Look at all that juice.. I mean straight lines .. where?yes look it's basically a cube . i think i don't see a single straight line
Look at all that juice.. I mean straight lines .. where?yes look it's basically a cube . i think i don't see a single straight line
I though they said the demo was close to 4K at the cost of 1080p. But I might have misheard.this demo is 1080p with TMUU to 4K?
PS5 only demo was 1404p with TMUU to 4K? or i'm missing something?
Yes.Is it? How so?
None of the people in any of these threads have said the demo can't run on ps5. A big percent of the posters in these threads, have stated in the past that it couldn't run on Xbox or PC, or that it would only be able to do so with lowered quality. All of that was debunked. So I'm not sure where you get the "when tables turn" thing from. Majority of the times, it's the Sony warriors doubting anything outside of their console can do this, do that, etc.
We get tired of lies being peddled constantly.Again, have we seen the same demo from last year? Have we seen the end part of the first demo running today? No we didn’t.
Why do xbox fans constantly feel uncomfortable when they see the demo? Last years demo was created for the PS5. This demo is completely different.
The pixels counts was by DF. Can be they were wrong at the time and it was native 1080p too on ps5 presentation. They said to have big difficult to spot the native resolution and they presumed 1440p. Until it's unnoticeable who caresthis demo is 1080p with TMUU to 4K?
PS5 only demo was 1404p with TMUU to 4K? or i'm missing something?
Most people understood exactly what was meant, faster SSD lower RAM requirement. Exactly what the correalation is and how much remains to be seen.
And PC needs 64 GB RAM and an SSD.......
What did you think posters meant ?
Everybody also knows UE5 will run on a phone.
Look at all that juice.. I mean straight lines .. where?
if that is laughable ,jus because you play gta with ultra realistic world textures, and skyrim modded , you're the laugh,... the detail , texture , lighting , detail , is staggering.
Amazing!
The pixels counts was by DF. Can be they were wrong at the time and it was 1080p too on ps5. They said to have big difficult to spot the native resolution and they presumed 1440p. Until it's unnoticeable who cares
And what resolution cost as 1080p which isn't it 4k? Think about it.I though they said the demo was close to 4K at the cost of 1080p. But I might have misheard.
I answered this question in a previous thread like 2 weeks ago. Look in my history and you'll see where I quoted a few ppl saying that, even after Epic confirmed it would run on all platforms. I even quoted the ppl that said the demo wouldn't run on Xbox or PC/or have downgraded visuals a few posts up from here. You can even search GAF to find this as well.who said it couldnt run on XBOX SX?
ninja already said it was using UE5 for hellblade 2 last year?
Don't make this thread a console war. It's always a thing with the Sony crowd. I don't see Xbox/Nintendo gamers here talking about this in a competitive way.
Wow. A complete jab at Xbox gamers. This is the kind of shit that needs the ban hammer. You guys literally have 0 respect for the mods wishes. You don't care one bit that they have said over and over again to stop the console warring.
We get tired of lies being peddled constantly.
I look forward to your thoughts on HZD Forbidden West tomorrow….Now that it runs on XSX and PC, it's not impressive anymore. Huge coincidence.
From what I knew it was temporal reconstructed at 4k on ps5 too. But rethinking again yeah I remember they confirmed native 1440p also.pretty sure there was no Temporal Super Resolution in last years demo, yet. iirc 1440p was stated by some of the devs also.
Huh? Are we looking at the same thing?It was full of straight lines and 90° angles.
if that is laughable ,jus because you play gta with ultra realistic world textures, and skyrim modded , you're the laugh,... the detail , texture , lighting , detail , is staggering.
Debut of AMD's version of DLSS on UE5?Temporal Super Resolution: TSR is a new technique of upscaling a lower resolution frame to maximize performance and visual fidelity. AMD has worked closely with Epic to optimize TSR features on Radeon™ powered systems. A standard feature of UE5, TSR is enabled for all GPUs and provides state-of-the-art upscaling not just on PC, but on PlayStation 5, and Xbox Series X/S, too.
AMD partners with Epic Games in Unreal Engine 5 Ea... - AMD Community
Huh? Are we looking at the same thing?
Wrong thread, unless your purposely trying to derail this thread... Get that insecure BS out of here. This is a NEXT GEN engine being discussed here.I look forward to your thoughts on HZD Forbidden West tomorrow….
Well let say it wasn't claimed to cost as 1080p at the ps5 presentation but confirmed native 1440p. It's another interesting coincidence.Now that it runs on XSX and PC, it's not impressive anymore. Huge coincidence.
What’s a bit upsetting is, I honestly think they were bullshitting with the ps5 demo from last year. There’s absolutely a drop in pure numbers of elements on screen and I’m not savvy enough to really comment so maybe I’m wrong, but i deffo feel like there is something fishy going on here. Why wouldn’t they just release the flying demo if current hardware can actually run it the same?
unless I’m imagining the demo wrong...gonna go watch it.
yep, the documentation show a good 4-5 list of limitation for non statics content (for now)I remember there were concerns that Nanite would only be used on static geometry, but the robot boss here was using it so that's nice to see. But it's probably still not meant for more deformable moving characters, I guess.
No. That is FidelityFX Super Resolution. This is an epic developed solution, that AMD worked with them to optimize for their architectures. Maybe FSR will be similar though. It is not a DLSS alternative because DLSS uses AI and dedicated tensor cores. This may have similar end-goals, but still different. We don't know AMD's own specific solution yet.Debut of AMD's version of DLSS on UE5?
Debut of AMD's version of DLSS on UE5?
Seems we aren't frequenting the same forum, because in this forum the amount of Sony fans claiming that the UE5 demo couldn't run on PC or Xbox without compromises was MASSIVE.
looks great
don’t see any “downgrade”
but at the same time, nothing more impressive than what was shown last year so not quite as impactful...just more of the same
I look forward to your thoughts on HZD Forbidden West tomorrow too…..Wrong thread, unless your purposely trying to derail this thread... Get that insecure BS out of here. This is a NEXT GEN engine being discussed here.
No. That is FidelityFX Super Resolution. This is an epic developed solution, that AMD worked with them to optimize for their architectures. Maybe FSR will be similar though. It is not a DLSS alternative because DLSS uses AI and dedicated tensor cores. This may have similar end-goals, but still different. We don't know AMD's own specific solution yet.
Fatalitythis demo is 1080p with TMUU to 4K?
PS5 only demo was 1404p with TMUU to 4K? or i'm missing something?
I'd like to know IF UE5 would have been presented firstly on series X at native 1440p and after showed on ps5 "at the resolution cost of the equivalent of 1080p" what the Xbox fans would have said about it Sometimes the reality is ironical. I already see the era thread title: ps5 hold back UE5 to 1080p?Seems we aren't frequenting the same forum, because in this forum the amount of Sony fans claiming that the UE5 demo couldn't run on PC or Xbox without compromises was MASSIVE.
What they're showing is still hundreds of millions of polygons on screen, the scope is just wider instead of compressed into a single scene.For example, that first statue in the first demo was 33M (500 were placed in that room as well), and this massive giant is just 15M. The first demo was mostly an extreme stress test, this one is more "realistic" and the perception is overall similar.
Also that boss fight seems to have heavy FPS drops.
Even this one is still very hard to make with realistic game sizes.
this demo is 1080p with TMUU to 4K?
PS5 only demo was 1404p with TMUU to 4K? or i'm missing something?
Now that it runs on XSX and PC, it's not impressive anymore. Huge coincidence.
No. That is FidelityFX Super Resolution. This is an epic developed solution, that AMD worked with them to optimize for their architectures. Maybe FSR will be similar though. It is not a DLSS alternative because DLSS uses AI and dedicated tensor cores. This may have similar end-goals, but still different. We don't know AMD's own specific solution yet.
but then again, most of what coreks says turns out false
What they're showing is still hundreds of millions of polygons on screen, the scope is just wider instead of compressed into a single scene.
at 2:15
Dev A: "I don't know how many exact polygons there are in the scene"
Dev B: "we have millions of instances actually in this environment, each individual asset that makes up the environment weighs in at around 2 million triangles"
The fact that people in this thread are insinuating that this is downgraded is hilarious to me. Now that it runs on PC, it ain't impressive anymore.
I though they said the demo was close to 4K at the cost of 1080p. But I might have misheard.
average on PS5 2496x1404p with TAUU on only PS5 demo this demo it's 1080p with TSR probably TSR give better result even at lower native resolution though to me PS5 only demo looked a bit sharper but probably both are totally different techniques or are they same thing?The pixels counts was by DF. Can be they were wrong at the time and it was native 1080p too on ps5 presentation. They said to have big difficult to spot the native resolution and they presumed 1440p. Until it's unnoticeable who cares
...So are the number of posts on this thread from people who just have to unload all the itoldyasos they've been saving up for a year on conversations that really didn't need to happen in the first place if we just listened to each other and could talk rationally.
Epic said it it will even support mobile. Do some people think it was PS5 exclusive?
Lethal01, you have a warped sense of imagination about me. If I was starting something with that comment without mentioning anything specifically, the mods would have banned me as they did last week. However, the people who came out and *did* start up a PC vs. PS5 thread got banned. Sometimes, you really need to take a step back and ask yourself if every single time I post is geniune or not. Believe it or not, I do have decent conversation.You really couldn't be unbanned for 5 seconds without making a turning a thread into being about PC vs PS5 and claiming everyone was saying things that one or two guys told you, Yes, we all knew UE5 wasn't PS5 exclusive hardware.
It's hard to talk when you are outnumbered like 1 to 20 and the level of discourse is constant Craig memes, dogpiling and the like.
But sorry if finally proving that Sony fans were full of shit and downright lying it's an inconvenience to you. Soon the few Xbox fans left will leave and then you wouldn't have to hear this inconvenient yearly itoldyasos anymore.
Stop the bullshit, at least for once.
People here were saying that no other system -not even PC- could run the UE5 like the PS5 because of the magic of the I/O, not that the UE5 wasn't going to be supported by every platform.
What they're showing is still hundreds of millions of polygons on screen, the scope is just wider instead of compressed into a single scene.
at 2:15
Dev A: "I don't know how many exact polygons there are in the scene"
Dev B: "we have millions of instances actually in this environment, each individual asset that makes up the environment weighs in at around 2 million triangles"
The fact that people in this thread are insinuating that this is downgraded is hilarious to me. Now that it runs on PC, it ain't impressive anymore.
Temporal Super Resolution 4k (1080p) 43FPS vs 4K native 18FPS
1080p
4K
China demo was the ps5 demo running on a video. Lmfao.
...Or 100GB of data for one area and a short boss fight. Ouch! The final project would optimize assets, but if this were an actual game, that one scene would be a 2-disc set.
average on PS5 2496x1404p with TAUU on only PS5 demo this demo it's 1080p with TSR probably TSR give better result even at lower native resolution though to me PS5 only demo looked a bit sharper but probably both are totally different techniques or are they same thing?
100% agree man. It's really really annoying dude.
Sometimes, you really need to take a step back and ask yourself if every single time I post is geniune or not. Believe it or not, I do have decent conversation.