The problems:
Uneven Difficulty According to waypoint, I died 60 times in my 9 hour heroic playthrough. Id say more than half the deaths and 90 minutes of the play time were spent on the god awful Warden fights (more on that later!). The non-boss areas were the easiest of any halo game, mostly due to the abundance of power weapons and the addition of ADS. Playing H2/H3 again a few days ago, there are many challenging encounters which are just a room with a handful of enemies. Even today, I die a few times and actually have to stop and think of a strategy to clear them out. Another encounter I recently played had a room FULL of power weapons to load up with, and I still died a few times and had to work out a way to clear the area. There was only one instance of "stop and plan" in Halo 5, and it was unsurprisingly a fight against covenant enemies. I mindlessly plowed through everything else, rarely getting killed/downed. Legendary would be a better challenge, obviously, but I think I would pull my hair out trying to solo those boss fights.
Not really even sure where to begin with this. The encounters moment to moment are on par with pretty much the entire franchise, some better and some worse but they all balance out. Most people view the franchise with nostalgia or rose tinted glasses even when directly confronted with shitty encounter design in older titles they are quick to forgive them. I don't really understand your point here. To put it simply I think your referring to difficulty spikes and if that is the case as someone who has played legendary many times on all games every game has these. It's just par for the course.
Stupid shit dumb crap ass Warden fights Who in the jesus fuck thought these were a good idea? Not only is it extremely lazy to have the SAME EXACT FIGHT 5 times (6? I lost count), but it wasnt even fun the first time! His moves are all one hit knockdown, which is annoying. He only has a few lines of arrogant banter, which is annoying. Why is he still talking shit in the 5th fight after Ive kicked his ass 4 times? The distraction enemies he spawns are annoying, since they mostly add no challenge and the ones that do make it more difficult only accomplish that by having one hit knockdown weapons/abilities. Rather than layering challenges to make a difficult but rewarding fight, they layer annoyance on top of annoyance until you think a viable strategy for getting past the fight is quitting videogames altogether and taking up pottery.
The warden isn't great, Show me a Halo boss fight that is. Halo 3 ends with you spamming a infinite ammo power weapon you just picked up into an enemy who remains still and has little to no offensive attacks worth a damn. Halo 3 frequently throws hammer brutes at you, these are essentially the warden fights. Easier but the same concept. Halo 1 had Sword Elites, Halo 2 didn't really have anything except a few Hunter encounters which are again the exact same fight multiple times.
Small combat areas Less of a problem than H4 but still very apparent almost every time you enter a vehicle. Aside from the warthog sections on Meridian, every time I got into a vehicle I felt like I was bumping into walls constantly and would be better off on foot if not for the free infinite ammo. Also the mongoose was almost undrivable, not sure what happened there.
Someone from 343i posted
The H5 campaign features the biggest, most open campaign spaces in any Halo game, which if not a blatant lie, is only true through some technicality that I cant currently imagine. Everything always felt cramped with super high walls on all sides and very limited sight lines. I assume part of the reason for that was to prevent too much from happening on screen and affecting that smooth 60fps.
Halo CE and Halo 3 had some nice large scale encounter and that was great but Halo 5 didn't really cramp down the encounters. Plenty of them take place in large areas but now those large areas are filled with cover and are not just big open fields that you walk across waiting to get into range of an enemy or you can just sit back and snipe in. The Halo 5 encounters push players in engaging at medium to close range and this isn't a bad thing in the slightest.
ADS makes the combat less interesting The ability to shoulder aim any weapon has moved the distance for engaging enemies way too far out. I rarely need to get within 50 feet of enemies in this game and usually when I do its because Im desperately trying to make it more interesting and more difficult for myself. I barely used melee and the ground pound was essentially useless. ADS may not be completely to blame, though. It may be more the encounter design and weapons given to the player.
What weapons exactly are you using to kill from a distance? All weapons with strong enough ADS to kill from beyond 50 feet either existed or had a direct comparative in other halo games. You can sit back in every Halo CE encounter and use a Pistol, Every Halo 2 and 3 encounter and snipe or use a BR, Every reach encounter with a DMR. This isn't a new thing and you opting to use this strategy is a personal choice. Any other weapon with ADS simply doesn't hit accurately at long range.
Sloppy encounters In previous halo games, there were always plenty of unique encounters, which while not always challenging, were at least different. Halo 5s idea of encounter design is Walk into empty area, black lightning cloud, spawn 8 crawlers, 4 soldiers, 2 captains, 1 knight -- Repeat until combat area is suitably chaotic. There appears to have been no thought put in to how encounters play out, aside from bust through this crumbly wall to get a power weapon and flank! Why does every fight need a knight? Pretty dull and not memorable on the whole.
Encounter design has been pretty level playing across the board. Halo 1 is typically squads of grunts and elites until later in the game where you meet the flood who just zerg rush you and elites now roam in packs. I wouldn't really call that unique. Halo 2 is essentially the same and Halo 3 opts to have brutes replace elites, and reach uses both elites and brutes frequently which actually results in the most unique encounter design in the series. Halo 2 has some fun ones towards the end of the last level. Halo 5's encounters are again fairly standard for the series but the fact most of them involve a 3 way fight is mechanically and conceptually a more interesting and unique design that traditionally seen.
Not enough interspecies combat A hallmark of halo games is walking into a battle between two warring factions and wreaking havoc. Very little of this in H5, and enemies seem too easily refocused toward me, completely forgetting about the enemies right next to them.
I don't have a reply here, I didn't feel this way. I actively remember feeling ignored in other Halo games by fighting factions and being some what annoyed they had basically setup a shooting gallery for me instead of giving me an actual encounter. Halo 5 never gave me that.
Too many weapons There are a lot of weapons in this game. A lot of them are unnecessary clones of other weapons (scattershot = shotgun). Some of the new ones are actually interesting, but most of the weapons that only appear once or twice are set up like this: Ok, 4 knights are about to spawn, take this and kill 3 of them in 15 seconds. With the overabundance of overpowered weapons, there is never any reason to pick up many of the weapons such as the plasma pistol or the thing the crawlers drop. This is one thing that may actually be worse than in H4.
I somewhat agree, I don't have a real issue with similar weapons and when it comes to the light weapons I liked the new boltshot and supressor but the weapons are a major problem right now with Halo 4 and Halo 5 and It's something I'd like to see better addressed. I'd prefer if each faction didn't have a weapon for every archetype and instead the reintroduced the brute sandbox and across the board had a strong group of weapons for each class but with variety. Brutes having hard hitting/explosive weaponry, Covies having quick firing plasma and Promethean having light weapons requiring precision.
Humans can have a mixed bag but make a choice between BR or DMR or just roll in into one weapon with two firing modes.
The promethean are awful enemies.
- Knights boring bullet sponges
- Soldier easy to kill, even when they annoyingly teleport all over the place
- Soldier with launcher easy to kill, annoying
- Crawlers If they were totally removed from the game, the only difference whatsoever would be that the game is 15 minutes shorter. Completely worthless.
- Floating Turrets Jesus Christ why?
The AI for these is very simple and makes the dullness of fighting them even more apparent. The crawlers just run at you and shoot, the soldiers hang back and shoot, knights lob shit from far away or melee if you get close. Zzzz. The way the story is headed makes me fear for Halo 6. Will the covenant be even more marginalized in favor of the stupid prometheans?
Better than in Halo 4 but these enemies need to be dropped or completely reworked they suck, Knights are even worse than Halo 4 now, Crawlers are basically floor Drones and those turrets are god awful. The soldiers are fairly good to be honest.
Most of the levels are ugly Aside from Sanghelios, which looks amazing, the game is pretty dull looking. Even Sanghelios doesnt fully escape the ugliness. Sunaion looks like a bad Ratchet and Clank level with the lights turned out.
Strongly disagree, I liked every area, Far better than the back ends of any other Halo title which usually devolves into flood infested fuckery I was pretty happy with virtually every location in Halo 5.
Misc stuff:
- Action packed cutscenes write checks the gameplay cant cash
- No Halo in Halo 5
- Hub areas are completely unnecessary padding
- AI is not great, both enemy and squad
- There should be an option to disable revive while playing solo
- It's a cutscene they are intended to show stuff not possible during gameplay.
- Halo Reach didn't have a Halo, Halo 3 barely has a Halo, Halo ODST didn't have a Halo Zelda isn't the character you play as
- Hub Areas are nice world building areas which I got nothing but positive responses to when talking to friends about them
- Halo AI has always been dumb despite what they say in prerelease content, This isn't F.E.A.R
- Not really sure why