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First Baldur's Gate 3 PS5 Impressions - "No Stable 60FPS - Performance vs Quality Mode"

DenchDeckard

Moderated wildly
hmm the plot thickens, maybe its not bad after all

Thinking Reaction GIF by SpongeBob SquarePants

Like average ps5 users have any gauge on how performance really is.
 

DenchDeckard

Moderated wildly
When playing on my PC:
  • Initial load up: 48 to 60 secs
  • Fast travel on local on map: 5 to 10 secs
  • Fast travel external map/region: 48 to 60 secs
Clocked 120 hours @ act III.

I've endured longer loading for much less.

How many loading screens are their?

Loading gate 2023?

This game is made for pc and got the hype for that platform. Its great that those who want to play it on ps5 can but I doubt it will be many.
 

Thirty7ven

Banned
Load time is very disappointing and clearly shows that data management is a weakness here and they didn’t properly optimize it for the PS5.

For the type of game it is 30 fps is more than good enough.
 

HL3.exe

Member
CPU limited for sure.

I know people like their slick visuals and all, but the PS360 skewed way more to the CPU, then the slightly weaker GPU. Games in that era saw a massive leap in simulation and world complexity.

Any thing after that gen, the GPU leaped over the CPU. Even now with the Zen 2's. Would love it of the next consoles would lean more heavily on CPU and IO leaps, as I feel purely GPU horse power isn't that interesting for the actual underlying game-logic, games like BG3 really pushes for.
 

RoadHazard

Gold Member
This sounds like a garbage port unfortunately. Even if the performance woes can be explained by it being CPU limited or whatever, 40+ second load times are a very sure sign the game has not been optimized for the platform.

Less sure about getting this game now.
 
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Doom85

Member
Noone cares about the ps5 performance of the game.

Everyone knows that not even 5% of the playstation fanbase will play it.

Their hype for Baldur's Gate was fake cause they thought it would be a ps5 exclusive through the back door.

Proof is that they dont even know how the game is called and are consistently butchering its name on twitter.

Bs GIF
 

DenchDeckard

Moderated wildly
Can you elaborate why would you think that?

It just seems that pc is the platform the game focused on. It launched a month early after 3 years of early access and a minimum 6 years dev time. It works and runs very well on pc and if this analysis is correct that the consoles just either have that the time to be developed properly or they are just not strong enough.

Maybe they've done the maths and underestimated how much it would sell on ps5 before the bear fucking hype and its just not been given the time and resources it needed.

I dunno. Maybe?
 

Fabieter

Member
It just seems that pc is the platform the game focused on. It launched a month early after 3 years of early access and a minimum 6 years dev time. It works and runs very well on pc and if this analysis is correct that the consoles just either have that the time to be developed properly or they are just not strong enough.

Maybe they've done the maths and underestimated how much it would sell on ps5 before the bear fucking hype and its just not been given the time and resources it needed.

I dunno. Maybe?

I have over 150h on the pc version and damn had it many bugs and performance issues. Loading times are even worse on most pcs than what it shown here. Did you even play the game?

They thought with the pc version that the concurrent players had their expectations beaten by like 8 times so yea they didn't know it will sell this mich on any platform.

The reason spencer caved for the series s is because he also didn't see it coming. It will sell really well on both consoles.
 

Bojji

Member
This has to be one of the worst performers for a PS5 native app, no?

It suggests to me that it's a badly optimised port. I might be wrong, but it's disappointing.

43 seconds? It takes nowhere near that long on PC

PS5 SSD should fill ALL available RAM in 3 seconds maximum. Loading in this game is entirely CPU limited, even PC version has long loading times but you can brute force them by using fast CPU. They are not using PS5 I/O at all.

i dont understand why performance settings is same with quality mode.
Why not reduce it to increase the FPS?

When game is CPU limited dropping resolution won't do much.

1080p and drops below 30 fps. I hope this is an incorrect analysis.

What happened this generation?

Game is unoptimized on PC, R5 3600 (that is slighty faster than consoles CPUs) is barely above 30FPS in Act 3 and PS5 version runs worse.

What happened is that developers don't have time, skill or simply don't want to optimize their games (like they used to). Almost all new games run like garbage compared to how they look.
 

squarealex

Member
I'm more surprising on the loading time than the performance.

BTW. I'm playing on 5800X / 2060S and I set my setting like this : All Medium except Textures / Shadow, 1440p, VRR, Framerate lock to 48 fps (I can lock to 60fps, but I felt framedrops and I don't want hearing my fan GPU)
DLSS Balanced (Wich is likely native a bit under 900p).

So i would say, is "not bad" for PS5.. Except loading time
 
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Zuzu

Member
PS5 SSD should fill ALL available RAM in 3 seconds maximum. Loading in this game is entirely CPU limited, even PC version has long loading times but you can brute force them by using fast CPU. They are not using PS5 I/O at all.

Ok. There probably won't be much improvement of loading time via patches then. That sucks.
 

feynoob

Member
What happened is that developers don't have time, skill or simply don't want to optimize their games (like they used to). Almost all new games run like garbage compared to how they look.
Because the scope of games these days are big.
Unless you are owned by MS, Sony or Nintendo, you won't have the budget to optimize the game.

Nintendo basically delayed tears of kingdom to fix those bugs, while MS delayed starfield. That cost a lot of money.

Developers need to scale their games down.
 
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ThisIsMyDog

Member
That's why i was thinking how the fuck can they target 60FPS when in act 3 better CPU's than PS5 one are getting less than 30FPS. Now i know why, cause 60fps mode is bullshit.
 
At this point I'm wondering how it's going to work on the Series S. The PS5 version has issues and no doubt the Series X will as well because its close to it.
 

DenchDeckard

Moderated wildly
I have over 150h on the pc version and damn had it many bugs and performance issues. Loading times are even worse on most pcs than what it shown here. Did you even play the game?

They thought with the pc version that the concurrent players had their expectations beaten by like 8 times so yea they didn't know it will sell this mich on any platform.

The reason spencer caved for the series s is because he also didn't see it coming. It will sell really well on both consoles.

But everyone said the game was flawless on pc and there wasn't bugs. Is the narrative changing now?

I haven't played it yet. I can't wait to though. I'm picking it up after atargield and cyberpunk.
 
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Markio128

Member
I’m not going to refute anything shown in the video, but as someone who’s currently several hours into the PS5 version, I’ll say that the loading is similar to The Witcher 3 - there’s an initial longish load time to get into the game, then nothing noticeable until you fast travel. I’ve only fast travelled once in around 5 hours because there is very little need to, unlike the aforementioned The Witcher 3.

In all that time, I haven’t noticed any bugs or performance issues, in both performance and quality mode.

Most importantly, it plays fantastic on console with a controller. I’m stoked that we get the chance to play this kind of game on console.
 

Fabieter

Member
But everyone said the game was flawless on pc and there wasn't bugs. Is the narrative changing now?

I haven't played it yet. I can't wait to though. I'm picking it up after atargield and cyberpunk.

It never was. The difference is what's there is soo good that it doesn't matter to much. Can't say that for other rpgs tho.
 

DenchDeckard

Moderated wildly
I’m not going to refute anything shown in the video, but as someone who’s currently several hours into the PS5 version, I’ll say that the loading is similar to The Witcher 3 - there’s an initial longish load time to get into the game, then nothing noticeable until you fast travel. I’ve only fast travelled once in around 5 hours because there is very little need to, unlike the aforementioned The Witcher 3.

In all that time, I haven’t noticed any bugs or performance issues, in both performance and quality mode.

Most importantly, it plays fantastic on console with a controller. I’m stoked that we get the chance to play this kind of game on console.

Would ypu say its under 60 and even drops under 30? What mode are you playing in?
 

DenchDeckard

Moderated wildly
It never was. The difference is what's there is soo good that it doesn't matter to much. Can't say that for other rpgs tho.

I can't wait to get to it. I'm hoping they fix act 3 by the time I pick it up.

Also, a lot of these bugs might be fixed.
 

Tsaki

Member
>5.5GB/s SSD moves data to ~14GB available RAM (not even considering decompression multipliers)
>takes 43 seconds to do this job
Do they have high school interns at Larian or what?
 

vkbest

Member
Noone cares about the ps5 performance of the game.

Everyone knows that not even 5% of the playstation fanbase will play it.

Their hype for Baldur's Gate was fake cause they thought it would be a ps5 exclusive through the back door.

Proof is that they dont even know how the game is called and are consistently butchering its name on twitter.
This game is going to sell a ton of copies in consoles, because the game is pretty famous currently. Happened with Skyrim, where people didn’t touch a RPG game bought for PS3 and 360.
 

Gudji

Member
>5.5GB/s SSD moves data to ~14GB available RAM (not even considering decompression multipliers)
>takes 43 seconds to do this job
Do they have high school interns at Larian or what?
Wtf that's worse than starfield. :messenger_tears_of_joy:
 

feynoob

Member
This game is going to sell a ton of copies in consoles, because the game is pretty famous currently. Happened with Skyrim, where people didn’t touch a RPG game bought for PS3 and 360.
I wouldnt go that far. This game mechanics doesnt suit the normies.
Skyrim and other rpg work, because of the nature of those games.

At mostly, it will be 8m to 10m total.
The series have around 8m-9m estimate (not actual sale).
 

vkbest

Member
I wouldnt go that far. This game mechanics doesnt suit the normies.
Skyrim and other rpg work, because of the nature of those games.

At mostly, it will be 8m to 10m total.
The series have around 8m-9m estimate (not actual sale).
Normies Watch their favorite youtubers play this and buy this even if they play 5 minutes and stop.
 

sinnergy

Member
>5.5GB/s SSD moves data to ~14GB available RAM (not even considering decompression multipliers)
>takes 43 seconds to do this job
Do they have high school interns at Larian or what?
Maybe you can fix it for them , if they hire you ?
 

Tsaki

Member
Maybe you can fix it for them , if they hire you ?
Ah yes the classic "You do it then". I guess you don't have any criticism about any game ever, right? Better yet, you wouldn't have criticism for any movie, music, piece of electronic, everything really. After all, you'd have to be able to make those things yourself for your opinion to be valid.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Well There It Is Jurassic Park GIF


adamsapple adamsapple - think you should update the OP and add a disclaimer here that like a dozen PS5 players have reported otherwise.


But user experiences are always varied, the video is showing frame graphs and load time captures from start to finish.

For example, there's also users with posts like this on reddit.


oHQ7iL2.jpg



Will make new topics when DF / NXG type folk start talking about this as well.


When playing on my PC:
  • Fast travel external map/region: 48 to 60 secs
Clocked 120 hours @ act III.


Sounds like 40 ~ second load times are a norm for the game regardless of where you're playing.
 
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StereoVsn

Member
When playing on my PC:
  • Initial load up: 48 to 60 secs
  • Fast travel on local on map: 5 to 10 secs
  • Fast travel external map/region: 48 to 60 secs
Clocked 120 hours @ act III.

I've endured longer loading for much less.
What are your PC specs? I would say my load times are substantially less overall.

Initial save load is under 30 sec. Fast travel on same map is under 5 and different region is under 30. I will time this today just to double check.

This is on 7800x3d CPU though and on NVME gen 4 SSD, but I don't think the latter matters all that much (vs even SATA SSD) since they don't use DirectStorage tech.
 

StereoVsn

Member
That is a good idea for PC gamers as well. They're still patching this game after all.
First two acts are fine right now, and most egregious bugs in Act 3 should be fixed by last 2 patches.

It will take you anywhere form 50 to 80 hours to get through Acts 1&2 anyways so by the time one hits Act 3 it's fine.

On PS5 it seems might as well wait for another patch first. But damn, this is game is amazing and since it's turned based combat 30fps is not really as much as a deal breaker as in say an action game like Starfield.
 

Freeman76

Member
Probably a teraflops issue. Maybe will run better on series x, although divinity wasnt exactly a technical marvel so who knows
 
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