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Where do we draw the line in "preserving" Nintendo Switch games?

64bitmodels

Reverse groomer.
Are you suggesting customers should be proactive in helping combat piracy? If so, I think purchasing games is ample support. I'll sit peacefully in my small, lower-middle-class home playing games I paid for whilst letting the millionaires I'm paying worry on those things.
.... He says that consumers should take action to protect the corporations....
Is this what gaming has come to??? people like this are why Diablo immortal, Halo infinite, Gran Turismo 7, etc all exist. You guys are so loyal to the fucking companies they can squeeze every single dollar of cash out of you.
We used to revolt at being charged for horse armor and we'd use flashcarts on our DS to play the newest pokemon, now we're out here trying our best to shame pirates and accepting F2P games instead of rightfully shunning them
 
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64bitmodels

Reverse groomer.
This wouldn't happen if the hardware were powerful enough to not being feasible to emulate in the lifespan of the console but since Nintendo is so cheap...
that's all this really comes down to
the PS5 and Xbox Series X are about as powerful as a midrange PC which is why they aren't being emulated right now
the Nintendo switch on the other hand is closer to an Xbox 360 than a midrange PC and thus it gets emulated very quickly
best way to stop piracy is to just make your systems too secure and powerful to emulate. Too bad nintendo only got one of those right
 

Shifty

Member
This is the defense that I was hoping someone would say and the reason for this thread. We preserve games when: software is no longer sold, hard to obtain, original hardware obsolete, end-of-life as you say.

I'm not ignorant to the Switch's graphical capabilities but justifying pirating on bases of "Nintendo hardware suck" is not preserving. Is it?
That's why I made sure to note the conflation between enhanced emulation and piracy!

The preservation problem can be broken down into two primary domains:

Domain A, availability of content - i.e. chucking romsets up on the internet archive to make sure that content isn't lost due to degradation of the medium it was issued on.
This is where the gradient between abandonware and piracy lives, with the justifiability line being drawn based on how recent or readily-available the content is.

Domain B is consumability of content - implementing technical solutions to ensure said content can still be experienced following the degradation of the hardware designed to play it.
This is the domain of enhancement - being able to plug in the content in and experience it as it was, or take advantage of modern tech to improve on it.

Law-wise, this has been a set precedent since Sony's multiple lawsuits against Bleem failed - Bleem had to close doors due to the associated costs, but emulators (and other forms of clean room reverse engineering) are in and of themselves legal, as are the enhancements they're capable of applying given stronger hardware.

So with respect to the Switch, downloading a game for free isn't justifiable preservation when you can go to the shops and acquire a first-hand original hard copy. In that context, it's using preservation as a shield to hide piracy.
However, if you own a legitimate copy of a game and have the means of dumping it to an emulatable format, you're within your rights to enjoy it at 4K in Yuzu.

In conclusion: If someone posts about emulating a Switch game, it's not guaranteed that they're doing it illegally. Just likely, given that very few users actually go to the effort of dumping their console's BIOS / firmware and games.
There are grey areas with things like torrenting a copy of something you already own, but if you want to be really hard-line about it, only the hardcore preservation enthusiasts and homebrewers are actually doing it legit.
 
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Fredrik

Member
Also, it's pretty stupid to conflate emulation with piracy and it should honestly be warranted a warning at the very least. I would never play games on switch due to how atrocious they look, but give me them on PC at 60fps and with fidelity mods and I'm all in.
It’s not stupid at all, you may be buying all your Switch games only to rip them yourself to play on PC but as I said I have friends who just download them without doing any ripping. It’s happening, a lot. Some of them has already played and bought the games on Switch though so Nintendo already sold some copies. But it is still piracy.

And since you think it’s stupid, do you for real think people with big MAME libraries has acquired each arcade board for those games and done the ripping process themselves to get the files for the emulator? Do you know how complex the ripping can be? Do you know how expensive arcade boards can be?

I get the board rules, it’s a big popular board, piracy talk can’t be allowed. But people need to climb down from their high horses and be real. Just accept that there are areas in this hobby where many are willing to bend the rules, because the alternative is just huge maze of hurdles. And if people are okay with bending the rules to get easy access to emulator files for old classics in other ways, then so be it. Big deal. It doesn’t mean that they are sleasy pirates who download all the latest releases too and never buy games. It just means they love old games and the industry sucks at letting them play many of these games in a legitimate way.
 
Nintendo isn't losing any significant money due to emulation. We're talking about a miniscule amount of people who actually do this. People act like Switch emulation is perfect, but it really isn't. I tried it (with games I own on the Switch) and 90% of times there were major issues which made the games basically unplayable.
 

Shifty

Member
If Nintendo wanted to re-release Pokemon games in the form of a collection, no one would buy it.
ROMs have single-handedly tarnished the potential selling of any Legacy handheld games. it 100% makes a dent in their sales. that alone also decides what IPs should continue.
They cant make remasters and remakes as much as Sony when they are too busy trying to hold on to their IPs constantly getting pirated.
The switch is unfortunately not hard to hack, and Switch games are becoming more accessible to obtain.
These are fairly common arguments for the impact of piracy on the industry, but are difficult to actually prove since we can't peek into a timeline where piracy doesn't exist and compare sales numbers.
One copy pirated doesn't necessarily equate to one sale lost, since pirates aren't guaranteed to go out and purchase if they're not able to get it for free.
It's similarly difficult to measure how that ratio of buyers-to-skippers is distributed, since nobody wants to admit to piracy for polling purposes lest they get caught, and the companies that it affects don't seem interested in actively policing it beyond leveraging the DMCA.

And while it's true that Nintendo is an easier target on account of easier-to-emulate hardware, the other big players aren't immune - all consoles can be hacked to enable piracy with varying degrees of difficulty, be that via softmods, jailbreaks or modchips, and there's always going to be a contingent of people who are hungry to get stuff for free even if it means breaking out the soldering iron.
The technical wall is also significant - the users aware of how piracy works are a small subset of the total audience, the ones motivated to action that knowledge is smaller still, and so on and so on until you reach the few people with the chops to build the tools that enable everyone else.

I disagree with the point about a Pokemon collection - it's still a hot franchise with a big paying fanbase. If everyone knew how to get it for free and actively sought to do that, it wouldn't sell, but realistically speaking those people are in no way a majority.

For a practical example, consider the success of the Nintendo Switch Online classic collection, and the Virtual Console. For folks that know about emulation, those things might as well be irrelevant since Retroarch can play them all with less lag, better scaling, proper NTSC versions, and so on.
Yet, they're successful enough that Nintendo has released a new wave of them each gen since the Wii, to no small amount of excitement from the large proportion of the audience that lacks a practical way to access older stuff - i.e. because they don't know about emulation, aren't interested in manually dumping content to emulate legit, have moral qualms about pirating when a 'good enough' version is available legally, and a melange of other case-by-case positions on the topic.

The same could be said of the SNES mini - that's even less relevant for the emulation crowd outside of being a cute collectible, but people were absolutely ravenous for it to the point of kicking off a classic mini console trend among the veteran platform holders of the industry.
 
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Fredrik

Member
These are fairly common arguments for the impact of piracy on the industry, but are difficult to actually prove since we can't peek into a timeline where piracy doesn't exist and compare sales numbers.
One copy pirated doesn't necessarily equate to one sale lost, since pirates aren't guaranteed to go out and purchase if they're not able to get it for free.
Yeah. I’d say it’s a double-edged sword. While someone pirating a game usually means an individual sale is lost, a pirated game can also increase the hype for a game and platform since more people are talking about it.

For example, I can’t imagine C64 would’ve been as popular and sold as much if it weren’t for the widespread piracy.

On the other hand, it was so rampant that I struggle to understand how game devs could even recoup the dev costs.

Upside for the industry, it got people into game development, cracking a game needed coding and cracker groups did flashy demos and the coders became very skilled. DICE/Digital Illusion got born through the cracker group Fairlight.
 

nush

Member
While someone pirating a game usually means an individual sale is lost, a pirated game can also increase the hype for a game and platform since more people are talking about it.

So like any creative, they get paid for "Exposure"? :unsure:
 

Filben

Member
If Nintendo wanted to re-release Pokemon games in the form of a collection, no one would buy it.
Doubt, but I know as much for certain as you do or the next guy.

I bought Oracle of Ages and Season for the 3DS because I wanted them portable and on original hardware without ANY tinkering and so I bought them at a discount for like 3 EUR despite having them easily emulated if I wanted to. That's just anecdotal, of course, but that's as far as we get with statements like "no one" or "some would buy it".

Plus, I think the target audience and the biggest part of it doesn't even know what emulation is. People tend to forget that the tech-savy and internet and forum people is a bubble that appear bigger from within, from the scope of participants "who can see!" and "who are able to", that everyone else must see it, too. Those people may be many in absolutes, but relatively, even if 100,000 or 300,000 people would emulate illegitimately, to all the people in the whole world using Nintendo products and software and hardware, it would be small numbers.

And time has shown that Nintendo gets away with (lazy) re-releases at absurd prices and people are still buying.

Piracy is too easy an excuse or explanation for the apparent lack of interest in re-release or making games available. And it kind of self-affirm that very logic: you don't make games available, so people emulate them, so you say 'toldya!', so there's no need to make them available because people emulate them...

It's the quality, price, company policies and image, that makes people spend their cash, but there has to be ways to spend that cash in the first place. If my only option is to buy overprice from rare collector's and the developer and publisher won't see a dime from, on old hardware that could give in any day, I wouldn't go that route. Normal folks are at their wit's end and simply don't play that game, tech-savy folks will emulate.

Give the option to buy at a reasonable price you'll get both groups at least to some degree. Again anecdotal, many of friends said 'if they were to release that game somehow on modern consoles, I'd buy'. They never used the word emulation. An example was Diablo 1 and 2, many said they wished they could play it on modern consoles. Then came D2 Resurrected and guess what, they actually bought it. They didn't ask for a remake, they would have paid for re-release.

The Final Fantasy VI Pixel Remaster has over 1,000 reviews on Steam. Given that you can only review a product you currently own or have owned, we can say that there was more than 1,000 units sold, probably more to people who don't give a shot about writing a review, and excluding some very few who got keys for free. This is evidence that people buy re-releases that aren't heavily been remade.

The Curse of Monkey Island has similar numbers and wasn't remastered in any way; it comes only with ScummVM so it runs on modern machines, but it's practically a re-release only without any alterations to the game itself. Yet, it was sold.

GOG, for instance, is also evidence that making games available works. If pirating was so easy for everyone under the sun, they wouldn't have sold shit (equals, 'no one would buy it'). Yes, recently their numbers haven't been great, but this could be the result of a lot of things, like management, cost, and simple due to the fact that old games stay niche and will never gonna sell like the next big AAA game. The fact that GOG has made a profitable business (until recently) out of classics is pretty amazing and was risky, but not due to piracy, but because of their support, making games run, their active development (of the Galaxy client), acquiring licenses and digging to do so, etc. This shit cost money; ROM sites only need to pay for servers and traffic.

So, this long-winded explanatory wall of text should say, tl;dr, I strongly believe that making (good/quality) products available leads (almost necessarily) to purchases as long as their is demand. And if someone wants to play Pokémon because of nostalgia or wanting to understand the very beginning of the franchise, they would pay a reasonable price if given the opportunity. If not, most people will shrug and move on, only very few will emulate (at no cost of anyone since Nintendo isn't making anyways if they don't offer it anywhere).

Last note: If there was a way to play all Zelda games on my Switch, I'd pay for that, despite being able to run 99% of them on my computer. So Nintendo would only need to make them available on Switch hardware and they had a guaranteed buyer. This is a fact. What I think is they probably will have some thousands of not tens of thousands more.
 

Fredrik

Member
So like any creative, they get paid for "Exposure"? :unsure:
Not really but more talk usually means more sales, unless the talk is ”This is crap lol”.

It only works if there are some hurdles to pirate though. If it would be too easy and too widespread then it could collapse the whole market I think. People don’t want to pay for something they can get for free without extra work or consequences.

I would say that Commodore 64 was very close to reach that point. Where I live kids were openly swapping cassette tapes on the school yard, more or less clueless of the legality. And it continued to the Amiga. No idea if that was what eventually killed the platform. Wouldn’t surprise me, probably wasn’t much money to be made there compared to 16-bit consoles.
 

mcjmetroid

Member
Nintendo in particular has handled the piracy situation as badly as possible.

Going after ROM sites, threatening hackers etc.

There is no way to "beat" piracy but you can offer a service that's good enough to put people off pirating. This is where a Gamepass like system comes into play.
Yes they're sort of doing it now but they're so fucking slow on the uptake.
 

Fredrik

Member
Nintendo in particular has handled the piracy situation as badly as possible.

Going after ROM sites, threatening hackers etc.

There is no way to "beat" piracy but you can offer a service that's good enough to put people off pirating. This is where a Gamepass like system comes into play.
Yes they're sort of doing it now but they're so fucking slow on the uptake.
Wii Virtual Console was that service, it was awesome. I had over 100 games, got to try so many cool games on systems I never had as a kid. Shed some happy nostalgia tears from playing through The Last Ninja on modern hardware using an arcade stick. One of many reasons I loved Wii so much for many years.

Then they heavily downgraded the service on WiiU, you could still play the games on Wii Mode but it was clear they weren’t paying the other platform owners to use the licenses again for the new console.

And on Switch they scrapped it all… And with that burned the bridges for me. I bought several games twice, first Wii VC, then the ”updated” WiiU VC. Even if they would release Virtual Console again I wouldn’t rebuy the games a third time, I would just think they won’t work on the next console.
 
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nkarafo

Member
Do we tell ourselves everyone is equally purchasing the games, support the developer, they emulate?
Do you really think a pirate would buy the game if it wasn't leaked/cracked/pirated?

Pirates don't buy games. They only get the games when/if they are cracked. If a game doesn't get cracked they go for the next one that does. Either way they would never support the developers because they don't care about the games themselves as much as they care about free stuff, whatever these may be. Pirates also download a ton of games they never play anyway just because they can.

Pirated downloads don't count as lost sales. Maybe a very small fraction of pirates would buy a game that isn't cracked but this is very rare.


Nintendo games always top pirate sites.
That's because their systems are so easy to emulate.


This is the defense that I was hoping someone would say and the reason for this thread. We preserve games when: software is no longer sold, hard to obtain, original hardware obsolete, end-of-life as you say.

I'm not ignorant to the Switch's graphical capabilities but justifying pirating on bases of "Nintendo hardware suck" is not preserving. Is it?
There's nothing wrong emulating the games in higher fidelity on PC if you can. Emulation is legal. As long as you legally obtain the games you are set.
 

nkarafo

Member
If Nintendo wanted to re-release Pokemon games in the form of a collection, no one would buy it.
ROMs have single-handedly tarnished the potential selling of any Legacy handheld games. it 100% makes a dent in their sales. that alone also decides what IPs should continue.
Maybe if Nintendo was able to make a decent emulator in their services without input lag/bugs, etc, was able to re-release games without censoring or altering them (look at Wave Race and Donkey Kong Country) or even completely breaking them in some way (look at the PAL Super Metroid release in WiiU), allowed to get whatever region version we want and sold them at a sane price, maybe people would buy them.

Truth is, all official emulation efforts suck. Sony, Sega, Nintendo, everyone's. Their emulators suck even compared to homebrew emulators in the early 2000s and they don't offer the goods you get in the homebrew scene like all these awesome looking frontends. They only offer the bare minimum options (save states and maybe a shitty scanline shader) when in RetroArch you can do so many things and have a ton of different good quality shaders. And let's not even talk about all these retail emulation devices that are officially licensed. There are completely worthless. Some had obvious sound emulation errors and others have unplayable amounts of input lag. That latest Astro Sega device has, like, <9 frames of input lag. And they released it, officially, for money.

So tell me. If the homebrew scene offers me better emulators, better frontends, more options, better/more shaders, unaltered roms of whatever region i want, better support, etc, all for free, why would i pay Nintendo or Sony for something that shows not even the minimal effort to compete?

I have a lot of retro games. Either from back in the day or by buying second hand. A huge collection, so i'm not talking about having roms of games you don't already own. But i still prefer to keep them on the shelf and emulate them instead because it's more convenient and they offer so many more options and features. I was willing to support Nintendo's efforts and i really tried. I bought retro games from their services, despite having already bought them once or twice (i bought Ocarina of Time 3 times already ffs). But it didn't worth it. Their value compared to the competition is pretty much zero.


Wii Virtual Console was that service, it was awesome.
Not for anyone living in Europe.
 
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tvdaXD

Member
If you buy the hardware, and most importantly the game I don't care how you run or play it, you paid for it and should be able to do what you want with it.

Then there's the games that either are not purchasable anymore, or are just broken because developers gave up on it and are too lazy to fix their license checks. If someone "pirates" I completely understand and don't hate them for it.
Piracy in any other form is unacceptable.
 

Fredrik

Member
Not for anyone living in Europe.
Sure we got PAL versions but I still thought it was great, it was legitimate nostalgia overload. After a while they started selling 60hz import versions too.

What they did on WiiU in the ”improved” versions was much worse since they forced 50hz games to run at the correct speed in 60hz, causing some frames to be duplicated and give the games a constant judder.
 

daveonezero

Banned
This wouldn't happen if the hardware were powerful enough to not being feasible to emulate in the lifespan of the console but since Nintendo is so cheap...
That’s not true pc games are pirated all the time.
You seem to be under the impression piracy has effected the gaming business somehow?

The figures say otherwise though.
Not to mention you can’t pirate Nintendo Online. How many bucks have they made off that?

It’s not like every parent and 12 year old know how to pirate games. It is a very niche thing.

Plus Nintendo probably sells more hard goods and mercha than any other console manufacturer. Their licensing is probably insane.



Holy Gabe. This combat is boring af.

That is the first scene. They are level 1. That is what these games are.
 
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rodrigolfp

Haptic Gamepads 4 Life
That’s not true pc games are pirated all the time.

Not to mention you can’t pirate Nintendo Online. How many bucks have they made off that?

It’s not like every parent and 12 year old know how to pirate games. It is a very niche thing.

Plus Nintendo probably sells more hard goods and mercha than any other console manufacturer. Their licensing is probably insane.


That is the first scene. They are level 1. That is what these games are.
So the combat will become less slow and that boring auto attacks will become less boring?
 

Dr.Morris79

Gold Member
That’s not true pc games are pirated all the time.

Not to mention you can’t pirate Nintendo Online. How many bucks have they made off that?

It’s not like every parent and 12 year old know how to pirate games. It is a very niche thing.

Plus Nintendo probably sells more hard goods and mercha than any other console manufacturer. Their licensing is probably insane.
Exactly. Good old Nintendo are sitting quite pretty, piracy or not..

In fairness though i've bought pretty much the entire Switch library so far barring all the crap. Would I use Switch roms on my Steam deck? Nope, not worth wasting the battery, might as well use the Switch.. :messenger_tears_of_joy:
 
Switch games get pirated now just about as quick as PC games. Probably cause the first model of the Switch has a security flaw for homebrewing. I think this is why you'll never see Playstation put their big AAA single player games on PC day 1, maybe some of the upcoming GaaS games but not the single player. I think it's also why Rockstar waits before putting GTA games on PC.
 

Shifty1897

Member
The line for the Switch is currently owning the game. Maybe in ten years if the eShop is closed and there's no way to give the developers money then that line would change.
 

rodrigolfp

Haptic Gamepads 4 Life
Ah yes, comparing the early game combat to make a declaration on a 100 hour JRPG. Clearly a brilliant sign of deduction! /s


I take it you have *never* played a JRPG or Xenoblade game in your life, have you?
I am judging what I am seeing. Not saying anything about the entire game, you brilliant deductor.

I played the first 2 Xenoblades a few hours and the boredom didn't change. How many hours takes to become non boring?
 
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I am judging what I am seeing. Not saying anything about the entire game, you brilliant deductor.

I played the first 2 Xenoblades a few hours and the boredom didn't change. How many hours takes to become non boring?
A good few hours. The Xenoblade games are literally 100+ hour games. Tutorials typically end around 10-15 hours in when you get the majority of the mechanics. Y’know, like most JRPGs past the SNES?
 

CuNi

Member
I see so many games on Switch that IMHO would be more fun to play if they had a better IQ that the Switch Hardware simply cannot offer because of the choice they made of portability.
So that's why I resort to things like YUZU etc. Now will come a shocker to some, and I know that people like me are most likely the minority in the downloads charts of those games, but I do buy the games I emulate.
I have the Metroid Dread Limited Edition here and before getting a Switch for my GF, I did use YUZU to play Dread. So I had to download it.
I see it as a statement, saying I do like and support the games, but I don't like the Switch Hardware.

tl;dr
Yes this is a very gray and wobbly line, even with buying the games, but that's one reason I would not jump to conclusions that just because a game is being shared on release day, it's just pirates.
There are also some people who do buy and support those games and then play them on Emulators for be it better IQ, convenience, maybe streaming or other reasons. No one can really tell the numbers for one or the other.
 

Chukhopops

Member
So the combat will become less slow and that boring auto attacks will become less boring?
New mechanics are introduced constantly as you progress. It would be impossible to understand if everything was instantly added when you start the game (not to mention it wouldn’t make sense with the story).

Seems like someone's mad at their beloved company pounding his ass with their high priced games and shitty hardware while others can enjoy it better by not being a blind fanboy.

Nintendo fans are just something else eh
I think nobody cares if you emulate things, just don’t pretend you’re doing preservation on something that’s commercially available and don’t be upset if it’s against forum rules to promote it.
 

PhaseJump

Banned
Emulation is not piracy. It is more of a format shifting to get better performance at running software.

Consumers need a better public domain for old media, better laws for backing up and maintaining their software. Better laws for online and digital ownership, transferring, and public hosting of old content.

It sucks that all the bleeding heart Nintendo warriors are always first, trying to shit on the mere inches of ground they are given, to not have the entertainment property they buy totally controlled by corporations that commercialize and steal emulation software themselves.

It's absurd at a time where services are shutting down access to the games we bought.
 

Kataploom

Gold Member
Is there a "line"? I mean, it's pretty obvious that as long as the company can earn money with the games, downloading them without buying them is piracy, if someone buys Switch games and rip them to use on emulators it's their right to do so even when Nintendo is still profiting from Switch in general, what's not to be understood?

If anything, the argument should be whether downloading ROMs from internet when the console/games are already not being sold and the company is not profiting from it considered piracy (which I think it should not), but the "line" OP is asking to set is already clear IMO.
 

.Pennywise

Banned
New mechanics are introduced constantly as you progress. It would be impossible to understand if everything was instantly added when you start the game (not to mention it wouldn’t make sense with the story).


I think nobody cares if you emulate things, just don’t pretend you’re doing preservation on something that’s commercially available and don’t be upset if it’s against forum rules to promote it.
Emulation =/= Piracy

And that's the end of the discussion.

Everything else is just mindless fanboys crying for their archaic company treating them like shit
 

rodrigolfp

Haptic Gamepads 4 Life
New mechanics are introduced constantly as you progress. It would be impossible to understand if everything was instantly added when you start the game (not to mention it wouldn’t make sense with the story).


I think nobody cares if you emulate things, just don’t pretend you’re doing preservation on something that’s commercially available and don’t be upset if it’s against forum rules to promote it.
Good thing emulation is not against the forum rules.
 

Dynasty8

Member
Bought a switch, pro controller and Xenoblade 3 a couple days ago. I did all this because I wanted to play the game...really enjoying it so far, but the framerate and blurry resolution is straight up horrible for a game in 2022 (especially Xenoblade 3). It's such a buzzkill.

If I had the PC hardware to emulate, I would do it in a heartbeat. 100+ hour epic rpg in 1440p or 4k and 60fps >>>>> 100+ hour epic rpg on blurry 720p or 1080p and 30fps.
 
Xenoblade Chronicles 3 hasn't even been out for weeks and is always leaked and being emulated on PC and Steam Decks.
That could be avoided if the Switch was more powerful.

I would be jealous at this point of the fact image quality was better, framerate was locked and I didn't have to have joy cons and a gaming tablet lying around.

The only thing to say is Xenoblade 3 should be supported with a purchase. I don't have a switch but I bought Xenoblade 2 and I'm looking into buying Xenoblade 3 now. If I had a gaming PC I would be ballsdeep on both (plus the Torna expansion). As is, I'll probably buy a used Nintendo Switch at some point, one with the better chipset but without OLED.

Xenoblade 2 image quality though, I only want to play it when hardware is more powerful and can render it better. Impressive that Monolith managed to improve it on the sequel while pushing the hardware further, part of me is kinda begging that they release updates to rollout the same temporal upsampling render tech on Xenoblade 2/Torna Golden Country.
 
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SeraphJan

Member
Its hard to draw that line, its not great to go too far in either direction, I would say the line would be at least do not endorse ROM site for the current gen where the revenue is still being made.
 
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Fredrik

Member
Its very easy to draw a line. Don’t pirate games. If you really want to play Xenoblade on PC, then buy the game, dump it onto your PC and play it then.

If you pirate, you are a piece of shit. End of story.
What if you buy the game, play it on your Switch, then download it and play on your PC? Still a piece of shit?
 

Sleepwalker

Member
If Nintendo wanted to re-release Pokemon games in the form of a collection, no one would buy it.
ROMs have single-handedly tarnished the potential selling of any Legacy handheld games. it 100% makes a dent in their sales. that alone also decides what IPs should continue.
They cant make remasters and remakes as much as Sony when they are too busy trying to hold on to their IPs constantly getting pirated.
The switch is unfortunately not hard to hack, and Switch games are becoming more accessible to obtain.

https://www.nintendolife.com/news/2...3ds-eshop-charts-is-it-thanks-to-pokemon-bank

And, according to the 3DS eShop charts, that might be what scores of fans are now doing, following the news that the eShop has only a year left to live. The top ten recent bestsellers are as follows:

  1. Pokémon Crystal
  2. Pokémon Yellow
  3. Pokémon Red
  4. Pokémon Dream Radar
  5. Pokémon Gold
  6. Pokémon Silver
  7. Pokémon Blue
  8. The Legend of Zelda: The Oracle of Seasons
  9. The Legend of Zelda: The Oracle of Ages
  10. Pokémon Trading Card Game


If they re release old pokemon games, and add simple online capabilities, they will sell like hotcakes. I understand your point but it is not the greatest example IMO.




Regarding the topic, I buy my switch games but sometimes I play them on my PC instead, I like keeping physical copies of my games, but I'm not a purist in the sense that I will only run them on switch when I can make them play/look better without much effort.
 
What if you buy the game, play it on your Switch, then download it and play on your PC? Still a piece of shit?

Yes. Just dump the game you bought physically. I isn’t a difficult or complex thing to do. If you have a gaming PC you can afford to spend the pittance for the hardware needed to do so.
 
"diminishing majority" holy shit, do you actually think piracy is that mainstream???
My brother in christ, switch is still making record sales and the games are still selling better on switch than any other platform.

Companies themselves are realizing this which is why Microsoft is submerged inside the PC pool and Sony's getting used to the waters
Gamers haven't cared for what hardware it's been made for since the One./PS4 era because that's when all console hardware become more homogenized. It's really all the same shit but slightly weaker/stronger now. If companies don't care enough to make more specialized hardware for their consoles..... Why should we?

I don't feel bad for billion dollar companies...they can pay the developers and make a profit. Piracy isn't the end of the world for them.

What I wrote holds for all generations of games. Nintendo games always top pirate sites. Not sure if you're serious though because PC game preservation is an active segment of the preservation community. People who say they are downloading roms for "preservation" are just pirating them.

Lol, you're really out of the loop with how much Nintendo's old-ass ports are selling. Piracy hardly makes a dent in sales for a company with an audience that's so consolidated as Nintendo's. Believe me, if someone pirates a game they wouldn't be willing to buy it anyway.

Also, it's pretty stupid to conflate emulation with piracy and it should honestly be warranted a warning at the very least. I would never play games on switch due to how atrocious they look, but give me them on PC at 60fps and with fidelity mods and I'm all in.

Lol, you're really out of touch with the reality of this industry.

Your whole stance is naïve and anti-consumer. Why are you simping so hard for a billion dollar company

Nintendo isn't losing any significant money due to emulation. We're talking about a miniscule amount of people who actually do this. People act like Switch emulation is perfect, but it really isn't. I tried it (with games I own on the Switch) and 90% of times there were major issues which made the games basically unplayable.

For just a moment, I need you all to turn off your VPNs, disable whatever browser filters you may have, and "plug out" of whatever Pro Emulation / Pirating is not a big deal Matrix you and every consumer have been in for every generation.

Pirating in video games is mainstream. we may not have specific stats on video game piracy, but there is a higher chance that Nintendo games account for the majority of home/handheld games that are being pirated, second to PC games.


if 35% are pirating PC games in 2016, then we can say that Wii, DS, and GBA games in the same timeframe were being pirated either on par or probably much higher in percentages. If we also consider the age range/household income of those who pirate, it's mostly younger lower/middle-class consumers who pirate.

it is more than mainstream because it is concurrently growing.


And with Switch, It's also becoming more and more accessible.

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Pirating makes an incredible dent for Nintendo like any other Company or Industry
. All of these opinions are falsehoods to justify "preserving" their games. Is it anti-consumer of me to not prefer Nintendo to lose billions of dollars in privacy but rather use billions of dollars in making new games?

Doubt, but I know as much for certain as you do or the next guy.

I bought Oracle of Ages and Season for the 3DS because I wanted them portable and on original hardware without ANY tinkering and so I bought them at a discount for like 3 EUR despite having them easily emulated if I wanted to. That's just anecdotal, of course, but that's as far as we get with statements like "no one" or "some would buy it".

Plus, I think the target audience and the biggest part of it doesn't even know what emulation is. People tend to forget that the tech-savy and internet and forum people is a bubble that appear bigger from within, from the scope of participants "who can see!" and "who are able to", that everyone else must see it, too. Those people may be many in absolutes, but relatively, even if 100,000 or 300,000 people would emulate illegitimately, to all the people in the whole world using Nintendo products and software and hardware, it would be small numbers.

And time has shown that Nintendo gets away with (lazy) re-releases at absurd prices and people are still buying.

Piracy is too easy an excuse or explanation for the apparent lack of interest in re-release or making games available. And it kind of self-affirm that very logic: you don't make games available, so people emulate them, so you say 'toldya!', so there's no need to make them available because people emulate them...

It's the quality, price, company policies and image, that makes people spend their cash, but there has to be ways to spend that cash in the first place. If my only option is to buy overprice from rare collector's and the developer and publisher won't see a dime from, on old hardware that could give in any day, I wouldn't go that route. Normal folks are at their wit's end and simply don't play that game, tech-savy folks will emulate.

Give the option to buy at a reasonable price you'll get both groups at least to some degree. Again anecdotal, many of friends said 'if they were to release that game somehow on modern consoles, I'd buy'. They never used the word emulation. An example was Diablo 1 and 2, many said they wished they could play it on modern consoles. Then came D2 Resurrected and guess what, they actually bought it. They didn't ask for a remake, they would have paid for re-release.

The Final Fantasy VI Pixel Remaster has over 1,000 reviews on Steam. Given that you can only review a product you currently own or have owned, we can say that there was more than 1,000 units sold, probably more to people who don't give a shot about writing a review, and excluding some very few who got keys for free. This is evidence that people buy re-releases that aren't heavily been remade.

The Curse of Monkey Island has similar numbers and wasn't remastered in any way; it comes only with ScummVM so it runs on modern machines, but it's practically a re-release only without any alterations to the game itself. Yet, it was sold.

GOG, for instance, is also evidence that making games available works. If pirating was so easy for everyone under the sun, they wouldn't have sold shit (equals, 'no one would buy it'). Yes, recently their numbers haven't been great, but this could be the result of a lot of things, like management, cost, and simple due to the fact that old games stay niche and will never gonna sell like the next big AAA game. The fact that GOG has made a profitable business (until recently) out of classics is pretty amazing and was risky, but not due to piracy, but because of their support, making games run, their active development (of the Galaxy client), acquiring licenses and digging to do so, etc. This shit cost money; ROM sites only need to pay for servers and traffic.

So, this long-winded explanatory wall of text should say, tl;dr, I strongly believe that making (good/quality) products available leads (almost necessarily) to purchases as long as their is demand. And if someone wants to play Pokémon because of nostalgia or wanting to understand the very beginning of the franchise, they would pay a reasonable price if given the opportunity. If not, most people will shrug and move on, only very few will emulate (at no cost of anyone since Nintendo isn't making anyways if they don't offer it anywhere).

Last note: If there was a way to play all Zelda games on my Switch, I'd pay for that, despite being able to run 99% of them on my computer. So Nintendo would only need to make them available on Switch hardware and they had a guaranteed buyer. This is a fact. What I think is they probably will have some thousands of not tens of thousands more.

i agree
 
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