I couldn't finish it. I watched the ending somehow.

But by and large it's playable. I'd bet a lot of people here would find it more playable than U6 or even U7 since it's basically an early version of Gothic 2 minus G2's mouse jank.
 
MomoPufflet said:
So, the rights to the "game" System Shock 2 aren't separate from using the "name/setting" of System Shock for a new game?

The copyright to a work as a whole, to the constituent parts thereof, and to the source work from which the work is adapted by license, as well as the trademarks for the work's title, characters, and unique trade dress can all be held by different people or companies, plus the individual rights to any of the above can be held by multiple people or companies at once.

In this particular case, I think the issue is that EA owns the System Shock name and holds the license to the franchise as a whole and to important elements thereof (SHODAN, etc.) but Looking Glass retained some copyright for the game code and/or assets -- which basically means EA can develop new SS games without a problem, but need to chase down another licenseholder to reissue the old games.
 
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