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DF: Control PS5 Vs Xbox Series X Raytracing Benchmark

OverHeat

« generous god »
Xbox Series X is the most powerful in Control... Only in photo mode. :lollipop_tears_of_joy:

In gameplay? Well, performance dips to 40's fps. Well, when it went to 45fps DF cut the clip out:

xsxcontrol.jpg


This only shows that the system has more bottlenecks that kill the potential of the GPU. Both in Graphics and Performance modes PS5 has the upper hand, as always.
Oufff....as always wtf.
 

martino

Member
iirc It's here (red line) Follow yellow brick road from starting area, through cafeteria, then dead letters - I think that should take you to a stairwell (at the bottom) - corridor is on the same level.

NlMiEXH.jpg

Occasionally you get mini-events in Communications dept. with the glowy orbs things (just kill everything) - this is typically when the frame rate totally tanks.
i'm fine in this corridor .
I see more drop if i go down at the first intersection but it's 2-5fps at best (when 1080p + rt or 4k without)
at 640p i hit 175 when i'm in 180+ elsewhere with top at 200+ fps
it seems to be a console thing at least i don't see a doom situation on my config.
 
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ethomaz

Banned
interesting Twitter thread.


He is guessing in gameplay the framerate will take a 10fps drops in both systems from what we see in the video.

That can explain the drops below 30fps in gameplay and why Remedy choose to lock it.
 
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CurtBizzy

Member
That's because the cast majority of pc games can just have their framerate uncapped. This is just an interesting quirk in the console game to get around the 30fps cap in the graphics mode.
Not a true benchmark, Zero movement otherwise frame rate will tank, this will not relate to real world performance as shown in the original comparison!
 
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No something is bottlenecking series x imo. If not cpu then the next likely cause is the split memory and when maybe the cpu access it using the slower ram.

Ps5 is easier to code for yes apparently but that might go 2 ways in a quick port.

It could mean its up and running and satisfactory so left and the xbox side gets more work.

Or it may mean that the ps5 side is up to a good level in no time and then worked on further in the available time whilst xbox is worked on in the same time period which only gets it to satisfactory.

There's many factors that affect performance. Its not just optimisations, both consoles have different advantages, thats not even controversial.

The bottleneck is the development environment. I know people will laugh at this, thinking it shouldn't be a factor at all, but it's going to take at least one and a half to 2 years for developers to truly settle in to these consoles, and for either Microsoft or Sony to properly optimize and mature the tools and development resources studios will use to build games. And COVID is a major factor in this as well.
 

ethomaz

Banned
BTW Leviathan about the Lance McDonald comment.




It is common sense too... most gameplay logic/physics doesn’t run on Photo Mode.
 
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CrustyBritches

Gold Member
i'm fine in this corridor .
I see more drop if i go down at the first intersection but it's 2-5fps at best (when 1080p + rt or 4k without)
at 640p i hit 175 when i'm in 180+ elsewhere with top at 200+ fps
it seems to be a console thing at least i don't see a doom situation on my config.
I think the actual Corridor of DOOM should have a bunch of guys floating in a red room, with a surrounding walkway?

P.S.- In case you missed it I wanted to post this from earlier:
UniABTe.png

This is the Tommassi fight with 2-3 npcs blasting me while he spams telekinesis and I used firearm and telekinesis(which he dodged). It was ~33% overall usage in Xbox Overlay, and 60-80% on the main thread. Then I alt+ctrl+del at the end and you see the spike to ~90%. This reinforces the idea that in typical gameplay scenarios XSX won't be CPU bound. It barely hits 80% on that old ass Zen 1 thread in or out of combat.

Either way, gonna try to find that corridor with the floaty red guys in just a minute.
 

x@3f*oo_e!

Member
i'm fine in this corridor .
I see more drop if i go down at the first intersection but it's 2-5fps at best (when 1080p + rt or 4k without)
at 640p i hit 175 when i'm in 180+ elsewhere with top at 200+ fps
it seems to be a console thing at least i don't see a doom situation on my config.
I looked again at the DF video and it looks like the one they are talking about is not the same corridor I'm thinking of .. It might be the one that turns south off it .. otherwise I don't know - I can't place it in game right now
 
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JimboJones

Member
Not a true benchmark, Zero movement otherwise frame rate will tank
It is a benchmark whether you like it or not, all variables are equal between the two consoles.
In saying that it's purely academic as they state in the video, they are covering a interesting quirk from the photomode. If you had bothered to watch you would know this. 🤦‍♂️
 

CurtBizzy

Member
It is a benchmark whether you like it or not, all variables are equal between the two consoles.
In saying that it's purely academic as they state in the video, they are covering a interesting quirk from the photomode. If you had bothered to watch you would know this. 🤦‍♂️
Also it looks like the XSX is using lower settings, its a garbage benchmark
 

Rentahamster

Rodent Whores
Cool test. It's too bad that we have to resort to tests like these, but that's the nature of a closed garden console system. Since this is mainly a GPU test, the average performance increase of the XSX makes sense given the slightly more powerful GPU in it. During actual gameplay, however, when all the components are working in tandem, we see a different story, as shown by gameplay performance measurements in all the other cross platform games so far.

Just some interesting food for thought. If this information triggers you or makes you curse DF and call them names, please reevaluate your life priorities.
 

NEbeast

Member
3YtoTjW.jpg

DF even Said That XSX could run it @60fps with RT with small tweaks.
What are you smoking? Bottleneck? Lol
Dude, this is GPU alone. DF are talking nonsense. A scene in photo mode that is 50 fps WILL NOT be 50 fps under normal gameplay. I think everyone here knows the SX has the gpu advantage, even the most hardcore sony fans, you're being so dumb by thinking what DF says is true. Anyone who has owned a PC knows this test is pure bullshit.
 
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martino

Member
Cool test. It's too bad that we have to resort to tests like these, but that's the nature of a closed garden console system. Since this is mainly a GPU test, the average performance increase of the XSX makes sense given the slightly more powerful GPU in it. During actual gameplay, however, when all the components are working in tandem, we see a different story, as shown by gameplay performance measurements in all the other cross platform games so far.

Just some interesting food for thought. If this information triggers you or makes you curse DF and call them names, please reevaluate your life priorities.
if vrr settings become a thing at some point that could change.
 

x@3f*oo_e!

Member
at 2:14 they say that Remedy themselves confirmed the settings are the same.
It's possible they are having the LOD bug people saw with the game (stand in front of map for literally 1 minute waiting for high detail bitmap to load..) ..can't reflect an image that hasn't loaded..

Pls send Series X and PS5 so I can confirm this, independently.
 
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martino

Member
[/QUOTE]
a 3300x has an edge because of being only module (and 40% frequency
What could change?
It would enable to unlock framerate in all games to bench them in gameplay making all performance difference visible.
now that i say that...it's probably why it will not happen (implying nothing at all at which one would win)
 
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I don't have a dog in the fight as to which console runs it better since I personally played it/prefer it on PC.

But I just wanted to add to this 10 page thread that I feel like Digital Foundry knew they'd set the console war/fanboy war on fire when they upped this video and now they're gonna go about their business this weekend laughing at all the commotion its caused. EVERY GAME FORUM I FREQUENT...this video is causing folks to be banned left and right on all of them! :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:
 
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Rentahamster

Rodent Whores
It would enable to unlock framarate in all game to bench them in gameplay making all performance difference visible.
now that i say that...it's probably why it will not happen (without implying nothing at all at which one would win)
As an enthusiast user, I would like that very much, but I understand why they don't do that. The console experience is supposed to be as plug and play as possible.

Above a minimal threshold of performance quality, these kind of metrics are more or less irrelevant to the majority of casual console players.
 

Loope

Member
Yeap it is better to believe he is lying lol
Random posters calling somebody that works with performance enhancement in games to be a liar lol

Let’s I get my notebook to take some Windows task manager screens with 100% CPU... maybe you will believe me over him.
Sure as shit, you and the rest of your buddies here didn't have a problem pointing fingers at DF on the Hitman comparison, whilst none of you can do the same. So there's that, i guess.
 

martino

Member
As an enthusiast user, I would like that very much, but I understand why they don't do that. The console experience is supposed to be as plug and play as possible.

Above a minimal threshold of performance quality, these kind of metrics are more or less irrelevant to the majority of casual console players.
it's as plug and play than performance / graphics mode. It's just 3 options instead of two and for example, on ps5, they can just add the global settings to make it defaut (the best they did in the new os by far)
 
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CurtBizzy

Member
You can't use one instance of discrepancy and make a blanket statement like that. There's always going to be some amount of run to run variance on two different platforms.

The devs themselves confirmed it what more do you want?
There's always going to be some amount of run to run variance on two different platforms.
Please explain why ? If a console is not displaying the settings at the time of the capture its pointless
 

Rentahamster

Rodent Whores
There's always going to be some amount of run to run variance on two different platforms.
Please explain why ?
1. Because these are two different system configs running the game in slightly different ways.
2. Because unless you have a time machine, you'll never achieve perfectly identical initial conditions.
 
I have no idea what anyone is talking about in half of these things. Can we just go back to talking about polygons? How many polygons are there
 

Rentahamster

Rodent Whores
Again, you can't use isolated incidents and draw conclusions. it's already been verified that they're using the same settings.

Each set of hardware takes those settings, processes them, then spits out the video as you see it. Then DF measures the empirical numbers behind that to make a meaningful comparison to how each console deals with what its given.

You're focusing on a visual qualitative experience which is more subjective and not what this test is about.
 

Leyasu

Banned
Xbox Series X is the most powerful in Control... Only in photo mode. :lollipop_tears_of_joy:

In gameplay? Well, performance dips to 40's fps. Well, when it went to 45fps DF cut the clip out:

xsxcontrol.jpg


This only shows that the system has more bottlenecks that kill the potential of the GPU. Both in Graphics and Performance modes PS5 has the upper hand, as always.
No it doesn't, just stop this nonsense. Control, and every other game that has released so far ain't pushing these systems.... The PS5 version of Hitman included.

Actually, I take back the Control bit because this game is a notorious resource hog. But with more time and man power Remedy could have done more.
 

Loxus

Member
While I was on YouTube reading through some comment on another video.
This video to be exact:


I saw this comment and it made me wonder what are the Digital Foundry crew background in terms of Technical Knowledge of Video Game Programming.
h2soxkx.png



To be honest, I only view DF for videos like the God of War Showcase, as they tend to show many things I may miss.
Not for benchmarks, I can find better channel then DF for that.
But DF have to shop being one sided with these analysis and benchmarks.
Why are they promoting this console war nonsense so much.
 

Bo_Hazem

Banned
No it doesn't, just stop this nonsense. Control, and every other game that has released so far ain't pushing these systems.... The PS5 version of Hitman included.

Actually, I take back the Control bit because this game is a notorious resource hog. But with more time and man power Remedy could have done more.

Not saying any game has reached the potential but rather brute forcing last gen graphics with some shiny surfaces. But PS5 is performing better in both Graphics and Performance modes, but Xbox Series X is performing better in Photo Mode.
 
There's always going to be some amount of run to run variance on two different platforms.
Please explain why ? If a console is not displaying the settings at the time of the capture its pointless
Hardware and software are pretty complex and physics/spirits make them run slightly differently from time to time (most of the time the variance is too small to notice). So when comparing platforms or running benchmarks and you want to be precise you need to run them a couple times and get averages, it will also let you know how stable the performance is for a given piece of software.
 
Dude, this is GPU alone. DF are talking nonsense. A scene in photo mode that is 50 fps WILL NOT be 50 fps under normal gameplay. I think everyone here knows the SX has the gpu advantage, even the most hardcore sony fans, you're being so dumb by thinking what DF says is true. Anyone who has owned a PC knows this test is pure bullshit.

And your proof of this is what exactly? What's on display here was also on display in DMC 5. In 3 of 4 modes with unlocked framerates, Series X regularly showcased separation from PS5, and the numbers were in the same range, sometimes bigger, than what's on display here. So the claim there's no way unlocked FPS during gameplay can match what's shown in photo mode for control is simply not true. And don't forget DMC 5 also has a ray tracing mode.
 
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