Calling 911 Melts Beams
Banned
it will need 2 ssds to run
1 for ratchet
1 for clank
1 for ratchet
1 for clank
it will need 2 ssds to run
1 for ratchet
1 for clank
how this wasn't clearly obvious from the very beginning amazes me. drive by post, not interested in the game.Exactly.
The context of the game being promoted years back was it was a game only doable on a PS5 SSD. And considering Cerny put so much effort into PS5’s SSD tech it all blended together that it is the PS5 required. And then Sony saying certain SSDs only work on PS5 as compatible.
Not any SSD would work. PS5 SSD is the one.
And in tech, typically you need a beefier PC to play console games at the same settings since PC has overhead and windows etc to do. So the fact R&C can run on a weak PC with a HDD goes totally against the image they were trying to promote that R&C can only be done on PS5 and it’s SSD.
girl ratchet will run off the ratchet ssd and a 100mb zip disk
It's going to run worse, the same, and far better on PC, depending on your rig and chosen settings.
I don't see how an HDD could handle what this game does.
They said it would run. They didn't say it would look good.
What? With enough RAM you can just load the entire game to memory.
>Graphics settings are irrelevant, so are other hardware components. If this can run off a HDD with none of the previously mentioned issues, even if it requires 64gb of ram, an i9 and all on the lowest of settings, it'll already count as a win for the HDD. After all, the effect of the SSD on game design was always the main topic of these conversations.
Now that we have the requirements thats sort of a moot point anyway. Its the 8gb ram + HDD race now.What? With enough RAM you can just load the entire game to memory.
That's ridiculous...
If they really allow the game to run on an HDD then LOL FUCKING PIECE OF SHIT LIARS
Only game i played so far that had serious issues with running in a HDD was Baldurs Gate 3 EA. Even Cyberpunk ran fine after turning on HDD optimizations, Forspoken demo too despite some annoyingly long load times.in the end many who play modern games on an HDD have reported not having any major issues.
I suspect the game will have much lower quality assets when played from a hard drive and, who knows, maybe there will be loading screens when going through portals on such systems? Doesn't mean the game cannot be played, just that it won't run as well or look as good as it does on systems with high-specs and SSD storage. How can you block a game from being installed on a hard drive on PC anyway? Sony do it for the PS5 but that is because they have full control of the hardware and software. That level of control is not possible on PC, as far as I know. I am not aware of any PC game that can only be played from an SSD.
Quite simple because it was ps5 tech not pc ;d
hw decompression that 3 years later is done on pc on gpu thx to directStorageWhat PS5 tech?
We're now going to have to read a ton of terrible posts like this, I guess...That marketing bullshit aged like fine milk. Typical Sony marketing.
We're now going to have to read a ton of terrible posts like this, I guess...
GPU Hardware decompression??hw decompression that 3 years later is done on pc on gpu thx to directStorage
Oodle Kraken is not PS5 tech. And PC will not use Kraken.hw decompression that 3 years later is done on pc on gpu thx to directStorage
You could already read them after the interview from Insomniac back then, because people with common sense clearly saw the bullshit.We're now going to have to read a ton of terrible posts like this, I guess...
We were doing this on Master System and NES.Everything he's talking about is about instantaneous speeds, which haven't been done before in previous generations.
Well what comes around goes around and all that with the marketing drivel from fanboys we had to listen to for years lolWe're now going to have to read a ton of terrible posts like this, I guess...
ps5 has hw decompresion and its not done by gpu, on pc thx now to directStorage is done by gpu in Ratchet, DirectStorage 1.0 was introduced for Windows (10 and 11) in March 2022, first usage in Forspoken (24 Jan 2023) and now 1.2 in Ratchet, ps5 released date November 2020GPU Hardware decompression??
The PS5 doesnt use its GPU to do decompression so how could that possibly be PS5 tech when the PS5 doesnt do it?
The PS5 has a dedicated kraken hardware unit for decompression.
And GPU de/compression has been a thing on PC for years, Sony didnt invent it......game devs just didnt bother with it and MS giving us an API for easy implementation is whats driving (hopefully) more devs to actually use it.
nvComp was released before the PS5 came out.
And thats just one example of a GPU de/compression algorithm.
I could keep going but I know you have some counterpoint which proves its all because of the PS5 that Microsoft developed DirectStorage (which was in development before the PS5) and King Cerny is the reason engineers figured CUDA is good for all these cool things, what if we used it for de/compression.
By extension shouldnt any GPU be capable of GPU de/compression......nooooo not until the PS5 does it, then our monkey brains will figure it out.
How do you suppose PCs did decompression before lord Cerny gifted us with the miracle of hardware decompression.........with Pokemon?ps5 has hw decompresion and its not done by gpu, on pc thx now to directStorage is done by gpu in Ratchet, DirectStorage 1.0 was introduced for Windows (10 and 11) in March 2022, first usage in Forspoken (24 Jan 2023) and now 1.2 in Ratchet, ps5 released date November 2020
before directStorage ? by cpuHow do you suppose PCs did decompression before lord Cerny gifted us with the miracle of hardware decompression.........with Pokemon?
Which is a piece of _____ware.before directStorage ? by cpu
Which is a piece of _____ware.
Fill in the blank.
DirectStorage is just an API (that also has GDeflate) that helps devs better utilize the hardware available to them to do de/compression without needing to code shit from scratch.
Devs dont necessarily have the time or will to create new APIs and algorithms that can better utilize the hardware to do de/compression which is why they use off the shelf stuff thats available, youve seen the oodle logo or the zLib logo in games.
Microsoft released this API to make life easier, but GPU de/compression existed before DirectStorage and before the PS5.....its not PS5 tech, Microsoft just brought an API for gamedevs to use.....beyond the investment there was nothing actually stopping game devs from having super efficient de/compression for their games......weve seen this already with some games that inexplicable load super fast, then others that seemingly load 1 kilobyte per minute.
DirectStorage has nothing to do with the PS5, GPU decompression was an inevitability, Nvidia were testing CUDA based compression years ago.
We were doing this on Master System and NES.
He was claiming hardware decompression was PS5 tech that PCs only started doing 3 years laterHe never said it was done by GPU on PS5. Your whole rant is irrelevant. The tech inside the PS5 is PS5 tech, and has nothing to do with pc. PS5 has dedicated hardware for decompression, so why is it weird if people call it PS5 tech?
Nobody said that other companies can’t have their own solutions for it.
hw decompression that 3 years later is done on pc on gpu thx to directStorage
Yes, I'm just using SSD overall instead mentioning their i/o.It's the decompression of PS5's SSD that's responsible for the high loading speeds, not really the speed of the SSD itself.
On PC with the fastest SSD, you can still get poor loading.
If on PC DirectX Storage and GPU decompression is used, all this fuss about a HDD is kind of stupid. Especially seeing the use of a HDD in the MINIMUM, which still states a SSD is recommended.
Final Fantasy 7 Remake is running on Insomniacs engine?When I look at the difference in titles using same engine like Final Fantasy VII Remake, I can't believe it will be a good experience with an HDD. But they had time to optimize, and maybe they will really make use of DirectStorage or whatever it's called?
Lol :d yes cpu is hw but is general unit and calculation on it is called software approach (like before 3dfx voodo was responsible also for rendering pipeline), disadvantage of this approach is that is just slower. Ps5 has hw decompressor that do it much faster and now with directstorsge api pc also can do it fast on gpu and thats what Nixies used in Ratchet port.Which is a piece of _____ware.
Fill in the blank.
DirectStorage is just an API (that also has GDeflate) that helps devs better utilize the hardware available to them to do de/compression without needing to code shit from scratch.
Devs dont necessarily have the time or will to create new APIs and algorithms that can better utilize the hardware to do de/compression which is why they use off the shelf stuff thats available, youve seen the oodle logo or the zLib logo in games.
Microsoft released this API to make life easier, but GPU de/compression existed before DirectStorage and before the PS5.....its not PS5 tech, Microsoft just brought an API for gamedevs to use.....beyond the investment there was nothing actually stopping game devs from having super efficient de/compression for their games......weve seen this already with some games that inexplicable load super fast, then others that seemingly load 1 kilobyte per minute.
DirectStorage has nothing to do with the PS5, GPU decompression was an inevitability, Nvidia were testing CUDA based compression years ago.
Well, that's not true at all...Looking at the specs. You indeed need a way more expensive pc to even match the PS5 performance at all.
lol I meant Final Fantasy 7R for PS4 and PS5 used the same engine (PS5 had new stuff specifically for SSD but base is UE4)Final Fantasy 7 Remake is running on Insomniacs engine?
Someone either needs to call Squeenix and tell them to get that licensing fee back from Epic.....or call Epic and tell them Insomniac seems to have stolen your engine and is calling it their own.
Or my buddy omegasc started the weekend early and is mistaking Forspoken for Final Fantasy 7 Remake and is mistaking Unreal Engine for every engine that ever engine'd
Only the poor.Are people still using HDDs in their gaming PCs?
Why should we use SSD videos, music, some emulation and PS2 or older era games?Are people still using HDDs in their gaming PCs?
Why should we use SSD videos, music, some emulation and PS2 or older era games?
I don't hear my HDD and the loading times in videos, musics, PS2 and older era games have no significant difference.Because SSDs are quieter and faster than HDDs.