can't provide your sources for your claims, can you?So now use FSR2.0 on multiplat It's like to modify your whole pipeline to improve the IQ reconstruction. I start to think you havent a single clue of what you are talking about and just google it such stuff.
i knew that documentation by heart, that's how I give it you an example. fsr 2.0 requires a proper TAA to work with, and if you game does not have a proper TAA, they say that implementing a proper TAA into your own pipeline may take 4+ weeks. if it were to take years, they would've said so. if you've your own sources that claim adding motion vectors and TAA to games takes year, i would gladly see them
dude, adding motion vectors are the big part of adding TAA. once you succesfully done it, it is mostly done. then you can roll the carpet, bring in TAA, DLSS, FSR .20, whatever oyu want.
as a matter of fact, i've been following documentations, presentations and knowledge regarding TAA for the past 4 years. at this point, I don't need to "google" stuff. don't YOU worry