So the devs lied basically, ouch.
To be fair, it seems like he did about 20 interviews on the same day. I'm pretty sure the creative director knows what ray tracing isBy the two quotes in OP and what has been said before I get the feeling that the creative director doesn’t know what ray tracing is.
When the game was revealed it was “we have ray traced shadows” now its “we have light in real-time thanks to ray tracing” and then “we have no ray tracing”.
what a mess.
Ray tracing is here to stayPeople who thought that RT would be a staple of rendering this generation are in for a rude awakening: It is too taxing an effect for either console, so think of them as platforms to enable developers to toy with the method (localized and specific use; hybrid approach; a bit more extensive utilization in simple and less demanding titles...) and prepare for the PS6 and Xbox Series-something. Raytracing is the future, no doubt; we just are not there yet.
Actually, other global illumination approaches such as the one supported by UE5 Lumen are much, much better in terms of quality/cost.
Ray tracing is here to stay
Uses of it will just get smarter and more efficient, especially as its built for the ground up and not bolted on from games that started development 2-3 years ago.
And nothing of value was lost. Ray tracing might be the lastest buzz word but we are still a generation or 2 before tech is ready to use it without a significant cost. At least high fps and res have an instant effect on improving a game.
Use it if you must, most people wont be able to tell good fake lighting to selective ray tracing.
If you cannot see the graphic feature and need to ask about whether it's there - this feature is a PR bullshit.
Yeah, I guess the roof is kind of infinite on ray tracing if devs want it to beNot contradicting my statement. Though one should point out that later games will also take up more resources as the time goes by to produce traditional “rasterization” results, so the trade-off, even later during the gen, will be just as relevant.
Agreed for once.
People are really (not surprising) overstating the long-term significance of the graphical performance of very early gen (launch!) titles generally.
I don't know why because we've all sat through multiple generations and seen how devs continually get more out of the same hardware.
Just because this game or others don't have, for instance, super-cutting edge graphics AND RT does not tell you enough to make such grand conclusions about the whole gen. Ways will be found to optimise even better graphics with a lower hit to the CPU/GPU budget, which obviously allow for better graphics with RT included.
This is a launch game, come on.
Yes but new factors will take place instead. Namely that games take much longer to make, that middleware solutions like UE5 that small and medium size devs will use wont be available for a few years and that really there are only a handful of devs with the capabilities to be the cream of the crop graphically.Yes and no. New systems today are not nearly as radically different as they used to be. This is not like SNES and Genesis being very different, being replaced by N64 and PSX which were not only very different from 16 bit gen, but from each other as well. Consoles were such a mixed bag of different new tech and architectures.
Now everything is becoming homogenized into being very similar stuff. PS5 and XSX have the same architecture as their predecessors. They're both like PCs, one with a better SSD and the other with better CPU. Of course it's not entirely that simple, but it's a lot more simple than it used to be to grapple with a new hardware. PS4 games are backwards compatible out of the box, with no dedicated hardware or emulation. That should be very telling. Developer ingenuity and voodoo won't go as far as it did towards the end of N64, and I would expect their "full potential" to be unlocked far, far faster.
Dreamcast pretty much strutted its full potential as soon as it came out. Most likely because the heavy lifting had already been done making arcade games on similar hardware. Everyone already knows how to make a PS4 game, and PS5 is just a far beefier PS4 with an epic SSD. Yeah games will get better, but I don't think there will be so many coding secrets and efficiencies to figure out as in the past.
Just for the record, a lot of people in here didn't cared about rtx well before demons souls remake was even a thing, we are not all console warriors just because we don't give 2 shits about rtx.That's how it seems to work around here.
Look, fanboys, two (or more) things can be true at the same time: this game can both look stunning despite not having RT AND would clearly be visually improved further by RT AND it also not be a big deal and something worth pulling your hair out over.
All three of those things are true! You don't need to suddenly turn on a dime so fast that the dime glows red-hot and shoots off the floor just because you've come to psychologically self-identify with this bit of consumer electronics and feel the need to contort yourself mentally every time something pops up that might (in your mind) reflect negatively on it.
Come on, grow. Mature. You don't need to be like this. The game looks incredible.
Overrated for fanboys suddenly insecure maybe. Have a feeling if it was the ps5 doing rt/4k and the Xbox couldn't it would suddenly be something we shouldn't overlook.The good thing about this gen, is that it's becoming pretty clear how Ray Tracing and 4K is super overrated. Tons of people believing in both, when it's not even being applied.
So people here believe that a game that runs at dynamic 4K 60 fps, the 4K 30 fps mode doesn't have RT enabled? What would hit the performance that much?