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XBOHICA: Don Mattrick Defends Xbox One's Online Requirements

Best case scenario you'll have more games like Chromehounds with it's persistent meta-conflict. Then again there's nothing stopping anyone from doing that now or on PS4, and when the server eventually goes down you're left with bot matches.
 

Kujo

Member
Huh, now it has an always online requirement? Or is that on a game to game basis? Xbone - where every game is an MMO.
"So let me explain it like this: it’s absolutely not an always-connected device, so I’ll be really clear about that. It does, however, require an internet connection. So you can’t never connect the device. You have to be able to connect it. And then, after that, it’s really up to the content creators. So you’ll be able to do stuff offline like watch Live TV, like play a Blu-ray disc. All of that stuff will not require an internet connection at all. Past that, it’s up to the content creators. Do they want to leverage some of our cloud computing infrastructure to make their games better? If they do then, like an MMO, you would need to be connected whilst that game’s being played, and accessing servers effectively."

http://au.ign.com/articles/2013/05/22/xbox-one-in-australia-the-pressing-questions
 

sTeLioSco

Banned
So it's either always online required, or this "cloud" PR speak is all bullshit. Every 24 hour check in would not be able to use "the infinite power of the cloud."

if you only need to connect for 10secs every 24hours how are games using the cloud all the time....?

lots of bs and ms is making it worse for not deciding what bs to follow
 
Right, but that sort of flies in the face of what Mattrick was saying about the One being different from the 360. You could make a 360 game that required was cloud powered as well. There already are 360 games that require an internet connection.

Mattrick's had to have something that's complete bullshit somewhere in all this mess, but it's tough to sniff out where exactly, because everything about it smells like shit.

Good point. I can think of two answers to this -- either the system really will be online-only all the time, which seems unlikely given what they've said, or a LOT of games will be online only, far more than before. Like, almost everything from Microsoft itself being online-required would not surprise me at all.
 

Jondoyle123

Neo Member
"So let me explain it like this: it’s absolutely not an always-connected device, so I’ll be really clear about that. It does, however, require an internet connection. So you can’t never connect the device. You have to be able to connect it. And then, after that, it’s really up to the content creators. So you’ll be able to do stuff offline like watch Live TV, like play a Blu-ray disc. All of that stuff will not require an internet connection at all. Past that, it’s up to the content creators. Do they want to leverage some of our cloud computing infrastructure to make their games better? If they do then, like an MMO, you would need to be connected whilst that game’s being played, and accessing servers effectively."

http://au.ign.com/articles/2013/05/22/xbox-one-in-australia-the-pressing-questions

the entire no connection , but has to be connected speal just fries my brain -_-
 

commedieu

Banned
the entire no connection , but has to be connected speal just fries my brain -_-

Thank you.

Its like you're trying to take in information from a sentence. THe first one states someething, then all the subsequent sentences say the opposite, in different words.


Microsoft is responding to people with concerns about ANY ONLINE CHECKING, with There will be online checks, but its not ALWAYS.?

Which doesn't address the problem with ANY ONLINE CHECKING.

So weird.
 

Astery

Member
"And they(MS) want a better future (financial gain by reselling old games again and gain) proof console"

He's right.
It must be tough to market xbone when they decided to talk so much about tv tv tv sports sports cod dogs tv and nothing else.
 

wiggleb0t

Banned
Bender's Anti-Piracy Warning:
http://www.youtube.com/watch?v=OWPfcEOr2Yg

Also:
Fry: "She is more than just a piece of software!"
Lucy Bot: "Would you like to take a moment to register me?"
Fry: "Err, not right now."
Lucy Bot: "I will remind you later you hot stud you."
Fry: "So errr, what do you feel like doing?"
Lucy Bot: "Would you like to take a moment to register me?"

lol 1990s goodness in software in Xbox One....Jump in?
 

GhaleonEB

Member
the entire no connection , but has to be connected speal just fries my brain -_-

I see them trying to connect two different things there.

Do they want to leverage some of our cloud computing infrastructure to make their games better? If they do then, like an MMO, you would need to be connected whilst that game’s being played, and accessing servers effectively.
This is a specific game that requires a connection because that's how the game was designed.

But they're talking about that in the context of a platform that requires an internet connection to operate, the benefits of which they have yet to actually define. So they just talk themselves into circles.
 

Quasar

Member
Future proof?

So those are hdmi 2.0 ports?

And its a bit hard to be future proof if the cloud is only helping with non latency urgent tasks.
 

sleepykyo

Member
can we just ban polygon from this site?

edit for clarification: polygon is just a PR piece for microsoft most of the time. I admit that i didn't read the full article but only because I didn't want to give that site any clicks.

It isn't an editorial defending Xbox. Brian discusses his own experiences, generally internet usage data and Microsoft's data on how many 360 owners have access to high speed internet. It is nothing like Ben Kuchera's article on Penny Arcade.

edit: And obviously reporting Don Mattrick's statements.
 

MasLegio

Banned
"Its always Online"

"Its not always Online."

"Its always Online"

"Its not always Online."

"Its always Online"

"Its not always Online."

Etc.

Make up your fucking mind MS. At least be honest that this console is an anti-consumer joke of a system, with paper thin justifications.

its not always online
its online only
 
More inside the article.

http://www.polygon.com/2013/5/27/43...none-the-risks-of-an-internet-required-gaming

Don Mattrick, president of Interactive Entertainment Business at Microsoft, told me that the decision to require internet for the Xbox One was driven by a desire to create a console unleashed from the technical limitations of today's not-entirely-connected society. Microsoft had a decision to make, he said; either create a console planted in the present or look to the future and create a device built on the concept that one day the internet will be as available as electricity or telephone service.

"Gamers want the best experiences possible — and they want a future-proof system," he told Polygon.


"Now, with Xbox One, we're stretching the canvas again so creators can design for the cloud with every game they make," he said. "In the next decade, every great game will tap the power of the cloud to deliver richer, more immersive worlds. We have a great offline game system in Xbox 360 that gets better when it's connected. We could have made another offline console, but then offline would have been the lowest common denominator design point for developers. We chose to take the progressive path."
This is what bugs me - the assumption that anyone knows FOR SURE how games will be made and played 10 years from now. Tech prognostication is so often wrong on stuff like this.

In the early 1990s we were SURE all our devices would converge into one within just a few years.

In the late 1990s we were SURE we'd never have to leave the house because everything would be conducted online.

In the mid 2000s people were SURE PC gaming was dead because that's what a glance at two-year trends showed.

Five years ago we were sure everyone would just HAVE to have Facebook integrated into every part of their lives, right down to their toaster.

Two years ago it seemed certain that social games like FarmVille would roll over traditional game experiences.

Now everyone's just convinced no one wants traditional game experiences just because word games and infinite runners sell well at 99 cents a pop on iTunes.

To be clear - future proofing the XB1 in this way is very smart. It's not that this isn't a neat idea worth touting. But claiming this IS how it's gonna be is just PR speak. Show us the games that prove it.
 

oVerde

Banned
"Its always Online"

"Its not always Online."

"Its always Online"

"Its not always Online."

"Its always Online"

"Its not always Online."

Etc.

Make up your fucking mind MS. At least be honest that this console is an anti-consumer joke of a system, with paper thin justifications.

FAST! WE NEED RABBIT/DUCK SEASON GIF!
With Don Face perhaps?
 

cilonen

Member
So it's either always online required, or this "cloud" PR speak is all bullshit. Every 24 hour check in would not be able to use "the infinite power of the cloud."

It only checks once in a 24 hour period, but the check takes 23h 59min to complete!

Seriously, your post is the one question journalists should be asking Microsoft continuously.
 

Kelegacy

XBOX - RECORD ME LOVING DOWN MY WOMAN GOOD
Man, I hope this console fails miserably. And this is coming from someone who owned like 4 360s this gen.
 

Eusis

Member
Man, I hope this console fails miserably. And this is coming from someone who owned like 4 360s this gen.
Well, I'm going to give them the benefit of the doubt (to an extent) that maybe they seriously DO use Cloud for something important, even if it's not to magically quadruple the system's power, and they could always change their DRM policies to something like dialing home once a month and making online purchases NEVER need to dial home, that actually seems like a reasonable enough compromise to me.

It's still not how I want any console to be though unless it's literally streaming everything, and I don't think I'd want that anyway.
 

Ollie Pooch

In a perfect world, we'd all be homersexual
Until they can show what benefits the 'cloud' actually brings to gaming (particularly single player games) I'll dismiss this as PR shite to justify their 24-hour DRM check.
 

Johnson81

Neo Member
With all this online malarky, MS are going after the people that actually connect to XBL all the time as opposed to the people who never connect to online, i.e. 2nd console in another room.

A console that never connects means no extra revenue for MS, only people that buy music, games and videos through the Xbox marketplace generate additional revenue for MS. Everyone can go fuck themselves.
 

Sojgat

Member
4275836_std.png


Don Mattrick
 

Eusis

Member
A console that never connects means no extra revenue for MS, only people that buy music, games and videos through the Xbox marketplace generate additional revenue for MS. Everyone can go fuck themselves.
Yet those people still buy games, and the internet infrastructure still hasn't reached the point where it can be fully depended upon, just MOSTLY which a middleground between Steam and PSN/XBL as they are now would probably work well with. It's not like how the iOS and Android devices are practically useless without the internet to at least download some apps before going off the grid, this is would be more like... I dunno, a hipster blu-ray player without any internet, a movie player that looks like it was designed in the 80s but glossier, when it COULD have still been a game playing machine if it weren't for internet dependency due to being able to take physical media.

And frankly, that's the biggest problem beyond the fact the whole cloud thing may just be vapor, their current scheme makes this an extremely awkward middleground between physical media and DD, when really it should just be that physical media works like it always does but you give the DD option and make sure to advertise it well if that's what you want.
Someone doesn't know Mattrick's roots...
Go make him start a kickstarter for an indie game instead then!

Actually he had entered retirement and Microsoft convinced him to come out, so he can go back to chilling out instead of any job.
 

Slavik81

Member
This is what bugs me - the assumption that anyone knows FOR SURE how games will be made and played 10 years from now. Tech prognostication is so often wrong on stuff like this.

In the early 1990s we were SURE all our devices would converge into one within just a few years.

In the late 1990s we were SURE we'd never have to leave the house because everything would be conducted online.

In the mid 2000s people were SURE PC gaming was dead because that's what a glance at two-year trends showed.

Five years ago we were sure everyone would just HAVE to have Facebook integrated into every part of their lives, right down to their toaster.

Two years ago it seemed certain that social games like FarmVille would roll over traditional game experiences.

Now everyone's just convinced no one wants traditional game experiences just because word games and infinite runners sell well at 99 cents a pop on iTunes.

To be clear - future proofing the XB1 in this way is very smart. It's not that this isn't a neat idea worth touting. But claiming this IS how it's gonna be is just PR speak. Show us the games that prove it.

I don't remember any of those things being likely, let alone 'sure'.

I could pick out more of these points, but I'll just start with one. In the mid-2000s people had been saying PC gaming was just about to die for years. I remember reading CGW back in 1999 when they ran something like "Will Halo save PC gaming?" And it was old hat by then! Anyone who thought it was going to die in 2005 was deluding themselves.
 

Fantasmo

Member
My family uses Netflix and NexTV everyday. Due to the incessant internet usage, I may not get full benefit of XBone's cloud, and therefore I'm boned if I go with an XBox One, because I will get a non optimal experience for nearly every game. And since Sim City by EverythingAwful, you can see that insane power that requires a connection, it's just another reason not to get an Xbox One.

My games will not be good because my family uses my connection a lot. I simply don't have the bandwidth to tap the TRUE power that this clearly awesome system delivers.

What a shame!
 

yurinka

Member
More Halo pizza stuff. Polygon seems a Microsoft PR site.
Online required stuff is for DRM only, they can do the same all their announced features requiring Internet only when needed as they did in 360 or in PS3.
 
Its "progressive" for Microsoft in the sense that it will ultimately mean a stricter grip on the market and their costumers, and more cash flow.
 

Teletraan1

Banned
Like they couldn't make those features available to people who are online and wish to have them, not online, all that online fluff is gone. Some of this garbage is just the classic tactic that both Diablo and Sim City employed. They put the mobs/city AI on the server so they can try to justify you having to connect but really it all could have been done locally on your box.
 

RobbieH

Member
Where did this magical cloud even come from? There was almost no mention of it in the leaks (other than for game saves), no mention of it leading up to the reveal...nothing. It was barely mentioned at their own conference. If this thing exists and it does what they say it will why in the name of God wouldn't they just come out directly at their own reveal and say "on its own our console will be as powerful as any when it's released...but we can then quadruple its power with cloud computing"?

Because it's a crock of shit.
 

Xbudz

Member
I wasn't aware that "future-proofing" involved artificial shelf lives.

"and they want a future-proof system"

Sorry Mattrick, having a system that revolves around activating games online before they work is the complete opposite of future-proof.

If only the games were future-proof. They'll be unplayable when the servers get taken down at the end of the generation.

It must be the future!

Future proof = poof! your games are gone in 10 years when we sunset our Xbone servers?

The Xbone frees you from the burdens of ownership. That's better left to large corporations.

If this is what they consider "future proofing" the system, then the future looks quite unsettling, indeed.

Next Gen ends when Microsoft says it does.

I'm not interested in this type of "future proofing"

My thoughts exactly.
 

Grimhammer

Neo Member
I never thought I'd say this - anon if your listening....please, please ddos these ass-hats at E3 during there "infinite power of bs".

Failing that....a hack of Xbox live will make the point fairly well too.


How many 360 were sold and offline? They really don't want their money for xbone? Incredible.
 
So it's either always online required, or this "cloud" PR speak is all bullshit. Every 24 hour check in would not be able to use "the infinite power of the cloud."

Or, it's done a game by game basis.

For example, I can't see many, if any multiplatform games taking advantage of the cloud, so those will likely only be subject to the 24 check. First party and other exclusives however, will likely take full advantage of the cloud so will require a persistent online connection.
 

madmackem

Member
Surely the best middle ground would to not have the console having to always be online but game specific, its like congress in the usa they are trying to attach something to a bill to pass it through. They are trying to spin the online check ins as a plus point because within a decade as he said games might use it. Just be honest ms youd catch alot less flak if you had been honest about all of this or stayed silent on these issues till you had them planned out. What a mess, mixed messaging everywhere.
 
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