We chat with Demon's Souls creative director Gavin Moore for details about the upcoming remake on PlayStation 5.
I agree with him on this one, Souls' games are meant to be a challange.
The genius of Soulsborne design is that Miyazaki always puts in a way to cheese his bosses, so you CAN beat them once you've found a working cheese. After this many games, I don't believe it could possibly be coincidental that every boss has a known cheese tactic.I was shocked at how easy the game was with a mage build. i only played the first level and i remember having what seemed like infinite mana and i was just killing everyone with one hit spells from far away.
i think the lack of checkpoints is what triggers people into thinking these are hard games, but if you know how to unlock shortcuts back to bonfires, these are very easy games.
yes, the bosses can be hard but you can easily cheese them with multiple NPCs or online coop summons. these games are super easy.
Yep. That will play a much bigger role than I think people realize.The quick restarts will take a lot of the pain out of these games.
But if the challenge is making me sweat in my chair and I have to take a break and calm myself after every boss battle it's not fun.
To each their own though.