-Arcadia-
Banned
It always surprises me how poetic (really good descriptor) and beautiful the experience ended up being, while the typical exuberant, loud, massive casts, epic cutscenes, and plot twists were all relegated to the flashbacks. Daring.
It’s a (brilliantly) strange Zelda game, and a game in general. I can’t recall playing another game that just breathes like this, that’s so willing to be quiet, and let players feel things. Maybe the Team Ico games and indies? But those feel a step too far in the opposite direction at times — BotW layers gameplay, themes, and emotion together perfectly.
Btw, I don’t think it’s a coincidence that everyone is suddenly thinking about BotW again. I think Age of Calamity is the first strike of the BotW 2 marketing over the next year. Maybe we’ll even see a Game Awards trailer.
It’s a (brilliantly) strange Zelda game, and a game in general. I can’t recall playing another game that just breathes like this, that’s so willing to be quiet, and let players feel things. Maybe the Team Ico games and indies? But those feel a step too far in the opposite direction at times — BotW layers gameplay, themes, and emotion together perfectly.
Btw, I don’t think it’s a coincidence that everyone is suddenly thinking about BotW again. I think Age of Calamity is the first strike of the BotW 2 marketing over the next year. Maybe we’ll even see a Game Awards trailer.