YeulEmeralda
Member
Isn't every platform flooded with shovel ware? Hardly exclusive to VR.Truth. I don't see this changing anytime soon, either
Isn't every platform flooded with shovel ware? Hardly exclusive to VR.Truth. I don't see this changing anytime soon, either
They've stated they will have 20+ launch titles and have only officially announced a few so far. The rest have been developer or publisher announcements or reveals.
But they haven't had their main PSVR2 showcase yet, so no need to worry. Hopefully it will be next month.
Plus there are plenty of polished games on VR they just are not visual spectacles due to the hardware being mobile tech trying to push 4k. Something like walk-around golf isn't 'carnival games' level shovelware, but it has that level of visuals.Isn't every platform flooded with shovel ware? Hardly exclusive to VR.
as opposed to PSVR1 where there was literally no first party title on the system..? it's an improvement, a significant one at thatSony's commitment to PSVR2 is a Horizon spinoff from the developer whose sole claim to fame is a mediocre Deadspace rouge-like, DLC for a (then) 2-3 year old Resident Evil, and a a sizzle reel of Quest 2 ports. All available evidence points to PSVR2 being even more half assed and "Vita'ed" than PSVR1.
They've seemingly traded a variety of smaller first party offerings (Rigs, Rush of Blood, Drive Club) and some Sony funded third party's (RE7, Batman), for a single game of wholly unknown quality and caliber that may or may not be as substantial as people are hoping. If Horizon turns out to be a few hours of on-rails mediocrity there's gonna be a lot of disappointment to go around. A substantial improvement would have been putting one of their AAA-teams on a preeminent launch title, not Firesprite.as opposed to PSVR1 where there was literally no first party title on the system..? it's an improvement, a significant one at that
Love how fast you are declaring all those games as AAA. From those only RE and NMS will be the whole "flat" games being playable in VR. MW2 is a single mode that we don't know almost anything about, it could be a gimmick. And no, using Horizon IP doesn't make a VR game AAA.They already shown multiple 1s and 3rd party AAA games for PSVR2 like Horizon CoM, RE Village, RE4 Remake, Call of Duty MWII or No Man's Sky
Nah, I can play all standing games in a 6x6 room just fine.All you have to do to play VR is buy all the super expensive kit, then buy a huge middle class American suburban house to play it in without injuring yourself. Super low barrier to entry.
This, give me a WWE Wrestlemania or a pass to watch every Liverpool match from the stands in VR and I'll buy in day 1"experiences" like NBA League Pass/NextVR/Oculus Venues is what is pushing VR to mainstream acceptance. You tell a NBA fan they can have a courtside seat to the Lakers with a $300 headset and they're sold. I have a friend who was hospitalized with COVID and he passed the time watching Lakers games on his Quest 2.
Nope. PSVR2 is going to be fantastic.
More like people are trying to downplay it.
Modern Warfare 2 likely to be the very first AAA-title with full VR-support, exclusively for PSVR2.WTF is this thread title.
Anyway, the biggest push for VR in the gaming section will be through PSVR2.
They all have AAA visuals and are AAA games.Love how fast you are declaring all those games as AAA. From those only RE and NMS will be the whole "flat" games being playable in VR. MW2 is a single mode that we don't know almost anything about, it could be a gimmick. And no, using Horizon IP doesn't make a VR game AAA.
It is.Alien Isolation in VR would be incredible
Half: Alyux
That's why they will have it work with the PC also.PSVR2 will be a huge flop. Just makes no sense up against Quest. Also with the low install base of the hard to get PS5, how much investment do you think they will actually put into these games? It is going to be PlayStations Kinect.
I mean if you use the 'flat games' as measuring stick - nothing 'built for VR' is going to be 'AAA' any time soon (nor has anything been to date), because noone will put 100M budget on a VR exclusive.Love how fast you are declaring all those games as AAA.
Oculus had 4 headsets flop before getting to the Quest. If they followed the above logic we'd never have gotten it at all.PSVR2 will be a huge flop. Just makes no sense up against Quest.
Since Half: Alyux..... [market] still produces "VR shovelware" - Can PSVR2 do any better in the long run?
Is that true or are you just guessing? I highly doubt they would if the latter.That's why they will have it work with the PC also.
It’s not so sad, I love some of the titles that let vr, console, pc, and even mobile users co-mingle. Great for accessibility and marketing vr to other gaming sectors. I admit it is sad for developer’s workload and pushing the limits of the medium, but that’s what niche indies are for. If you wanna make money, making your game available to the widest audience is just good business.The sad reality is that the only way to make money reliably with big budget VR titles is to develop them to work in both VR and non VR.
Capcom actually made a full Resident Evil 4 VR just last year:
Keep in mind RE4 was rebuilt from the ground-up in UE4, it's basically a remake.Yeah and it's still $30 at least on the oculus store - when I just picked up RE0,1,2,3,4,5,6 and 7 for the same amount.
Racing and cockpit games say otherwise.Room-scale is everything for VR. I've enjoyed some sitting titles too, but it barely even qualifies as VR, that's just a 3D game amplified a bit further. VR requires the full feeling of being inside that world, which means not using gamepad-type controls and instead using your grip and arms / hands, plus moving around in that space freely.
How do you know Horizon is an AAA game when you have seen two minutes at most?They all have AAA visuals and are AAA games.
We saw gameplay of RE Village VR and no, it isn't just the "flat" game playable in VR. They shown in the video controls/animations and camera control that isn't the same than in the "flat" version.
There is a properly adapted version of RE4 for PC VR, the whole game. But unlike the PSVR2 version isn't made by Capcom and uses the PS2 port as source instead of the remade PS5 version.
Horizon also shown many VR-esque mechanics on footage. Regarding CoD we know it will have a PSVR2, we don't know if it will cover the whole game of if it's going to be a VR-only specific separate game mode.
That’s a good example of a genre that still works in seated mode, true. Although even then, having gamepad-style controls would be a dealbreaker; you’d of course need to reach your arm up to flip a switch in the cockpit, or turn the controllers like a wheel rather than pushing a stick left and right.Racing and cockpit games say otherwise.
I'm not saying these games are bad or anything or that making games available to a broader audience is bad, but it's almost always obvious the game was made for one medium and adapted to the other.It’s not so sad, I love some of the titles that let vr, console, pc, and even mobile users co-mingle. Great for accessibility and marketing vr to other gaming sectors. I admit it is sad for developer’s workload and pushing the limits of the medium, but that’s what niche indies are for. If you wanna make money, making your game available to the widest audience is just good business.
I’m guessing, but that one USB-C/Display Port cable will be easily hacked for the PC for use.Is that true or are you just guessing? I highly doubt they would if the latter.
Because I saw the production values in the videos and as a dev I know they spent a shit ton of money and work there in quality, very polished stuff. Same as when I see a trailer from Calisto Protocol, Final Fantasy XVI, God of War Ragnarok etc.How do you know Horizon is an AAA game when you have seen two minutes at most?
Well the question will be whether they are making a profit on it. If so then they will be willing to make it compatible like their controller, if not then they will make it as difficult as possible.I’m guessing, but that one USB-C/Display Port cable will be easily hacked for the PC for use.
But something tells me they will drip feed into that market to expand its presence. It will be great tech spec wise, even on PC, for the money when it launches.
You're not alone, humans are lazy and like convenience, and that's VR's biggest obstacle. Some of us are just crazy enough to move furniture, strap on a brick on our heads and stand up and flail our arms around just to play a videogame.I don't know if it's because I'm lazy as fuck or I don't have enough room unless I move furniture around but I initially bought a quest 2 to play, now cancelled, Splinter Cell VR and all I have is a table tennis game and a miniature golf game. I'm sure there are unique games out there that would really convert me to get the VR bug but I feel just fine sitting comfortably on my computer chair and play on there or lay like a stranded whale on my couch and turn on my ps5/switch.
I'm saying all this because my gut tells me not to get the PSVR2 because it would be money wasted.
Am I missing out or is it that VR isn't there yet?