CamHostage
Member
I'm trying to understand what would be considered an "RPG" these days, and looking at this explainer video, I think that Sony should not make one....
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Historically they have never cared. Maybe you can point to where I’m wrong but not once have I seen Sony bat an eye at the genre, or even attempt their own WRPG.
No, they are not.
Yes, they are.
they are more into organic/natural growth from what I understand. Contracting young developers, nurturing them, teaching how to code and once they are sure they are a good fit to the organization they start developing their own games.
After Sony threw a tantrum because CDPR dared to offer refunds for Cyberpunk 2077, which highlighted Sony's atrocious refund policy and system, I doubt that'll go very far. You don't pull someone else's game to hide your own shitty policies and expect to keep good relations with them.They'll definitely target CDPR.
Being a Japanese-RPG should make it a JRPG. Not sure why anyone would think otherwise.
Sony's issue is that they basically went all in on the cinematic third person action-adventure game, and cancelled everything that wasn't that or GT. They're now trying to transition their studios into the GaaS model and overpaid for Bungie's expertise in that field to make it happen. WRPGs don't fit that model, so, frankly, I don't think Sony gives a shit about them right now.
After Sony threw a tantrum because CDPR dared to offer refunds for Cyberpunk 2077, which highlighted Sony's atrocious refund policy and system, I doubt that'll go very far. You don't pull someone else's game to hide your own shitty policies and expect to keep good relations with them.
Sony's issue is that they basically went all in on the cinematic third person action-adventure game, and cancelled everything that wasn't that or GT. They're now trying to transition their studios into the GaaS model and overpaid for Bungie's expertise in that field to make it happen. WRPGs don't fit that model, so, frankly, I don't think Sony gives a shit about them right now.
After Sony threw a tantrum because CDPR dared to offer refunds for Cyberpunk 2077, which highlighted Sony's atrocious refund policy and system, I doubt that'll go very far. You don't pull someone else's game to hide your own shitty policies and expect to keep good relations with them.
Sony's issue is that they basically went all in on the cinematic third person action-adventure game, and cancelled everything that wasn't that or GT. They're now trying to transition their studios into the GaaS model and overpaid for Bungie's expertise in that field to make it happen. WRPGs don't fit that model, so, frankly, I don't think Sony gives a shit about them right now.
I thought Horizon was there wrpg?A Sony exclusive rpg would be a huge relief for them.
Honestly the only developer from that list i could see trying to create an RPG is Insomniac, but right now they are busy with both Marvel games, it would be really surprising to see them moving to try RPG's seeing how succesful they are.https://www.giantbomb.com/sony-interactive-entertainment-america/3010-313/published/
MLB The Show, GT7, R&C Rift Apart, Returnal, Destruction All-Stars, Sackboy: The Big Adventure, Astro's Playroom...
Be careful assuming we can determine what's going on at a company from recent history alone (and a selective memory of it at that.) Of Sony's 12 PS5 games (removing the repacks/remasters aside from TLoU1, and including only 1 MLB release,) 7 games would probably not really be included in that cinematic character-action blueprint Sony is considered to be all about. Cinematic hero-action games are a big part of the Sony formula/identity, but they've got more tricks in the bag. (Plus, there's a lot of variety even in those hero games... though it is still weird that Sony tried to launch a second dark-apocalypse zombie franchise on top of its previous dark-apocalypse zombie franchise and expect nobody would draw comparisons.)
Might be worth brushing up on what went down. CDPR offered the refunds, pledging to handle it themselves if gamers had issues with Sony or Microsoft's automated systems or retailers.Think you're misremembering. CDPR didn't offer refunds, they said to ask Sony for a refund.
You expect CDPR would publicly spit on the largest video platform holder in the world? What would be gained from this? See, the context of my post is reliant on your post, which you've ignored: CDPR won't be doing any special deals with Sony to cover Sony's lack of WRPGs given Sony single unilaterally decided to financially impact the studio to cover their own ass. Why would they? Microsoft has been a great partner for CDPR, so I'd imagine that relationship would continue, doubly so given Sony's blunder.
One of those is a multiplatform licensed sports game, and the other three are small scale titles. Over the course of the PS4 generation, Sony's AAA developers migrated off anything that wasn't tangentially related to their uber-successful cinematic third person action-adventure games or GT. Sony now relies on its third party partners to cover its other bases. There's certainaly logic in that approach - it lets studios focus on what they're good at.Dreams
MLB The Show
Astrobot
Sackboy
In order to use its traditionally single player studio support systems to produce and maintain its desired 10 GaaS titles before the end of this generation, Sony will have to transition a solid chunk of its infrastructure to this task. There's a massive difference between supporting studios producing polished mo-cap cutscenes, and supporting studios making Sony's 10 GaaS titles. They paid four billion and change for Bungie for a reason: that transition is going to be hard, and they need the guidance on how to do it. This process of change is called a transition because it's not a cut and dry process. Maybe read and understand before dialing up the defiance force stuff, hey?... Adopting more GaaS doesn't mean you're transitioning to them. What a crock of shit... You really enjoy creating your own narrative despite the facts huh?
One of those is a multiplatform licensed sports game
I miss DrakanDrakan was one of their entries from Western developers in that field (also Champions of Everquest + Untold Legends, but those were by SOE, not SCE. And then the Neopets games were sometimes RPGish, but probably aren't worth counting.) That was all a long time ago.
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Correct, the multiplatform licensed sports game from Sony is developed by Sony's studios.Developed by sony studios![]()
Might be worth brushing up on what went down. CDPR offered the refunds, pledging to handle it themselves if gamers had issues with Sony or Microsoft's automated systems or retailers.
You expect CDPR would publicly spit on the largest video platform holder in the world? What would be gained from this? See, the context of my post is reliant on your post, which you've ignored: CDPR won't be doing any special deals with Sony to cover Sony's lack of WRPGs given Sony single unilaterally decided to financially impact the studio to cover their own ass. Why would they? Microsoft has been a great partner for CDPR, so I'd imagine that relationship would continue, doubly so given Sony's blunder.
One of those is a multiplatform licensed sports game, and the other three are small scale titles. Over the course of the PS4 generation, Sony's AAA developers migrated off anything that wasn't tangentially related to their uber-successful cinematic third person action-adventure games or GT. Sony now relies on its third party partners to cover its other bases. There's certainaly logic in that approach - it lets studios focus on what they're good at.
In order to use its traditionally single player studio support systems to produce and maintain its desired 10 GaaS titles before the end of this generation, Sony will have to transition a solid chunk of its infrastructure to this task. There's a massive difference between supporting studios producing polished mo-cap cutscenes, and supporting studios making Sony's 10 GaaS titles. They paid four billion and change for Bungie for a reason: that transition is going to be hard, and they need the guidance on how to do it. This process of change is called a transition because it's not a cut and dry process. Maybe read and understand before dialing up the defiance force stuff, hey?
If there was ever a time to buy-in on CDPR, now is it. Their valuation is at its lowest level in 6 years and once they release the Cyberpunk DLC and showoff Witcher 4 it'll go back to the highs.
No, I'm detailing the events correctly. Again, you claimed: "CDPR didn't offer refunds, they said to ask Sony for a refund". Which is wrong - they directed everyone to request a refund via their platform which in turn would trigger a refund from CDPR. Hence them stipulating they'd do the refunds directly if anyone had issues. Steam, GOG, Epic, Xbox, PlayStation; only one platform had an issue - and they happen to be the only platform to delist the game. What are the odds?So in other words public statements don't match your narrative so you decide the public statements aren't valid. Got it.
I think you've spent too much time on social media espousing "narratives". Instead of dismissing, try discussing. You're also failing quite spectacularly at reading comprehension, which makes speaking with you painful. As I said in my previous post, try reading and understanding instead of dialing up the Defence Force nonsense. As I said previously, across the PS4 generation, Sony's studios moved towards only making games that were tangentially related to the hero-based cinematic third person action adventure games that they found success with. Killzone Shadowfall fits my statement perfectly - in fact, it's my chief example. Instead of FPS games, its developer now makes open world cinematic third person action-adventure games. SingStar and The Last Guardian also fit my statements perfectly, examples of games Sony no longer makes. Detroit Become Human wasn't developed by Sony, it was published by them - but, funnily enough, it actually fits the "third person cinematic action adventure game" moniker anyway. Bloodborne is a From Soft game paid for by Sony, and it's the opposite of "cinematic". As I said, Sony relies on its third party partners to cover the bases it no longer covers. It's internal AAA efforts are big budget cinematic action-adventure games and Gran Turismo. It's smaller studios, when given the chance to make bigger titles, also seem to fall into this same vein. For example, Returnal's developer, Housemarque, got a bigger budget and they made... a hero-based third person action game with cinematic story telling elements sprinkled on top. I wonder what their next game will be?Gran Turismo doesn't fit your narrative, so you said it was the exception. MLB the show is a high selling game, but it's multiplatform (by decision of MLB) so somehow it doesn't fit your narrative. Dreams was an award winning game, but it didn't have a huge budget, so it doesn't fit your narrative. Sony also made Killzone Shadow Fall, but I'm sure that doesn't fit your narrative. SingStar doesn't fit your narrative. Does the Last Guardian or Detroit Become Human fit your narrative? Does Bloodborne?
Correct, Killzone is a 3rd person action/adventure gamePretty much every game is a 3rd person action/adventure game.
Again with the "narratives". I've explained my opinion from my perspective. You've offered nothing except to decry the "narrative" boogey-man.You narrative is so self fulfilling that you'll continue to make excuses as to why games don't fit.
Again with the 0-100 defence force rhetoric. I've adressed your dishonest strawman in my prior post.Sony isn't transitioning to GaaS, they are including them in their portfolio. Jim Ryan has already said the company isn't going to forget its strengths.
CDPR has a total marketcap of PLN 13.05 B, which is roughly 2.9 billion in USD. That number fits in Sony's M&A target and when considering that at the summer 2020 high this company had a marketcap of over 11 billion USD it's kind of a bargain.Yep, the window is shrinking, too bad sony talked themselves into a corner whining about Activision
Would look ridiculous for them to go to such lengths to stop this merger only to buy a huge rpg studio
Horizon franchise will fill their WRPG gap. They secured Baldur's Gate 3 even though that's more of a strategy game isn't it? Either way, im going with no. I think Sony keeps doing what they've been doing while also expanding into multi-player live service games and VR.
Will it? I’ve always viewed Horizon like something more akin to an Action/Adventure game (kinda like Zelda, Assassins Creed etc. which I also don’t think of as JRPG or WRPG). Although I will admit I find the lines very blurred on these genres.Horizon franchise will fill their WRPG gap.
Will it? I’ve always viewed Horizon like something more akin to an Action/Adventure game (kinda like Zelda, Assassins Creed etc. which I also don’t think of as JRPG or WRPG). Although I will admit I find the lines very blurred on these genres.
But does Horizon really fill the gap for someone who want to play something like TES, Witcher or Outer Worlds? It wouldn’t for me.
Sony could try and get timed or full console exclusivity for Dragon's Dogma 2.
This. Instead of buying another studio & take chances I'd like to see Naughtydog do a FPS Fantasy WRPG then after a few updates do a PSVR2 of it. Then take the WRPG crown while at it.The Last of Us could easily be turned into a Fallout-style WRPG.
I'd prefer to see a brand new IP with a different setting but it seems possible.
Killzone is dead for a decade already and studio responsible for it is making Ubisoft style third person action games now.Correct, Killzone is a 3rd person action/adventure game![]()
Sony probably can’t afford them now. Should have tried a buyout after cyberpunk tanked.Why is CDPR not viable? I’d say the Witcher 3 was probably the best big WRPG made last generation. Both Bioware and Bethesda dropped the ball hard last generation.
Drakan was one of their entries from Western developers in that field (also Champions of Everquest + Untold Legends, but those were by SOE, not SCE. And then the Neopets games were sometimes RPGish, but probably aren't worth counting.) That was all a long time ago.
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Why?But we’ll never see anything on the level of an Elder Scrolls out of Sony.
If they committed to building a big WRPG today and announced it, it wouldn't be done even by launch of the next generation of consoles. It takes 5-7 years to make many of these huge games. PS5 is unlikely to still be "current gen" in 2030.
Develop? Nope. Not anything soon.
Secure or acquire. Doubt it.
I don’t really think Sony cares for the RPG genre and Final Fantasy could be the exception.
JRPGs satisfy a certain niche but they aren’t as big as WRPGS. Witcher, Skyrim, etc. sell 20+ Million copies, what was the last JRPG series that did over 15m?
Elden Ring is a JRPG which has sold roughly 20 million copies.
but from what I played of Larian games they are not great
sony never released a game as good as witcher 3CDPR’S games aren’t that far off from what sony does tbh, they’re all still high cinematic action games
You cant say sony only wants to do one type of games while they’re spending money on making other types of games. Lightfall is officially a Sony game
IMO Divinity Original Sin is few level bellow even Spidersweb games like Geneforge and It's simply not comparable to games like Baldur's Gate, Fallout 2 or Planescape: Torment.
Maybe they upped they game with Divinity 2