bentanchorbolt
Banned
Sure and that isn’t a knock against the game but the OP is saying it’s one of if not the best open worlds ever, and it being static is a knock against that.As always on souls games....
Sure and that isn’t a knock against the game but the OP is saying it’s one of if not the best open worlds ever, and it being static is a knock against that.As always on souls games....
Ah ok sorry misunderstood your postI already played and beat 4x.
How did you come to that conclusion(that the game was designed for NG)? Granted, I was at a MUCH high SL than even 200 but I still struggled. In the end, I just ran past the enemies lol.The only thing that feels “Cheap” In this game was the optional area involving the Haligtree, and that was only because it was balanced around having around 120-140 SL. Most players are around 80-100 by the time they reach that point in the game. Going back in NG+, it feels much more natural and well curved. I get the feeling that the area was originally designed specifically for NG+, but I don’t have anything to base that on other than anecdotal evidence.
How did you come to that conclusion(that the game was designed for NG)? Granted, I was at a MUCH high SL than even 200 but I still struggled. In the end, I just ran past the enemies lol.
I'm telling you to grow up because you are using the word indie as derogative term. As if indie games are inferior games just because they have smaller budgets and are made by smaller teams.It is purely a cost-cutting design decision. Just like how they always use post-apocalyptic worlds because it saves costs and they don’t know anything else. Just like how they’ve been using the same engine for god knows how long. Just like how they never fix their camera. Just like how cutscene animations are still horrid. Etc.
FS is overly frugal and they’re enabled by their fanbase. You know it and I know it. Don’t tell me to grow up because I’m pointing out the obvious.
I played it on Ps5 and it felt great I know the ps4 version is supposed to run better but I didn't notice much at all.
I don't think he was using it as a derogative term, but instead to state that indie devs lack the money FS has.I'm telling you to grow up because you are using the word indie as derogative term. As if indie games are inferior games just because they have smaller budgets and are made by smaller teams.
The quality of a game is not about how long the game is or how many millions are spent on marketing it.
Indie games deserve even more recognition because they are the ones creating innovation and moving the industry forward, big studios just copy concepts from indie games most of the time.
Without indies the gaming industry would have stalled decades ago.
Many of the best games I have played are indies.
FS hasn't much money, they depend on publishers and Bamco is the poorest of the big ones.I don't think he was using it as a derogative term, but instead to state that indie devs lack the money FS has.
Where babe? I’ve played FS games prior to Miyazaki directed games and even ones that aren’t “post-apocalyptic” like Lost Kingdoms and Enchanted Arms are basically barely populated for one reason or another (though I will say I absolutely love the LK games).FTFY
They have literally made non-post apoc games numerous times. Same engine? Have you met Bethesda? Sony? Most gaming publishers/developers? Camera isn't broken and controls just as well as literally *any* other third person game.
But keep clownin' on.
Hey, fair enough. I do admit that I look down on indie games, which is why that didn’t even cross my mind when I initially read your reply.I'm telling you to grow up because you are using the word indie as derogative term. As if indie games are inferior games just because they have smaller budgets and are made by smaller teams.
The quality of a game is not about how long the game is or how many millions are spent on marketing it.
Indie games deserve even more recognition because they are the ones creating innovation and moving the industry forward, big studios just copy concepts from indie games most of the time.
Without indies the gaming industry would have stalled decades ago.
Many of the best games I have played are indies.
Most games where the character has to "save the world" and the character isn't a super hero are devoid of human life, otherwise a really good justification would be required for the rest of the people not helping (zombie games, post apocalyptic games, etc). Games that focus on the story of a single character (or small group of people) usually happen in normal "worlds" full of human life (gta, rdr, etc).Where babe? I’ve played FS games prior to Miyazaki directed games and even ones that aren’t “post-apocalyptic” like Lost Kingdoms and Enchanted Arms are basically barely populated for one reason or another (though I will say I absolutely love the LK games).
The camera is a very widely-known issue.
I will say I laughed when I saw that you replaced my response with a gif of a clown lol
Hey, fair enough. I do admit that I look down on indie games, which is why that didn’t even cross my mind when I initially read your reply.
I won't go that far saying this about fromsoftware fanboys. They are just poor delusional people who need to play more actually good games.In this thread, half of GAF reveals what the other half has known for quite some time: "The other half of GAF is filthy, unwashed, uncultivated, and therefore devoid of any taste whatsoever."
List those "actually good games" then , I played rdr2, botw, ds3, skyrim and many more but out of all the games I played I loved elden ring the most so far and I dislike dark souls 3.I won't go that far saying this about fromsoftware fanboys. They are just poor delusional people who need to play more actually good games.
This game is so boring to me, all you do is roll and slash and do that over and over again. This might be an apples to oranges comparison but I wonder why stylish action games dont get the same sort of cult like obsession souls games do. Combat is way more dynamic, forcing you to adapt on your feet and experiment with the battle system. I definitely think Elden Ring and souks games are the mumble rap of gaming and are only popular due to social contagion.
This is cap if you haven't played kings field and armored core game.You need to git gud friend.
FromSoft have been making near flawless games and Elden Ring is the natural evolution of that tried & proven formula.
Basically the only game I've ever played that drives the player via his intrinsic motivation. I don't just want the story to progress, or a questline, or XP, or a weapon.
I WANT TO SEE WHAT THE SHIT IS OVER THERE
Breath of the Wild, my friend
That's fine that it didn't appeal to you, but I'd definitely dispute that description. They did everything in their power in BOTW to _avoid_ letting the player have a loot mindset. They even took the controversial (to me, great) step of making all weapons break, to reinforce the idea that you are never meant to put collecting over exploring. Shrines are just meant as fun puzzles in the world as you explore, not sources of loot.Nah. Some similarities, but the world wasn't interesting enough moment to moment to provide the same feeling. It was mostly about getting loot in shrine after shrine.
ER is a souls game disguised as an Open World game ... is the shining exemple of quantity over quality (as souls games go - just fought the tenth dragon with the same moves just different "power") and a proof that the casuals/mainstream really f*cking loves open worlds no matter whatSure and that isn’t a knock against the game but the OP is saying it’s one of if not the best open worlds ever, and it being static is a knock against that.