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Assassin’s Creed Mirage also included Arabic dubbing thanks to Ghost of Tsushima

Ubisoft explained that the presence of Arabic dubbing in Assassin’s Creed Mirage (a first for the saga) was also inspired by Ghost of Tsushima and its Japanese dub.

Mohammed Alemam – manager and cultural consultant – explained that “The game is fully dubbed in Arabic. It’s part of the game. We paid special attention to the fact that people love playing Ghost of Tsushima in Japanese, for example. Honestly, it would have been a shame miss the opportunity to return to the Middle East with Assassin’s Creed and otherwise [includere] a language that is still here,” he says. “It’s more accurate to play in Arabic, even if you’re not Arab.”

Ubisoft explains that the implementation of the language began early in Mirage’s development. Although linguistic and cultural relevance required a lot of work, the basic translation was easy, as Classical Arabic is easily available and actively spoken.

Alemam says: “Classical Arabic it is still taught in schools today. So, people grow up in the Arab region, learning [la lingua]. It is used in academia, entertainment, news, and newspapers. Many books are also written in classical Arabic. So people are used to this language, which is still preserved.”
Expectations of authenticity have also extended to English voice cast of Mirage. Sala states: “For the English version, some of the main actors are of Arab origin and speak the same language. As for the names of places, people and expressions such as greetings in Arabic, if you cast actors who don’t speak Arabic , they would not be able to [pronunciare] things correctly and it would be strange for someone with an Arab background.”
To ensure the cultural accuracy of Mirage, Ubisoft used localization and language services provider Arlation, and eight linguistic experts they worked on the game. He has also collaborated with experts such as Dr Raphaël Weyland and art historian Glaire Anderson.

They were added to Alemam other Ubisoft collaborators who worked on language and culture. Maya Loréal, senior manager of inclusive games and content, and Malek Teffaha, senior manager of project management for inclusion and accessibility, worked on the project.

The development team also enlisted the help of Ubisoft task force for Humanities and Inspiration, led by Thierry Noël, in-house historians Dr. Raphaël Weyland and Maxime Durand, and director of strategic alliances Amy Jenkins.
 

Kataploom

Gold Member
I hope all games doing English dub does the same, voice acting is not "reading some lines on a paper" as some here suggest (that's why British English dub is several dimensions ahead of USA one), one doesn't even have to understand the language, because the accent, language, etc. Is like part of the whole music, like yeah it says the same but not the same way therefore it feels different. Same for Japanese games.
 

ZoukGalaxy

Member
That's really awesome for immersion but also for natives, you got my attention Ubi.

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Nice. I like when devs do stuff like this.

Also reminds me of the language they created for Far Cry Primal.
Same. The biggest problem with FC Primal is that I couldn't turn off subtitles. I didn't need to know what the characters were actually saying as their facial expressions and hand gestures explained much of it. Unfortunately the subtitles distracted from the the overall great cutscenes animations.
 
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Flabagast

Member
Good, I hope they will do the same and propose a dubbing in the local language of the setting for all future entries.


It helps that usually the original dubbing in english is never really good in AC games, or at best pretty tepid, miles away from the better performances to be found in some productions (Rockstar, ND and CDPR games come to mind)
 
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