"Show us you have no idea about pc gaming without telling us."With all respect this one of the most stupid excuse I have heard about this matter. It's still interesting to show how much you have to pay to build a pc rig to reach similar performance to the ps5.
I thought the video was about the ps5 gaming too not just pc gaming eh."Show us you have no idea about pc gaming without telling us."
Yes. Your point?You know the video was about the ps5 hardware too eh.
To be honest I missed totally yourYes. Your point?
What is that thing behind his TV? *squints*
What is that thing behind his TV? *squints*
Alex doesn't have an Xbox, ya clown.
What is that thing behind his TV? *squints*
What is that thing behind his TV? *squints*
VRR on the PS5 is not robust. Using a TV that is not capable of VRR.
Are you seeing info about all pc gaming on the video? Or just some info about only 1 game?To be honest I missed totally your
I don't understand what you talking about now. The only thing I can say it's normal to expect a comparison between a ps5 and a comparable pc hardware in a video analysis about the performance of a game in the two hardware. It's not because you don't care it's not worth it. DF it's about console gaming and pc, not just for pc master race.Are you seeing info about all pc gaming on the video? Or just some info about only 1 game?
speak for yourself. if i have a 2060s/3060, i will gladly experience RT with matched console settings. there's no point of pushing things further when you don't have more headroom.No one plays games on PC to have the exactly same experiences than on console. If so there would not have any reason to play games on PC as the hardware prices are higher.
Plus one can't overlook that the performance of the game was very stable on PS5. Maybe Alex was just showing off how favorably it stands up to high powered PCs. Not everything is a conspiracy against Sony.Some people really need to understand the subject of the video. It's a ray tracing analysis of the game first and foremost. Alex very clearly goes through every ray tracing effect implemented in the PC, highlights the STEEP performance cost of said effects, discusses how ray tracing compares in its low/medium/high/ultra settings, and finally presents recommended settings for various GPU tiers. Extremely informative and useful imo.
With that done he also delves into the ray tracing effects available in the PS5 version and highlights the differences in the ray tracing implementation between the systems. Again, very interesting analysis which highlights the various ways developers handle console ray tracing.
That's it. Nobody is "putting the PS5" down Vs overpowered and ultra expensive PCs. He is in no way saying play PC and don't play PS5 (I mean those stutters are horrendous). Yes ultimately PS5 will suffer when it comes to ray tracing feature set Vs PC but that's expected. But that's not the point of the video whatsoever.
Cool. I agree there and didn't say I care or not. More info = better. But price differences, again, are irrelevant.I don't understand what you talking about now. The only thing I can say it's normal to expect a comparison between a ps5 and a comparable pc hardware in a video analysis about the performance of a game in the two hardware. It's not because you don't care it's not worth it. DF it's about console gaming and pc, not just for pc master race.
Not sure what your point is, but the fact that you can choose to match console settings is already one difference between console and pc gaming and one reason why people play on pc.speak for yourself. if i have a 2060s/3060, i will gladly experience RT with matched console settings. there's no point of pushing things further when you don't have more headroom.
PC price have always been higher. Just nowadays its at an extreme point. Even then, a modest 2060s PC could be built for 600-700 dollars back in 2020. it provides a potentially better experience in terms of ray tracing than ps5 (1080p native rt medium 50-60 fps versus 1512p rt low (with lower than lows) with a locked 30 fps) judder of 30 frames is enough to offset any potential clarity advantages 1512 may bring over 1080p anyways
i play on PC because this is my preferred platform. and when needs be, i will gladly select optimized console settings as my baseline for best optimal performance (even it has cutbacks)
I'd rather play it at +120 fps than have some reflections I'll never notice and brighter areas once in a while. Raytracing current gen is not worth it, regardless if its ddgi, rtgi, shadows, etc. Maybe once the 5k series hit and ps6 is out we will finally have games built from ground up with ray traced lighting. Until then, high framerate + high resolution wins.
Never heard of this game, and won't give DF views to find out more.
R&C has it?Well you are in a right thread then.
I wonder why the 40 fps mode from Ratchet has not been adopted more. I think worked great.
R&C has it?
Will be interesting to see FSR on a console game. Especially once we get around to FSR 2.
Sorry meant to point out Spider-man+MM have it too.it was the first to get it yes
ps5 gpu is on par with a 2070 super, xbox is on par with 2080s...neither of them are enbough to take on rtx, neither were those gpus for pc when they came out...a 2080ti was not enough to run metro exodus with rt at 60....the fact that consoles can do rt is a miracle, its very fresh still and only worth it in a few games....when its well implemented it can look amazing, such are the cases for cyberpunk 2077,tokyo ghost, control and metro exodus enhanced ediiton.
What type of PC though? I think that's the question. And an argument on whether or not it would be better to compare a $399 console with a $399 PC.Some people really need to understand the subject of the video. It's a ray tracing analysis of the game first and foremost. Alex very clearly goes through every ray tracing effect implemented in the PC, highlights the STEEP performance cost of said effects, discusses how ray tracing compares in its low/medium/high/ultra settings, and finally presents recommended settings for various GPU tiers. Extremely informative and useful imo.
With that done he also delves into the ray tracing effects available in the PS5 version and highlights the differences in the ray tracing implementation between the systems. Again, very interesting analysis which highlights the various ways developers handle console ray tracing.
That's it. Nobody is "putting the PS5" down Vs overpowered and ultra expensive PCs. He is in no way saying play PC and don't play PS5 (I mean those stutters are horrendous). Yes ultimately PS5 will suffer when it comes to ray tracing feature set Vs PC but that's expected. But that's not the point of the video whatsoever.
LMFAO... No.xbox is on par with 2080s
What type of PC though? I think that's the question. And an argument on whether or not it would be better to compare a $399 console with a $399 PC.
LMFAO... No.
fsr 1.0 is already used in console games, you most likely didn't notice cuz its almost useless
fsr 1.0 is already used in console games, you most likely didn't notice cuz its almost useless
hey man, just saying what those spec sheets were saying...12 tflops yanno? we all know xbox gpu is better..LMFAO... No.
You could tell the console versions don't stack up as its ps5 and not Series x compared against the much better pc version.- Whole suite of RT effects (on PC)
- PC version has an exclusive "virtual tourism" to just explore.
- High texture quality and all vegetation is captured in RT reflections.
- RT on Translucency , caustics and GI are praised
- PC version with RT on low causes 34% performance loss.
- High and Ultra refine effects with similar big performance losses with each tier.
- Alex mentions his recommended settings during the course of the video on PC.
- PS5 has Performance mode (1080p/60 and no RT) and Quality mode 1512p / 30 FPS with RT.
- PS5 makes cuts in RT GI, caustics, translucency.
- Rt reflections are included but quality is below the Low preset on PC and more aggressive culling and draw distance range.
- Video ends with Alex talking about the dreaded shader compilation stutter on PC that happens every time something happens for the first time.
Better for people that only care about performance. Is there anyone playing on pc that only cares about performance?What type of PC though? I think that's the question. And an argument on whether or not it would be better to compare a $399 console with a $399 PC.
So it's capable of freesync, not vrr. Contrary to popular belief they are not interchangeable terms.The TV is capable of VRR, just the Freesync Ultimate kind, which some people said is working with the PS5 on GAF and elsewhere.
ps5 is nearly on the power level of rx 6600xt. maybe a tad bit higher (due to higher memory bandwdith) 10.2 tflops of rdna2. go check it out
ps5 and xbox sx performance is mostly between 6600xt and 6700xt. and both gpus are seperated by a %14 margin at 4K. between them are a lot of GPUs
in terms of ray tracing however, 6600xt equals out with a 3060, not a 2080
consoles run Metro Exodus EE ray tracing at normal setting (lowest),
At 1440p both GPUs average 51 and 52 frames in one of the most demanding scenes in the game (see the picture in the upper left. Yamantau section is being benchmarked)
"In the Yamantau section here, one of the heavier areas in the game, I was getting like 1134p SX and 1015p on PS5"
So at 1080p, both 6600xt and 3060 have more than that, probably consoles heave some headroom, but a res drop is a res drop regardless.
So, it's not a miracle. No, it does not run "specifically" good on consoles. It just runs how it is meant to run. Exact same GPU performs exactly like how you expect it to perform. If you have PS5 equivalent GPU on PC (ala 6600xt), you get exact same RT performance out of it. Maybe a bit more, if you don't employ dynamic resolution and use a VRR-uncapped config instead.
The game has a heavy RT setting which you can avoid to use and get enormously high framerates.
With that config (RT normal+1440p) a 2080ti/3060ti would easily provide a native 1440p 60 FPS easily. Either compare apples to apples or do not compare at all. You can use that extra RT juice to push a higher RT setting, but then you have to accept performance drop or not getting that sweet native 1440p 60 FPS.
ps5 is not afar from 2080 super. 2080 is not afar from 2080 either. so if you accept that ps5 is nearly a rtx 2080 in terms of raster (which it is), then you should not laugh at someone says ps5 performs like a 2080 super. because literally, 2080 and 2080 super is so close, and 2080 is equal to a 6600xt and four of them have a performance profile so close that you can mistake one for another (ps5, 6600xt, 2080 and 2080 super). only and only ray tracing would seperate 2080 and 2080 super from this equation. in that case, 6600xt stays constant but 3060/2060 super/2070 comes into discussion instead).
i couldn't be more specific. ps5 being equal to rtx 2080 is not a miracle by itself. rtx 2080 literally is a 10 tflops turing GPU. and 6600xt is a literal 10 tflops rdna2 gpu. and flop for flop, rdna2 and turing gpus are pretty matched up. you can see that by analyizing and noticing that 2080 and 6600xt has nearly same performance in games, same tflops and similar performance profiles. with that respect, ps5 being practically a 6600xt equivalent hardware, it is also practically a 2080 equivalent hardware. and 2080 being very close to 2080 super ( a small %9 deficit which optimizations and headroom can easily cover up for), ps5 is also very close to 2080 super, and by virtue, to 3060ti)
1.0? A few games use it.I'mma be honest, the only game I can find by name that uses FSR is the Myst remake, and now the Xbox version of this Chernboylite.
I can't find any resource online which lists any other game on consoles which uses FSR.
FreeSync is VRR.So it's capable of freesync, not vrr. Contrary to popular belief they are not interchangeable terms.
No it isn't, it's freesync, clues in the name.FreeSync is VRR.
I will tell you that Gsync is VRR too.No it isn't, it's freesync, clues in the name.
Next you'll be telling me gsync is freesync too.
it also depends on how heavy RT settings areJust one correction. In terms of RT, the 6600XT is closer to an RTX 2060. Sometimes it beats the 2060, sometimes it loses.
And in some games, it matches the RTX 3050.
MSI GeForce RTX 3050 Gaming X Review
The MSI GeForce RTX 3050 Gaming X features a large triple-slot, dual-fan thermal solution that achieves excellent temperatures. Also included is a medium-sized overclock out of the box and the highly popular idle-fan-stop capability.www.techpowerup.com
I'mma be honest, the only game I can find by name that uses FSR is the Myst remake, and now the Xbox version of this Chernboylite.
I can't find any resource online which lists any other game on consoles which uses FSR.
as you can see, if you ease up on RT intensity, AMD card can hold its own eight!
doesn't Ghostwite Tokyon on PS5 use FSR for some bizarre reason even tho the game supports TSR?
Next up is the 60Hz performance mode. Again, pixel-counting is challenging but results suggest a static resolution in the circa 1440p area (seemingly using AMD FSR to upscale back to 2160p), with ray tracing effects disabled.
1.0? A few games use it.
Ghostwire, Cyberpunk and that Lego game use it.Arcadegeddon Becomes First PS5 Game to Get AMD FSR Support
The recent patch for Arcadegeddon added support for AMD's FidelityFX Super Resolution (FSR) on the PS5 version of the game, making it the first console game to utilize the feature.in.ign.com
So it's capable of freesync, not vrr. Contrary to popular belief they are not interchangeable terms.
You're right, John thinks it's FSR but not 100% sure, and there's no other mention online.