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Digital Foundry: Baldur's Gate 3 PlayStation 5 vs PC - The Digital Foundry Tech Review

adamsapple

Or is it just one of Phil's balls in my throat?


The breakout hit of the year, Baldur's Gate 3 has arrived on PlayStation 5 and... it's pretty great actually! In the Digital Foundry tech review, we stack up the PS5 against the PC version, finding that the console version is effectively running at PC's ultra settings. We look into frame-rates in the quality and performance modes and - yes - we see how the CPU-heavy Act 3 plays out on PS5 in both single and split-screen modes.


00:00 Overview
00:56 Visual settings and image quality
05:50 Performance
09:05 Splitscreen mode
10:53 Analysis and conclusion
 
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Mister Wolf

Member
The City is bringing the PS5 to it's knees. Puts a hurting on my PC as well. I will be surprised if Larian ever gets Act 3 running with a similar performance as Act 1.
 

FoxMcChief

Gold Member
Have no problem playing Act 3 at 1080p, 60 fps on a 3070.
Here’s your gold star.

Gold Star Animation GIF by DragonBox


Just playing.
 

adamsapple

Or is it just one of Phil's balls in my throat?
- "Definitely a good looking game, but not a boundary pushing one"
- Controller control scheme works fine at first but becomes cumbersome as the game goes on.
- Cannot use mouse and keyboard on console.



Visuals:
- PS5 seems to be running at or close to PC Ultra equivalent settings.
- Notable visual difference noted in DoF where PC has a toggle to turn 'denoise' off which is fixed on PS5 and better shadows.

- PS5 has Performance Mode on/off toggle.
- Quality: Fixed 1440p.
- Perf: Looks 1440p but has extra artifacting and ghosting, suggesting FSR2 type up-sampling from 960p.
- DRS is likely but not noticed.
- Perf mode holds up typically very well but some softness is noticed on closeup.


Performance:
- Performance mode targets 60 FPS
- Interior and most exteriors run fine with some little dips.
- Some areas like the Act 3 City buckle the performance into the low 20s
- Tearing in top 20% and bottom 25% of the screen when frame rate drops

- Quality mode targets 30 FPS
- Manages to stick to it very well
- No motion blur makes 30 FPS feel choppier
- Act 3 again causes the frame rate to drop to mid 20s
- V-Sync locked so no tearing in Quality mode

- DF suspects a CPU bottleneck as both Perf and Quality have the same kind of performance when stressed.
- Can have substantially worse performance than a mid-range PC in CPU bottleneck areas

Split Screen:
- Split Screen: Vertical split with each window getting 1280x1440p
- Close to Ultra settings but some minor cutbacks like shadow quality seen, it degrades the farther the split screen players get.
- Performance is locked to Quality mode equivalent including similar drops in the same areas.

Conclusion:
- PS5 version "does the job" for gamers without a high end gaming PC.
 
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darrylgorn

Member
Here’s your gold star.

Gold Star Animation GIF by DragonBox


Just playing.

Lol, no worries

I guess I should point out the reason I mentioned is so that PS5 players have additional performance options.

This game looks great at 1080p. Even a 1080p, 48 fps cap option would allow for an excellent experience throughout.

The other thing to note is that this heavy performance dip they point to seems to be only in one small instance of the game. That particular bridge in Act. 3. Tbh, after playing so much of this game, I would say to any PS5 owners, just buy it now. It will be ages before you get there and it's such a small part, that you can deal. This is the game of a lifetime and it's worth experiencing now.
 
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FoxMcChief

Gold Member
I’m sure the game will be heavily patched by the time I get around to playing it. Just needs some optimization patches I think.

I’ll likely play in Quality mode.
 

Fbh

Member
Seems pretty solid....until Act 3.
For people who have played it, does a large part of act 3 take place in the city? Or are those 20fps locations just places you'll have to go to every now and then?

Lol, no worries

I guess I should point out the reason I mentioned is so that PS5 players have additional performance options.

This game looks great at 1080p.

Even a 1080p, 48 fps cap option would allow for an excellent experience throughout.

The city in act 3 seems to be limited by the CPU.
It performs equally bad in performance mode (upscaled 960p) than quality mode (native 1440p) so it's not a case of just dropping the resolution a bit to improve performance.
They'd likely have to do stuff like lowering NPC density in that area to get any FPS gains.
 

darrylgorn

Member
For people who have played it, does a large part of act 3 take place in the city? Or are those 20fps locations just places you'll have to go to every now and then?

Ah yes, you're right it is more about being CPU limited.

There are battles in the city, but it seems that the performance drops are mostly clustered in areas where you're simply running around. Once you enter a battle, dialogue or even stop moving around, the framerate shoots back up to its normal rate. And it should also be mentioned that there are a significant number of indoor environments in the city that have no effect on performance.
 
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Solidus_T

Member
Spent the entirety of the game at 165fps, my frame-rate cap. Then in Act III, saw drops as low as 70fps.
Same for me but at 120fps, and then I actually moved my cap down to 80fps since this game doesn't really need the super high fps. Act 3 saw some drops into the 40s - it really stresses the CPU, no matter the graphics settings.
I might have to upgrade mine soon.
 

Portugeezer

Member
Confirms what we knew from other sources, but aside from the crap 60fps mode it seems like a decent port.

Heisenberg007 Heisenberg007
It seems I was right. Game is heavy cpu bound. Act 3 is unstable. Same goes with PC.

great game, but is being held back by the cpu.
Good news! The game is so long most people won't get to Act 3.
 

Zuzu

Member
It's weird how they seem to be using FSR 2.0 to upscale from a lower resolution to 1440p in performance mode but they don't seem to be using it to upscale the 1440p to 4k in the quality mode. Rather it's just a fixed 1440p. I hope they consider upscaling the quality mode as well.
 
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If anyone actually plays this instead of just using it for console wars that act 3 performance is going to be a rude awakening. Huge chunks will be under 30fps in performance mode and drops to 18fps is Jedi Survivor levels. The whole act is in the city so it's not like it's a 10 minute segment though indoors wil be fine.

As much as I love this game (said many times already it's already my favourite CRPG) it is very basic graphically and I wish the Ultra settings were the Low settings as I have tons of GPU headroom compared to pretty much any modern game I've played.

It's still the best looking CRPG by a huge margin but kinda like being the tallest dwarf.
 
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DeepEnigma

Gold Member
CPU bound games will make Pro (console) versions pretty pointless before they even hit the market if last gen is anything to go by i.e. Jaguar CPU was not upgraded (other than clock increases).
That's because Jaguar was all that was available for the APU at the time. You can now upgrade within the same Zen family going from 2 to 4.
 
Well, it's pretty good on PS5, settings like on PC ultra, 60 frames stable most of the time, split screen with minimal loss, only act 3 drops too much (but it's a problem that's also on PC) I don't know why it asks so much power at that point, it is far from the disaster that they have tried to sell these days... who knows why xDD.
 

Vroadstar

Member
Wow looks like shit on PS5 and I did say there was 0% chance it would hold 60fps on PS5 and here we are.

The GOTY deserves a PC - go on, treat yourselves.
Visuals:
- PS5 seems to be running at or close to PC Ultra equivalent settings.
"Definitely a good-looking game, but not a boundary-pushing one"


Performance:
- Interior and most exteriors run fine with some little dips.
- Perf mode holds up typically very well but some softness is noticed on closeup.
Conclusion:
- PS5 version "does the job" for gamers without high-end gaming

Someone got too excited posting that "other" performance thread. :messenger_rocket:
 
Visuals:
- PS5 seems to be running at or close to PC Ultra equivalent settings.
"Definitely a good-looking game, but not a boundary-pushing one"


Performance:
- Interior and most exteriors run fine with some little dips.
- Perf mode holds up typically very well but some softness is noticed on closeup.
Conclusion:
- PS5 version "does the job" for gamers without high-end gaming

Someone got too excited posting that "other" performance thread. :messenger_rocket:
Yes it looks like shit on PS5 as FSR is used which is more an image destroyer with a sharpening filter than an upscaler. It nicely simulates a failing GPU with all the noise and artifacts so you get to feel a little like a PC gamer that has overclocked too far I guess.

And it drops to 18fps in this video and will sit below 30fps for much of act 3 and chunks of act 1 and 2 which DF skipped. That is terrible performance and not something I would accept in a visual novel nevermind anything with direct character movement.

If you are happy with that fine but I wouldn't touch this version and thankfully I don't have to.
 

DenchDeckard

Moderated wildly
Looks like a really good port until act 3 and then its dropping seriously hard.

I dont think theres anything they could really do with the CPU intense area. overall GG
 

twilo99

Member
- PS5 version "does the job" for gamers without high-end gaming


This is a great quote that can be applied to a lot of games running on console.

You accept the compromises because you payed less for the hardware, be happy that you can actually play the game at all and move on.

Expecting to pay less but have an equivalent experience to those who payed more is not realistic.
 

Kataploom

Gold Member
CPU bound games will make Pro (console) versions pretty pointless before they even hit the market if last gen is anything to go by i.e. Jaguar CPU was not upgraded (other than clock increases).
I it won't if they have enough GPU overhead for FSR3 FMF but yeah, that would just be a workaround rather than an actual solution lol

Game's running well, it just seem to have issues in all platforms... This clarifies the XSS problem, they just don't had resource to optimize the base game (PC) before release since it's a clear performance mess in Act 3... I wonder how the splitscreen runs in Act 1 on it. MS and Larian seem to compromise themselves to release that mode later so maybe they mean "whenever we have base game running at decent performance".
 
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Bojji

Member
Unless they optimize the engine there won't be any improvement to act 3 performance. Overall it's not a bad port, it's 60fps most of the time.
 

Solidus_T

Member
Is it? I know the PS5 CPU is based on the renoir mobile CPU, which is just Zen 2. I believe it was zen 3 where the CCDs were unified.
Yes, but saying it's an "outaded mobile CPU" is dishonest - it was certainly fine especially for the year it released. It uses the same layout as a 3700X with some minor tweaks, with same core count and 100 mhz slower clock speed compared to the 3700. The result is that it performs more like a 3600X.
 
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