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Software sales: PlayStation crushed Switch in 2020

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Resident Cheap Arse
This discrepancy doesn't matter, and neither does the fact that PlayStation users buy more DLC. You may as well call the fact that Nintendo never discounts its games a "discrepancy." Money is money and sales are sales.

It kinda does. It's an apples and oranged comparison. Might as well say Microsoft sold the most gaming software by including Windows OS distribution.

As for price reductions, again that's not comparible to services versus software sales. In fact it only highlights the muddy nature of the figures because it shows how much harder it is to distinguish units of software sold versus service subscriptions and microtransactions. You can pin revenue on higher software costs only if you can identify the number of units sold which these figures make nigh impossible.
 

daclynk

Member
Did the ps3 and vita make soo much for sony. since they lost those gen and also isnt the ps4 like 120 something million sold. why compare it to switch? its understandable that its will make more out of it services.
 
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SLB1904

Banned
It kinda does. It's an apples and oranged comparison. Might as well say Microsoft sold the most gaming software by including Windows OS distribution.

As for price reductions, again that's not comparible to services versus software sales. In fact it only highlights the muddy nature of the figures because it shows how much harder it is to distinguish units of software sold versus service subscriptions and microtransactions. You can pin revenue on higher software costs only if you can identify the number of units sold which these figures make nigh impossible.
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It kinda does. It's an apples and oranged comparison. Might as well say Microsoft sold the most gaming software by including Windows OS distribution.
Windows is an operating system, not a game or gaming service.
As for price reductions, again that's not comparible to services versus software sales. In fact it only highlights the muddy nature of the figures because it shows how much harder it is to distinguish units of software sold versus service subscriptions and microtransactions. You can pin revenue on higher software costs only if you can identify the number of units sold which these figures make nigh impossible.
Nobody cares about "units of software sold" anymore because the advent of DLC, microtransactions, and subscription services has rendered that metric obsolete. The only metric that matters is dollar sales, which this data gives us. I don't care if people are buying $25 full games or $25 DLC, and I don't care if people are buying $5 games or $5 microtransactions.
 

Same ol G

Member
Nobody cares about "units of software sold" anymore because the advent of DLC, microtransactions, and subscription services has rendered that metric obsolete. The only metric that matters is dollar sales, which this data gives us. I don't care if people are buying $25 full games or $25 DLC, and I don't care if people are buying $5 games or $5 microtransactions.
Well Gamestop cares......
 

gradient

Resident Cheap Arse
Windows is an operating system, not a game or gaming service.

Nobody cares about "units of software sold" anymore because the advent of DLC, microtransactions, and subscription services has rendered that metric obsolete. The only metric that matters is dollar sales, which this data gives us. I don't care if people are buying $25 full games or $25 DLC, and I don't care if people are buying $5 games or $5 microtransactions.

A service is not a piece of software and, barring the "games as a service" types like Fortnite etc, is not a game any more than that OS is. It's fine to identify it as a source of revenue for corporate performance but to mix it with something that is a product that does have unit sales is disingenous. Same with microtransactions - they're a digital transaction that exists on a many to one ratio to any one piece of software - they in themselves are not games nor do thay have any stand alone value as a product.

The reason you care about units of software is because that tells you how many actual games are being bought by consumers therefore allowing you to determine the uptake for any given platform. To put it simply a consumer who bought no games but got a few of skins in Fortnite did not buy more games or represent a larger game buying figure than a consumer who bought multiple games that were of a lesser value. But we can't tell this because the figures are hidden by unrelated and undistinguised revenue for non software revenue streams.
 

Great Hair

Banned
PS2 is actually over 1.5b, no?
You are right.


PS2 (2011 data), PS2: 1.52bn
More than 1.52 billion units of PlayStation 2 software have been sold worldwide

PS4 (2019 data + 2020 = Sony usually ships 250 mll. per year = <1.45bn
The total as of Jan. 31, 2020 is 1.181 billion, Sony said. The figures represent retail store sales and online sales through the PlayStation Store, and do not include downloadable content or other add-ons, Sony said.
 

dwish

Member
jpDTEfB.jpg


WTF? are these worldwide?

I legit thought Switch games were making a killing from the NPD charts.
Isn't the reason that PS4 has a much larger share of its sales as digital while Switch is mostly physical? While all the nintendo switch sales threads usually compare physical sales
 
A service is not a piece of software and, barring the "games as a service" types like Fortnite etc, is not a game any more than that OS is. It's fine to identify it as a source of revenue for corporate performance but to mix it with something that is a product that does have unit sales is disingenous. Same with microtransactions - they're a digital transaction that exists on a many to one ratio to any one piece of software - they in themselves are not games nor do thay have any stand alone value as a product.
Sony reports PS+ and PSNow subscriptions as "Network Services," not software. Try again.

Microtransactions are simply a form of DLC.
The reason you care about units of software is because that tells you how many actual games are being bought by consumers therefore allowing you to determine the uptake for any given platform. To put it simply a consumer who bought no games but got a few of skins in Fortnite did not buy more games or represent a larger game buying figure than a consumer who bought multiple games that were of a lesser value. But we can't tell this because the figures are hidden by unrelated and undistinguised revenue for non software revenue streams.
Who cares? This metric you're using is totally meaningless nowadays. It doesn't matter to anyone whether someone spends $60 on a game or $60 in Fortnite skins. The alternative is to treat everyone who has ever downloaded Fortnite has having "purchased" the game.
 

Woopah

Member
jpDTEfB.jpg


WTF? are these worldwide?

I legit thought Switch games were making a killing from the NPD charts.
Their comparing very different things. NPD charts don't include the sales Sony/Nintendo makes from their online subscriptions. Given that Sony has a higher number of subscribers and charges a higher price point, I'd expect Sony's numbers to be way higher in this area.

If you are making a thread like this you should really link to the source.




Does Non Nintendo stuff sell all that well on Switch though?

It always seems like Nintendo consoles mostly sell Nintendo games while sales on other consoles are more spread out through the various big third party franchises (Cod, Fifa, Madden, Assassins Creed, etc)
Entirely depends on the franchise/genre. If investments haven't been made in a certain area on Switch (Sports , FPS and Looter Shooters) then those games won't do that well. But if investments have been made (Platformers, RPGs, Action Adventure games, Simulations, Metroidvanias etc. etc.) then those games can do very very well. That's why third parties are increasing Switch development (except Bandai Namco, for some crazy crazy reason).

Isn't the reason that PS4 has a much larger share of its sales as digital while Switch is mostly physical? While all the nintendo switch sales threads usually compare physical sales
The complete opposite in fact. Most PS4 games on NPD charts include digital sales while most Switch games do not.
 
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Schnozberry

Member
We just had a thread on GAF less than 2 months ago where it was noted that Nintendo made over a billion dollars more in profit between 2017 and 2020 than Sony's gaming division did.

So I guess the lesson here is that Sony sells more game and game related services, but they make less money?

If two different business models offer similar success through different methods, is either of them "wrong"? Not really. Just be happy both Nintendo and Sony are successful and will continue making great games.
 

noshten

Member
Isn't the reason that PS4 has a much larger share of its sales as digital while Switch is mostly physical? While all the nintendo switch sales threads usually compare physical sales

The main difference is micro-transactions, FIFA & GTA Online alone generate more money in an year via micro transactions than the third party lineup in 2020 on the Switch.
 

NahaNago

Member
Why is this surprising for last year. Sony released so many heavy hitters last year and a new console. Nintendo released Animal Crossing. Plus Sony has nearly double the number of consoles out than Switch. Most of the AAA heavy hitters also sell best on playstation. Just because Nintendo first party games sell really well and for a long time doesn't mean that Sony is doing terribly.
 

ethomaz

Banned
jpDTEfB.jpg


Where does this gap come from? Where is the services number for Nintendo Switch?
Loot at pic.

KBgqtJo.jpg


Now sum the total of Q4 FY2019, Q1 FY2020, Q2 FY2020, Q3 FY2020.... convert to US$... you have the Sony part of the graph.
Now do the same with the Nintendo picture... here the difference is that you will need to open an older doc to get FY20 Q4 to sum with the pic data to have the full Jan-Dec 2020 data..

I mean I did not even made the graphs and I when I opened them I know he used the calendar year to comparison using the Sony and Nintendo results.
 
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Loot at pic.

KBgqtJo.jpg


Now sum the total of Q4 FY2019, Q1 FY2020, Q2 FY2020, Q3 FY2020.... convert to US$... you have the Sony part of the graph.
Now do the same with the Nintendo picture.

Are you fucking insane? Why would I compare 4 quarters of Sony earnings to 3 out of Nintendo? And plus, why are you including "Network Services" and "Others", whatever the fuck that is, into those numbers while Nintendo's numbers are strictly for SOFTWARE SOLD and not subscriptions and shit?
 

ethomaz

Banned
Are you fucking insane? Why would I compare 4 quarters of Sony earnings to 3 out of Nintendo? And plus, why are you including "Network Services" and "Others", whatever the fuck that is, into those numbers while Nintendo's numbers are strictly for SOFTWARE SOLD and not subscriptions and shit?
Wut? The pie include the full 2020 data.

Plus Digital Sales on Nintendo graph include Services lol
Read the *
 
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SlimySnake

Flashless at the Golden Globes
Their comparing very different things. NPD charts don't include the sales Sony/Nintendo makes from their online subscriptions. Given that Sony has a higher number of subscribers and charges a higher price point, I'd expect Sony's numbers to be way higher in this area.
I think it's more than just PS+ subscriptions which only make up around $1-2 billion. I think it's the fact that the switch simply does not have any big releases from third parties. They get some ports every now and then a few years down the line, but overall, there is no AC Valhalla launching on the switch. No CoD. No Madden. No Fifa. No Warzone. Let alone other somewhat smaller third party titles like RE3, Watch Dogs, Avengers, Cyberpunk, etc. I think they only got Fenyx Rising on day one. And Doom Eternal late last year.

Sony gets 30% in revenue from every single digital sale. 10% from physical sales. thats a lot of third party revenue Nintendo is missing out on. Im sure they are happy with their first party sales. Rise did well too, but third party exclusives are very rare. I wonder if the idea behind the switch is to get more third parties to support it.

I mean the whole idea behind being the market leader is to sell the most third party games. Have most gamers be in your eco system. But despite Switch outselling every console ever made, it is not the place to play third party games.
 

ethomaz

Banned
What calendar year are you referring to?

gPLAJeJ.jpg


This is the SOURCE he provided for Nintendo, what calendar year do you see there? And where is the a) DLC; b) MTX; c) subs; d) whatever the fuck OTHERS is?
This is part of the data... look at the other older doc and you will find Q4/FY20.
And read the dam * DLC, MTX, subscriptions, etc are all included in Digital Sales.

I mean can you not read? It is even using a), b), c), d), etc like you.
 
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Fake

Member
Isn't the reason that PS4 has a much larger share of its sales as digital while Switch is mostly physical? While all the nintendo switch sales threads usually compare physical sales

Not to mention Nintendo online infrastructure is far behind Microsoft and PS4 and Nintendo console lacks CoD and Fifa (GTA, RDR2online, etc...) with people spends tons of money on lootbox/online crap.
 
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This is part of the data... look at the other older doc and you will find Q4/FY20.
And read the dam * DLC, MTX, subscriptions, etc are all included in Digital Sales.

I mean can you not read?

Oh ok I missed that. I still don't get it, shouldn't we compare software? Why are we comparing subscriptions when those are not even remotely comparable due to the discrepancy of price and shit like PSNow which doesn't have a Nintendo equivalent?
 

Woopah

Member
I think it's more than just PS+ subscriptions which only make up around $1-2 billion. I think it's the fact that the switch simply does not have any big releases from third parties. They get some ports every now and then a few years down the line, but overall, there is no AC Valhalla launching on the switch. No CoD. No Madden. No Fifa. No Warzone. Let alone other somewhat smaller third party titles like RE3, Watch Dogs, Avengers, Cyberpunk, etc. I think they only got Fenyx Rising on day one. And Doom Eternal late last year. Sony gets 30% in revenue from every single digital sale. 10% from physical sales. thats a lot of third party revenue Nintendo is missing out on. Im sure they are happy with their first party sales. Rise did well too, but third party exclusives are very rare. I wonder if the idea behind the switch is to get more third parties to support it.
I mean the whole idea behind being the market leader is to sell the most third party games. Have most gamers be in your eco system. But despite Switch outselling every console ever made, it is not the place to play third party games.
Yes the third party make a big difference too. I was just pointing out why Nintendo's strong software sales in the US wouldn't correlate with a chart that also lookd at Network & Services revenue. If you were just to compare money that Sony and Nintendo make from packaged and download software then the ratio would be closer (with Sony still ahead probably).
 
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ethomaz

Banned
Oh ok I missed that. I still don't get it, shouldn't we compare software? Why are we comparing subscriptions when those are not even remotely comparable due to the discrepancy of price and shit like PSNow which doesn't have a Nintendo equivalent?
I won't check the documents to confirm but I believe Nintendo doesn't breakdown separably like Sony.
On Nintendo docs everything is included in Digital Sales (digital games, DLCs, MTX, services, subscriptions, etc).
 
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Not to mention Nintendo online infrastructure is far behind Microsoft and PS4 and Nintendo console lacks CoD and Fifa (GTA, RDR2online, etc...) with people spends tons of money on lootbox/online crap.

What's your point lol?

You can flip that argument around for anything they have/don't have to justify performance
 
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