Redefine07
Member
Yep , the artwork / style looks like arse , are they retarded or whats going on .......gdamn it !!!! I have no hope for MS and them to ever reboot a series in good style ever again ! Just wait for Fable in 2025.
It doesn't have online coop?My issues with the game are No Online Coop and No German VO.
If you where I think you are, look on the top center of the screen where the white symbols are and then match up the symbols to the terminals on the bottom. The active symbols will light up on the top of the screen when you need to solve the puzzle in the terminal boxes. The symbols are also displayed next to the box in each mini-game. Hope that helps.
just saying the ship dashboard game is confusing I never knew witch game was active before I started randomly hitting buttons. Was wondering if I missed a hint at knowing witch was active.
There are a lot of different gameplay mechanics (which are pretty well polished!), it would probably have been pretty inconvenient to adapt them all to online play. Also I think this is a very couch coop-oriented game.It doesn't have online coop?
What even Nintendo would have this
If you think otherwise, you are out of touch with reality. Boomer mentality is common in the Playstation camp though, so it's not surprising that concepts like a service seem alien to you.Last time I checked FS was PC only, no Xbox. Oh, Xbox fans must think PC = Xbox...
Cry moar.IGN are so ridiculously pro bias these days.... 'oh a working game on Xbox..... 8/10'
Literally no credibility... how many times will they mention Game Pass on Beyond! this week?
Im in act 3 and Im not really liking it. The humor sucks (like most Rare games imo) but the minigames are the worst, gotdamn. The brawling is okay but all the other side shit not. Story is whatever, Its barely followable. All of a sudden your doing platform levels with a drugged out Pimple, wtf?!
This is definitely GP trash 6/10.
I went from not caring about this game to hoping that they make a sequel! A little more beat em up in the next one and it would be perfect. I’m pretty surprised how much I love this game.Beatin the game 3 times now once on each difficulty. Its my personal goty, I know lots will not agree but man I love this game.
Pretty sure Battletoads will be game of the year. Hard choice now between battletoads, flight simulator, minecraft dungeons and doom eternal for GOTY.
Well to be fair, artsyle are very important in 2D games and it very subjective, if someone doesn’t like artstyle of this game it’s gonna be hard for them enjoying the game.Yup, quite a fun game actually. I was one to judge it before trying it, but when I did, I was pleasantly surprised. Don't be so quick to judge the game. Those 5/10 reviews are utter nonsense.
Well to be fair, artsyle are very important in 2D games and it very subjective, if someone doesn’t like artstyle of this game it’s gonna be hard for them enjoying the game.
Cuphead has great gameplay but number one reason people drawn to the game in first place was great artstyle and animation.
Then read/actual review instead of just looking at the score. Score alone won’t tell you nothing about the game.Even with those factors, it deserves better than 5/10
Then read/actual review instead of just looking at the score. Score alone won’t tell you nothing about the game.
It does on the normal mode but on the hardest mode it does not.
IMO Battletoads was unfair in many sections. This game is not unfair.
That's deactivated by default. But if less skilled players have an option to get through the game as well, I think this is fine. It's basically a cheat that is not well-hidden.
Sense of (beatable) unfairness is what gave the original games their reputation though.
Yes, it allows you to activate it, like I said.
That's no Battletoads. That's a game that will never gain a reputation and status the original games did. Not that it necessarily has to but I would've loved to see a new Battletoads game that is as unforgiving as the earlier games were.
Oh well, I guess that's the way it is because of the focus on a story and they probably thought everyone should be able to see the story to the end.
Not everything has to be exactly like the original to be good.
If you want it to be brutally hard that's here.
"Not that it necessarily has to" - that's what I already said.
I'm not talking about a game just being brutally hard. I'm talking about a game being unforgiving. It's one thing to put a hard mode that's unforgiving but it's a completely other thing to have the whole game be unforgiving. It's not an unforgiving game if there is a deliberately made mode that allows the player to get through the levels with no effort.
And again, not that is necessarily has to be like that, but I personally just think it's a shame that the Battletoads brand changed that approach to gameplay with this game. Part of the charm and the infamy of the original games was based on the fact that for many, if not all people it felt impossible to ever see many of the levels in the game. The NES Battletoads had the warps though, but even them required the player to 1) know about them and 2) be very quick, observant and skillful to reach them. And even with the warps a bunch of the levels in the end had to be cleared in a legit manner. There was no other way around it.
If you are basing it off of just the original BT then sure but Rare made other Battletoads games and they were not nearly as punishing and unfair and played more like what a "beat em up" should to many fans of the genre. I get where you are coming from but this doesn't feel like an instance where the game was one style and then totally flipped on its head, like Banjo Kazooie Nuts and Bolts. The original DNA is here through and through.
I am deliberately not saying this is just about the original game because I have played most of them, and they all are really punishing and unforgiving games. I've been able to beat the NES Battletoads and the SNES Battletoads, but I couldn't beat the GB Battletoads and I couldn't beat the Battletoads / Double Dragon crossover either. Both the NES and the SNES games took a lot of time to finally beat them. The SNES game was easier and I think that was because it had only six levels if I remember it correctly. It still took maybe a month, or at least several weeks, of intense and daily playing. The NES one we played daily with a friend for about four months until we beat it. Unforgiving toughness was certainly part of all of them. Some of course are tougher than others but none of them had a deliberately added possibility for everyone to beat them. They all were unforgiving to some extent and none of them allowed a person to see all the levels by having an option for it.
I like that it has different styles of gameplay though. Glad that it at least has that going for it.
Well, the standard is to play it without invincibility. That's like complaining about Celeste's assist mode.Yes, it allows you to activate it, like I said.
That's no Battletoads. That's a game that will never gain a reputation and status the original games did. Not that it necessarily has to but I would've loved to see a new Battletoads game that is as unforgiving as the earlier games were.
Well, the standard is to play it without invincibility. That's like complaining about Celeste's assist mode.
I thoroughly enjoyed the game and think that all major gameplay styles (brawler, platformer, autorunner, twin stick shooter) are very well done and their respective levels well designed. The humour is completely unfun, but as always, all that counts is gameplay.
Compared to Streets of rage 4 it has a little more depth for the combat.
Pretty sure Battletoads will be game of the year.