Damn, and that's following the rumors Ragnarok was PS5-only and GT7 also being PS5-only (tho there was that Spanish listing last year for GT7 mentioning PS4).
TBH this isn't a big deal; I think in light of stuff like Horizon: Forbidden West, it should be more than clear last-gen (at this stage of current-gen so far) isn't the limiting factor of what games can do in terms of fidelity, that's down to the developer, their talent and available resources. Sony's teams seem more capable than most in this respect, so it's not really an issue for me.
Plus going by Miles Morales cross-gen isn't stopping the lionshare of sales being on the current-gen systems. While it does mean in terms of certain game design mechanics, FW and GT7 might not be "next-gen", that's really just an assumption and to be perfectly honest there's not much in game mechanics themselves the new systems can do the previous ones can't outside of maybe some SSD features (not every game's gonna need that tho) and seamless cloud integration. Other things like physics and AI logic can be scaled generally well, even if some effort is required.
If I were told Forbidden West was using PS5 as the lead platform, I'd believe it. The only thing WRT this cross-gen stuff I'm still miffed on is the gaming media never issuing apologies for trying to slaughter Microsoft for openly stating commitment for cross-gen back in early-mid 2020; a lot of sensationalism was drummed up in those articles that was never needed (though the somewhat lukewarm presentation of Halo Infinite didn't do much to quell those concerns).
EDIT: Also this might be a reach but I think so many of Sony's 1P for this and next year being cross-gen could help explain why they've been so consistent with 1P releases since launch. Not excusing Microsoft for their lack of consistency in 1P releases for their new systems, but it might be a factor there.