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[VGT] Resident Evil Village DEMO: PS5 vs Xbox Series X|S Frame Rate Comparison

Old Empire.

Member
Again they could always reduce the resolution of the Series X version so there wouldn't be any performance issues on the PS5. Seems like they chose to make the PS5 version match the Series X version at the expense of performance. It really isn't about downgrading the Series X version to match the PS5 otherwise they would perform the same.

There checkboarding to the same resolution output by all accounts. So there is parity with resolution. Unless we here differently later. The only difference i see is PS5 seems to drop down slightly with RT on from 60.

With RT off parity across the board.
 

Astral Dog

Member
Yes, but PS5 can't handle 60 fps even in 1080p not that long ago, in comparison to flawless 4k60 xbox version, so it's a pretty good jump.😏
Dude that was last year when we watched with our own eyes the PS5 reveal trailer ran like shit, its just part of the optimization process, Dusk has been right on many things (but he tends to overhype a bit 🤭, i believe his OUTRAGE rumors 🧟‍♂️)
 
Yes during development. Thats why the showcase in june last year had horrible frame drops.

From the way Dusk described it the PS5 version seemed almost broken and even inferior to the XSS one. I have doubts that the developers could make such a huge improvement in a really short amount of time. Makes me wonder if Dusk was either lying or greatly exaggerating the issues on the PS5.

To be honest the only platform that seems to struggle with this game is XSS version with the RT mode. It could be possible that Dusk was getting the XSS version mixed up with the PS5.
 
There checkboarding to the same resolution output by all accounts. So there is parity with resolution. Unless we here differently later. The only difference i see is PS5 seems to drop down slightly with RT on from 60.

With RT off parity across the board.

That's nothing to do with the leaked contract though. They're just that close
 
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Astral Dog

Member
He already admitted to making it up because he was butthurt about the PS getting too much praise at the time.

Total clown shows who let their favorite brands dictate their identity.
Dusk doesn't care that much about Xbox like Switch or PlayStation so idk were that comes from
 
There checkboarding to the same resolution output by all accounts. So there is parity with resolution. Unless we here differently later. The only difference i see is PS5 seems to drop down slightly with RT on from 60.

With RT off parity across the board.

So why is it unusual that the two are similar?

It's not like one system is going to be a Native 4K while the other is stuck at 1440P. There isn't that kind of a power difference between the two otherwise we would see it in all comparisons.
 

rapid32.5

Member
gi0X5hC.jpg
The Big Lebowski What GIF by MOODMAN

It that an extra door ?
 
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Old Empire.

Member
So why is it unusual that the two are similar?

It's not like one system is going to be a Native 4K while the other is stuck at 1440P. There isn't that kind of a power difference between the two otherwise we would see it in all comparisons.
PS4 pro and Xbox X have a two teraflop difference. Same as the PS5 and Series. Xbox X majority of times wins the resolution battle. What would be the point of changing graphic cards if the cheaper card could match its performance? This is not the real world. When both consoles have the same level of performance with RT off, there definitely something up.

Contract (if real) just add fuel to the concerns Sony demanding technical parity when has the marketing rights.
 
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PS4 pro and Xbox X have a two teraflop difference. Same as the PS5 and Series. Xbox X majority of times wins the resolution battle. What would be the point of changing graphic cards if the cheaper card could match its performance? This is not the real world. When both consoles have the same level of performance with RT off, there definitely something up.

Contract (if real) just add fuel to the concerns Sony demanding technical parity when has the marketing rights.

So I guess it's a parity clause for every multiplat that similar on both. I honestly don't believe it and think it's just an excuse for when the differences are not large between the two.

When I go from a 1060 to a 3090 there's a huge improvement in performance. When it's between a 2080 and a 2070 the differences are not that large. That's how it's going to be between these two systems.
 

Thief1987

Member
Dude that was last year when we watched with our own eyes the PS5 reveal trailer ran like shit, its just part of the optimization process, Dusk has been right on many things (but he tends to overhype a bit 🤭, i believe his OUTRAGE rumors 🧟‍♂️)
And still ps5 version was supposed to be 1080p 60fps on launch
so like i said it's a pretty good jump ;)
 
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Old Empire.

Member
So I guess it's a parity clause for every multiplat that similar on both. I honestly don't believe it and think it's just an excuse for when the differences are not large between the two.

When I go from a 1060 to a 3090 there's a huge improvement in performance. When it's between a 2080 and a 2070 the differences are not that large. That's how it's going to be between these two systems.
The difference between the PC and console, have option to boost the graphics and display based on the specs you got. Everything set by the developers on console you bought. There higher probability developers will choose parity to avoid console warring. I just don’t buy the explanation that a two teraflop difference is not larger enough to make a difference. Clearly hitman 3 it did and there was a clear advantage with resolution. There was more power to beat the PS5 there. Parity make no sense at all.
 

skneogaf

Member
As per the parity contract if ps5 version needs tweaks for performance then the xbox series x version will need to be tweaked.

Could Sony get 23 pence/cents back if unable to bring the two versions performance closer to each other?
 

geordiemp

Member
The difference between the PC and console, have option to boost the graphics and display based on the specs you got. Everything set by the developers on console you bought. There higher probability developers will choose parity to avoid console warring. I just don’t buy the explanation that a two teraflop difference is not larger enough to make a difference. Clearly hitman 3 it did and there was a clear advantage with resolution. There was more power to beat the PS5 there. Parity make no sense at all.

Wow . All devs can do for parity is cap them the same, youcant dip to say 56 FPS on both and make them dip equally by gimping code lol thats ridiculous.

Also your hitman was mainly in photo mode, most games are same, some better on ps5, some better on XSX by much of a muchness.

2TF difference, 20 % Ghz difference, take your pick...

Your deluded.
 
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Kangx

Member
PS4 pro and Xbox X have a two teraflop difference. Same as the PS5 and Series. Xbox X majority of times wins the resolution battle. What would be the point of changing graphic cards if the cheaper card could match its performance? This is not the real world. When both consoles have the same level of performance with RT off, there definitely something up.

Contract (if real) just add fuel to the concerns Sony demanding technical parity when has the marketing rights.
For this game, on rt mode if the series x locked at 60 then your argument about parity could hold. Stop paddling the same stupid shit we went over on thread that specifically talking about this document. And no, you can't compare the difference teraflop here. It's al relative. Also, gpu performance is not all about teraflop. The ps5 clock 22 percent faster, so rasterization, cache, pixel filrate, and Ray tracing are faster. Feel like I need to repeat this for all these xbox folks. Also, I stated many time, it all depend on engines to see which platform perform better. And no, it is not the series x have better resolution. We have seen Tony hawk have higher dynamic resolution on the ps5 recently.
 
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Old Empire.

Member
Wow . All devs can do for parity is cap them the same, youcant dip to say 56 FPS on both and make them dip equally lol

Also your hitman was mainly in photo mode, most games are same, some better on ps5, some better on XSX by much of a muchness.

Your deluded.
Digital foundry quote below. There clearly lot more headroom in the Series X. Devs are opting for parity with some games, that there choice, but they're not using the full power.
Starting at the top, Xbox Series X runs the game at native 4K resolution (incidentally doubling frame-rate and increasing pixel count over Xbox One X's 1440p). Just beneath this sits PlayStation 5, running at 1800p.
 
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Old Empire.

Member
Again they could always reduce the resolution of the Series X version so there wouldn't be any performance issues on the PS5. Seems like they chose to make the PS5 version match the Series X version at the expense of performance. It really isn't about downgrading the Series X version to match the PS5 otherwise they would perform the same.

From what i read thats not true though.

Both are check boarded 4k 60fps with RT off. If incorrect, i change that statement? Is this a forced technical parity by Sony? Can the Series X hit 4K native with RT off.

If the baseline resolution to get dynamic 4K the same, thats smells like parity to me.
 

Kappa

Member
I just played the pc demo and boy does it look ugly. Cant imagine how it is on consoles not sure if its worth fighting over framerates 🤣
 
The difference between the PC and console, have option to boost the graphics and display based on the specs you got. Everything set by the developers on console you bought. There higher probability developers will choose parity to avoid console warring. I just don’t buy the explanation that a two teraflop difference is not larger enough to make a difference. Clearly hitman 3 it did and there was a clear advantage with resolution. There was more power to beat the PS5 there. Parity make no sense at all.

Let me put it this way. You have the best console version of the game. That's your advantage. And if you're not satisfied with it then just play it on PC. On PC you can increase the resolution and details to whatever level your computer can handle. I've seen screenshots of the PC version and they look better than the console ones.

I personally believe that both consoles are great and very capable. RE8 is a fantastic experience on both. Neither console owner should be ashamed of their platform.
 
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Kangx

Member
Digital foundry quote below. There clearly lot more headroom in the Series X. Devs are opting for parity with some games, that there choice, but they're not using the full power.
I assume that this quote here from DF is about hitman 3. If anything, this show that the ps5 version have more head room because ps5 is locked the entire time in the mendoza level but the series x drop deep into the low 50 and 40 when using scope. Man, you don't know what you talking about. Stop derailing the thread.
 

Old Empire.

Member






@11:21




So who should I believe?

A bunch of Xbox fans who are taking this out of context or these guys?

The only technical consideration here in that contract is post commercial release. That means updates after launch. There nothing in that contract says games released on similar platforms must have have technical parity. There lot references to demos, dlcs, after game content.
 

Old Empire.

Member
I assume that this quote here from DF is about hitman 3. If anything, this show that the ps5 version have more head room because ps5 is locked the entire time in the mendoza level but the series x drop deep into the low 50 and 40 when using scope. Man, you don't know what you talking about. Stop derailing the thread.
PS5 version is 1800p 60 frames. Series X is 4k native 60 frames 99.99 percent of the time. That's a massive difference,
 
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Thief1987

Member
The only technical consideration here in that contract is post commercial release. That means updates after launch. There nothing in that contract says games released on similar platforms must have have technical parity. There lot references to demos, dlcs, after game content.
Are you sure you can read and if you actually can, are you sure you carefully read last paragraph?
 
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@11:21




So who should I believe?

A bunch of Xbox fans who are taking this out of context or these guys?


I'd definitely choose the professionals. If there's one thing I learned about anonymous insiders is that they tend to be wrong about what they say. I learned that the hard way early last year with all the fud. The reality ended up being much different.
 

DForce

NaughtyDog Defense Force
The only technical consideration here in that contract is post commercial release. That means updates after launch. There nothing in that contract says games released on similar platforms must have have technical parity. There lot references to demos, dlcs, after game content.

You have a lawyer going over the contract and he specifically mentions that the "subject to platform limitations" contradicts what you and others are trying to say about technical parity.

He explains it in detail, but you don't want to accept that your interpretation is wrong. What also goes against your belief is that Sony has had marketing deals before and Xbox games DID perform better.


And at the Xbox contract agreement.
Publisher will in its implementation such features, optimize the PERFORMANCE AND TECHNICAL CAPABILITY OF Xbox Console versions in parity with the Console Version video game on the Competitive Platform


It's right there in front of your face. Denying facts because it doesn't fit your false belief just doesn't work.
 
Welp , just preordered the xbox version . It will be rough on the one , but I'll get a series x by summer I guess now. This was the only physical version that covers both systems so good enough for me.

Sounds like you made the right choice. It's a shame that the upgrade doesn't apply to the physical PS4 version. I would get it myself but I want the upgrade. I'll just have to wait a bit before I can play it. Hopefully by then I'll benefit from a lower price so it isn't all bad.
 

Old Empire.

Member
You have a lawyer going over the contract and he specifically mentions that the "subject to platform limitations" contradicts what you and others are trying to say about technical parity.

He explains it in detail, but you don't want to accept that your interpretation is wrong. What also goes against your belief is that Sony has had marketing deals before and Xbox games DID perform better.


And at the Xbox contract agreement.



It's right there in front of your face. Denying facts because it doesn't fit your false belief just doesn't work.

Understand what it's all about.

Again. This is after the final game already released and down the line updates are released. Xbox demands parity there.
Software titles updates post commercial launch
 

Thirty7ven

Banned
People are saying the aiming is better on PS5, some sort of dead zone on Xbox. Anybody with both consoles can do a test drawing a circle (quickest way to notice differences).

Also this has gyro aiming on ps5? It’s getting more common.
 

Kangx

Member
PS5 version is 1800p 60 frames. Series X is 4k native 60 frames 99.99 percent of the times. Keep on giving statements that make no sense,.
Yes and here let me show you xbox folks that hitman 3 gap is not as large you think it is. Yes, the ps5 is 1800p all the time because there is no dynamic resolution, and we know from df that the ps5 have much more headroom from hitman 3. look at ac vahalla. It has dynamic resolution. The series x lower bound resolution is 1180p and the ps5 is 1440p. If ac engine doesn't have dynamic scaling then the ps5 version run lock 1440p and the series lock at 1180p. The ps5 will be less stable than the series x of course. You see where I demonstrate how this work?
 

DForce

NaughtyDog Defense Force
Understand what it's all about.

Again. This is after the final game already released and down the line updates are released. Xbox demands parity there.
You're ignoring what the lawyer said. You never even addressed it.

Is he right or wrong? Is Zhuge wrong for saying the exact same thing?


Software titles updates post commercial launch

This would include this.

Publisher will in its implementation such features, optimize the PERFORMANCE AND TECHNICAL CAPABILITY OF Xbox Console versions in parity with the Console Version video game on the Competitive Platform

Based on your false interpretation, they would have to optimize the performance and technical capability of the Xbox console in future updates.
 
People are saying the aiming is better on PS5, some sort of dead zone on Xbox. Anybody with both consoles can do a test drawing a circle (quickest way to notice differences).

Also this has gyro aiming on ps5? It’s getting more common.

Can de deadzone just be due to the analog sticks? I remember reading about how there's less of one on Playstation controllers when compared to Xbox controllers. It could just be due to the hardware. No idea why the devs would intentionally leave one there unless it's a bug.
 

Thirty7ven

Banned
Can de deadzone just be due to the analog sticks? I remember reading about how there's less of one on Playstation controllers when compared to Xbox controllers. It could just be due to the hardware. No idea why the devs would intentionally leave one there unless it's a bug.

It’s what I’m trying to figure out. But if it’s hardware then PS5 will always have better aiming? That’s kinda crazy.
 
It’s what I’m trying to figure out. But if it’s hardware then PS5 will always have better aiming? That’s kinda crazy.

It could be possible but I never seen a comparison between the deadzones in the XSX and Dualsense. I only seen a comparison with controller latency.
 

Topher

Gold Member
Understand what it's all about.

Again. This is after the final game already released and down the line updates are released. Xbox demands parity there.

That is exactly what the provisions made in the Sony contract cover. If what you are suggesting were true then Sony would be saying no version, not even on PC, could be superior than the PS5 version. This simply isn't the case.

Seriously, this "parity clause" narrative is just nonsense and needs to stop.
 
Anyways back to the comparison. Has anyone confirmed what the Native resolution is yet? I know it's reconstructed but I don't know from what.

For anyone that actually played it on PS5 how clean does it look?
 

Thief1987

Member
Anyways back to the comparison. Has anyone confirmed what the Native resolution is yet? I know it's reconstructed but I don't know from what.

For anyone that actually played it on PS5 how clean does it look?
If it's checkerboard than it should be half pixels of 4k framebuffer "native", half - reconstructed.
 
I've played on both my ps5 and my xbox series x. Xbox has no visible hitching at all thanks to vrr and uses the rumble triggers that felt great. I can tell you from owning both the experience is better on xbox......

....for this game.

Rumble motors in triggers and in grips on XSX gamepad are obsolete compared to adaptive triggers and voice coils in Dualsense, hence Dualsense provides much better gameplay experience. Frame rate difference is marginal and point still stands. Funny thing is, both XSX and PS5 have a same amount of framerate drops at shooting scene in RT mode, yet demo doesn't support VRR, but for some reason you didn't noticed framerate drops on XSX, but on PS5 you did. :/
 
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Not really, sx could be reaching 70 or 80 fps if it wasnt for the lock and ps5 65fps, there might or might not be a big diference

That's not realistic otherwise there wouldn't be any dips if the average framerate was 80FPs on Xbox. A 20-30FPs difference would be pretty big.

Edit: Just to clarify from what I learned from Mortal Shell increasing setting will just decrease the performance. Which is why the PS5 handled the 1440P version extremely well but with the boost to 1800P it caused some pretty severe drops. Taking RE8 on any platform and increasing the settings would just make the game perform worse. The issue is that both versions already dip with the current settings so increasing them can make the performance unacceptable like the RT mode with the XSS. At that point the developers might need to lock the framerate at 30FPs to compensate for the unstable peformance. The reason why the games settings are the way they are is because they wanted an acceptable level of peformance at 60FPs. I don't think anyone would say that the game performs badly on either the XSX or the PS5 with it's RT mode.
 
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sendit

Member






@11:21




So who should I believe?

A bunch of Xbox fans who are taking this out of context or these guys?

The amount of excuses as to why a 10 TF console is performing on par with a 12 TF console is pretty hilarious.

+ Parity Clause
+ Tools
+ Developers are use to 36 CU's versus 52
+ Framerate cap

This is getting kind of out of hand and embarrassing. This thread died off once the comparison videos started showing up:

 
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