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Games that have a soul

levyjl1988

Banned
By that, I mean games where developers put a lot of risks and passion-infused into them. These games transcend and evolve the gaming landscape in unexpected ways.

A lot of games are AAA productions with extremely large teams that often feel pedestrian. They feel like knocking off a checklist, feeling exploitative with microtransactions, games made with the idea to just make money or appease the corporate honchos above.

I like the good old days where you have small to medium teams working on a game, and if one developer thought there was a good idea they would create it and implement it into the game and the team would playtest around it.
There wasn't any approvals from management or getting feedback from playtesters. We saw what happened there, remember FUSE. Developers thought hey, this would be cool if and implement it in, rather than constant rejections in the AAA industry or by upper management who gets paid more then developers or who create assets for the game.
Games are reaching to a wider audience and it in that comes sacrifices. More games are targetting the minority of transgendered people, where Male and Female are now Type A or Type B. Characters are unfortunately iconically known for their sexual preference than their character development, sacrificing story in some regards.

Anyway, don't confuse budget and effort with soul. A game with a soul is one where attention is paid to in all areas, it was built from passion instead of exploitative business practices, and developers didn't suffer crunch or released a broken project.
It was a group of developers thinking they could build something special without approval from people who know nothing about video games.

Here are some examples of games with a soul:

Super Mario 64 - the first iconic 3d platformer
Banjo Kazooie - evolving the 3d platformer from super mario 64
Dark Souls - carefully crafted levels, attention to detail
Minecraft - digital lego
Monster Hunter - no loot boxes
Super Smash Bros. - fun game with special guests from the gaming universe, the avengers of video games
Dragon Age: Origins - awesome narrative
Mass Effect - awesome sci-fi narrative and choices.
Witcher 3- amazing
Journey - amazing short adventure, something to experience, embedded with metaphors.
Dead Space - One of the few games that did horror justice then they fucked up the series when corporate people exploited the fuck out of it in 3 with paid content in single-player when crafting. Jesus fuck.

These games when initially crafted sparked an idea and took risks to evolve the gaming landscape.
Now we have AAA productions that fail to meet our expectations and feel like lazy cash grabs such as:

Assassin's Creed franchise - auto-generated landscapes, muddled u.i all over the screen, yearly release, exploitative dlc, faster levelling up for money, chart for different versions.
Pokemon franchise - lazy as fuck with sword and shield, paid content, two versions, no effort in animations, garbage
Overwatch - lootboxes, fomo, fuck this crap,
Call of Duty - another one, holy fuck
Marvel Avengers - not the avengers game you want to play or imagine.

I'm sure the initial games were monumental when they initially released, then they rode the wave without much evolution and it became stale.

These games muddled the gaming landscape with microtransactions, gaming skins, FOMO, all of the exploitative business practices, they all lack a fucking soul.
You can tell if a game is lacking soul when it is turning to exploitative practices, it's a game as a service, or they get you hooked in bad ways where it is often beyond the $79.99 game + taxes, in Canada games are $79.99 and taxes here are 13%.
It's lazy as fuck when you see lazy reskins of a different colour selling for $15 a pop. Like Fuck you Marvel Avengers, you lazy fucking cunts, I hope you fail /rant

Anyway, what are some games that have a soul in them.
 

Matt_Fox

Member
0vpTKfq.jpg
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Easy mode for thread: List old games you have nostalgia for.

Hard mode for thread: List modern games with soul(has to be PS4 gen or higher).

You can have one from last year:


Fully explaining just why it's full of soul would be giving the finale away, but it's very much a developer's passion project in a really meta way. If people like point 'n' click games they should play this.
 

CeeJay

Member
Sea of Thieves

You can see the passion put into it when you look at any single object in the game and that is before you look up at the sky or down at the waves. There are a lot of really lovely personal touches all over the place with lots of little vignettes hidden around the world as memorials to people close to the developers who have passed.
 

Aion002

Member
Demon's Souls (PS3) and Death Stranding for me are works of art, they were not made because the consumers wanted, they were made because the creators wanted to make.

From Software could add a quick menu that would let players connect to with each other and play coop, they could have added an easy mode and many other things that would please a larger group of people, but they choose not to, they made the choice to do the game the way they wanted and they keep pushing to this day. From Software always did that, since the Armored Core days, that's one of the reasons that I am a huge fan of them.

Kojima could have made Death Stranding a Metal Gear spiritual successor, but nope! He wanted to make a post apocalyptic delivery man simulator and he did. Fuck the haters, he did what he wanted to do as always, Metal Gear always had dumb/crazy stuff, Kojima could have removed that and made a serious generic Call of Duty tps game, it would probably sell a lot more, but he choose not to, that's passion.
 
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StreetsofBeige

Gold Member
Metal Slug and KOF games.

I've barely even played these games, but you look at the art and animations and see how detailed they are compared to other games in the genres. Metal Slug has a very unique art style I don't think you really see elsewhere. Not even sure if their art has a term for it. But it's got a really odd mix of bold looking and overengineered machinery, with great comedic animations. And for a sprite pushing machine, it's got great explosions.

And these are ancient Neo Geo games based on a system/arcade board that came out in 1990.


 
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MudoSkills

Volcano High Alumnus (Cum Laude)
At the point where plastic instrument games were a yearly franchise and the DLC model was really established The Beatles: Rock Band felt like a real love letter to the band and their music rather than a quick and easy cash grab.
 

Holammer

Member
A really good or quirky setting goes a long way in embodying a game with a soul.

I think most people would recognize a classic like Earthbound as one of them and for more recent games I would suggest The Binding of Isaac and Crosscode. If you played neither of them, I pity your wretched soulless existence.
 

amigastar

Member
It's strange but last time i thought Street Fighter 3rd Strike had soul for me especially because of the parry system. It's hard to explain but that game has a soul to me.
 

Alright

Banned
Broken Sword 5: The Serpent's curse
Operencia: The Stolen Sun
Dragon Age
Too Human
Advent Rising
Kingdom Under Fire : Crusaders
 

killatopak

Member
Every Yoko Taro game.

I think every game of his directly goes against one thing or another the suits of a company might not be willing to accept. It really gives his games a unique flavor or soul that is recognizable today along with his other unique gameplay features.

Drakengard
- The final ending was developed and put in secretly to the surprise of his co developers. It was supposed to be a goofy ending which actually turned into NieR.
- OST is incredibly disjointed and eerie just to prove a point. Also mirrors Caim’s psyche.
- There is almost no actual good character here. Everyone is evil in their own way. I dunno how it even passed as non adult game with its themes in the Japanese release. Western release actually changed a lot of the more suggestive themes when it was localized.
-Rhythm game( if you know, you know)


NieR
- direct sequel from a joke ending of another game.
- final ending does the most meta thing. Really ahead of its time and I just couldn’t see this being approved by typical suits.
- as a continuation of Drakengard it follows its themes and also feature party members who are different. Difference is instead of being evil in some way, we explore people who are not accepted by society despite being good because of physical defects or societal expectation.
-bullet hell
-horror game
-OST used a made up language by combining various languages


Honestly I haven’t played Drakengard 3 and Automata is still fresh in everyone’s mind so I don’t think I can or need to elaborate on these games.
 
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Ballthyrm

Member
it was built from passion instead of exploitative business practices, and developers didn't suffer crunch or released a broken project.

  • Super Mario 64 - japanese dev
  • Banjo Kazooie - maybe ?
  • Dark Souls - Japan is well known for extreme hour of unpaid overtime as the basis for all contract, From software is no exception, they have harsh working condition
  • Minecraft - one guy making a game alone for years doesn't constitute crunch or self abuse ?
  • Monster Hunter - again, japanese dev and horrid working condition as basis for employment
  • Super Smash Bros. - japanese dev
  • Dragon Age: Origins - indecision and mismanagement generalised it worked well enough to take decision at the last minute for dragon age but failed miserably for subsequent games. Anthem is the perfect example
  • Mass Effect - Lost over 13 leads (game design, art, audio, prog, senior core leads, etc) in 5 years at Bioware, same culture as Dragon Age, RollingCrunch lasting over 2-3 month
  • Witcher 3- Lol CDPR Red is mostly known for crunch, released buggy as Hell on PC, people only remember the Console version in glowing term because they arrived late on the bandwagon
  • Journey - tons of unpaid work because they ran out of sony money, most of the people left after the game was released because they couldn't take another production like this
  • Dead Space - maybe ?
 

Ballthyrm

Member
It was a group of developers thinking they could build something special without approval from people who know nothing about video games.

Video games are a business. When you see people who know nothing about video games trying to make it in , you get Disney trying to make their own Studio, or Amazon, or Google. They all failed, miserably.
That's the result. Like it or not, the big money people at EA, or Activision, They know video games, They know what works and what they can get away with.
That's why they are still in business, you can't make money otherwise.

They just aren't the type of games a lof of us are into, I get that, they don't have a soul, yes, but the people approving them very much know what they are doing
 
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Disco Elysium

Its amazing how every single conversation you have with anybody is written so wonderfully. The way the character icons look that complements the weird in game models to the way the dialogue box is set on the hud. The way the music comes and goes during a convo.
Just had an hour interviewing a lady on a balcony and it was legit more involving than the 5 hours i spent shooting things in Outriders.
 
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