Dream-Knife
Banned
Because they're going to add RT.Why did they even bother with DX12?
Because they're going to add RT.Why did they even bother with DX12?
Is this the "100% definitive version"?
Consoles are fixed hardware so it ships with precompiled shaders.
Or at least it used to be… some games on Xbox consoles are compiling in real time like PC… that is probably a by product of Smart Delivery.
The issue with shader compilation is that everybody have a different GPU so games needs to compile all shaders at least once and save in a cache… the game will only do a recompilation if you change your GPU for example.
That shader compilation used to be fine because you have longer load screens where devs used the time to compile the shaders of that level/part of the game.
Now with the drastic decrease in loading times with faster SSDs the devs had no choice to do the compilation in real time… so each first time a shader is compiled generate a freeze of few seconds (usually 1-3s).
You can’t pre compile shaders on Pc due the too many GPU options.
You can pre compile shaders on consoles because it is a fixed hardware (at least on non-Microsoft machines).
So shader compilation is more a issue in PC (and now Xbox due Smart Delivery).
Take in mind that due cache after a shader is compiled once it won’t need to compile again until you change you GPU… so the first time you play a game it will times to times have freezes due that compilation but if you rerun it you won’t have it anymore.
PS. Well if you uninstall all games files and install again the game will need to compile shaders all again… so it just not when you change GPU… if the shader is in the cache you won’t need a new compilation buy if you clear the cache (uninstall) the you new compilation.
It's dropping down to 20 without hickups, just skip frames and for a reason. Also there is no enemies. It's very different and worse in ER.Never made it to the Master Sword, did you? That area is still a slide show.
That's not true. Gsync is compatible with vsync. It's even better for gsync if you enable vsync if you have no frameratelimiter.I don’t think Gsync is doing anything here since there’s no way to turn off Vsync.
It is if you choose to use a generic shaders without optimization or use of newer and better machine code.Well, this used to be a problem with Dolphin emulator until the "ubershaders" update fixed it.
So it is possible to precompile even on PC.
It should not happen unless the driver changed for a new machine code.Just updating your GPU drivers trigger a new shader recompile in games.
Happened every driver update while I was playing HDZ on PC.
That is a typical misconception from G-Sync users.I don’t think Gsync is doing anything here since there’s no way to turn off Vsync.
Just updating your GPU drivers trigger a new shader recompile in games.
Happened every driver update while I was playing HDZ on PC.
That is a typical misconception from G-Sync users.
You should use both G-Sync and VSync… that is the recommendation and the best way to hide all the issues.
I've only watched 12 seconds of the video but this is another clear win for the PS5.
Seems like it's the power of the SSD that's doing the work on this occasion.
It's time for From to stop getting a pass on having such shit performance and graphical fidelity. It's one or the other. Not both.
10/10 though
Steamdeck runs it at 45 fps~ with dips under 30 on default settings apparently. And thats a custom linux version I think? At least not windows.Someone should post impressions of the game running on Linux, to see if the shader compilation stutters are reduced there.
I really hope you're taking the piss. Hardware capability has nothing to do with anything that's going on here.
Nah, I mean a high end PC build running Elden Ring on Linux. To see if it's better than the same system under Windows.Steamdeck runs it at 45 fps~ with dips under 30 on default settings apparently. And thats a custom linux version I think? At least not windows.
Saw a video this morning dunno if it has stutters.
You do realize that even when stuttering it stays above the PS5 version's frame rate at higher settings, don't you? Imagine having to play like those instances throughout the whole game while enduring lower settings! (that's the console experience)And somebody have the face to say it is the best version lol
I just wanted the studdering to be gone and higher FPS. It's sad when modders have to do the work of the developers. Where's Durante when ya need him?Crossing fingers for this stuff to get fixed
So the game drops into the 40s on a RTX 3090 at 720p and low settings.
100% definitive version no doubt!
Can you not take a hit in latency (40fps rather than 60fps) and tell the nvidia control panel to pre-calculate 1 frame(?) to give you a triple buffered tear free experience?I'm running my game at 3840x2160 resolution with max settings (but motion blur turned off). I get a stable 60 fps with my 3090. I do, however, bypass the EAC since I don't play online and I always wonder if there is a performance hit with EAC. However, even with a stable 60 fps I have screen tearing that drives me crazy.
This is the best beta I've ever played in my entire life, aside from a few stutters the game is in far better shape than any AC, Cyberpunk or SquareEnix game upon release but can only speak for myself.The RT patch will be the real release of the game. You guys are all playing a beta they rushed out no different from Cyberpunk.
Crossing fingers for this stuff to get fixed
WhutSo the game drops into the 40s on a RTX 3090 at 720p and low settings.
100% definitive version no doubt!
with Shoddy PC ports like this and GPU prices skyrocketing, is it any wonder why the PS5 and XSX sold out so fast? PC is getting brutally fucked in the ass by every corporation out there....
Nvidia and AMD are taking advantage of the shortage to sell to miners and scalpers, and PC devs aren't bothering with making their games work on older hardware
At this rate, if devs like fromsoftware don't optimize their games to ACTUALLY RUN AND LOOK GOOD on a 1060, PC gaming is gonna die out
Can you not take a hit in latency (40fps rather than 60fps) and tell the nvidia control panel to pre-calculate 1 frame(?) to give you a triple buffered tear free experience?
PC gaming is gonna die out
Whut
I really hope you're taking the piss. Hardware capability has nothing to do with anything that's going on here.
Where's Durante when ya need him?
HDR doesn't work properly either.No ultrawide.
Stuttering out the ass.
Not exactly the best looking game.
A bunch of settings that seemingly do nothing.
Babies first DX12 foray?
Totally unacceptable.
Don't know if you're having a piss or serious.You obviously have no idea just how many teraflops per second the PS5 SSD is capable of transferring (per second).
Porting another Falcom game to Steam probably. Guy is a boss.
Don't know if you're having a piss or serious.
LMAOBut we already knew From Software are not masters of optimization, didn't we?
And by the way, they still haven't patched the stuttering in Bloodborne. But it's only been 7 years, let's be patient.
Is this your first hand experience on your own PC?I know I looks like I'm joking. Well, I'm not. The game does drop into the 40s on a beefy PC ( Core i9+ RTX 3090) at 720p and low settings.
But we already knew From Software are not masters of optimization, didn't we?
And by the way, they still haven't patched the stuttering in Bloodborne. But it's only been 7 years, let's be patient.