Well that’s what you guys do ain’t it?So why you comparing it with Ratchet then in the first place, hm? Right.
For no reason you compared it to Ratchet first, but you telling me that game isn't out yet. LOL.Well that’s what you guys do ain’t it?
it’s running two versions of the game at the same time and switches between the two, they said that. It was quick doing it to
However, when exploring in split-screen mode, the minimum resolution drops further. On Series X, the lowest case is around 900p while the Series S equivalent is 648p.
In the split screen view, unless for mysterious reasons they are rendering half wasted screen, they already cut the vertical or horizontal resolution on half before Dynamic Resolution Scaling jumps in.Is ray tracing enabled in the dual-screen segments? That would definitely explain 900p dips. Drops to 1440p in the full screen areas with RT on would make sense too, assuming that is what's happening.
Listening to the Kinda Funny review in progress right now. Everyone seems to agree it looks really good.
Hopefully the devs address the frame pacing issues, as @dark10x suggests
Yes it’s very similar to the effect they use in rachetFor no reason you compared it to Ratchet first, but you telling me that game isn't out yet. LOL.
XSX running two different versions? LOL, no. Not even close to rendering two different versions of the game simultaneously. It is the same scene, but with different assets, lighting, and other underlying graphical effects.
we used an Intel i9 9900K with 16GB of DDR4/3800Mhz, and an NVIDIA GeForce RTX 3080
For starters, the game suffers from major stuttering issues. Even though we’ve installed the game on an SSD 970 PRO NVMe M.2, we had major stutters in each and every room. These stutters are so annoying that they will undoubtedly put off a lot of PC gamers.
There are numerous scenes in which The Medium drops below 60fps on the NVIDIA GeForce RTX3080, even at 1080p/High settings and without any Ray Tracing effects. We seriously don’t know what’s going on here. What we do know is that the game’s graphics do not justify these ridiculously high PC requirements. Again, these underwhelming performance numbers are WITHOUT Ray Tracing.
The game is not rendering each world at "half resolution" but half (more or less) camera size. The internal resolution is not the same than shown information.The excuse doesn't make much sense considering the number of pixels being output as the final result is the same.
That essentially means each world is being rendered at half of 900p individually if I'm reading this correctly. Something is off with how they are going about rendering the two scenes side by side, I would have thought the main stress would have been on the CPU. Sounds like nothing is being scaled appropriately in the dual world scenes.
Do the assets/geometry/ray tracing need to stay at their highest settings in both scenes when the player can only see everything at half resolution?
I'm interested to see if it performs any different on PC but I suspect not considering the hardware requirements chart stated 30fps. The issue is likely with the game, not the hardware.
I'm not surprised the performance is low. It's running the full game twice in essence.
Prey used a version of this effect to create the 3D viewscreens found throughout the game with a much lower cost to implement without affecting the framerate. The result was that in Prey you couldn't trust what you saw when you looked through a window as often smashing the glass would reveal a hidden area. Sometimes you could even see NPCs through the windows, but they weren't actually there either. The very first room in the game has this amazing view of the city around you that reacts to player perspective just as it should, but it's not real. Break the glass and you find out you're part of an experiment.
The Medium cannot run with constant 60fps on the RTX3080, even at 1080p/High/RT Off settings
There are numerous scenes in which The Medium drops below 60fps on the NVIDIA GeForce RTX3080, even at 1080p/High settings and without any Ray Tracing effects.www.dsogaming.com
3080 can't even cut it at 1080/60, no RT.
Great job devs. Pat yourself's on the back.
Yes it’s very similar to the effect they use in rachet
The screen is literally split in half when this happens. Not a big deal.What? Jesus...
Well if that's true, the console versions run pretty well after all.The Medium cannot run with constant 60fps on the RTX3080, even at 1080p/High/RT Off settings
There are numerous scenes in which The Medium drops below 60fps on the NVIDIA GeForce RTX3080, even at 1080p/High settings and without any Ray Tracing effects.www.dsogaming.com
3080 can't even cut it at 1080/60, no RT.
Great job devs. Pat yourself's on the back.
Gamers: It's all about the gameplay, forget 4K, I want new experiences.
Bloober creates a unique experience only possible with the power of next-gen and SSD.
Gamers: But it's not 4K
No.The PS5 is gonna render this at 720p isnt it?
Or even 1080p. And janky animations. No combat.
Run and hide from monsters horror gameplay. Yeah, super unique.
Most multi-platform games have preformed better on PS5 compared to the Series X versions.The PS5 is gonna render this at 720p isnt it?
Except 100 horror indies already do that no combat, just run and hide gameplay. I'm not seeing how this is that unique.Yes, the premise is unique. It might not be your cup of tea, but stop hating.
I share the same sentiment from what gameplay I've seen. But it also looks like a small step up from current gen.Not a resolution snob; but that game just doesn't look very good. Nifty tech I guess, but even in full screen it doesn't feel next-gen to me.
These guys were spouting off about how their RT is unmatched by anyone else. Hmmmmm ok guys
And if this is indeed a memory hog due to two render targets, the split memory of the XSX is working against it.Most multi-platform games have preformed better on PS5 compared to the Series X versions.
If you watch the digital foundry video it ain’t ray tracing all the time on the demoI see. So, it doesn't matter that game isn't out yet.
But anyway, since it doesn't matter that game isn't out yet, just watching the gameplay demo and one level from PS5 event, it just shows how Ratchet is much bigger game, much more complex scenery, RT all the time, with so much stuff going on on the screen and it is at 60fps. On the other hand in Medium from video a day ago on IGN.... smaller game, 30fps, walk, fights here and there, solve the puzzle here and there, graphics on average to pretty good sometimes...
Different games surely, especially in scale and graphics which SSD needs to read. But nevertheless, you found it comparable in some way
Except 100 horror indies already do that no combat, just run and hide gameplay. I'm not seeing how this is that unique.
running 1600x450 or 800x900The screen is literally split in half when this happens. Not a big deal.
The Medium cannot run with constant 60fps on the RTX3080, even at 1080p/High/RT Off settings
There are numerous scenes in which The Medium drops below 60fps on the NVIDIA GeForce RTX3080, even at 1080p/High settings and without any Ray Tracing effects.www.dsogaming.com
3080 can't even cut it at 1080/60, no RT.
Great job devs. Pat yourself's on the back.
There a small studio the new it's the tools narrative?It’s a small studio, they can’t really be expected to have the best optimization. It’s pretty much Eurojank: the game.
The game is not rendering each world at "half resolution" but half (more or less) camera size. The internal resolution is not the same than shown information.
Each world also has their own assets: Textures, geometry, illumination, in some cases one world show another character(s), etc.
CPU can't be the bottleneck because it's the resolution that is being lowered, if it was CPU, it would be the framerate affected and no DRS should help it (since it's GPU work) and framerate seems almost locked at 30fps. Someone here experienced can clarify this anyway if I'm wrong.
I was referring to the PC struggling with a 3080.There a small studio the new it's the tools narrative?
Oh, ok, this makes it more clear to me.I don't think you understood any of the points I made, especially regarding the CPU. I didn't say the CPU was the bottleneck here.
And if they are rendering everything at full resolution for each scene then that is exactly the problem. That's not how split screen games are typically rendered and like Clear alluded to above, they are taking some kind of brute force approach here which is resulting in the performance tanking.
gosh it render two games in one time :/ what you did expect ?900p no way...
For their dual-reality storytelling system, yeah.Bloober have a patent on this tech, it is new.
This is definitely not a next-gen game to show of your XSX, it's a potato, enjoy this quick review
If you watch the digital foundry video it ain’t ray tracing all the time on the demo
In terms of the ray tracing support, The Medium features RT reflections - but only in certain locations and only on Xbox Series X and PC - with Series S dropping back to more conventional screen-space reflections. They do the job, but simply cannot reproduce detail that isn't present in the current camera view, so detail can to vanish in some scenarios
No non zip nada.....They didn't fix those "old school" turning animations? That's one of my biggest problems with the game.
And there is no combat?
That chase sequence looks badass! Really cool stuff. Those walking animations are some 7th-gen stuff though.
And I don't get this argument that "it is rendering two different games". It's clearly not with those fixed camera angles, similar assets, character(s) and game code. And if you are counting each screen as a separate game, you will have to agree that each screen will have 450 pixels per "screen". You can't have it both ways.
Having said that, the fault likely lies in the game -- not the hardware itself. But as the first "next-gen exclusive showcase for Xbox" this doesn't paint XSX in a good picture.
Hopefully, the game is at least enjoyable and fun to play because there isn't much going on in its favor -- except for maybe soundtracks/audio design.
GTX 3080 also struggling lol
Ouch. So much for "lol console 30 fps getting it on muh beast rig". Makes 30fps with framepacing appear smooth. I wonder how something like a 2060 would handle it...
I guess I'll just get it in a couple years when I can brute force 60fps.The Medium cannot run with constant 60fps on the RTX3080, even at 1080p/High/RT Off settings
There are numerous scenes in which The Medium drops below 60fps on the NVIDIA GeForce RTX3080, even at 1080p/High settings and without any Ray Tracing effects.www.dsogaming.com
3080 can't even cut it at 1080/60, no RT.
Great job devs. Pat yourself's on the back.