Maehiro: Speaking of the theme of the underlying play, in fact, in addition to what I have talked about so far, there was also a concept of "Let's do "Final Fantasy V (hereinafter referred to as FF5)" with action".
――What! When you think of "FF5", the first thing that comes to mind is the job change system...?
Maehiro: Rather than a job system, if you can imagine the part of ability customization. " In the end, you can remember all the abilities of FF5, but in the process, you will determine the priority of the job you want to raise, customize the ability, and solidify the role of the character.
――Speaking of customization of abilities, it's like "Magic Sword Two-Sword Style Midareuchi".
Maehiro: That's it (laughs). Such a "Is there such a combination!" I wanted to be able to operate the surprising game nature in real time as an action game.
Takai: It is an image that incorporates that element based on a summoning beast instead of a job. In this era, game distribution by players is also popular, so if each distributor combines different actions, the viewers will also "Oh! I think it will be "Is there such a combination?" In this way, I was developing it to become a "game that makes a difference depending on the person who plays".
――So is the ability that is positioned as the ability of "FF5" to be freely replaced during the game?
Takai: As the story progresses, the ability to attach it will increase, so you can change it freely according to it. Of course, "This is the right answer!" I'm losing it as much as possible, and it's in a form that can reflect the person's taste.
Maehiro: In fact, even if we are playing, the combinations are different for each staff member.
Takai: It's interestingly broken (laughs).