No there isn't and this is a delusion I've seen repeated by others in this thread. Revenue is higher, possibly releases as well due to experience and more templates to help developers release games at various budgets or shovelware.
But in units VR is smaller, and more concentrated to a single player than before. Any recent report is comparing VR headsets excluding mobileVR, if you go back to reports where MobileVR was reported it's clear that VR in general is smaller now than in 2016 in units. Which explains the low projections for this year and otherwise in the report.
Samsung MobileVR and PSVR1 combined cover Quest 1 and Quest 2 sales, and some others. Add in the other mobile VR headsets, the other PCVR headsets of the time, and some of those niche stand alones and you end up with a bigger market.
Currently, there are less players in the market now, and most of the MobileVR part of the industry is extinct. Samsung may have held it up as it did on the tail end if they were still on it, but Oculus pulling out support to focus on their own stuff killed that.
There will be more players coming next year within the months around Sony's PSVR2 launch that many including yourself aren't considering, however there will still be less players, and as of now Quest takes up 76%, soon more after this holiday likely, of VR sales. The situation now is entirely different.
How many casuals are going to drop $1050 for PSVR 2 and a PS5? How many of the few who brought PS5's are going to spend $50 more than a PS5 for PSVR to play what exactly? The most popular VR games since this new generation VR 2.0 launch in 2015 are almost all on the Quest 2.
Except it is, because the money is worth less now, so you're actually paying with inflation more for the full headset.
Even if you ignore the economy it's still wrong because Move wasn't required to use it. But you can't ignore it because as inflation got worse over the last two years we are starting to see reports of changes and slower sales. This goes double internationally where the pain will be double on the wallet. Just for the PS5, not even including the PSVR 2 yet.
It's not an opinion, you're just not using your head.
The niche fondness of Astrobot or even Half-Life Alyx is noted but completely irrelevant in terms of how many general buyers they attract and how many headsets they moved, which for neither was nothing significant. What ended up moving many PSVR's was Beat Saber, not Astrobot.
Yes, a good experience can sell VR headsets, but neither of these two games reached out to a wider audience and convinced them to buy in any significant number.
You can't say (proof) that there will be "many" BC updates to titles, and then admit also that Sony write-off BC 100% off the bat.