remember_spinal
Banned
Yeah, they said how the person playing tried to cheese the slitherfang by grappling to a high point and shooting it and it wrapped around the structure and broke it apart
im more excited to see the towns. the way they described it sounded cool. i hope its as lively as it soundsYeah, they said how the person playing tried to cheese the slitherfang by grappling to a high point and shooting it and it wrapped around the structure and broke it apart
Maybe I missed something. Where did you get actual texture resolution numbers from the two games? Or the polygon throughput numbers? I can't tell a draw distance is further than the PC version which increases it from the original by a lot.Pretty much the same, can't really tell them apart.
HZD (PC 1440p ultra)
HFW
Indeed, just a change of scenery if we ignore all the textures, polygon counts, draw distance, etc.
I forgot to mentioned they brought breath of the wild in for no reason at all! Worth tuning in just for that !Any new stuff that you can't find on reddit?! Not sure if i can stomach them just chatting about well known stuff.
Is that what you said?I never said there would be 0 differences between the two games. I said they would look roughly the same.. and they do as the screenshots show. The only thing readily apparent is the backscatter specular lobe for the hair. I am not sure why the HZD pic is so saturated though. Other than that, their clothing looks very similar. It's the same engine with a lot of the same techniques used from the last one.
I don't understand this logic. Especially if HZD on PC looks better than HZD2 on PS5.
It is very possible that HZD on the PC, in it's original director's vision, can look better than the PS5 version of HZD2.
Maybe I missed something. Where did you get actual texture resolution numbers from the two games? Or the polygon throughput numbers? I can't tell a draw distance is further than the PC version which increases it from the original by a lot.
I'm not going to get into this "but it looks night and day difference" with you guys so poke all you want. I'm not going to be apart of it. HFW is a current-gen game made to run on a PS4. It's not going to look like a giant leap. The word "next-gen" is there for a reason. This new game added a few bits of enhancements to the original formula. There really is nothing dramatic looking about the new game. Even the art direction is similar to the last one.
No ps4 couldn’t handle it…Regarding the ‘hero lighting’ on Aloy’s character model in the PS5 version, it reminds me a bit of the lighting on Mario in the Galaxy games on Wii. Mario’s model in those games had this nice looking rim lighting which made his character model really pop on screen. Surely an effect like that could be implemented on PS4 as well?
Doesn't matter man. HFW looks better. It has better textures, better LOD, better everything...Is that what you said?
I believe your internal logic was high-end PC with ultra settings will make HZD look better than the next-gen version of Horizon FW. Not roughly the same, not similar but better than.
Your right. My eyes are blinded. You win.
I’ll let you know when its safe to open your eyes
Yeah i watched the whole thing, i was too starved for new infos...I forgot to mentioned they brought breath of the wild in for no reason at all! Worth tuning in just for that !
That sounds so cool. I bet he's breaking this high point down here, taking the advantage away from AloyYeah, they said how the person playing tried to cheese the slitherfang by grappling to a high point and shooting it and it wrapped around the structure and broke it apart
In that particular occasion he is climbing and assuming that position to use all of his ranged arsenal, at least this is what they said, when he moves around he probably can't use some moves like when he agitate those things in his head before shooting them.That sounds so cool. I bet he's breaking this high point down here, taking the advantage away from Aloy
You kinda had a "create your side mission for materials" in the first game aswell, but now its gonna be more important in the sequel.I remember a GDC talk where some guys from Guerilla said everyone in the studio thought they really dropped the ball in HZD with the game economy so I wanna hear more about how they reworked that in the sequel.
I like the idea crafting and resource management is now based on harvesting specific machines for their unique parts you can apparently set up like side missions for yourself to hunt after those, good idea.
On reee they opened a topic about hero light and they say that many games in the past used it, not to the extent of horizon that has that pixar quality look on aloy's model and its probably heavy to sustain for weaker systems, but it has been used in the past (and many people hated and modded away because it looked wrong).No ps4 couldn’t handle it…
It's not the corruption, don't get fooled by the red color.It's probably easier to always have the model looking great with a point of consistent lighting as well. As it's a controlled light source.
On topic, the only thing I'm not really 100% on is the 'corruption' being as prominent. Feels like retreading the same storyline to be honest. Was hoping we'd be chasing something else after the events of the first game.
Is the snake a 1 off boss fight or do you repeatedly fight him? If he's a one off they could probably set up a combat area to make use of those abilitiesIn that particular occasion he is climbing and assuming that position to use all of his ranged arsenal, at least this is what they said, when he moves around he probably can't use some moves like when he agitate those things in his head before shooting them.
I remember someone saying that he assume that position to have his entire arsenal available, when he moves around he probably use more melee moves.
An enemy taking a position pre-emptively to cut you out seems a bit too advanced, i think that he cut you out when you are already on some ledge and he follows you and force you to jump from that (like they described in the example, the guy trying to cheat and the enemy cutting out that option by following him)
Hopefully i'm wrong and enemies got that big of a jump in IA.
Maybe game devs should give us a masculine/feminine slider in game where we don't make our own character. This way you can please multiple demographics
Except for the final boss, there was no unique 1 off fight in horizon 1 (and even the final boss was kinda repeated), i expect here to be the same, you probably gonna encounter him only in areas with pilons or stone structures.Is the snake a 1 off boss fight or do you repeatedly fight him? If he's a one off they could probably set up a combat area to make use of those abilities
Sounds amazing! There's also gameplay systems involving the tide under water that Guerrilla hasn't fully revealed yetList of improvements from the first game so far
I’m sure theres a lot more info I’m forgetting.
- Better Animations & motion capture
- Overall graphical LoD and all that stuff
- Companions and sidequesting is more robust, having continual plot threads and encounters
- Sidequest will have better rewards, not just shards. Things such as armor, weapons, or rare material
- Crafting is now contained to workbench, finding and highlighting parts is more streamlined.
- Towns feature battle pits where you can challenge people to fights and learn new attacks
- Revamped skill tree with 6 different paths, 20-30 skills each path with their own ‘valor surges’
- More flesh out melee combat, introducing a combo system that lets you switch between melee and ranged on the fly and containers super moves known as Valor Surges
- Increased traversal, vaulting mechanic, pull caster (grappling hook), shieldwing,(glider), free climbing, and deep water diving. They’ve mentioned that these tools will have more than one use, ex. Pullcaster can pull down chest and items
- World is more dense, the ocean and lakes will their own substantial maps, higher elevation in land terrain
- Machines are more intelligent with their own behaviors, attitudes, and day cycles
- More destructible environments
- NPC are also more intelligent and lively, different tribes will have their own set of quirks and personalities
- More weapons and tools such as the smoke bomb, and Spike Thrower
- New ways to scan, which will give you detailed information of humans and machines and the type of parts you can farm from them
In the first I spend so much time looking at the environment. I'll get lost in this one. Is just gorgeous. I really hope there are loads more landmarks. Love those placesList of improvements from the first game so far
I’m sure theres a lot more info I’m forgetting.
- Better Animations & motion capture
- Overall graphical LoD and all that stuff
- Companions and sidequesting is more robust, having continual plot threads and encounters
- Sidequest will have better rewards, not just shards. Things such as armor, weapons, or rare material
- Crafting is now contained to workbench, finding and highlighting parts is more streamlined.
- Towns feature battle pits where you can challenge people to fights and learn new attacks
- Revamped skill tree with 6 different paths, 20-30 skills each path with their own ‘valor surges’
- More flesh out melee combat, introducing a combo system that lets you switch between melee and ranged on the fly and containers super moves known as Valor Surges
- Increased traversal, vaulting mechanic, pull caster (grappling hook), shieldwing,(glider), free climbing, and deep water diving. They’ve mentioned that these tools will have more than one use, ex. Pullcaster can pull down chest and items
- World is more dense, the ocean and lakes will their own substantial maps, higher elevation in land terrain
- Machines are more intelligent with their own behaviors, attitudes, and day cycles
- More destructible environments
- NPC are also more intelligent and lively, different tribes will have their own set of quirks and personalities
- More weapons and tools such as the smoke bomb, and Spike Thrower
- New ways to scan, which will give you detailed information of humans and machines and the type of parts you can farm from them
Yeah, and I also think people are underestimating how vast the underwater exploration is gonna be. There’s probably huge landmarks submerged in the sea and lakesIn the first I spend so much time looking at the environment. I'll get lost in this one. Is just gorgeous. I really hope there are loads more landmarks. Love those places
This is not the box art, right? I would love to see more hand drawn box art, however this looks more like the game's 3D assets with a filter overlaid.