gunslikewhoa
Member
There is no need to CoD to exist but it is cool that it exists. Point being that options are always good. And there is not such thing as casual game. It's the player that is casual or not.
Ranked is sbmm.
There is no need to CoD to exist but it is cool that it exists. Point being that options are always good. And there is not such thing as casual game. It's the player that is casual or not.
Agreed.By all means, make a ranked playlist for this. But dont put SBMM in casual unranked playlists as it goes against why people opt for that over ranked.
Is it? And unranked is not? Is it like this in R6Siege?Ranked is sbmm.
Every developer will claim that for long term fun if you make lobbies skilled based where everyone is kind of the same, it makes it competitive, bad gamers don't get slaughtered, and awesome gamers don't go 25-0. It becomes more of a coin toss who wins.Game Developers...
If your game isn't fun when people of similar skill are matched with eachother... you've designed a shitty game.
I've long said Fortnite should act as an exemplar in this regard. I've had 3 minute battles against players near my skill level, lost, and loved every second of the fight.
CoD has been trash for ages.
So many people itt are missing the problem with SBMM in an unranked playlist.
First off, it is nearly impossible to know if you are improving. If every match you get players who are about as good as you, and you are constantly averaging a 1 K/D, how do you know if you're getting better? Without SBMM, you would know you're improving because you're consistently getting more killstreaks, higher K/Ds, etc. Now its impossible to know, because even world champs and pros cant break a 2 K/D in a casual gamemode.
Second, it completely discourages experimentation. If you just wanna try a new loadout and see how it works, or try a new route, you will have no clue if its actually effective. Why? Because if you do bad, it could be because you got placed in a hard lobby, and if you did good, it was probably because you lost your last 2 games and the matchmaking is putting you in a shit lobby now. Not to mention if you try something off-meta, youll just get beamed and shit on by all the sweats using the meta guns. It completely messes up the CASUAL experience.
By all means, make a ranked playlist for this. But dont put SBMM in casual unranked playlists as it goes against why people opt for that over ranked.
Every developer will claim that for long term fun if you make lobbies skilled based where everyone is kind of the same, it makes it competitive, bad gamers don't get slaughtered, and awesome gamers don't go 25-0. It becomes more of a coin toss who wins.
It would be like a sports league saying after every season where there's a small group of great teams, tons of so-so teams, and a small group of terrible teams that teams swap players. Top teams send a good player or two to bad teams to level it out. So hopefully every team balances out as .500 team.
Maybe for the fans of the shitty teams it's good, but as a whole that's a pretty boring league if every team is the same. It's good to have some beastly teams look upon as elites who did well in drafting and coaching, and also scrubs who act like underdogs.
A key reason why devs want parity is increased micrptrans. If you are in lobbies where everyone is kind of the same, you have the itch to pay for weapons and perks hoping it gives you the edge. Until it ends it up youre just in another SBMM tier.
I wouldn't be surprised if the devs had code in their game where buying microtrans making you play a bit better has you kept in the same tier to make you feel better you are improving, but then a month later you get edged up to another tier of gamers so now your microtrans aren't valuable anymore. Then you have the urge to buy more XP points, unlockables and boosts ad repeat the cycle.
A fairly bad analogy considering that even NFL players are allowed to want to have fun in their downtime. Do you think Thomas Brady or Peyton Manning want every pickup game in the local park to be as intense as the Superbowl cup final?
And nobody is asking for entire lobbies where it's 1 pro versus complete noobs - a mix of skill levels would be sufficient (as it used to be - groups of friends were able to play together, it's not exactly a huge thing to ask for).
I can't even play in my living room anymore without getting demolished - sitting back on the sofa with the console hooked up to the big TV without a WiFi connection is a massive disadvantage compared to playing at my desk in an office chair with a low input lag monitor and hardwired connection.
Overwatch is also like that. There's a reason why there's so many smurfs on PSN.
That's for the ranked playlist, this is a completely different story.Isn’t this how Overwatch works?
I never minded this system. It’s nice being paired up with competent teammates.
Nope, OW matchmaking is always skill score based. You will not earn or lose any VISIBLE POINTS , but game always knows, always tracks and always adjust your rank/matchmaking. Because of that, smurfs are all over PS Overwatch.That's for the ranked playlist, this is a completely different story.
When a game is catered to a relaxed playstyle or to bad players in general, it's casual.haha no. It's the player that plays casually or not a game.
New players have to get better at the game to have fun, good players don't. SBMM negatively affects the good players but panders to bad players to sell units.So they want good players to have the ability to choose but new or bad players to just get fucked? Sounds fun for the new players.
He is right. As someone who isn't a pro but enjoys a good game of Call of Duty, I think it is pretty obvious that Call of Duty games subject you to a "dynamic difficulty". It makes the experience feel artificial. No progress, just the same feeling all the time. You can't "play around" and do well because you will be paired with people that are not playing around (provided you are a decent player).
It is really just a treadmill designed to keep you on for as long as possible while also pressing you with their monetization. I miss the days when this shit wasn't part of the game.
I used to play very competitive cs. Every good memory of that game is from games where the other 5 were as good or better then us. We did a 250 player lan tourney and never dropped a round. It was boring and I can't remember anything about it other than winning 11-0 every single match. Maybe if the game is only fun when you are winning the game isn't actually that fun?When a game is catered to a relaxed playstyle or to bad players in general, it's casual.
This is just an excuse for a matchmaking system that makes a game more competitive for no reason, it's horrendous and needs to be removed.
New players have to get better at the game to have fun, good players don't. SBMM negatively affects the good players but panders to bad players to sell units.
Yep I typically play with at least 1 friend. Otherwise playing solo is typically dreadful in these games. Though most of my friends aren't that good at the game and they get stomped cause the game will prioritize my skill over theirs. I will drop a 50 bomb while they go like 2/25. Funny enough, they tell me about their solo experiences where the game matches them into trash lobbies and they become the king of the bots lol.That's not what its about at all. MW2 and Black Ops 2 had much less prominent SBMM, and part of the reason why those games were so fun was because you had no idea what each lobby would be like. Some lobbies would be against extremely good players, and you'd learn new things getting shit on by them. Some lobbies would be pretty even. Some lobbies would be a bunch of bots, and you'd go on crazy tears. it really felt like any lobby could be your game, and it was NEVER just "ez stomp" every single game like you'd think. In newer CODs, its literally just that you'll get shit on for a few lobbies, have one extremely good game, and then you are back to getting shit on. It's fucking dreadful.
esports nerds in a nutshell:I used to play very competitive cs. Every good memory of that game is from games where the other 5 were as good or better then us. We did a 250 player lan tourney and never dropped a round. It was boring and I can't remember anything about it other than winning 11-0 every single match. Maybe if the game is only fun when you are winning the game isn't actually that fun?
That is his whole point, Ranked for you, Unranked for those who just want to chill.I got bored locking down domination maps and fighting my teammates to get in my kill streaks. Yeah, it’s fun at first, but really boring after awhile. I have much more fun wrecking stats and beating teams in close matches. The salt is delicious.
because you fighted bots,cod its amazing ,be better not bitterGame Developers...
If your game isn't fun when people of similar skill are matched with eachother... you've designed a shitty game.
I've long said Fortnite should act as an exemplar in this regard. I've had 3 minute battles against players near my skill level, lost, and loved every second of the fight.
CoD has been trash for ages.
That is his whole point, Ranked for you, Unranked for those who just want to chill.
Fair enough, I didn't play enough OW to know that. Regardless though, Overwatch is inherently an esport game, versus Call of Duty which is always meant to attract a more casual base. Its still not an apt comparison.Nope, OW matchmaking is always skill score based. You will not earn or lose any VISIBLE POINTS , but game always knows, always tracks and always adjust your rank/matchmaking. Because of that, smurfs are all over PS Overwatch.
You don't get to chill though if you are new. My kids very first round of apex ever had him and 2 randoms die to a full squad of a prominent apex YouTube guys for first place. It could of been an awesome experience but instead it was just braap you dead. Kandys squad had like 40 of 57 possible kills. Sounds like 40 people had no fun and 3 got to have fun.That is his whole point, Ranked for you, Unranked for those who just want to chill.
Casuality has nothing to do with dificulty of the game.When a game is catered to a relaxed playstyle or to bad players in general, it's casual.
This is just an excuse for a matchmaking system that makes a game more competitive for no reason, it's horrendous and needs to be removed.
New players have to get better at the game to have fun, good players don't. SBMM negatively affects the good players but panders to bad players to sell units.
Want a tissue?This 100%. It's fucking painful reading posts from people in this thread who clearly have no understanding of how competitive shooters work and how bad SBMM in casual is for people who do.
Game Developers...
If your game isn't fun when people of similar skill are matched with eachother... you've designed a shitty game.
I've long said Fortnite should act as an exemplar in this regard. I've had 3 minute battles against players near my skill level, lost, and loved every second of the fight.
CoD has been trash for ages.
Play single player on easy if you want to chillThat is his whole point, Ranked for you, Unranked for those who just want to chill.
I’m no big cod fan but lol at thinking fart nite is good
"I truly believe it is imperative that Treyarch dials back the difficulty of lobbies. We’re gonna drive so many big creators away, these games have been no joke. I’m dead after playing for 9 hours," 100 Thieves CEO and CoD pro Matthew "Nadeshot" Haag tweeted a day after release. " I don’t mind playing against people that are similar to me in skill, but at least tell me where I stand in comparison to others globally. Give me a rank that reflects my skill."
That was one of the things I loved most about PUBG before they went and added shitty SBMM - it was just 100 random players chucked in a match, and just like in real life, anyone can beat anyone at any time because of a number of factors. I could be the best player in the world but that doesn't matter if someone who's on their second ever game gets a good headshot from 200m away with a sniper rifle and 1 hit kills me.Yeah, that is the nice thing about Warzone and I guess battle royale in general. You can be the best player on the planet, but if the worst player on the planet happens to accidentally stumble upon you at a bad time the worst player could easily win. That level of randomness, plus the fact that there are so many players meaning so many skill levels can be represented, makes most Warzone matches fun.
Though don't get me wrong, sometimes you end up in firefights against teams that wipe you instantly, but that is just how things are. Only time it pisses me off is when it's early from cheating.
What if it's your first game of the night? Are you serious? Did you really just write all that?I have to agree, casual should really just be random match ups. In Australia we get razor focus with skill based matchmaking and essentially you get to a false ceiling where you're bested by the same players and teams over and over. You don't go up or down at that point, it's endless games of the same outcomes and sweatiness. Ranked playlists absolutely should have skill based matchmaking. Casual playlists should have a very wide margin of skill matching, if at all and healthy doses of party/squad matching. I'd prefer random skill with full party matching as much as possible for casual/social playlists in any game.
We run into this exact issue since Halo 2 days, H3, H4, H5, Apex, Overwatch and so many more. He's right, you don't always want to play a sweaty game e.g. what if it's your first game of the night? You're bang in the middle of the top tier play and not warmed up etc.
What if it's your first game of the night? Are you serious? Did you really just write all that?
Umm, maybe you lose the match, and then move on with your life? You might even, heaven forbid, drop in rank. [The horror!] And then you might play another match with slightly easier opponents. Wow! What a concept. /s
You are complaining about hitting a ceiling where your rank neither increases no decreases. Perhaps the game figured out your skill level and put you exactly where you belong.
I disagree.
No one wants every single player to have a 1.0 KD ratio in games. No sports league wants every team to have a .500 winning percentage.
What people do want is hope for victory and competitive games. The phrase "on any given Sunday" exists for a reason.
Sports leagues have salary caps and give poor performing teams high draft picks to provide balance.
And let's all agree that when we watch a Super Bowl... people generally all agree that it's less fun to watch when the game has been decided in the 2nd quarter.
When I played basketball, I wanted to play someone around my skill level. In fact, I'd prefer to play someone slightly better than myself. I had no interest in dominating the next door neighbor who was 8 years old. I also had little interest in playing my older brother who was 6 years my senior.
Games are most fun when all participants have a chance. If your game becomes boring or bad when that happens, your game sucks.
Then just suck until they put you in lobbies more your level..... noob.Dude cod open rooms have always been pretty chill and fun. Now every game for me is a sweat fest vs people trying to make montages. It sucks. I don't want to have to play fully serious every match. But now if I'm not 100% focused/playing properly I'm dropping horrendous scores. It gets boring after a while.
Cod - especially default open room rules, are inherently uncompetitive and broken. So it doesn't lend itself well to having a room full of equally skilled people. That's what ranked is for - where all the busted shit is banned.
Exactly.They just want easy killstreak vids to put on youtube and make money off of it. I can see why they're complaining, but hiding under the guise of "I don't want to sweat" is pathetic for a "Pro". Just call it what it is. They want to shit on normies and make money off of the content they get from it.