• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.
  • Hey Guest. Check out the NeoGAF 2.2 Update Thread for details on our new Giphy integration and other new features.

Rumor Cyberpunk 2077 multiplayer details leaked by dataminers

KyoShiRo330

Member
Jan 21, 2018
2,349
9,164
880
30
Bordeaux, France
It appears that the first details for Cyberpunk 2077’s upcoming multiplayer game have been leaked via dataminers.
The following information is from the game’s executable file, so this is the real deal. Everyone can access it, and we can confirm that what you are about to read is legit.
However, do note that things may change as Cyberpunk 2077’s MP won’t be coming out anytime soon.



Our source wanted to stay anonymous, so we’ll respect his/her decision. Still, you can easily verify the following information yourselves by examining the game’s executable file.

The game’s executable file so far has two distinct MP game modes. The first one is called Heists, whereas the second one is a simple deathmatch. The Heists mode seems to function closer to standard single-player quest, along with dedicated functions with editor helper descriptions such as:
  • Set Heist State
  • Set spawn point tag that will be used to spawn new players during the mission
  • Spawn tag: %s
Here are also some additional related functions.

Cyberpunk 2077 Multiplayer Heists Functions​

  • MP.Heist.DebugMessageNameChanged
  • MP.Heist.MessagePlayerReady
  • MP.Heist.SetPlayerCharacterClass (may imply multiplayer is focused on more strict character class selection system)MP_PlayerReady
  • ++ %s joined the heist
  • — %s left the heist
  • Character.Cpo_Muppet_Solo
  • Character.Cpo_Muppet_Assassin
  • Character.Cpo_Muppet_Netrunner
  • Character.Cpo_Muppet_Techie
  • lobby
  • cpo_heist_started
  • Character.Cpo_Muppet_Default
  • Character.
  • Character.Cpo_Default_Player
  • Waiting for players
  • Waiting for additional players…
  • Match starts in %u <
  • Respawn in %u seconds
  • Match ends in %u <
  • GAME FINISHED
  • Waiting for players…
  • Heist starts in %u <
  • Waiting for players to get ready…
  • Duplicate characters detected
  • Respawning player…
  • Waiting for other players to get ready…
  • PRESS D-Pad Down / ‘X’ WHEN READY
  • use the debug menu to switch your character
  • Player is dead
  • Heist ends in %u <
  • VICTORY
  • Waiting for other players…
  • players in the Gather Area
  • Go to the gather area (Seems to imply that players spawn either in free-roam or away from location where Heist actually begins and need to group there to begin)

Here are also some debug scoreboard:
  • PLAYER NAME | KILLS | DEATHS | STATUS | PING | ID
  • PLAYER NAME |
  • KILLS |
  • DEATHS |
  • STATUS |
  • PING |
  • PLAYER NAME
  • DEAD
  • ALIVE
  • P L A Y E R S

Regarding the deathmatch mode, here are some of its functions:

Cyberpunk 2077 Multiplayer Deathmatch Functions​

  • ++ %s joined the match
  • >> %s killed %s
  • You sent yourself directly to hell! Please don’t come back
  • Wow! You killed yourself… Bravo.
  • Your bullet was stronger than your self-esteem
  • Your shot destroyed your own body and soul. Duh
  • You sent %s directly to hell!
  • Wow! You killed %s without compassion
  • Your bullet was stronger than %s’s head
  • Your shot destroyed %s’s body and soul
  • %s sent you directly to hell!
  • Wow! %s killed you without compassion
  • %s’s bullet was stronger than your head
  • %s’s shot destroyed your body and soul
  • AllowJoinInProgressDM

Furthermore, the game MAY rely on P2P connections, and MAY not have dedicated servers. Going by the scraps, it seems that the game targets purely Peer 2 Peer connections with some host authority. Again, things may change. We are not saying that Cyberpunk 2077 won’t have dedicated servers. However, the executable file currently hints at P2P connections.

Source:
 
Last edited:

Hugare

Member
Sep 8, 2019
686
1,506
415
Seems ... basic

Was expecting free roam with races and more game modes in the open world

But again, no one in the industry has that crew/budget ratio that R* does
 

GHG

Member
Nov 9, 2006
23,453
27,248
1,845
Seems about what is expected after seeing them fumble the open world aspects of the main game. It will be basic and shit.

How about hire some people with expertise in the areas you're trying to do new things in as a studio instead of winging it and hoping for the best?
 
  • Fire
Reactions: MeatSafeMurderer

Cravis

Gold Member
Aug 18, 2006
2,679
6,216
1,620
I’m looking forward to their single player DLC. Pull the team working on MP to focus on fixing the bugs, full steam ahead on what we road map they have for free/paid DLC.
 
  • Like
Reactions: GHG

TastyPastry

Member
May 16, 2019
52
89
290
doesn't sound like it's going to be like gta online at all. more like a left 4 dead mode and a regular deathmatch mode, which is probably for the best. for a gta online type of multiplayer that takes place inside the open world they would need to add traffic and npc AI which seems outside of cdpr'ss capabilities. better keep it basic.