1: Business is business. Sega, atari were dominating before sony, and they gone of the earth with hardware consoles. Both of these 2 companies, were unable to adapt with changing time, so they dropped out. It doesnt matter if you sell billions, if you cant adapt with the market change, your past means nothing (Sony own tv department should tell you this).
Atari only dominated in the USA, Japan and Europe had their own 8 bit computers and other consoles dominating the market until Nintendo started to shine.
Nintendo grew and dominated the worldwide console market during the late 8 bit and 16 bit generations, and after them Sony grew the console market way more started to dominate since the PS1 until today with the PS3 generation where all 3 ended pretty close.
Sega never dominated anything.
2: People buy because of hype, and they dont want to be left out. PlayStation wouldn't have sold that much, if people weren't pressured by their friends, and desire to be with other people. Fortnite logo had a bundle for ps4. So hype sells the consoles, and popular games.
Bullshit. You must be dumb if someone is going to buy a $500 console because their friends 'pressure' them. And all 3 consoles had multiple Fortnite bundles, which btw ended being crossplay.
3: Majority of people who owns ps4 didnt buy it, because of past legacy consoles. They bought, because people were talking about it.
PS4 shipped 115.9M consoles as of March, and back then they had ~80 million were active that month. And since people doesn't keep playing a single game during 7 years, means that if most PS4 continue being played because people likes the new content (in this case, videogames) for it. People loved PS4 games and bought a ton of them, over 1500 millions games sold, which means there are more PS4 games sold than PS2 games sold in all PS2 history (and PS4 continues selling games at a great pace).
https://www.sony.com/en/SonyInfo/IR/library/presen/irday/pdf/2021/GNS_E.pdf
4: GOTY means shit. Its a bunch of celebrity choosing the game, due to the narrative it has. Most great games dont have the narrative these games have. Look at ori and the will of wisp. It didnt have any leg against tlou2, because it doesnt fit their view of goty. Hell doom eternal didnt even get a chance. GOT which better atmosphere than tlou2 lost to that game. So tell me, when do these games get a chance for goty?
These games didn't have a chance for goty because independently of their genre or game type, the people from the hundreds of places giving GOTY awards perceived they weren't as good as other ones (specially TLOU2).
Out of these hundreds of places, a huge portion of them considered TLOU2 was the GOTY, it was a very clear consensus, specially considering it had a huge distance with the top 2 game. These awards represented many informed people like gaming media, some big gaming forums or even the industry academy from some key countries like USA or UK. If we go to check sales or average reviews, TLOU2 is also more successful than the other two. So it's very clear TLOU2 was the GOTY.
You may not like it but it's your fanboy opinion, by far the gaming community/market thinks the GOTY was TLOU2.
4: Again, sales means shit, when you are the talk of the town, and your competition are the laughing stock. Xbox had the stigma of no games, despite it having games. If xbox didnt have that stigma, i doubt sony would have cracked that 100m console. XBox has 2 juggernaut games. Minecraft and Roblox. If they didnt shoot themself at that e3, they would have been much more popular with kids today.
Again, you're desilusional. Sales means people are interested in a product enough to buy it. If a game or console sells more than other one, it's because there is more people interested on it to the point of buying it.
Only a small portion of the gaming market (or even the console market) watches the E3. And only a small portion of Minecrat and Roblox players pay on Xbox.
and as for sony exclusive, only 1-2/10 of ps4 buy it. and most of their games are single player, which ment to be played alone. While on xbox, are group game. Halo has the Mp, Gears same, Forza same, Sea of thieves same. These games are social. Both companies target different groups. just because you love SP games, doesnt mean everyone does. Hell, sony exclusive are talked by media and you guys. My brother who owns his ps4, doesnt even know about it. and i bough his ps4 in 2018. he only has Spiderman.
GoW 2018 sold over 10 million copies in aprox. a year. Spider-Man sold over 13 million in less than a year. Horizon sold 10 million copies in a couple of years. Uncharted 4 sold over 15 million copies in 3 years. TLOU2 and GoT still hasn't been in the market for a year but one is the fastest selling exclusive ever and the other the fastest selling new IP.
Sony exclusives sell better than ever, but they are only a small part of its huge and diverse catalog of great games so sales are more split. It has way more games than the other consoles, it has way more multis than the other ones because it's the best selling console (for this reason Xbox doesn't get some of them, specially Japanese ones) and can run them (for this reason Switch doesn't get some of them) and because more games are sold on PS4. As I said before, 1500 milion games sold for it, gaming history record.
Even the multis that are available everywhere and are the best selling IPs of the market, in most cases we know PS4 is where they sell more: GTA, FIFA, CoD, AC, Fortnite. Sony doesn't need to focus on making MP game because they already have the most popuplar MP games of the market on their console, and they are where they play more. Same goes with the top selling 3rd party publishers: Activision, EA, Take 2, Ubisoft mention they sell more in PS.
6: Bethesda/Zenimax will never have their games as timed exclusive. they are first party xbox period. Xbox/Pc is where those games will be.
The Xbox CFO and CEO said their stategy with Bethesda is 'FIRST (which means temporal exclusive) or best (which means multiplatform) on Xbox' and that 'he can't sit there and say all Bethesda games will be exclusive'. Minecraft Dungeon is also first party, and was released day one on PS4 and Switch.
The only time timed exclusive is bad, is when its has online multiplayer. It makes the experience less good when others get it. The prime of that game is done after a month or 2 (outrider is prime example if its becomes times exclusive).
I prefer multi games since day one, and timed exclusives over full exclusives. And where possible and doesn't affect the game, BC or crossgen. If the game is MP, if possible multi since day one and crossplay to have the bigger userbase possible. The more people is allowed to play the games, the better. But I understand the publishers/devs need money, and the platform holders want some sort of exclusives to make their consoles more attractive while spending less money than paying a full exclusive, so I think timed exclusives are good for both, and less bad for players compared to full exclusives.
At the end of the day, there are new generation of gamers than the ps4/x1 era. This makes past sales useless. Roblox has 199m active users, While Minecraft sold 240m, and has 140m active users. This is your prime example that the industry is facing a new change.
Yes, and there are many mobile games with even bigger numbers. With more kids playing there than in Minecraft or Roblox. A market with more players than the console market, and than the PC market, that generates more money and has a bigger growth.
new gamers are joining the game. the old fart technique are useless now.
Not true, the console market has been growing for many years and will continue growing. Nintendo and Sony are getting better numbers than ever, MS is the only one for who the old fart technique isn't working.
You cant tout with best exclusive now. people want new fresh experience. Fortnite become sensational. 350m registered account (50-100m are multiple accounts, so take that with grain salt). These will be adults, like how ps1 were adult on ps2/ps3 time. you need to attract those people. that is the main goal now.
Yes, and according to Epic Fortnite makes almost half of its money on PlayStation, and around a quarter of its money on Xbox. Same goes with FIFA, tons of -specially European- kids play it, with PlayStation being the platform where they play/spend more.