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One of two PlayStation 5 Sony first party exclusives to benefit from a 60fps upgrade for PlayStation 5, Days Gone benefits tremendously from the upgrade, with the vast majority of standard gameplay holding steady at 60fps - but can it survive the 300-strong onslaught of the Horde in challenge mode? NOTE: An error in this piece - while Days Gone, The Last Guardian and God of War are a part of the PlayStation Collection, Ghost of Tsushima is not.
Summary:
- Base PS4 vs PRO vs PS5
- Richard mention about a rumor telling the game was push settings even more further, but looks like the game remains with PRO upgrade
- Base PS4 runs at native 1080p target 30 fps
- PRO use checkerboard render to reach 4k target 30 fps
- PS5 use the same settings of PRO, but target 60 fps
- Richard mention maybe was a decision to not push higher settings to not compromisse so much the framerate
- The game runs quite stable in comparison with base PS4 and PRO
- On cutscenes, there are minor drops and studders over single drop scene
- The real test stress is obvious fightning the horde
- The first horde have less freakers, but Richard say thats quite impressive that the base PS4 maintain 30 fps even with the horde
- Both consoles reach they target with the lesser horde
- As IGN mention there is possible to force multiple horders encounters, Richard prefer using the challenge mode
- The maximum horde numbers IF you force is 500 freakers
- On the other hand, challenge force 300 freakers
- As the test begin Richard force heavy CPU condition
- Kick off using a napalm molotov and some barrel explosions to push physicis limits
- As the result, base PS4 get drops to 20 in some heavy scenes
- PRO get the same results, no much impact as base PS4
- PS5 using the same case still get some drops to 52~54, but after particle effects and heavy physics gone he recover the framerate
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