because TVs operate at either 60hz or 120hz, all consoles only support 60hz output or 120hz output, many don't have VRR yet and therefore running at 60fps is optimal.
why? because you can run 60fps at a native 60hz.
running at 30fps on 60hz means you get a double image effect which smears your image in fast motion. meaning in motion you lose image clarity and therefore all your glorious pixels that you see standing still will be blurred out, not even considering camera motion blur which is the default for 30fps games (sometimes with no option to turn it off) and which will destroy all detail in motion.
that's why 60fps on the current TV technology and the capabilities of current consoles is the optimal lowest mark developers should aim for.
you output 60hz and the system renders 1 frame for every refresh
ah yes, since the beginning of time... I'm slowly starting to think you're a troll because of this bullshit you're spewing here.
first of all, back in the 2D days 60fps was very much the default, the industry standard, with 30fps being the odd one out.
secondly, why do you not want 15fps? or 20fps? that's absolutely playable. are you saying Perfect Dark was unplayable? or GoldenEye getting top review scores and selling 8 million copies?
is StarFox unplayable? selling 3 million copies and getting a shitton of positive scores....
your absolutely arbitrary number, 30fps, has ZERO logical basis. you just picked that because YOU think anything below is not good... well guess what, most PS5 owners thingk anything below 60fps is no longer good enough
so to them you are the one pushing for 15fps, you are the one posting nonsense, how could you actually propose 30fps? THAT'S UNPLAYABLE! no one wants 30fps! 60fps was the industry standard since..
THE BEGINNING OF TIME