Badlucktroll
Member
I hope Bungie makes a big scifi single player wrpg for sony. sadly i have a hunch that its only for online shit
To be fair it looks as if Larian has upped its production values in Baldur's Gate 3.
Maybe they upped they game with Divinity 2, but I'm not sure if I even want to check it.
Nobody will miss them. InXile never made a single relevant game for PS, the only relevant game that Obsidian did on console was Fallout: New Vegas 12 years ago and their key devs are no longer there. Regarding Bethesda, they moved their main two WRPG IPs to GaaS and lost their mojo. ESO didn't have the quality and success that Skyrim had, and same happened with Fallout 76, which was a shadow of the success that Fallout 4 was. Assuming that Starfield is great again as Fallout and Elder Scrolls were in the past even if not in the platform where these games sell the most their next is going to be released... when, ESVI may be released in 2027, crossgen with tne next gen?There's going to be a considerable void a decade from now left from Obsidian, InXile, and Bethesda no longer releasing single-player WRPGs on PlayStation.
Sony can either proactively try to minimize this now or do nothing and have a segment of their player base feel this void and potentially go with a different option for their WRPG needs.
That's good to hear. First one felt like indie game made by people who are clearly fans of genre but with not much of writing talent (which is strange because it's not their first game). On surface everything was where it was expected, but it felt kinda flat.Divinity 2 is vastly superior to Divinity 1 if you ignore the pacing of the acts and is comparable / as good as the games you mentioned above. Just my opinion tho', there's really no reason to not play it.
Bungie is already knee deep in making MATTER. Their new cheery looking IP having Online FPS MMO elements but details are slim to none.I hope Bungie makes a big scifi single player wrpg for sony. sadly i have a hunch that its only for online shit
That's the wrong way to look at it.Nobody will miss them. InXile never made a single relevant game for PS, the only relevant game that Obsidian did on console was Fallout: New Vegas 12 years ago and their key devs are no longer there. Regarding Bethesda, they moved their main two WRPG IPs to GaaS and lost their mojo. ESO didn't have the quality and success that Skyrim had, and same happened with Fallout 76, which was a shadow of the success that Fallout 4 was. Assuming that Starfield is great again as Fallout and Elder Scrolls were in the past even if not in the platform where these games sell the most their next is going to be released... when, ESVI may be released in 2027, crossgen with tne next gen?
Sony has Guerrilla, FromSoft, Square Enix, Sega, Bandai Namco, CD Projekt, Larian, Ubisoft, Rockstar, Bioware and a long etc. PS will continue being the platform with more relevant console RPGs.
Nobody will miss them. InXile never made a single relevant game for PS, the only relevant game that Obsidian did on console was Fallout: New Vegas 12 years ago and their key devs are no longer there. Regarding Bethesda, they moved their main two WRPG IPs to GaaS and lost their mojo. ESO didn't have the quality and success that Skyrim had, and same happened with Fallout 76, which was a shadow of the success that Fallout 4 was. Assuming that Starfield is great again as Fallout and Elder Scrolls were in the past even if not in the platform where these games sell the most their next is going to be released... when, ESVI may be released in 2027, crossgen with tne next gen?
Sony has Guerrilla, FromSoft, Square Enix, Sega, Capcom, Bandai Namco, CD Projekt, Larian, Ubisoft, Rockstar, Bioware and a long etc. PS will continue being the platform with more relevant console RPGs being released every generation/year.
Wasteland 3 is better game than anything Sony released in last 15 years (maybe except Bloodborne). And I mean that.Nobody will miss them. InXile never made a single relevant game for PS, the only relevant game that Obsidian did on console was Fallout: New Vegas 12 years ago and their key devs are no longer there. Regarding Bethesda, they moved their main two WRPG IPs to GaaS and lost their mojo. ESO didn't have the quality and success that Skyrim had, and same happened with Fallout 76, which was a shadow of the success that Fallout 4 was. Assuming that Starfield is great again as Fallout and Elder Scrolls were in the past even if not in the platform where these games sell the most their next is going to be released... when, ESVI may be released in 2027, crossgen with tne next gen?
Sony has Guerrilla, FromSoft, Square Enix, Sega, Capcom, Bandai Namco, CD Projekt, Larian, Ubisoft, Rockstar, Bioware and a long etc. PS will continue being the platform with more relevant console RPGs being released every generation/year.
Wasteland 3
Seems that sales, reviews and awards highly disagree with you.Wasteland 3 is better game than anything Sony released in last 15 years (maybe except Bloodborne). And I mean that.
I agreeAlso Bioware is dead for years. No original talent is still in that studio. It's empty husk that EA don't allow to die for marketing reason.
MS had that finantial backing for over 2 decades and PS stil outperforms them for over 2:1.These studios now have the financial backing of a 2 trillion dollar company and a business model of Xbox, PC, Gamepass, and Xcloud that can provide stability, support, and bigger budgets to maximize the potential of their games.
If I'd have to define MS first party studio management it wouldn't be 'efficient pipeline'. I believe that at the end of this year or early next one MS will start to release around 1 or maybe 2 big AAA games per quarter, or at least several per year. But this is what many people said/thought every year since several years ago and they were wrong.It's amazing to me how some people can't project how the future may look a decade from now when all of Xbox Game Studios are firing on all cylinders with efficient pipelines consistently pumping out a variety of high quality games especially WRPG's.
Is there any console with more RPG releases than Sony, even now after the Bethesda (and all the other ones) acquisition? Look at the announced games, or the ones released in the last year, last gen or last decade.Thats some premium, uncut cope right there.
Bungie got an investment from Netease, which isn't a publilshing deal. It means that Netease bought some stocks. If something, Netease would helpd them enter China or the mobile market, that's all.Bungie is already knee deep in making MATTER. Their new cheery looking IP having Online FPS MMO elements but details are slim to none.
They had Netease publishing it but now Sony owns them so...idk.
I actually think that Starfield attempt was an impulse buy from Sony because they might of saw potential in it. I feel they tried with KOTOR because of the IP and they know the original game was popular back in the day on XBOX and it has brand recognition.So why would they try and buy starfield exclusivity and KoTOR? I think Sony is not going to want to give their fanbase a reason to want to jump over to xbox this generation, and elder scrolls would be a a huge reason, combined with the smaller WRPG’s.
Those micro-monopolies are bad for business.
Yes, and that's due to the blunder they made with Xbox One and MS seriously considered getting rid of it. That was the worst generation to make that blunder due to consumers investing in digital ecosystems becoming the majority for the first time.MS had that finantial backing for over 2 decades and PS stil outperforms them for over 2:1.
If I'd have to define MS first party studio management it wouldn't be 'efficient pipeline'. I believe that at the end of this year or early next one MS will start to release around 1 or maybe 2 big AAA games per quarter, or at least several per year. But this is what many people said/thought every year since several years ago and they were wrong.
What wrpgs are available in Xbox but not in PS?If you are a console gamer and like to play wrpgs you get an Xbox period.
Before Phil Spencer, they made a back then record amount of money spent on an acquisition to get Mojang/Minecraft, and before that had more acquisitions like Bungie. And they did it when their gaming division had cumulative loses of several billions.Yes, and that's due to the blunder they made with Xbox One and MS seriously considered getting rid of it. That was the worst generation to make that blunder due to consumers investing in digital ecosystems becoming the majority for the first time.
Xbox has never had MS's full financial backing for most of its existence.
It wasn't until Phil Spencer created a business model in 2017 that aligned and synergized with MS's other pillars that they finally elevated Xbox as a pillar and gave their full financial backing:
- They expanded into PC, Cloud, Mobile, and Game Pass;
- Invested in their first party by opening up The Initiative and acquiring Ninja Theory, Playground Games, Undead Labs, Compulsion Games, Double Fine, Obsidian Entertainment, inXile Entertainment, Zenimax (Bethesda Game Studios, Arkane Studios, Alpha Dog Games, id Software, MachineGames, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios) and are in the process of acquiring ActivisionBlizzard (Activision Shanghai Studio, Beenox, Demonware, Digital Legends Entertainment, High Moon Studios, Infinity Ward, Radical Entertainment, Raven Software, Sledgehammer Games, Solid State Studios, Toys for Bob, Treyarch., 5 teams in Blizzard,12 studios in King)
I agree.
- Damn near all of these studios had previous contractual commitments that had to be completed after they were acquired before they could move on and fully concentrate on their next game (console exclusive to Xbox).
- It takes time to make games, in particular, AAA games (The longest time ever in the industry)
- The pandemic had a significant impact on the timeline of game releases that are still being felt to this day.
Xbox has been battling PS since over 20 years ago and the factual market data says Sony always dominated them, and that as MS recently shown the market share between them, it didn't change recently on Xbox's favor in the recent years.In short, Xbox is battling mind share that PlayStation deservedly earned during the PS4 generation and they know it's going to take time to slowly but surely gain ground in their favor and are doing everything to set themselves up to capitalize on this right now and in the future.
They can try, but outside of InXile, Obsidian and Bethesda there realy isn't much of people who have enough expertise to design and write AAA RPG game. There is prety much only CDPRed and Larian, but from what I played of Larian games they are not great (Divinity: Original Sin was really meh in terms of story and writing).
There are studios making great indie RPGs (Spidersweb, Iron Tower, Atom Team), but I can't imagine any of them with big budget game.
How hard it is to make AAA RPG games we can see after failure of Mass Effect Andromeda, Vampire The Masquarade 2 or KotoR remake.
Sony need a couple IMO, Microsoft has WRPG on lock currently.
I can think of only two games that are wrpg and are action games (Witcher and Cyberpunk) and both are on edge of not being ones. AC:Valhalla is basically same game as Witcher 3 with way weaker story and quest design and it absolutely is not RPG game at all (and no one call it that).The failures are interesting to break down and analyze, a reason why I keep asking the question, "What is an RPG anymore?" is that the games we're identifying as "WRPGs" are generally more massive action games with tons of sidequest/activities or interaction/relationships/mechanics to invest in, sometimes with a character editor but often not. So of course nobody else is good at AAA "RPG" design because so few studios have that kind of budget and secure time to make a game like Elder Scrolls or Witcher.
Developers need to have staff skilled at every discipline, from action combat design to statistic balancing and progression over time to complex character modeling/animation to cinematic direction to open world design to story and dialog writing to just production and time management. Make an 80 hour game and have it be as fun in the first hour as the last... that's a gigantic demand.
An old-school "RPG", you would concentrate on your math, you would concentrate on your writing and character designs, and you would concentrate on what makes your game special from all the rest. A big-time RPG today, there is not really one thing you can concentrate on since every piece of the biggest project type in game production needs to be on par with games not even in the genre.