• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DF: Control PS5 Vs Xbox Series X Raytracing Benchmark

Heisenberg007

Gold Journalism
ySUzduJ.jpg
Animated GIF
 

GHG

Member
Have you every hard of a FLYBY benchmark? it's done to benchmark the GPU alone without accounting for CPU calculations, perfect scenario here since the common denominator in PS5 and XSX is the CPU, albeit a slightly higher clocked CPU on Series X.

There's a reason those benchmarks are not used anymore. They are not applicable to real world performance.

What other option does DF have to do a true RT test between consoles? Does the result hurt your feelings or something?

I don't know... maybe in an actually gaming scenario just as you would always do when benchmarking hardware?
 

Neo_game

Member
I do not think this game is optimized well and the console are probably more capable than what this game has shown. SX has 18% compute advantage on paper so you would expect it to do better on synthetic benchmarking like this one. But in real world case it is not able to keep up the advantage.

Same goes for the RAM and CPU as well. On paper SX CPU should be faster ? as PS5 has variable frequency and it max is still 100mhz slower than SX. However depending on how the console manage the task like i/o, sound etc. PS5 as some other said does on par if not better on 120fps mode as well. SX should have advantage if games uses 10gb or less RAM but since PS5 has uniform 448gb/sec BW and faster SSD it will have advantage otherwise.
 

x@3f*oo_e!

Member
So let me get this straight...

The "corridor of doom" is "not representative of load" because the PS5 draws uncomfortably close to the PS5 in that scenario (must be a bug, or tools right?)?

However the whole scenario of doing a "benchmark" in static photomode scenes is somehow representative of load?

They aren't even trying to hide it anymore.
I think it's probably just you, not them.

The Series X gives higher performance on average in this test. ~15% on average.

But for you the only result that is relavent in the one with near parity,

See how it works ?
 
BTW that leave us with some questions.

In Phone Mode where the CPU is doing basically nothing the X GPU shows it power but when in gameplay where the CPU is doing physics and all the things related to gameplay PS5 match or pull ahead.

We are seeing that Series X being CPU bottlenecked? Makes sense if you look at most 120Hz comparisons where the CPU is used way more than on 60Hz and PS5 pull again ahead.
3YtoTjW.jpg

DF even Said That XSX could run it 6 60fps with RT with small tweaks.
What are you smoking? Bottleneck? Lol
 
So let me get this straight...

The "corridor of doom" is "not representative of load" because the PS5 draws uncomfortably close to the PS5 in that scenario (must be a bug, or tools right?)?

However the whole scenario of doing a "benchmark" in static photomode scenes is somehow representative of load?

They aren't even trying to hide it anymore.
The train departed years ago man...

But yes, you can hop in now.
 
Last edited:

GHG

Member
I think it's probably just you, not them.

The Series X gives higher performance on average in this test. ~15% on average.

But for you the only result that is relavent in the one with near parity,

See how it works ?

I didn't say that one scenario was relevant, the opposite actually (the whole thing is irrelevant).

They are the ones making a point of highlighting that one scene because it's the one scene that would cause an issue with the narrative they are forcing.

Unfortunately for them (and Microsoft), people play games in real-time, not in static photomode scenes. The in-game results are the ones that ultimately matter.
 
Too bad Remedy wants parody at the detriment of people with next gen displays paired with their next gen consoles.

They're getting experience. Everything they are experiencing and learning now will aide them in their efforts later. They'll release patches and updates. All of what they learn will obviously not benefit this release, I'm assuming, but this is how things work. They will get better. So I even look at these early port efforts with a positive outlook.
 

Mister Wolf

Gold Member
They're getting experience. Everything they are experiencing and learning now will aide them in their efforts later. They'll release patches and updates. All of what they learn will obviously not benefit this release, I'm assuming, but this is how things work. They will get better. So I even look at these early port efforts with a positive outlook.

Looking forward to Crossfire X from them.
 

Topher

Gold Member
3YtoTjW.jpg

DF even Said That XSX could run it 6 60fps with RT with small tweaks.
What are you smoking? Bottleneck? Lol

No, they speculated that if the resolution was dropped to 1080p that it "probably" could hit 60fps when frames were unlocked "as long as the CPU doesn't get in the way". They actually showed a graphic suggesting the XSX CPU was being bottlenecked.

Time indexed:
 
Last edited:

vpance

Member
I do not think this game is optimized well and the console are probably more capable than what this game has shown. SX has 18% compute advantage on paper so you would expect it to do better on synthetic benchmarking like this one. But in real world case it is not able to keep up the advantage.

Same goes for the RAM and CPU as well. On paper SX CPU should be faster ? as PS5 has variable frequency and it max is still 100mhz slower than SX. However depending on how the console manage the task like i/o, sound etc. PS5 as some other said does on par if not better on 120fps mode as well. SX should have advantage if games uses 10gb or less RAM but since PS5 has uniform 448gb/sec BW and faster SSD it will have advantage otherwise.

It’s been widely rumored that PS5 CPU has Zen3 like cache optimizations, where XSX doesn’t, so it should be running notably faster. The 100mhz is insignificant in comparison.
 
There's a reason those benchmarks are not used anymore. They are not applicable to real world performance.



I don't know... maybe in an actually gaming scenario just as you would always do when benchmarking hardware?
The other options are locked to 30fps
 

J_Gamer.exe

Member
He is right if the performance in Photo Mode is the same as in Gameplay.

That we know it is not.
Exactly, im surprised df have fallen into this obvious mistake. You don't say look at photomode doing so well so clearly the game could be pushed higher when you have seen gameplay struggling.

Maybe its not just the series x bottlenecked (if it is) as thought, maybe ps5 makes it appear this way, maybe its just the ps5 io and cpu, gpu etc is so efficient it performs way higher than expected because it all works so well in harmony. In game play that is when you have lots going on, all components need to work to move data around efficiently and ps5 is just better at that.

With io being much quicker it could be getting the data faster and processing it faster, render it faster, almost everything is faster. This could be what more than makes up the gap as we have seen from all gameplay so far pretty much.

No matter which side people fall on it cant be denied that results are close in games and swing dependant on dev time/skill, lead platform, engine prefers certain machine etc etc.

I can only think as games get more complex (this is last gen game still) ps5 will really start to shine, both will improve but the io really will help ps5 imo, so will the caches when code written for.
 
So let me get this straight...

The "corridor of doom" is "not representative of load" because the PS5 draws uncomfortably close to the PS5 in that scenario (must be a bug, or tools right?)?

However the whole scenario of doing a "benchmark" in static photomode scenes is somehow representative of load?

They aren't even trying to hide it anymore.

You are seeing like for like settings on both consoles where you are seeing clear evidence of the Series X GPU advantage. And for those speaking about game logic and other stuff, the Series X CPU is faster than the one inside the PS5 also. There's no CPU related reason for why the Series X can't handle what the PS5 is. The game is simply better optimized for the Playstation 5 than it is for the Series X, but that hardware gap is still there. It isn't a make believe gap you are seeing in these unlocked framerates. It's something that's really there. The "corridor of doom" is a small fraction of the larger game, so of course it can't be representative of the overall experience as compared to all other gameplay scenarios.

I'm not saying the PS5 is weak; it isn't. But the Series X hardware edge is there, and it will be showing up in future titles and as more devs come to grips with developing on Series X. Microsoft did create more of a headache with their asymmetric memory design, but wait till when devs start utilizing Sampler Feedback Streaming. That will free up all the memory needed to keep relevant data in GPU optimal memory.
 
This is a wild, wild idea, but hear me out ... Perhaps they could test the consoles in real-world gaming performance?
Not Bad Kind Of GIF by MOODMAN
What game is there to test? All the games are locked at 30fps or don't have ray traced reflections. This is a special case, and absolutely worth the video.
 

GHG

Member
The other options are locked to 30fps

Yes because the developers did not optimise that mode above 30fps on consoles. Nobody knows how that mode will perform in a real-time gaming scenario.

Unless you're going to tell me that because this photomode scenario which isolates the GPU (artificially by the way because the scenes are completely static so it's only stressing certain components within the GPU, not the GPU as a whole) is somehow going to be representative of how it would perform in-game? In which case, congratulations, we are right back to where we started before launch where everyone was looking at certain numbers in isolation and drawing conclusions.
 

cyen

Member
This thread is something else, there is denial, cringe, fierce warriors, awesome spins, etc, etc

Regarding the video, this is a very limited comparasion between both, it's basically a pure gpu test and it confirms the obvious since both console specs were announced, XSX has the GPU advantage and in GPU heavy scenes it will probably perform better in most cases.
 
Last edited:
Yes because the developers did not optimise that mode above 30fps on consoles. Nobody knows how that mode will perform in a real-time gaming scenario.

Unless you're going to tell me that because this photomode scenario which isolates the GPU (artificially by the way because the scenes are completely static so it's only stressing certain components within the GPU, not the GPU as a whole) is somehow going to be representative of how it would perform in-game? In which case, congratulations, we are right back to where we started before launch where everyone was looking at certain numbers in isolation and drawing conclusions.
Well it looks like you don't have a better option. I'm sorry the video upsets you. I like the video.
 

Heisenberg007

Gold Journalism
Yes because the developers did not optimise that mode above 30fps on consoles. Nobody knows how that mode will perform in a real-time gaming scenario.

Unless you're going to tell me that because this photomode scenario which isolates the GPU (artificially by the way because the scenes are completely static so it's only stressing certain components within the GPU, not the GPU as a whole) is somehow going to be representative of how it would perform in-game? In which case, congratulations, we are right back to where we started before launch where everyone was looking at certain numbers in isolation and drawing conclusions.
mood GIF
 

J_Gamer.exe

Member
This is easily my favorite gen in decades. The XSX and PS5 have already provided more entertainment value than the Xbone and PS4 ever could.

giphy.gif
A safe bet would be to say it will continue to swing per game or even per area and scene in a game.

Its almost as if the dev leaks were right, closest consoles in history.

Both have different strengths and weaknesses.
 

M1chl

Currently Gif and Meme Champion
It’s been widely rumored that PS5 CPU has Zen3 like cache optimizations, where XSX doesn’t, so it should be running notably faster. The 100mhz is insignificant in comparison.
Nah I don't think that's the case. It simply API difference, until it's going to be proven by die shot (where is it???). Because I don't believe you can easily do some Zen 2.5 and API overhead (especially CPU) is well documented difference between Playstation and Xbox...
 
Top Bottom