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Sony Santa Monica officially moves fully to next project; GOW: Ascension done

killatopak

Member
Hellenistic Egypt and religious syncretism you ignorant fool.


El Shaddai is an action game that has some Judeo-Christian elements to satiate people that want that. I think it would be cool but boring compared to other stuff. Bring on the Hindu pantheon! Or Sino-Japanese mythology. Just stop having Kratos in it for it to make sense, God of Wars exist in other cultures too.

Iranian mythology is a personal favourite of mine though not mainstream enough to get selected.

Wasn't Hindu done already by Asura's Wrath?
 

Kinyou

Member
Who cares what the reason is. Again don't let story interfere with cool gameplay possibilities.
I'm not really sure how egyptian gods would change the gameplay. I'd prefer it for God of War to remain a greek story. Just start a new IP that goes after the other mythologies.
 

killatopak

Member
Entrecôte;85778575 said:
Kratos changed his name to Marcus and is starring in an upcoming Crytek game.

Would be funny if he has a similar back story to Kratos. I heard there were some speculations of it featuring supernatural stuff. Add that to the video of Damocles which looks like a GOW intro to me.

No biggie if they copied some stuff from GOW though. I just wish they execute the game excellently.
 

killatopak

Member
[QUOTE="God's Beard!";85777711]Except that the pantheon is full of gods that are constantly brutal and violent on very personal, petty levels. They're more like emotionally erratic superheroes than anything. Are there even enough good characters in the bible to make a God of War game out of?

I mean, I guess you could play as Lucifer during the time he gets thrown out of heaven.[/QUOTE]

Dante's Inferno.
 

daman824

Member
I don't really buy this. Supernatural has been killing angels for 9 years on TV and nobody has gone ballistic over it. Sony would still never touch it, though. If they bring Kratos/GoW back, I'm hoping he goes after the Egyptian gods, because they are some twisted motherfuckers.
Kratos rips the guts out of his enemies.
 

RoboPlato

I'd be in the dick
The fact there are five teams between SSM and Naughty Dog right now is part of the reason I'm so hyped for the PS4.

Yep. They can really mix it up between their legacy IPs and new ones and keep quality high. We could be getting a game from SSM or ND every year of the generation.
 

Skeff

Member
The fact there are five teams between SSM and Naughty Dog right now is part of the reason I'm so hyped for the PS4.

Adding in PD, Sony have 6 absolute top-tier teams.

With a 4 year lifecycle for a game a Top-tier release every 8 months.

As in Uncharted/TLoU/GT/GoW calibre games every 8 months. Not to mention all of the other teams they have releasing games in between, that's just the absolute top-tier of games development we're talking about, going to be a good generation.
 

Doctor Ninja

Sphincter Speaker
I love the God of War series a lot but I think I had enough of them and the series deserves a break. SSM should work on new projects with interesting new ideas with the lessons they learned from their previous games. It would be a waste of their time to work on yet another God of War when the series past it's prime . Ascension really shows that they don't know what to do with the series next to make it interesting again.
 
Yep. They can really mix it up between their legacy IPs and new ones and keep quality high. We could be getting a game from SSM or ND every year of the generation.

Then we're talking about Guerrilla Games New IP, Ready at Dawn making another game after the Order: 1886, Sucker Punch possibly doing another IP in addition to Infamous, Polyphony making Gran Turismo 7...

Playstation about to drop some bombs!
 

killatopak

Member
Adding in PD, Sony have 6 absolute top-tier teams.

With a 4 year lifecycle for a game a Top-tier release every 8 months.

As in Uncharted/TLoU/GT/GoW calibre games every 8 months. Not to mention all of the other teams they have releasing games in between, that's just the absolute top-tier of games development we're talking about, going to be a good generation.

I'm sad at the fact that a Japanese console doesn't have it's own Japanese AAA 1st party studio. Maybe release TLG and it'll change.
 

IvorB

Member
[QUOTE="God's Beard!";85777711]Except that the pantheon is full of gods that are constantly brutal and violent on very personal, petty levels. They're more like emotionally erratic superheroes than anything. Are there even enough good characters in the bible to make a God of War game out of?

I mean, I guess you could play as Lucifer during the time he gets thrown out of heaven.[/QUOTE]

The Judeo-Christian god, Yahweh, is about as brutal and petty as they come (old testament, before he rebranded). Although probably not as up-close-and-personal as the ancient Greek gods.

But you are right, it would be a pretty boring mythology to make a God of War game out of. My vote would go for Egyptian if I had to vote. They just all look really cool. They haven't had enough airplay in literature and ancient Egyptian sh*t is always cool.

Can you imagine if they did one where Kratos takes on Islam? Jeez, watch the world explode then...
 

killatopak

Member
The Judeo-Christian god, Yahweh, is about as brutal and petty as they come (old testament, before he rebranded). Although probably not as up-close-and-personal as the ancient Greek gods.

But you are right, it would be a pretty boring mythology to make a God of War game out of. My vote would go for Egyptian if I had to vote. They just all look really cool. They haven't had enough airplay in literature and ancient Egyptian sh*t is always cool.

Can you imagine if they did one where Kratos takes on Islam? Jeez, watch the world explode then...

I agree.

Pretty funny seeing you talk about Judeo-Christian at the same time looking at your avatar.
 

LogicStep

Member
5B3axRR.gif

YES, I REALLY hope both of these IPs gets revived on the PS4.

What anime is that?
 

FranXico

Member
Then we're talking about Guerrilla Games New IP, Ready at Dawn making another game after the Order: 1886, Sucker Punch possibly doing another IP in addition to Infamous, Polyphony making Gran Turismo 7...

Playstation about to drop some bombs!

As long as they keep'em steady... That's all I ask.
 

Verendus

Banned
As long as they keep'em steady... That's all I ask.
They will be.

Naughty Dog, SSM, PD, Media Molecule will all show up in the next 2 years with their titles. Between them you will also have other SCE titles from SCEJ and Sony Europe. Even if some of the big teams were given 2-3 years for a full title life cycle (which they will be), you'll pretty much be constantly getting a couple big games a year due to how the rotation will work out. Guerrilla is already hard at work on their new IP, and you can probably venture a guess when that'll hit, whilst Sucker Punch will move on to their next game after Infamous. You also have to take into account these teams too.

PS4's first year won't be any different than PS3's best years. It'll pretty much continue like that. You already have GG, Sucker Punch, SCEJ and Evolution showing up in the first year. Add in RAD who is admittedly a new player to the table on consoles, and some others yet to be shown, and it'll be a strong first year. Remember that there were a lot of teething problems in the early years of the PS3. The system itself being a disaster, and SCE managing their internal problems, which led to some time for SCE WWS to mature properly. There are no such issues this time.

There are plenty of games coming from SCE WWS; they have around 14 studios. That's enough content incoming. The worry is to ensure that they're successful since it's going to hurt them if one of the bigger titles flops.
 

Joni

Member
Uh, SCE's best and most important studio is Polyphony Digital. Never doubt Kaz.
Yeah, the only first party studio that managed to keep its primary IP a success from PS1 to PS3, and it is the only Sony studio that made a game that sold more than 10 million copies, and they did that five times.
 
Why drop the IP just because of Kratos fatigue though?

You can make basically any character action game and call it GoW if it's from that studio.

the devs might have kratos fatigue as well, and would like to try something different.

also, the next god of war should have a different setting/mythology/whatever. being bound to greek mythology and the ground rules for god of war pushed the succeeding games to whatever constraints the lore logic dictates.

of course, gameplay can still be improved if given different devices, like the items.

so far, though, the god of wars have the same "epic" feel to them.

EmptySpace personally wants a magic-focused character in a fantasy world with its own rules and physics and lore, but still a 3rd person action-adenture game. the strongest part of god of war is the adventure aspect.
 
Been saying for ages that this studio should do Heavenly Sword 2. Then you can do the same spectacle and furious combat of a GoW, but with a new setting, mythology, weapons, supporting cast, and a female character. Nariko could have an epic saga the same way Kratos did.

I'd definitely be interested in playing a SSM Heavenly Sword like this.
 

KAL2006

Banned
God of War is a nice template, the set pieces, the gore and the huge battles is appealing. They just need to revamp many things, add RPG elements, make the story more personal and appealing, drastically improve movement and platforming. I personally want a GoW game with Egyption Mythology. Have a new protagonist with a more appealing story. Make the new character more flexible, perhaps add some more Prince of Persia style platforming, perhaps make the Bosses more like puzzles and climb on them like Shadow of Collosus. Have more open environments like a massive dessert where you can grab onto a huge flying bosses like Shadow of Collosus. I want a combination of Zelda, Shadow of Collosus and GoW. I don't just want a copy and paste of the old GoW formula just with a new character and mythology, I want the gameoplay to be groundbreaking and change the formula up a bit.
 
God of War is a nice template, the set pieces, the gore and the huge battles is appealing. They just need to revamp many things, add RPG elements, make the story more personal and appealing, drastically improve movement and platforming. I personally want a GoW game with Egyption Mythology. Have a new protagonist with a more appealing story. Make the new character more flexible, perhaps add some more Prince of Persia style platforming, perhaps make the Bosses more like puzzles and climb on them like Shadow of Collosus. Have more open environments like a massive dessert where you can grab onto a huge flying bosses like Shadow of Collosus. I want a combination of Zelda, Shadow of Collosus and GoW. I don't just want a copy and paste of the old GoW formula just with a new character and mythology, I want the gameoplay to be groundbreaking and change the formula up a bit.

EmptySpace rather wants any of the asian mythologies. a lot of unexplored and unfamiliar things to a western audience.
 
They will be.

Naughty Dog, SSM, PD, Media Molecule will all show up in the next 2 years with their titles. Between them you will also have other SCE titles from SCEJ and Sony Europe. Even if some of the big teams were given 2-3 years for a full title life cycle (which they will be), you'll pretty much be constantly getting a couple big games a year due to how the rotation will work out. Guerrilla is already hard at work on their new IP, and you can probably venture a guess when that'll hit, whilst Sucker Punch will move on to their next game after Infamous. You also have to take into account these teams too.

PS4's first year won't be any different than PS3's best years. It'll pretty much continue like that. You already have GG, Sucker Punch, SCEJ and Evolution showing up in the first year. Add in RAD who is admittedly a new player to the table on consoles, and some others yet to be shown, and it'll be a strong first year. Remember that there were a lot of teething problems in the early years of the PS3. The system itself being a disaster, and SCE managing their internal problems, which led to some time for SCE WWS to mature properly. There are no such issues this time.

There are plenty of games coming from SCE WWS; they have around 14 studios. That's enough content incoming. The worry is to ensure that they're successful since it's going to hurt them if one of the bigger titles flops.
Ohhh this sounds amazing. @_@
 

kartu

Banned
Grimløck;85758658 said:
If God of War ventured into Judeo-Christian mythology, would that be considered taboo, when slaughtering the pantheon of other mythologies are within limits?

The "OMG WTF INFIDELS KILL EM" reactions aside, monotheism ain't attractive to GoW authors, with only one god to kill. (prophets got no superpowers) :D

And correct me if I'm wrong, unlike with Greek/Egyptian mythologies, christian/judeo/muslim god isn't described in great detail as a person.
 

aly

Member
It's OK to rip someone else's God apart, but not yours. I see.

Not sure why that would be a strange thing. Like I said before, I would probably feel uncomfortable with any of the major active religions being portrayed in God of War.

Either way, glad to hear that Sony's studios are on the ball this time around.
 

Globox_82

Banned
They will be.

Naughty Dog, SSM, PD, Media Molecule will all show up in the next 2 years with their titles. Between them you will also have other SCE titles from SCEJ and Sony Europe. Even if some of the big teams were given 2-3 years for a full title life cycle (which they will be), you'll pretty much be constantly getting a couple big games a year due to how the rotation will work out. Guerrilla is already hard at work on their new IP, and you can probably venture a guess when that'll hit, whilst Sucker Punch will move on to their next game after Infamous. You also have to take into account these teams too.

PS4's first year won't be any different than PS3's best years. It'll pretty much continue like that. You already have GG, Sucker Punch, SCEJ and Evolution showing up in the first year. Add in RAD who is admittedly a new player to the table on consoles, and some others yet to be shown, and it'll be a strong first year. Remember that there were a lot of teething problems in the early years of the PS3. The system itself being a disaster, and SCE managing their internal problems, which led to some time for SCE WWS to mature properly. There are no such issues this time.

There are plenty of games coming from SCE WWS; they have around 14 studios. That's enough content incoming. The worry is to ensure that they're successful since it's going to hurt them if one of the bigger titles flops.

ukM0VBu.gif



On a serious note, this is what worries me. What if bigger new IP flop? Remember PS3 first year? Heavenly Sword, Folklore, Lair, even Uncharted. All sold like crap. Must be more but can't remember. Only Uncharted survived because of the long legs that games had. Plus bundles and gamers spreading the word about it.
It took years to establish it. It is going to be very interesting. I know I will be supporing Sony, even for a games that don't turn "incredible".
 

RoboPlato

I'd be in the dick
They will be.

Naughty Dog, SSM, PD, Media Molecule will all show up in the next 2 years with their titles. Between them you will also have other SCE titles from SCEJ and Sony Europe. Even if some of the big teams were given 2-3 years for a full title life cycle (which they will be), you'll pretty much be constantly getting a couple big games a year due to how the rotation will work out. Guerrilla is already hard at work on their new IP, and you can probably venture a guess when that'll hit, whilst Sucker Punch will move on to their next game after Infamous. You also have to take into account these teams too.

PS4's first year won't be any different than PS3's best years. It'll pretty much continue like that. You already have GG, Sucker Punch, SCEJ and Evolution showing up in the first year. Add in RAD who is admittedly a new player to the table on consoles, and some others yet to be shown, and it'll be a strong first year. Remember that there were a lot of teething problems in the early years of the PS3. The system itself being a disaster, and SCE managing their internal problems, which led to some time for SCE WWS to mature properly. There are no such issues this time.

There are plenty of games coming from SCE WWS; they have around 14 studios. That's enough content incoming. The worry is to ensure that they're successful since it's going to hurt them if one of the bigger titles flops.

I literally Banderas'd after reading that.
 

Verendus

Banned
On a serious note, this is what worries me. What if bigger new IP flop? Remember PS3 first year? Heavenly Sword, Folklore, Lair, even Uncharted. All sold like crap. Must be more but can't remember. Only Uncharted survived because of the long legs that games had. Plus bundles and gamers spreading the word about it.
It took years to establish it. It is going to be very interesting. I know I will be supporing Sony, even for a games that don't turn "incredible".
Then there will be inevitable effects on the people behind them. SCE will not have many mid-sized games this generation as Shuhei has already stated. This means you have mostly big titles, digital titles, and some mid-sized titles. Some of the digital titles will be good efforts with decent budgets, but the idea is for them to be small risks and hopefully for the brighter titles to become really successful. The mid-sized titles will be more careful efforts as they're on neither end of the spectrum and pose a bigger risk than the smaller titles. This then leaves the big productions. Some of these titles will have nothing to worry about like Gran Turismo, Uncharted, and other Naughty Dog games. You also have God of War, and SSM's other project which should hopefully catch on.

The problem is you also have various other studios like Guerrilla Games, Sucker Punch, Media Molecule, Evolution etc. Their titles aren't guaranteed for success. The other project GG is working on, or Sucker Punch will end up working on, aren't guaranteed either. If you're pumping the money in, there needs to at least be a certain level of success. Now granted with Naughty Dog, Sony Santa Monica and Polyphony Digital being very successful, there isn't a huge amount of pressure on the other studios, but there is still pressure to perform. Ideally, SCE wants all the big titles to perform really well. Not everything has to be Gran Turismo, but pushing 3-4 million even? At the least, that needs to be done.

Part of the reason why Infamous Second Son was delayed was to give the team more time to polish it, and to position it away from launch which has the likes of Watch Dogs, Assassins Creed, Battlefield and Call of Duty all ready to fatality titles. With there being less mid-sized titles, and mostly big productions, it also becomes important to position them correctly with the right marketing push.

2014 should be a good year. 2015 will be an even better year. Beyond that, I can't really say, but there are some big games on the way with some being new productions so hopefully they find success. The problem is third party productions will start rolling in more consistently too, and whilst not all third party games are big sellers, there are bound to be a couple of unexpected surprises in addition to some of the existing big hitters (COD, BF, Fifa, AC, ME). That just creates increased competition for first party titles.

Even Prince of Persia will be making a return. And Ubisoft has Watch Dogs and Assassins Creed too. EA is readying Titanfall, which will also end up on PS4 eventually so will ultimately be competition. They also have Mass Effect and probably other planned projects. Activision has Destiny, and other planned projects. Rocksteady has their Batman. Square Enix has Final Fantasy, Kingdom Hearts, Tomb Raider and their Eidos side is preparing another new IP. There is a lot of third party content. Not everything will be big, but some of it is big enough that it presents a significant choice to consumers as they're not going to buy everything. There are a lot of notable games. Exclusives do have the luxury of commanding extra attention since they've become a chest thumping exercise, but if the game itself doesn't really knock it out of the park, it can tarnish the franchise. This means future installments aren't as successful either which creates a bigger problem.

This is why new IPs, although indeed great, are a risk since the investment needs to be returned, and making them at the expense of existing popular franchises isn't necessarily a good thing. It's also why people are expecting a new Uncharted, God of War, or The Last of Us. You know they're going to come at some point. These titles carry recognition. This doesn't mean they're the only titles, but they're necessary to help prop up other new IP and bring in the money.
 

HORRORSHØW

Member
The "OMG WTF INFIDELS KILL EM" reactions aside, monotheism ain't attractive to GoW authors, with only one god to kill. (prophets got no superpowers) :D

And correct me if I'm wrong, unlike with Greek/Egyptian mythologies, christian/judeo/muslim god isn't described in great detail as a person.
You make a good point; however, developers could take creative license because there aren't any distinct characteristics to distinguish the Judeo-Christian God similar to Dante Alighieri's Commedia and Milton's Paradise Lost. Hell, I would like it if devs could factor in myriad mythologies the world over like Neil Gaiman's Sandman series and somehow connect them together with a coherent thread.
 
The problem is you also have various other studios like Guerrilla Games, Sucker Punch, Media Molecule, Evolution etc. Their titles aren't guaranteed for success. The other project GG is working on, or Sucker Punch will end up working on, aren't guaranteed either. If you're pumping the money in, there needs to at least be a certain level of success. Now granted with Naughty Dog, Sony Santa Monica and Polyphony Digital being very successful, there isn't a huge amount of pressure on the other studios, but there is still pressure to perform. Ideally, SCE wants all the big titles to perform really well. Not everything has to be Gran Turismo, but pushing 3-4 million even? At the least, that needs to be done.
Does content for PS+ enter into the equation?
Because it's marked that two Sony published games are available for free right out of the gate on Ps4.
 

Verendus

Banned
Does content for PS+ enter into the equation?
Because it's marked that two Sony published games are available for free right out of the gate on Ps4.
PS+ should help a lot in terms of profitability. As titles aren't necessarily permanently available, and change, the increased attention can also help with sales believe it or not. This will help certain titles (referring to digital titles). You're not going to find many big SCE games on there until their sales begin to decrease to the point that it no longer matters. And even then, some will just not be on there. So, ultimately, it won't really affect things. There are titles which have strong legs like Gran Turismo, but many other titles tend to get the majority of their lifetime sales inside a relatively short period. It doesn't hurt to put a title up at that stage.

Ideally, the title should be appealing enough that people want it right from the start. That's inevitably going to be a commmercially unsuccessful title if people aren't interested in it day one. With the PS4 launch, things are a little tricker, but Driveclub should hopefully benefit. There is a PS+ trial with every PS4, so hopefully every PS4 owner plays the PS+ edition and even if a small percentage of those people decide to pick up the proper edition, that's a win.
 

gioGAF

Member
This is what I call "Uncharted 3 syndrome". Definition: certain fanboys like to make sequel to the previous game of certain franchise appear worse then it is, just to sound cool/different/unique. In reality it's just nonsense and ramblings that have nothing to do with reality and the facts.

GOWA was not as good as GOW3 but it had best combat out of all GOW games. Still a solid game on which (I am sure)they learned many lessons.

On topic. This is very exciting.To know that SSM has 3 teams is amazing. The problem on the other hand is, those games are most likely YEARS AWAY.

Your "Uncharted 3 syndrome" theory is clearly garbage. GoW Ascension IS an inferior product from a great development team. It is not broken bad, but when I buy something from SSM, I expect the quality of their product to be at a certain level. If they are not going to take the proper time to deliver that, they should expect me to be disappointed and apprehensive about their next offering.

I don't appreciate being a beta tester for their online component either, I want them to deliver what I paid for. I don't think that is too much to ask.

Uncharted 3 is a much better follow-up to Uncharted 2 than GoW Ascension is to GoW 3. U3 is a quality offering, GoW Ascension was a shameless cash grab, with basically no reason for existing (a THIRD prequel?!?).
 
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