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News Drama AC Valhalla PS5 version runs at upscaled 4K

VideodromeX

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Apr 26, 2020
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In the time since first posting the blog, Ubisoft has revised the wording to make clear that the PS5 iteration of Assassin’s Creed Valhalla can indeed perform at 4K at 60 frames per second. In a follow-up message sent to us by a PR representative at the publisher, this notion was also made clear once again. “I can confirm that Assassin’s Creed Valhalla runs at 4K at 60 fps on PS5 (upscaled 4K),” we were told.

 

iJudged

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Sep 14, 2013
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I can bet my ass it will be dynamic 4k 60 on series x aswell , games like assasin creed and legion are brutal even on the highest ends of pc , ill be genuinely surprised if its native 4k 60 all the time on series x
same here, i just find it weird they didn't mention xsx
 
Sep 22, 2020
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Somehow expected, somehow a bummer. In the end it won´t really matter because the differences will be visible only in superdetailed breakdown videos where you have to count pixels which no sane person does at home.

Having said that: there is a platform that can easily run 4k60 and upwards, it´s called PC, so if one wants to experience that there is the option to do so.
 

NEbeast

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Jul 28, 2020
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I can bet my ass it will be dynamic 4k 60 on series x aswell , games like assasin creed and legion are brutal even on the highest ends of pc , ill be genuinely surprised if its native 4k 60 all the time on series x
Exactly.
 

Bittermich

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Sep 4, 2020
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In this blog post: https://news.ubisoft.com/en-us/article/24pOdAVM0hnCzWWFiXxPga/ubisoft-on-the-next-generation-of-consoles-get-the-details Ubisoft gives details about all those Consoles.

And according to Ubisoft in regards to Valhalla:

Xbox Series X | S: Take in the mysterious Northern Lights of Norway or the majesty of England’s Stonehenge in 4K resolution at 60 frames per second on Xbox Series X.
PlayStation 5: PS5 players can immerse themselves in the stunning open world with the power of the Tempest 3D Audio Engine to hear the environment around them, along with detailed 4K at 60 frames per second visuals

What is weird here is that they say 4K resolution for Xbox Series X and for PS5 only detailed 4K. What does this even mean? They use the detailed 4K language only for Valhalla.

For example for Far Cry 6 they don’t do this:

Far Cry has never looked so stunning, with luscious tropical vistas rendered at 60 frames per second at 4K resolutions on Xbox Series X and PlayStation 5.

Why is that?
 
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Dodkrake

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Feb 28, 2020
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I mean, it’s probably dynamic. Every game is dynamic these days. Hopefully it can hit 4K or close to it a good bit of the time. Odyssey looked pretty clean on XOX and it was 1600-1800p most of the time.

And it being 60fps make it very worth it
Source for this post?

Xbox Series X | S: Take in the mysterious Northern Lights of Norway or the majesty of England’s Stonehenge in 4K resolution at 60 frames per second on Xbox Series X.

PlayStation 5: PS5 players can immerse themselves in the stunning open world with the power of the Tempest 3D Audio Engine to hear the environment around them, along with detailed 4K at 60 frames per second visuals

By the way, it may be dynamic, but ubisoft doesn't claim it.
 
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skneogaf

Member
Aug 31, 2017
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I want every game to have dynamic settings on consoles.

But to not stop at 4k and to not stop at 60fps etc as both ps5 and xbox series x supports 8k 60hz and 4k 120hz so these games if programed this way will run better on pro consoles or ps6 xbox future generations.

Static resolution and frame rate is old technology.
 
Sep 22, 2020
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In this blog post: https://news.ubisoft.com/en-us/article/24pOdAVM0hnCzWWFiXxPga/ubisoft-on-the-next-generation-of-consoles-get-the-details Ubisoft gives details about all those Consoles.

And according to Ubisoft in regards to Valhalla:

Xbox Series X | S: Take in the mysterious Northern Lights of Norway or the majesty of England’s Stonehenge in 4K resolution at 60 frames per second on Xbox Series X.
PlayStation 5: PS5 players can immerse themselves in the stunning open world with the power of the Tempest 3D Audio Engine to hear the environment around them, along with detailed 4K at 60 frames per second visuals

What is weird here is that they say 4K resolution for Xbox Series X and for PS5 only detailed 4K. What does this even mean? They use the detailed 4K language only for Valhalla.

For example for Far Cry 6 they don’t do this:

Far Cry has never looked so stunning, with luscious tropical vistas rendered at 60 frames per second at 4K resolutions on Xbox Series X and PlayStation 5.

Why is that?
Maybe Optimiziation? Valhalla runs on an "age old" Engine back from the Days of Unity (means the enginge was created earlier) and since it is mainly releasing on current gen platforms the next gen version would be somewhat "only upgrded ports" where they didn´t focus too much on or on different things. Watch Dogs will run only at 30fps but will have haptic feedback instead, Valhalla will have upscaled 4k but 60 fps and 3d sound. Seems like there are different priorities set by different teams working on different games.