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[VG TECH] Mortal Shell PS5 Patch 1.000.004 Frame Rate Test (1800p Update)

Probably because as you can see in 'the same as previous test' stats (the same gameplay section as previous XSX/PS5 comparison where XSX dropped to 53 FPS) provided by VgTech, PS5 only drops to 46 FPS instead of 35 FPS. So the reality of the situation (the analogous comparison) is 46 FPS to 53 FPS for the minimum frame rates while PS5 being fixed 1800P and XSX being 1440P-1800P with DRS. A 15% advantage for XSX for min. FPS and 55% advantage in minimum resolution for PS5 (a pixel/FPS ratio of x3.5 in favor of PS5). With total number of game frames of 52497 instead of 21615 (with more stressing points further in the gameplay) XSX would certainly drop lower than 53 FPS similar to PS5.

WZFHqCh.png
Probably not certainly.
 

assurdum

Banned
You told me the same 2 weeks ago on the other thread, and we are here again with the game in the state I predicted you, lol. You continue to trust on PR guy.
Common devs, what is this lazy crap. Surely you can see the result is unacceptable.
Dude give them a break. We are in a pandemic situation, some work from home, ps5 is not particularly suited to enhance well BC games as series X. This continuous accusation of lazy job is really childish. They even replied that it wasn't supposed to happen, the hell they can do? It's not something fixable in a bunch of days.
 
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Shmunter

Member
Dude give them a break. We are in a pandemic situation, some work from home, ps5 is not particularly suited to enhance well BC games as series X. This continuous accusation of lazy job is really childish. They even replied that it wasn't supposed to happen, the hell they can do? It's not something fixable in a bunch of days.
Denied. Testing is not a luxury.
 

Neo_game

Member
They should definitely use DRS like the SX or settle with 1600P for middle ground ? If not have both the modes and let the player decide which one they prefer.
 

vkbest

Member
Dude give them a break. We are in a pandemic situation, some work from home, ps5 is not particularly suited to enhance well BC games as series X. This continuous accusation of lazy job is really childish. They even replied that it wasn't supposed to happen, the hell they can do? It's not something fixable in a bunch of days.
This is not even BC game lol. This a native PS5 port. And nope, I work hard to get money to spend on products like this. The game released almost locked 60fps, currently is crap, so no way I’m satisfied when a game with no problems it’s broken by a later patch, they didn’t test the patch or though people wouldn’t complain with results, no way I’m congratulating a rushed patch.
 
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M1chl

Currently Gif and Meme Champion
Game is surprisingly cheap tho, even PS5 retail version is like 35 bucks.
 
Yikes it went to as low as 30ish fps, what's going on with this game? Wasn't it locked 60fps at 1440p due to the Backwards compatibility thing with the PS4 pro version? Not enough optimization?
 

Riky

$MSFT
cTjkmgN.jpg


Even VRR can't save this mess, not that Sony have managed to implement it yet anyway. Having a last gen number of compute units is never going away.
 
Was locked at 1440p, but people asked more resolution and this is the result, the game is not BC, it’s a native port.

It's native version could still be using core code(which might not be taking right advantage of the efficiencies of the new console) from PS4 Pro version with some uncapped frame rates and adaptive triggers. we don't know how much effort went into creating it as a native port. Like look at Destiny 2, runs at locked 60fps at identical resolution between PS5 and XSX. Also it developers intention for higher resolution from the start, it's not because people asked and they added it. Get your facts right man!
 
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vkbest

Member
It was locked to 1440 while being dynamic 1440-1800p on XSX, there is no reason why PS5 couldn't work the same. Now it's locked 1800p... LOL

I don’t know why people have that obsession to Xbox. I’m playing on PS5, and the game was 60fps before, now it’s a unstable mess. That is the problem to me, I prefer 1440p/60fps than this. DRS maybe would be the best solution, but they didn’t implement on PlayStation consoles and was pretty evident they couldn’t it on only one week

Also, don’t forget even if it’s minimal, DRS adds input latency, and can drops some frames if detection is not fast enough like it’s happening on Valhalla or other games.

It's native version could still be using core code(which might not be taking right advantage of the efficiencies of the new console) from PS4 Pro version with some uncapped frame rates and adaptive triggers. we don't know how much effort went into creating it as a native port. Like look at Destiny 2, runs at locked 60fps at identical resolution between PS5 and XSX. Also it developers intention for higher resolution from the start, it's not because people asked and they added it. Get your facts right man!

I don’t know what you are trying to say. There are 2 objective facts, the game at 1440p was almost locked 60fps, at 1800p it’s a unstable mess. XSX have DRS, so when needs it drops to 1440p like the stable launch PS5 version. They capping the res to 1800p from 1440p means they are not have implemented DRS on PS5, so releasing a patch knowing would affect to framerate it’s indefensible to me.
 
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Armorian

Banned
I don’t know why people have that obsession to Xbox. I’m playing on PS5, and the game was 60fps before, now it’s a unstable mess. That is the problem to me, I prefer 1440p/60fps than this. DRS maybe would be the best solution, but they didn’t implement on PlayStation consoles and was pretty evident they couldn’t it on only one week

Also, don’t forget even if it’s minimal, DRS adds input latency, and can drops some frames if detection is not fast enough like it’s happening on Valhalla or other games.



I don’t know what you are trying to say. There are 2 objective facts, the game at 1440p was almost locked 60fps, at 1800p it’s a unstable mess. XSX have DRS, so when needs it drops to 1440p like the stable launch PS5 version. They capping the res to 1800p from 1440p means they are not have implemented DRS on PS5, so releasing a patch knowing would affect to framerate it’s indefensible to me.

I said in my first post in this thread I think that they should leave OPTIONS - leave 1440p for the players that want it (lowest IL) and add 1800p DSR and maybe 1800 locked - anyone would choose whatever they want (1800p locked ideal for VRR support when it comes, minus that section that drops below 40 LOL).

Forcing performance profile of the game is the worst shit devs can do, I remeber shit like that happened with FFXV last gen ("60 FPS" mode, with unstable framerate), that's why I hate not having enough options on consoles. At some point (before PS5 Pro) devs will just make everything 30FPS locked so there will be no problem :messenger_tears_of_joy:
 
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vkbest

Member
I said in my first post in this thread I think that they should leave OPTIONS - leave 1440p for the players that want it (lowest IL) and add 1800p DSR and maybe 1800 locked - anyone would choose whatever they want (1800p locked ideal for VRR support when it comes, minus that section that drops below 40 LOL).

Forcing performance profile of the game is the worst shit devs can do, I remeber shit like that happened with FFXV last gen ("60 FPS" mode, with unstable framerate), that's why I hate not having enough options on consoles. At some point (before PS5 Pro) devs will just make everything 30FPS locked so there will be no problem :messenger_tears_of_joy:

The most people don’t have VRR capable tv, so if the way on the future it’s unstable framerate because higher resolution and VRR, I will sell this console and play old games on my PS4 Pro, until I get a good PC.

If they can’t offer us a option or fix this with higher resolution, they must prioritize the framerate, the game was released and people bought a 1440p/60fps game, not a 1800p/35-60fps.
 
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Panajev2001a

GAF's Pleasant Genius
I said in my first post in this thread I think that they should leave OPTIONS - leave 1440p for the players that want it (lowest IL) and add 1800p DSR and maybe 1800 locked - anyone would choose whatever they want (1800p locked ideal for VRR support when it comes, minus that section that drops below 40 LOL).

Forcing performance profile of the game is the worst shit devs can do, I remeber shit like that happened with FFXV last gen ("60 FPS" mode, with unstable framerate), that's why I hate not having enough options on consoles. At some point (before PS5 Pro) devs will just make everything 30FPS locked so there will be no problem :messenger_tears_of_joy:
I fear that some devs will take VRS as the get out of jail free card allowing them to save money implementing DRS, temporal AA/upscaling, optimising framerate, etc… “just let the frame fluctuate between 40 and 60 FPS, let VRR take care of it”.

That would be a mess but a tear free mess… sigh…
 

DaGwaphics

Member
cTjkmgN.jpg


Even VRR can't save this mess, not that Sony have managed to implement it yet anyway. Having a last gen number of compute units is never going away.

True, the cutoff on most VRR displays is 45-48fps. They will probably patch this again to try and get in that 50fps range.

The XSS version was equally terrible like this (if I'm remembering correctly), so, this dev just has a bizarre issue regarding picking the right targets for the systems.
 

Duchess

Member
Gotta say, it's rather odd that the devs would release a fixed 1800p version with such performance issues. Did they not notice? Did they release a bugged version? I'm betting another release will follow this month that will implement DRS.
 

ethomaz

Banned
It's in EU and we are not really used to such prices.
I'm curious about that.. where you live is not part of the EU? I though all countries parts of the EU has the same price for games.... it is actually listed as 29.99 Euros.

Maybe you are talking about Pound sterling in UK? UK seems to have left the EU (or it is about to left).

Yeah, forget the wars about 10=12. 60=70 or 70=80 is what's all about.
I meant it is 29.99 Dollars = 29.99 Euros.
I'm sure the Euro is probably stronger and there is tax applied in different ways between US and EU... so EU pays more but that is a thing for generations already.
 
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M1chl

Currently Gif and Meme Champion
I'm curious about that.. where you live is not part of the EU? I though all countries parts of the EU has the same price for games.... it is actually listed as 29.99 Euros.
Outside of the € zone, Czech Republic. 35 bucks (usd) = 30 Eur = ~790CZK
 

ethomaz

Banned
Outside of the € zone, Czech Republic. 35 bucks (usd) = 30 Eur = ~790CZK
Thanks... you are in the same case as here (Brasil) but of course we have ridiculous taxes that makes the conversion so fucked :(
 
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M1chl

Currently Gif and Meme Champion
Thanks... you are in the same case as here (Brasil) but of course we have ridiculous taxes that makes the conversion so fucked :(
So if you want to buy game there, lets say in retail, how much would you have to pay?
 

ethomaz

Banned
So if you want to buy game there, lets say in retail, how much would you have to pay?
A full priced game here at retail here has differences between console and PC (PC has less tax):
PS5: R$ 349,90 (~$62)
PC: R$ 199,00 (~35)

It seems cheaper than US but R$349,90 here is 1/4 of the national base salary (~$195).
That discrepancy happened because the Dollar doubled the price due the bad economy here in the last two years... and the game prices didn't received readjusts.

A year ago these same R$349,90 was around $90.
If the game price get readjust to follow the dollar we will see a rise to R$500-650 very soon.
 
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M1chl

Currently Gif and Meme Champion
A full priced game here at retail here has differences between console and PC (PC has less tax):
PS5: R$ 349,90 (~$62)
PC: R$ 199,00 (~35)

It seems cheaper than US but R$349,90 here is 1/4 of the national base salary (~$195).
That discrepancy happened because the Dollar doubled the price due the bad economy here in the last two years... and the game prices didn't received readjusts.

A year ago these same R$349,90 was around $90.
If the game price get readjust to follow the dollar we will see a rise to R$500-650 very soon.
Damn so value of the currency dramatically went up, however prices stay the same for locals?
 

assurdum

Banned
This is not even BC game lol. This a native PS5 port. And nope, I work hard to get money to spend on products like this. The game released almost locked 60fps, currently is crap, so no way I’m satisfied when a game with no problems it’s broken by a later patch, they didn’t test the patch or though people wouldn’t complain with results, no way I’m congratulating a rushed patch.
The hell you are talking about. It's a game coded from ps4 enhanced via patch on ps5 as always. Isn't it exactly as coding from the scratch on ps5. It's perfectly normal. This continuous accusation of laziness just shows how much people knows about such stuff and they should avoid to feel outraged for things which seems barely understand imo
 
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assurdum

Banned
cTjkmgN.jpg


Even VRR can't save this mess, not that Sony have managed to implement it yet anyway. Having a last gen number of compute units is never going away.
Yeah I seen all that smoothness on series x lately . And the funny thing as always you don't have a clue of what are you talking about. More CU can give to you potentially more pixels in the whole framebuffer but for the smoothness, frequency and uniformed/faster data access is more important, more CU feed with less/more fragmented data isn't it exactly the best scenario for smoother fps and you can see it in many multiplat
 
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vkbest

Member
The hell you are talking about. It's a game coded from ps4 enhanced via patch on ps5 as always. Isn't it exactly as coding from the scratch on ps5. It's perfectly normal. This continuous accusation of laziness just shows how much people knows about such stuff and they should avoid to feel outraged for things which seems barely understand imo

What? The game is not enhanced via patch, it’s a PS5 game. At least look for info you are talking about before you trying discussing to me. The game released some weeks natively on PS5 and XSX.
 
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assurdum

Banned
What? The game is not enhanced via patch, it’s a PS5 game. At least look for info you are talking about before you trying discussing to me. The game released some weeks natively on PS5 and XSX.
What means "ps5 game'? All are ps5 games. But it was coded initially on PS4 and then enhanced updating via patch on ps5. Stuff like this could give different limitations in a machine with low api. Do you really think they recoded the whole game on ps5 from the beginning? Really? Anyway even if it was a native ps5 game doesn't gives the full picture how the engine has access to the hardware resources.
 
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vkbest

Member
What means "ps5 game'? All are ps5 games. But it was coded initially on PS4 and then enhanced updating via patch on ps5. Stuff like this could give different limitations in a machine with low api. Do you really think they recoded the whole game on ps5 from the beginning? Really? Anyway even if it was a native ps5 game doesn't gives the full picture how the engine has access to the hardware resources.

I repeat again, you can download both version, PS4 and PS5, in fact PS4 version is running at 30fps on PS5, it’s not enhanced. They are using unreal engine and the game is recent enough to get working on new consoles with no problems. It’s not a port of a game from 2013, it’s a game released on September or October the last year.
 

ethomaz

Banned
Doesn't VSYNC drop the FPS to 30FPS of it can't maintain 60FPS?
It drops the frame time... anything higher than 16.67ms becomes 33.33ms... look at the frame time in the video it is either 16.77ms or 33.33ms.

On Series there is no VSync so you see frame times like 25ms, 38ms, etc... there is tearing too.

Now if a frame time keep the whole second on 33.33ms you will have a 30fps but if it mixed it will have variable framerates.
 
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DaGwaphics

Member
I was just looking the stats from the old comparison and realized something.
The game is VSYNCED on PS5 but not on Series.
Where do you see that?

I'm looking at this video and every frame drop dips straight to 33ms. Maybe a bit of an adaptive Vsync showing in the areas that are struggling the most. The drop to 33 just seems far too consistent in the areas where the frame drops are minimal for there to be no Vsync at all. 🤷‍♂️

Mortal Shell PS5 and Xbox Series X|S Frame Rate Test - YouTube
 
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ethomaz

Banned
Where do you see that?

I'm looking at this video and every frame drop dips straight to 33ms. Maybe a bit of an adaptive Vsync showing in the areas that are struggling the most. The drop to 33 just seems far too consistent in the areas where the frame drops are minimal for there to be no Vsync at all. 🤷‍♂️

Mortal Shell PS5 and Xbox Series X|S Frame Rate Test - YouTube
With VSync it is either 16.66ms or 33.33ms or 50ms... thee is not the middle.
PS5 version is VSynced.
The non-VSynced is the what you see on Series parts... 16.33ms, 28ms, 35ms, etc... it keep fluctuating the frame time... that can't happen with VSync on... the frametimes are fixed.
 
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DaGwaphics

Member
With VSync it is either 16.66ms or 33.33ms or 50ms... thee is not the middle.
PS5 version is VSynced.
The non-VSynced is the what you see on Series parts... 16.33ms, 28ms, 35ms, etc... it keep fluctuating the frame time... that can't happen with VSync on... the frametimes are fixed.
I couldn't see the frametimes that specifically.
 

ethomaz

Banned
I couldn't see the frametimes that specifically.
It is the bar gaph in the right side in the video.
But you can look the at the max and min in the stats.

PS5 (AFTER PATCH)
Maximum Frame Time33.33ms
Minimum Frame Time16.67ms


PS5 / Series X / Series S (BEFORE PATCH)
Maximum Frame Time33.33ms34.19ms48.83ms
Minimum Frame Time16.67ms13.9ms15.48ms

You can see which one is using VSync or not.
VSync doesn't allow these Max and Min happening... it is either 16.67ms or 33.33ms.
 
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