DenchDeckard
Moderated wildly
I've never had a blue screen on my pcs of the last 5 years but they are high spec. Windows has worked for me, and I have zero problems with the xbox app for gamepass stuff. Maybe I'm lucky
I would already be happy if a game would not insist on telling me over and over again its own title, that it is made with engine whatever and if I want to continue. Button 1/A/X/start should be continue (load last save) and only B/circle should be load game to menu (and this also without the useless one time only intros).
Make the start less annoying and slow, then I don't need QR or sleep modes.
Strange, that you say what it is and then what it isn't all at once.
QR is just a RAM dump. Simple as that. The difference between PS and Xbox, is that PS is just keeping one game in RAM even in rest mode, whereas QR allows you to dump your RAM game state to the SSD for I think 5 games. This is why the XBS consoles have such a large OS reservation from the SSD. The reason Sony isn't doing it is because they didn't want to use up SSD space.
sure, but writing GBs of data over and over on an SSD is hardly something I absolutely want for its longevity's sake, as I said: if they cut the crap at launch I don't need some fancy save state and it would be a super easy improvement, needing basically nothing, just registering a played already once =1 for intros and we are good to go.Quick Resume, like a save state, goes far beyond just quick loads.
But windows doesn't run games within a VM like the Series consoles, and PCs have system RAM plus graphics RAM to worry about.Xbox games run in hyperv vm so you're both correct. Quick Resume is technically just a VM snapshot which is basically a dump of the running VM to storage.
You would probably need a system to limit/control the amount of system ram, the application would have. It's a solvable problem.Besides, I have 128GB system RAM and a GPU with 16GB. Is such a feature going to use 144GB of storage in my case?
More options is good for everyone. I do think there is some commercial issues but I also think a more used and detail launch options would be good for xcloud as well. The only reason I want quick resume is for the potential option to have it synced in the cloud.sure, but writing GBs of data over and over on an SSD is hardly something I absolutely want for its longevity's sake, as I said: if they cut the crap at launch I don't need some fancy save state and it would be a super easy improvement, needing basically nothing, just registering a played already once =1 for intros and we are good to go.
But windows doesn't run games within a VM like the Series consoles, and PCs have system RAM plus graphics RAM to worry about.
This is definitely a lot more complex on PCs than it is on the Series Consoles.
Besides, I have 128GB system RAM and a GPU with 16GB. Is such a feature going to use 144GB of storage in my case? And if so, dumping all that memory into a SSD is going to take quite a long time, both at saving and at loading.
And then there's definitely all those DRMs that probably compare game vs system timestamps and would break the games from working.
Same here, guess we are the lucky ones...I've never had a blue screen on my pcs of the last 5 years but they are high spec. Windows has worked for me, and I have zero problems with the xbox app for gamepass stuff. Maybe I'm lucky
I am aware that Xbox is using HyperV. And that's just so it can do things like Xbox BC with ease. Has nothing to do with how QR works. QR is just a memory dump. The OS, dumping the RAM in the SSD doesn't care what is in the RAM.Xbox games run in hyperv vm so you're both correct. Quick Resume is technically just a VM snapshot which is basically a dump of the running VM to storage.
I don't know why we are making this sound more complicated than it is. This will work no differently from paging in windows or using the SSD as virtual RAM. Only difference is that this would be more surgical.But windows doesn't run games within a VM like the Series consoles, and PCs have system RAM plus graphics RAM to worry about.
This is definitely a lot more complex on PCs than it is on the Series Consoles.
Besides, I have 128GB system RAM and a GPU with 16GB. Is such a feature going to use 144GB of storage in my case? And if so, dumping all that memory into a SSD is going to take quite a long time, both at saving and at loading.
And then there's definitely all those DRMs that probably compare game vs system timestamps and would break the games from working.
I am aware that Xbox is using HyperV. And that's just so it can do things like Xbox BC with ease. Has nothing to do with how QR works. QR is just a memory dump. The OS, dumping the RAM in the SSD doesn't care what is in the RAM.
I don't know why we are making this sound more complicated than it is. This will work no differently from paging in windows or using the SSD as virtual RAM. Only difference is that this would be more surgical.
Windows is or has added a task manager dedicated to games, so something like this would just dump everything that has to do with the game you are suspending from RAM to a paging file in the SSD. If anything the problem would be how big of a file that would be and the fact that there are two RAM pools in PCs. Cause we are talking about evacuating not just the data in the CPU RAM but also that in the GPU RAM too.
It's definitely very interesting for PC, especially today that we have so many games with annoying shader compilation waiting screens every time we run the game.I don't think the feature is as interesting on PC. Most games load pretty quickly and there's only a handful of times where I don't have time to smash quicksave or similar.
If it was that easy, it probably would have been implemented already.I don't know why we are making this sound more complicated than it is. This will work no differently from paging in windows or using the SSD as virtual RAM. Only difference is that this would be more surgical.
And how do you know what tasks have to do with the game? There are tons of tasks constantly running parallel to the game's executable like DRMs, launchers, anti-cheats, etc.Windows is or has added a task manager dedicated to games, so something like this would just dump everything that has to do with the game you are suspending from RAM to a paging file in the SSD.
Resume what? Games?.....lol
Just focus on releasing some good games please.......any good games.......ONE good game......
Hence why I said more surgical. Windows can detect what the parent folder of any app/task that is running on the system. QR on windows can have flags that would group such things.It's definitely very interesting for PC, especially today that we have so many games with annoying shader compilation waiting screens every time we run the game.
Even more so on handheld gaming PCs, where these waiting times might be the difference between being able to play the game or not.
If it was that easy, it probably would have been implemented already.
And how do you know what tasks have to do with the game? There are tons of tasks constantly running parallel to the game's executable like DRMs, launchers, anti-cheats, etc.