Their AI is horrid, the lack of car chases very much has to do with that as its clear they are struggling with many mechanics.
So just stop man. They are having issues that UBISOFT DOESN'T FUCKING HAVE.
They cut and don't have features that Watchdogs 1 circa 2013 has.....
By default of everything else being so bad....that doesn't mean thats what I want from the game, as if we should just ignore how poorly the narrative is coming across about a game about augmentation lacking so many features to actually do to the character like tattoos or hair styles. Liking the story, doesn't mean I like the narrative's direction or lack of one in the actual world in terms of gameplay. We still PLAY games. This isn't a book.
Nah. Nothing is wrong with a good story, simply that the game still fucking needs to be A GAME. The concept still needs to WORK in the game world with the story they are telling. So this makes a better story for a show or a movie then it does a game because of the bad execution.
This person has less time to live, yet does a bunch of side missions disregarding this claim of this urgency.
The story tells of a world of augmentation that you see MORE then you partake in as for what ever reason, barbers, tattoo shops etc don't exist in the future.... This is where I'm getting at that this is a game, its not a fucking book. That is ok to tell.....but when someone is playing a video game, it makes little sense to lack THAT much features to the point of hurting the very narrative trying to be told about this world. It as if what the story is saying seems to only apply conceptually and not literally in the world. Either that or so much was stripped from the game, at one point that shit was in the world and the story was referring to things you literally could do. Yet when stripped and removed, it starts to make less sense..
Yet that is the area it fails at a ton. Drive that narrative home with actually making those gameplay mechanics support that concept. Stop TELLING us about shit in the world and actually allow the player to do those things. In GTA SA they didn't just fucking "tell" you CJ was in a gang, you did gang activity to drive home that narrative. He tagged walls, did drive by shootings, recruited gang members, robbed homes etc. The game didn't just fucking TELL YOU he was something and proceed to ignore it as a feature in the game world, it continued to support this is who we was by how he dressed, who he shot at, the tattoos that he got etc.
Narrative isn't simply about saying something in a story, allow the narrative to be supported thru gameplay. CP2077 just does an awful job at this as they seem like they simply want a cut-scene to say something vs allow the world and its features to display it thru real interactions.
Yet the actual fucking narrative is supported thru the actions of the player and the AI around the player. The story might be "meh", but the execution makes sense. As to why I stated Ubisoft would make a better game in terms of those mechanics and CP would just have the artist, writers.
So no matter how you feel about that series, the point is simple. They have a story, idea, narrative and the gameplay supports those concepts. They don't just fucking tell you about how bad and evil the police and government are and proceed to have you roam a fucking game world with police so dumb, they can't drive cars and then be like "man look how dangerous day be" (10/10 story, deep narrative /s) What ever legions is going for they've been able to pull it off. It might be meh to me, but its clear what the story is and what the gameplay is supports what the team wanted comparied to CP2077 where you have a story that doesn't fit the actual shit really going on in the world.
Yea cause that was cut so....=)
https://comicbook.com/gaming/news/cyberpunk-2077-purchase-homes/
The game "was" actually going to be that before all the cuts so...... yea.
Nah its very much that simple. One publisher has done this concept many times, another is now being sued for lying to investors by misleading them, something they also did to consumers with all the content they omitted to the public was completely removed. So.... its clear we are not talking about the same teams, but 1 of theses teams has done this more and clear without all this removed shit and struggling to meet PS2 GTA AI or something. So yea, it is that simple.
Yea, it doesn't have cop chases cause the AI is too dumb. That would make sense for Ubisoft to handle as they are not struggling with that shit, CDPR is.....
Yup. Ubisoft is focused on making a working playable game and not lying to fans and investors and actually spent their money on the game.
Nope. I wanted to be the very game they marketed to folks vs the lies and misleading and lack of transparency. I wanted a working game with concepts that fit and make sense. I wanted what they told us they could do...... I have no issue with the game as it is if they NEVER marketed to be what they've been saying for years all while staying silent about so much cut content. Its not like I hate Borderlands or something, but they are not marketing to be some next generation of open world design or something.
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??? Off topic and irrelevant, I didn't even fucking buy Watchdogs Legions, stop taking this shit so personal. The example was simply used because they made several open world games last year and didn't deal with fraction of the issues this team is dealing with.
I don't disagree with you, but maybe they should have been more upfront and clear with people on that instead of all the hyperbole and bs the put in the marketing. Its clear CDPR didn't just go out telling folks that this is just "Witcher 3 but in da Cyberpunk". So maybe they should have not been talking about advance AI and bribing cops and all this shit they clearly can't really do.