But you have 3 or 4 options when that happens:
- change/upgrade your equipment
- come up with a better plan of attack
- learn the attack patters of the enemies
- or come back later
Even knowing attack patterns of enemies matters little when it’s a two on one, and just getting grazed by an enemy will take you down.
The camera being pulled in so ridiculously far hurts combat considerably. It feels far more plodding, then the speedy combat of the older titles where you could keep track of everything around you.
Not much point in changing my equipment when I’m wearing the best I have available. Upgrading…why should I have to spend my resources upgrading an uncommon armor, when I know I can spend that on better Epic/Legendary armor I’ll find later.
This is no different then Assassin’s Creed Origins/Odyssey. The only difference is even at lower levels you still have a fighting chance at killing enemies three levels above you in the AC games.
I get that they’re trying to add some new wrinkles to God of War, but RPG mechanics aren’t always the solution. Level based everything sucks and results in level gating. That level gating also hinders exploration, as I’m now running into a brick wall when I’m trying to explore because I’m not a high enough level.
The little resurrection stones they sell almost seem like an acknowledgment that the system’s busted, and you’re going to get screwed over at times. So here’s a second chance at avoiding a cheap death due to leveling imbalance.
I really like God of War, but I’m not a fan of leveling.