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DF: The Medium Tech Review: A closer look at Xbox's First Next-Gen Game

manfestival

Member
Shared by @THEAP99 in the review thread:




18 fps on a 3080 guys...:

Esvt-X3XAAAdHcF

*shudders in 2080(can't find a 3080 for the life of me)*
 

cormack12

Gold Member
Must be related to what they are doing. Plague Tale looked incredible. Be interesting after a few months and we start getting a fuller picture of the tech and benchmarks and where the problems are.

edit: wong studio, smh
 
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GHG

Member
Must be related to what they are doing. Plague Tale looked incredible. Be interesting after a few months and we start getting a fuller picture of the tech and benchmarks and where the problems are.

Different studio mate. Plague tale is Asobo. This is Blooper, the team behind Observer and Layers of Fear.
 

cormack12

Gold Member
Different studio mate. Plague tale is Asobo. This is Blooper, the team behind Observer and Layers of Fear.

Aahh, wonder why I thought it was Asobo. Mind fart moment lol. Oh well, I guess we'll get more details down the line.
 

SlimySnake

Flashless at the Golden Globes
But how do you know that's only possible on SSD? Is that sequence removed from PC?

The game is clearly holding both sets of assets in memory to do that. It takes several seconds to fill the XSX RAM. Even if it was just 2.5 GB of textures / models being switched out that would take an entire second.

The lack of detail in this game is explained by that and other scenes.. it's not instantly streaming anything IMO, it's just holding the "other world's" assets in memory the whole time.

The same could be said for Ratchet even. What's impressive about Ratchet is that it renders a fairly beautiful / high detail / lots going on world and then you go through a portal and in a couple seconds switches to another. If Sony halved the detail, they could hold both worlds in memory at once, and do the same thing on a much slower drive.
yeah, i rolled my eyes at John saying its not possible on HDDs. I am like you can test this yourself on PC.

He might be right mind you, I just thought it was weird he was speculating instead of just testing it himself.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Not too sure what's new to read on a Blooper team game. Relatively small dev team etc. DF trying to put a positive spin out like always. Folks on the other side obviously looking at the data, and not the commentary, with a grin on their face.....

Standard stuff.

Whoever gave you that tag is a god.
Nothing you post is worth even reading.
 

martino

Member
yeah, i rolled my eyes at John saying its not possible on HDDs. I am like you can test this yourself on PC.

He might be right mind you, I just thought it was weird he was speculating instead of just testing it himself.
he never it was not possible on pc or with a hdd, he said it was not possible on previous gen.
the problem is memory here and the lack of it for same result with previous gen specs.
Poor DF this will probably end into the conspiracy list again when it's again a narrative created because people extrapolate wrongly what is said.
 
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CAB_Life

Member
It's astonishing how almost no one watches/ reads content before posting a response. Consider how stupid that makes you: being unable to engage with information and functioning off triggers and dopamine rushes.

Video is great, and this is an impressive sophore (?) outing from a relatively small team. To be honest, I'm less interested in the tech and more interested in the atmosphere and story. I really need a game to give me that PSX Silent Hill (or even Koudelka/ SH) feel again.
 
There's this sequence here (timestamped) that I think was impressive:


The terrain and its textures and other assets instantly disappearing and reappearing while switching between the real world and the spirit world right before your eyes all while you're running through the world.


No, it's not "streaming".
Both assets are already there in the memory, the game just switches between which of the two to render to the screen.
 

SlimySnake

Flashless at the Golden Globes
he never it was not possible on pc or with a hdd, he said it was not possible on previous gen.
the problem is memory here and the lack of it for same result with previous gen specs.
Poor DF this probably end into the conspiracy list again when it's again a narrative created because people extrapolate wrongly what is said.
Sigh.

"And of course, faster storage is also a must. It's unlikely that this game would function well on a mechanical hard drive using the older consoles."

It will take him no time to pull up a 480 or 580 with a mechanical drive to test this. a 4 tflops Series S is already able to run this with only 7.5 GB of RAM. X1x has more. So he's clearly talking about the storage here.

Not everything is a conspiracy theory. Get a grip.

Timestamped:
 
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martino

Member
Sigh.

"And of course, faster storage is also a must. It's unlikely that this game would function well on a mechanical hard drive using the older consoles."

It will take him no time to pull up a 480 or 580 with a mechanical drive to test this. Not everything is a conspiracy theory. Get a grip.
Timestamped:

Hum that was not in the part timestamped but ok he is wrong on that one.
it's clearly more memory allowing the timestamped section in the original quote
 
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Panajev2001a

GAF's Pleasant Genius
• While exploring the world in full-screen, resolution tops out at native 4K on Series X and 1080p on Series S: during these segments, DRS scaling averages out to roughly 1440p on X and 900p on Series S. However, when exploring in split-screen mode, the minimum resolution drops further. On Series X, the lowest case is around 900p while the Series S equivalent is 648p. Remember, the game is literally rendering two independent scenes at the same time, explaining the drops in pixel count.

This is incorrect IMHO as the vertical resolution or horizontal resolution, depending on the split screen setup for the scene, is halved.
 
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Panajev2001a

GAF's Pleasant Genius
So people now act dumb again and completely ignore what DF says in video?

In one single scene its native 4k with RT on SX and 1080p on S but in dual rendered scene with RT (which are crazy taxing on hardware), game lowers resolution to 900p on X and 648p on S.


Dual rendereding at 4k or above 1080p resolution will be really hard for a 500$ consoles or PC.

Xbox Series S does not have RT reflections and it is indeed rendering the scene twice with different resources (taxing on the SSD), but I doubt they have two full buffers instead of half height (or width depending on the split screen style) ones.
 
Actually here is... like usual.

Split-screen render in games is not something new... split-screen needs to have two instances of the render rendering at the same time and while having lower resolution never had that big difference.

In the face of do the damage control he forget to do the tech side of the things.


Yeap it is not the first time he shows ignorance about the subject.


Wut? Split-screen have completely different view points lol
It is a different render and it is not affected by the other render.

its not a linear relationship. Dictator already commented on it.

it depends on what the game is accomplishing.
 

SlimySnake

Flashless at the Golden Globes
Hum that was not in the part timestamped but ok he is wrong on that one.
it's clearly more memory allowing the timestamped section in the original quote
what are you talking about? the quote I posted is clearly talking about faster storage and mechanical drives. just admit you got it wrong and lets move on.
 

Bankai

Member
Animation really is subpar, so little blending of the animations.. reminds me of Silent Hill in that regard as well.

looks like a cool game, but doesn’t come across as nextgen at-all for me.
 

martino

Member
what are you talking about? the quote I posted is clearly talking about faster storage and mechanical drives. just admit you got it wrong and lets move on.
Yes i was wrong i only watched the original timestamped content :

There's this sequence here (timestamped) that I think was impressive:


The terrain and its textures and other assets instantly disappearing and reappearing while switching between the real world and the spirit world right before your eyes all while you're running through the world.

do you understand the qui proquo ? And if most the lot of you in this chain of post were spending less time warring we could be less doubtfull.
 
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AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Video was good, but at points it sounded like John was reading a script from the devs or just speculating. I wish DF would just discuss the data and not invent excuses for why something is the way it is.

"such as the top level acceleration structures in various render targets" come on, just say the two renders require more resources, need need to invent word soup.
 
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SlimySnake

Flashless at the Golden Globes
this is the original timestamped content :


do you understand the qui proquo ? And if most the lot of you in this chain of post were spending less time warring we could be less doubtfull.
Again, it will be very easy for him to test this. Just play the game on PC and find out if it wont work on hard drives.

The problem here is that you have a very dim witted view of people, and think everyone is just out to war. This line of thinking ends up making YOU a warrior because you are unable to discuss the argument, and end up manufacturing bias out of your own insecurities.

Here are the PC requirements. SSD is recommended but not required.

 

Panajev2001a

GAF's Pleasant Genius
Video was good, but at points it sounded like John was reading a script from the devs or just speculating. I wish DF would just discuss the data and not invent excuses for why something is the way it is.

"such as the top level acceleration structures in various render targets" come on, just say the two renders require more resources, need need to invent word soup.
That made sense actually. The two scenes have different models, different textures, and more importantly the level layout is different so you need to raytrace through two difference “worlds” so to speak which in practice likely means two half sized render buffers and two parallel acceleration structures (store a representation of the geometry and the hierarchy of objects you need to check for intersection with rays traced through the scene).
 

Entroyp

Member
Video was good, but at points it sounded like John was reading a script from the devs or just speculating. I wish DF would just discuss the data and not invent excuses for why something is the way it is.

"such as the top level acceleration structures in various render targets" come on, just say the two renders require more resources, need need to invent word soup.

I’m pretty sure they got a script from MS, like they always do.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
That made sense actually. The two scenes have different models, different textures, and more importantly the level layout is different so you need to raytrace through two difference “worlds” so to speak which in practice likely means two half sized render buffers and two parallel acceleration structures (store a representation of the geometry and the hierarchy of objects you need to check for intersection with rays traced through the scene).
The question is how do you phrase it such that 99% of the viewers will understand it? It was either some nonsense handed to him by the devs or he thinks it makes him sound more technical than he is. Either way, throw it away and just put it in layman terms. DF videos are not made for developers, they are made for knuckle dragging Gaf types.
 

martino

Member
Again, it will be very easy for him to test this. Just play the game on PC and find out if it wont work on hard drives.

The problem here is that you have a very dim witted view of people, and think everyone is just out to war. This line of thinking ends up making YOU a warrior because you are unable to discuss the argument, and end up manufacturing bias out of your own insecurities.

Here are the PC requirements. SSD is recommended but not required.

On that one , i did what most of pepole in this chain do most of the time yes. I did not correctly look at the whole info and reacted with only part of it
I'm purely at fault and i think John is wrong if he think ssd is needed actually.
 
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DustQueen

Banned
I mean. CDPR has what, how many hundreds of employees? Yet they thought optimisation was something that can be ignored. I guess it's always the first thing to go.

(In case of CDPR and Cyberpunk, also so many promised features/mechanics - I guess when it comes to AAA development, everything must go!)

It was not optimisation that was the problem with Cyberpunk. It was that the game was coupled together at the last minute cos they spent 7 years in a Star Citizen fantasy land until they had basically nothing resembling a functioning game 6 month before release
 
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Is ray tracing enabled in the dual-screen segments? That would definitely explain 900p dips. Drops to 1440p in the full screen areas with RT on would make sense too, assuming that is what's happening.

Listening to the Kinda Funny review in progress right now. Everyone seems to agree it looks really good.

Hopefully the devs address the frame pacing issues, as D dark10x suggests
 

phil_t98

#SonyToo
so with the scene where it quickly switches in the chase between living world and the dead world we can say that's xbox equivalent to ratchet and clank going between worlds.

people where saying that couldn't be done as the Xbox SSD was slower but can see here its doable
 

DustQueen

Banned
Just found out that this was a not a 30person team it was in 2017....it is a 100 +....well...than I have no fucking idea why it is that fucking demanding.
I get that it loads 2 sets of assets but it is not like it is running both Red Dead Redemption games at the same time...
 
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Great Hair

Banned
so with the scene where it quickly switches in the chase between living world and the dead world we can say that's xbox equivalent to ratchet and clank going between worlds.

people where saying that couldn't be done as the Xbox SSD was slower but can see here its doable

Still unsure if that isn't just a scripted scene, with set path, camera similar to the Crash Bandicoot games. In other words : a playable replay, action cutscene without any quick events?
 

Great Hair

Banned
Isn't r&c basically that but with qte?

Those are animated ingame fade ins, fades out without any gameplay mechanics (i think). The Medium could have easily run this on older xbox, its not cpu heavy (zero draw distance), (99% no enemies, no A.I) ... this whoe world switching is gimmicky at best, useless ...

Make it meaningful as in Soul Reaver 20 years ago or leave it be.
 

Leyasu

Banned
I deleted this off of my SSD last night. Not my type of game.

Anyway, a game doing something different made by a small team. This was what they wanted to do, and here is the result. It will be interesting to see just how beefy a PC needs to be to get this running max everything
 
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