Perrott
Gold Member
Yes it was.GTA5 already had a lot of patches and updates during these years since release. Cyberpunk 2077 is not ever a year old.
Was GTA5's AI like that on game release?
Yes it was.GTA5 already had a lot of patches and updates during these years since release. Cyberpunk 2077 is not ever a year old.
Was GTA5's AI like that on game release?
It's got promise for sure. I also didn't expect the current game. I expected a lot more and they led us believe we'll get a lot more with the run up to release talking about bribe systems in the police and other features that never made it into the final game.Its not going to happen but I agree. CDPR spent a bazillion dollars and like 8 years and we got what we got. I actually enjoyed the hell out of CP2077 on PC but it is not what I expected.
The problem with Rockstar is we're lucky to see their staple franchises like Red Dead and GTA once a decade, they won't make this game.
Ubi would probably be a far more likely AAA developer to throw their name in the hat after CDPR, and while they're not the absolute best in the business, they can make a far better sandbox than CDPR.
Nah, it's because people who play open world sandbox's regularly know a dead, lifeless world when they play one.
every single ubisoft game you listed was some uninspired bro shit, that wasn't nearly as good as cyberpunk 2077....nor have they made anything as good as the witcher 3 this generation despite all of their output. they are incapable of making a game like that.1000% this.
It felt like they were more focused on it simply looking good vs actually being a real game with features that make sense. I got nothing against the artist btw, they did their fucking jobs on that game, fuck those in charge that even made it this horrid Great Value Borderlands shooter with dumb as bricks AI.
Its so sad to play cause you literally see, what it could have been if done by a better team.
Give that shit to MS, Ubisoft, Take Two, Square, Sony...anyone makes a better game then what we got. This game is dead ass struggling to meet 2001 standards with AI, I've never seen something like this in AAA gaming and hope to god I never see that type of shit again.
I'm more hype for Bethesda or Ubisoft or Eidos etc to give us a open world cyberpunk game. At least we know they know how to fucking make game that actually work with features that make sense. Regardless of how folks felt about Watchdogs 3, at least that game was exactly what it was marketed to be with actual AI.
I believe so, but they haven't given out much details. I believe it will be like Fallout or Elder Scrolls in space, like where the ship is like a mount and you can put things in the ship and go from place to place and do quest, but locations like in Elder Scrolls and Fallout will be limited, but with much depth. Thats what I'm assuming anyway based on their past games. Thats just a guess from me. I'm assuming randomly you can come across abandoned ships and search them or take them over, find new ship mates etc.
I wish that was the case, but this game needs so much more work, like literally being a different game. I think Ubisoft, Take Two have many teams that can pull this off way better.
Agreed. We are not even just talking about a fresh coat of paint and fixing JUST the bugs, the game literally is broken in just too many areas to the point of them needing to literally make a different game. Fuck it and move on to Witcher 4 and learn the damn lessons for Cyberpunk 2077-2 or 2078 or what ever the fuck they calling it lol
I disagree, I'd say Ubisoft is elite in this area of open world. Let me plead my case Casey lol
Ubisoft not only can bring out massive open world titles, they can do many titles during the generation, they don't need 8 years or 13 years of hype or anything like that (don't bring up Beyond Good and Evil, dats no fair, ima just avoid talking about dat game lol)
During this generation, the open world titles they put out
Far Cry 4, Primal, 5 and 6 (land, air and sea)
AC Unity (they are able to have trouble, spot the fix and regroup), Syndicate, larger word in Origins, Odyssey and Valhalla
Able to do new IPs last gen like
Immortals
Watchdogs 1,2 and 3 which mind you litearlly has a laundry list of features Cyberpunk 2077 scrapped, got rid of, couldn't do or just out right lied about
The Division 1 and 2
Need I go on?
I'm not saying any of those are the greatest games of all time, but the quality exist, the games are functional and they are able to properly allocate resources to fund games to allow them to be as grand as they are vs trying to short change developers and fans by cutting content and trying to force a team of 500 to do the work of 1000.
They put 15 studios to work on Valhalla, we got a game that is working, has features promised, no massive controversy and people asking for their money, lawsuits, remove from PSN etc lol
So I feel Rockstar even putting 8 of their teams on Red Dead 2, shows Ubisoft has a concept that fits and makes sense and I'd trust them to not only do this title better then CDPR, but rival the majority of studios. I'd argue, several of the things even scrapped from Cyberpunk or missing, exist in many of Ubisoft's titles this very generation, what is to stop Ubisoft from making Far Cry 7 aka Far Cry 77 and just add in cop chases, the AI we see in Watchdogs, the hacking and tech we see in Watchdogs, the land air and sea concept we see in Far Cry etc? It can be done and they just have the pieces to put together and proven teams to make it happen.
At least we got several of those a generation for them to fix, refine etc vs every 8 years lol
I still feel like the Cyberpunk open world dream needs to be realized. 2077 felt like fools gold to me because the world, while beautiful, was completely detached from the feeling of being highly advanced and was actually very crude and rudimentary.
The problem is it will probably take a major developer to accomplish such a game even though Cyberpunk theme has been trending all generation.
That's exactly how I feel about Halo Infinite, but people believe 343 fixed it...I think the world is so fundamentally broken in terms of AI, physics and fine detail that it would take a hell of a lot of money or a miracle to fix it. Like a house built on an unstable foundation. I would like to hope though.
CDPR's background is not important here. If they can't develop a competent open world then they need to either drop the open world thing and build games that better focus on their strengths.Why are you comparing a game that is clearly and obviously designed to me more of an open world rpg in the terms of the witcher 3, to a sandbox like GTA V or ubisoft games?
you do understand that these are different right? Do you compare the witcher 3 to the a.i. in GTA? Because CP 2077 design philosophy mirrors the witcher 3 more than a sandbox game....which makes fucking sense considering it's designed by the...same people; who on more occasions described it as an open world RPG.
Did you not follow the game? do you not know this dev very well? Do guns and driving mean....GTA competitor out the gate to you?
Ubisoft is leagues ahead of CDPR in the open world component. CDPR are only better at the RPG part. You should be able to differentiate the two, and hopefull CDPR can as well in their next release so the entire game comes together seamlessly and is not just a RPG being bogged down by a subpar open world.Once ubisoft can make a witcher 3, cp 2077 or match the quest quality/ presentation of CDPR only then would I say they can make a better anything...
jesus how disrespectful have we become that we're saying ubisoft would be better at an open world RPG than CDPR....
They've made mediocre open worlds...far more mediocre and unambitious than CP 2077. c'mon guys.
Rockstar are the only ones that could do such large, complex and dense worlds justice, I think CDPR gave it a good go but I hope they go back to making more Witcher-esque games.
every single ubisoft game you listed was some uninspired bro shit, that wasn't nearly as good as cyberpunk 2077
I also disagree greatly, as someone that owns Witcher 3 day 1, I like Odyssey better. We can go back and forth on what we both think is "good" or "better" or anything like that, but the fact remains that CDPR isn't really doing much that Ubisoft's teams can't do in terms of function, objective features etc, in fact its CDPR that is missing many features and functions vs Ubisoft.nor have they made anything as good as the witcher 3
the fact that you are listing those in comparison loses you major credibility
Cause they have the features that CDPR can't do and scrapped, so we really can't just say CDPR would do this or that better, when they literally scrapped shit Ubisoft has done for years with ease.jesus how disrespectful have we become that we're saying ubisoft would be better at an open world RPG than CDPR....
They've made mediocre open worlds...far more mediocre and unambitious than CP 2077. c'mon guys.
This game did focus on their strengths, I fully expected it to be strong at the things the witcher 3 was strong at, and thus was actually surprised at how the gunplay etc were above fallout etc. You however, used no context and developed your own ideals. their background should have given you a direct indication of what the game would be. Its called deductive reasoning...CDPR's background is not important here. If they can't develop a competent open world then they need to either drop the open world thing and build games that better focus on their strengths.
They are the ones telling us about wanting a train system that they can't do, they are the ones telling us about a living world where the NPCs are dumb as bricks...You just knew what YOU wanted and were actually disconnected from what they were going for.
Nah, this is a game about the future, not the past.Start comparing it to the witcher 3, and thing make alot more sense
Why would an RPG dev suddenly go full GTA
Ubisoft games are technically good but they lack soul. Cyberpunk 2077 has a ton of problems but it does have a soul to it and that puts it over for me.
Deus Ex is top tier immersive sim, and I loved CP2077 because it tried to be an immersive sim in a huge open world.The AI in Cyberpunk was definitely a step back from The Witcher 3 but everything else about the game was done right. It is honestly shocking how bad the NPC's are in the game; I really wonder how - out of all the missteps -
. . .also Deus Ex is a good series but it isn't even close to the same level as W3/Cyberpunk/UBI open-world in terms of scale or immersion. Surprised by some of the comments otherwise; doesn't mean DE was a bad game at all but it was no-where open/free as CP (definitely not RDR2/GTAV).
Nah, this is a game about the future, not the past.
Ask them, they have a fucking open world game with cars, crime, cops that react to your crime, yet don't drive, AI that can't hunt you and is limited etc.
When did anyone make the argument that because GTA did it, that means they shouldn't have it?They are the ones doing this sir, cops chasing you in a car, swat teams showing up and helicopters going after you isn't a GTA concept, that is simply something that will occur in a real world scenario as to why it happens in other open world games and as to why it fucking happens IN REAL LIFE!
Why would a RPG not fucking have those roles being played sir? =)
Can't "its not GTA" your way out of that one man...
To argue GTA did it, thus means they shouldn't have it makes no fucking sense even remotely, lots of what we are talking about exist in GTA because it exist in real life, thus fits in any open world concept trying to make a um "living breathing world", as to why the cops come after you for committing crimes in CP2077, why wouldn't that be seen as "GTA" as a negative to you?
No clue what you are talking about.
I try to only put out objective features to talk about this vs soul, mood, feel, charm etc shit that can't be measured that anyone can say.
Fuck, I can say AC has a "soul" or Watchdogs has a "soul" etc. One must be able to quantify their views, opinions etc vs "feels" or "souls" or "charms" when such things are not really measurable as anyone can argue this.
lol dude, you're literally using Ubisoft's past track record in order argue that they'd make a better cyberpunk game....
Because your whole fucking argument is "its not GTA" as if it needs to be to have fucking cops driving cars. GTA did not invent that idea sir, its not as if such a thing never occurred in human existence and Rockstar is out here teaching real police officers that they can get in cars to chase people.When did anyone make the argument that because GTA did it, that means they shouldn't have it?
LOL!We are telling you that that aspect of the game, isn't nearly the focus
3 people working on this. Doesn't look like the most sophisticated open world but it looks fun.
Why would I not? They JUST made Watchdogs 3 with cop chases sir, don't talk about that even though clearly Cyberpunk was unable to?
huh?
Nah man, you want soft ball fake crititsium ignore Cyberpunk's faults.
I see zero evdience that Ubisoft was able to have a train station running and working in Watchdogs 1, yet couldn't do such a thing in some Cyberpunk esk FPS title in the future if they felt just.
Because your whole fucking argument is "its not GTA" as if it needs to be to have fucking cops driving cars. GTA did not invent that idea sir, its not as if such a thing never occurred in human existence and Rockstar is out here teaching real police officers that they can get in cars to chase people.
It "isn't" any of those other titles clearly cause the team simply can't do it.
Thats it.
Its why they have a star system.
Its why they have cops coming after you, but not in cars.
But fuck me man, it isn't "focused" cause it not GTA? Clearly its trying to be and failing at it.
Sad, that shit already looks better then Cyberpunk 2077....
Inviusx I disagree. I believe we are going to see many teams do some futuristic open world concepts cause at the least, Cyberpunks numbers in sales show gamers want this concept, they simply want it by a team thats not a complete dumbass and trying to force a team of 500 to do the work of 1500 etc.
So trust, many publishers are looking at that 13 mill figure and likely realize they can do better with trusted teams that have actually done such features before in other series. Its all about how its applied. Its not like we've never gotten a game with cars, in a city with trains before.
All this is, is a setting tbh.
Deus Ex is top tier immersive sim, and I loved CP2077 because it tried to be an immersive sim in a huge open world.
Many encounters feel like a small level built to be handled in many different ways by the player, with a half assed GTA open world in between missions.
If CP2077 would have put even a little effort into making cops more interesting, I would have almost no complaints with the game that I played.
Even given 2 or 3 more years, the true issues with Cyberpunk 2077 are at the core. It just isn't anything new, innovative, or next level for open world, rpgs, shooters, story, visuals, etc. It literally is all over mediocre in all facets.
The current level for open world games to beat is RDR2, and they missed that by a hundred miles to be better than that experience. Most would argue witcher 3 is better but I personally think witcher 2 is their best game.
They aren't masters of open world imo.
They need a more focused game to excel.
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As for more cyberpunk games idk man. They have 99% been ass. I don't know anyone that could nail this concept except maybe Rockstar.
This would actually be the perfect time for Rockstar to get in on this setting. You had so many videos comparing RDR2 and GTA V to Cyberpunk 2077 with Rockstar coming up smelling like roses. They should use this goodwill to their advantage. If RDR2 just tightened up the controls it really would be the perfect open world. It takes immersion to a whole new level.
Imo most developers either don't have the balls or the creative insight to pull off a legitimate Blade Runner game. Some are probably just busy with other creative ideas altogether.I like cyberpunk but man we need like blade runner the game at this point - where you can control flying cars - an open world. More of the blade runner movies aesthetic. Why won’t someone do this properly
EDIT: and I don’t mind it being action-heavy but I need it to feel like an actual living city or else why the hell are we escaping to it? Like it needs to be very interactive, I’d say more so than even a GTA due to the technology a cyberpunk city is based on having the web and shit - like all that needs to be mini-games, etc at least
I am genuinely asking, what's the defining difference between Open world and Sandbox game.Why are you comparing a game that is clearly and obviously designed to me more of an open world rpg in the terms of the witcher 3, to a sandbox like GTA V or ubisoft games?
you do understand that these are different right?