God of War Ragnarok was met with practically unanimous acclaim from international critics, who strongly praised the latest work by Santa Monica Studio released last November 9 on PlayStation 5 and PS4.
God of War Ragnarok reached an average of 94 on Metacritic, the same also recorded by its 2018 predecessor. But there are also those who were not particularly impressed by the latest adventure starring Kratos and Atreus: the famous British magazine EDGE has in fact assigned 6 to God of War Ragnarok, a vote in contrast to what is expressed by the majority of his colleagues.
According to some excerpts from the review reported by a user on ResetERA, EDGE argues that Ragnarok has many good ideas, but not all of them effectively executed. Criticisms also to the level design, which according to the magazine wants to try to be open world, but the scenarios are far too segmented and designed to leave room for a large number of fetch quests and secondary assignments essentially focused on enhancing one's arsenal. EDGE was not convinced even by the narrative: while appreciating several of the themes covered, the magazine believes that the story actually fails to hit the point, ending up being crushed by its own ambitions.
Criticisms also for the too many mini-bosses and for the humorous dialogues that quickly become repetitive. On the other hand, the positive aspects include the remarkable graphic creation, the great variety of settings and the efficiency of the combat system in closed spaces, considered more satisfactory than the clashes in open scenarios. The judgment will undoubtedly give rise to various discussions, especially considering that in 2018 EDGE assigned 8 to the previous God of War.
What do you think of the criticisms leveled? Do you agree or was the British magazine too harsh?