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DF: Control PS5 Vs Xbox Series X Raytracing Benchmark

isoRhythm

Banned
Stop

Stop Watching Porn, Downloading shit and keep your PC in order lmao
Hey most people here have used PCs.. there's no need to lie, crashing and issues happen pretty often on PC

"You don't want your PC to crash? Lol stop using it" is your best solution?
 
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Tchu-Espresso

likes mayo on everthing and can't dance
picture4control.png

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[/ SPOILER]
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XSX is on a different, lower, graphical setting. 😥
 
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martino

Member
I'm sorry to say, but the closer farther thing your running with is so minor it doesn't make sense even mentioning.
Two or Three feet difference, yes. But not the centimeter difference in those images.
lod is new to you ?
only zooming viewpoint can change things not that far (especially with console settings there)
ex:
 
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x@3f*oo_e!

Member
Corridor of Doom, running back-and-forth and stopping at the same spot as DF.

CPU Usage, Ryzen 5 1600, In-game, PS5/XSX settings, 2060 Super:
Looks about the same as your other trace . .so probably not CPU ..

How was the framerate ? (tbh I don't remember any bad drops anywhere outside combat - so I'm confused by their findings in this spot just generally)
 

FrankWza

Member
I got more crash and BS on both my PS5 and Series X since launch then on my pc.
Maybe the dev will tweak it and get 60+RT on Xbox after the free PS+ month. Gotta keep Sony and the fanboys from rioting.
The XsX and PS5 are running RT reflections at Lower Than Low. They (the reflections) aren't native res, they are checkerboarded. That's worse than PC's Low setting
Uh oh. Here come the “I have both systems so I can play the best version that’s 1 FPS better” guys.
Meanwhile, the best multiplats are on PC and either way they all HAVE to buy a PS5 for the exclusives. Rough. That extra $500 makes these people ANGRY.
 

DavidGzz

Member
Uh oh. Here come the “I have both systems so I can play the best version that’s 1 FPS better” guys.
Meanwhile, the best multiplats are on PC and either way they all HAVE to buy a PS5 for the exclusives. Rough. That extra $500 makes these people ANGRY.

Quit projecting your anger. This thread is full of downplaying the more powerful consoles advantage. I'm having fun with the sensitive fanboys like you while at the gym leveling up.
 

martino

Member
[/QUOTE]
In the first screenshot the light is flickering, that's why is more intense in the PS5 shot, there are no difference in volumetrics and lightning.



The only strange thing is the reflection in the second screenshot, a bug looks like.
The third it's the smoke captured in different moment.

how things can make sense staying logical and not relying on conspiracy and ad hominem to explain them.
 
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Quit projecting your anger. This thread is full of downplaying the more powerful consoles advantage. I'm having fun with the sensitive fanboys like you while at the gym leveling up.

I don't think its wrong to say that the advantage is mostly in photomode. Gameplay on the other hand is mostly the same between the two. Both are pretty interesting to look at since the CPU and GPU are used differently in each mode.

Are you feeling ok?
 
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DavidGzz

Member
I don't think its wrong to say that the advantage is mostly in photomode. Gameplay on the other hand is mostly the same between the two. Both are pretty interesting to look at since the CPU and GPU are used differently in each mode.

Are you feeling ok?

Got a juicy pump on, feeling amazing. The point is that XSX is showing its power in this benchmark test. Nothing more nothing less. If it were the other way around Sony Fans would be shittng on XSX.
 

paulyboy81

Neo Member

At the risk of prolonging this thread further, this is a bug.

That reflection is indeed absent on Series X, both during RT gameplay and photo mode, regardless of how close or far away you are.

However the room is symmetrical and wouldn't you know it, on the opposite side of that pillar there's another identical poster, being reflected just fine. Video below.

Video here.

It's a random glitch/bug, as are most of the other minor discrepancies people are finding I'd wager.
 
Got a juicy pump on, feeling amazing. The point is that XSX is showing its power in this benchmark test. Nothing more nothing less. If it were the other way around Sony Fans would be shittng on XSX.

It's curious why the same level of advantage wasn't shown in actual gameplay. Pretty interesting to speculate on what's going on with these two different modes.

By the way what's your obsession with Sony fans? You planning to best them up or something. LOL
 

Hezekiah

Banned
Pretending to miss the point :)))

The thing i find fascinating is ... playstation was always weaker than all its competition, historically. ps1 weaker than n64. ps2 was used as a mop by xbox and gamecube. xbox 360 was doing circles around ps3. The only anomaly was with the ps4 vs xbox one. The way things are now is just the natural order of things. Why are sony fans having so much difficulty coming to terms with this, when this was the situation their entire history ?
My retard senses are tingling.
 

ABnormal

Member
Was just watching this video and seems like a clear cut Series X advantage over PS5 (in Photo Mode at least). Weird how that doesn't really translate to the performance video. With these margins you'd expect Series X to outclass PS5.
Maybe actual gameplay is different. Or maybe Series X does have an advantage after all. Interesting.
It's not weird if you have some knowledge of actual game coding. In photo mode, the tasks are very regular and predictable, and it's very easy to keep the CUs fed and getting near to the theoretical Tf compute power of the GPU. So it works like a benchmark and it shows the theoretical computation difference between ps5 and XSeX (16 - 18%). But running actual game code efficiently comes from more than GPU theoretical Tf, so the hardware ability to efficiently manage tasks and keep CUs fed makes a significant difference and allows ps5 to perform the same of even slightly better in real life game situations (which are the ones that interest us).
In the future, developers may be able to learn ways to write more efficient code for XSEX allowing for some performance advantage, but the physical limit is that 16 - 18% more, and it's VERY unlikely that they will be able to code in such perfect way to keep CUs constantly fed without spending time on idle. I would be surprised if a possible future advantage would go beyond single digit performance. In the rare exceptions an advantage is beyond 18% of performance (for any platform) it would obviously be due to less than adequate coding, since the physical limit of both consoles pushed to the maximum theoretical processing cannot go beyond that value.
It is indeed interesting, because we have a benchmark of pure raw processing feeding all the CUs, and the same-game performance comparison in a real life gaming situation.
 

DavidGzz

Member
It's curious why the same level of advantage wasn't shown in actual gameplay. Pretty interesting to speculate on what's going on with these two different modes.

By the way what's your obsession with Sony fans? You planning to best them up or something. LOL

Nah, Sony fans are fine, I'm one. It's fanboys on either side that are annoying. People who can't just admit when one console has an advantage.
 

Golgo 13

The Man With The Golden Dong
Honest question for GAF members:

Why do all system performance comparison threads have to include a snarky and childish remark such as “AND ANOTHER ONE! LOLOLOL” instead of a measured, impartial discussion regarding the differences between the games?

As much as I dislike ResetEra, it’s one area of moderation (their strict system warring intolerance) that I think NeoGaf could benefit from and would enhance GAF’s reputation tremendously. Because to a casual passer-by who might hate Era’s totalitarian politics, but come visit NeoGaf and see what appears to be a group of recalcitrant 14-year olds covered in Cheeto dust arguing fruitlessly over their shiny plastic boxes amidst a cloud of marijuana smoke, it’s almost enough to make political ideology tolerable.

Are we going to have adult discussions or not? It’s as simple as that.
 

Rentahamster

Rodent Whores
It's curious why the same level of advantage wasn't shown in actual gameplay.
Because the framerate is capped to 30 fps in gameplay mode. If, at any one particular scene, PS5 does 30fps and XSX does 35 fps, they're both still only going to display 30 fps during regular gameplay. Then there's also the point that photo mode doesn't use as much CPU resources, and that affects framerate as well. During normal gameplay if both consoles dip below 30 fps, it might not always reflect that 16% average in photo mode because there's a lot of other variables to take account for under the hood and a surface analysis of the game isn't always going to tell us all the answers.
 
It’s 3DMarks, more or less. I find it interesting and I’m glad DF did this since we finally got to see the GPU power gap that was hyped up before launch. It’s nice, gets me hopeful for the future, but in the end devs need to take advantage of the extra power in a proper way for it to matter.

We got to see the gap, but not it being put to use.
This is an advantage the SeX have, if Remedy wanted they could use better RT on the SeX version like Contact Shadows that makes a good difference.
 

Riky

$MSFT
Well, at the end:

PS5: Wins in Graphics and Performance modes.
XSX: Wins in Photo mode. (Is it, though? Because it's using lower graphics and less complex RT as shown on DF's video).

Basically you have no idea what you just watched, what it means or why it's important. Utterly clueless🤣
 

Bo_Hazem

Banned
Basically you have no idea what you just watched, what it means or why it's important. Utterly clueless🤣

I 100% understand what I saw + the previous gameplay performance comparison. This is just a glitch in photo mode, making shit smells like roses.
 
Because the framerate is capped to 30 fps in gameplay mode. If, at any one particular scene, PS5 does 30fps and XSX does 35 fps, they're both still only going to display 30 fps during regular gameplay. Then there's also the point that photo mode doesn't use as much CPU resources, and that affects framerate as well. During normal gameplay if both consoles dip below 30 fps, it might not always reflect that 16% average in photo mode because there's a lot of other variables to take account for under the hood and a surface analysis of the game isn't always going to tell us all the answers.

Makes sense but I doubt many developers are going to run their games with uncapped framerates. Honestly when it comes to choosing a version it's the gameplay comparisons that I really pay more attention to. Photomode is nice but I'll admit to never using it on my systems.
 

CrustyBritches

Gold Member
How was the framerate ? (tbh I don't remember any bad drops anywhere outside combat - so I'm confused by their findings in this spot just generally)
Hammered. Standing in the same spot DF used I was at 29fps compared to PS5's 32fps and XSX's 33fps. It's a very heavy scene GPU-wise. I can't offer a reasonable explanation for the close perf in this scene other than XSX has been pushed to bottleneck with a combo of RT Reflections, Transparent Reflections, and volumetrics.
It's curious why the same level of advantage wasn't shown in actual gameplay. Pretty interesting to speculate on what's going on with these two different modes.
The gameplay is capped at 30fps. If it was uncapped this would be the result. ^Already answered.
 
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Hammered. Standing in the same spot DF used I was at 29fps compared to PS5's 32fps and XSX's 33fps. It's a very heavy scene GPU-wise. I can't offer a reasonable explanation for the close perf in this scene other than XSX has been pushed to bottleneck with a combo of RT Reflections, Transparent Reflections, and volumetrics.

The gameplay is capped at 30fps. If it was uncapped this would be the result.

But as a mentioned before it isn't representative of what the gameplay will be like. Overall if developers use capped framerates the experience will be largely the same between the two platforms. If they uncap it then those advantages will be more noticeable.
 

Rentahamster

Rodent Whores
Makes sense but I doubt many developers are going to run their games with uncapped framerates. Honestly when it comes to choosing a version it's the gameplay comparisons that I really pay more attention to. Photomode is nice but I'll admit to never using it on my systems.
OK, but the point of the video wasn't to convey a message like XSX is the superior console because its photomode has a higher fps than PS5.

Like they said at the beginning of the video, it's a purely academic exercise, and as close to a benchmark as anyone's going to currently get on consoles, so why not take a look at what the differences are and why that could by happening, within that contextual framework.
 

CrustyBritches

Gold Member
But as a mentioned before it isn't representative of what the gameplay will be like.
Please clarify this. Photo mode is within a frame or 2 of gameplay mode, CPU usage is the same.
Overall if developers use capped framerates the experience will be largely the same between the two platforms.
That's exactly what happened here, because no matter what the game was going to drop to 30fps in Corridor of Doom and other scenarios(certain cutscenes, multiple rocket launchers) in Quality Mode. It makes sense to cap at 30 for Quality Mode. Same for Performance Settings where Corridor of Doom is at ~63fps without RT. Makes sense to use that as your cap. Both scenarios to avoid judder from larger variance in frame rate.
 
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DinoD

Member
Photo mode largely removes CPU and I/O from the equation. It is not surprising to see the SX GPU advantage here. In the game mode , perhaps a more balanced approach of PS5 architecture catches up with the overall performance. I can see this trend continuing with 3rd party titles showing a minor differences between these systems. While i expect 1st party titles targeting each machine strengths.
 

Riky

$MSFT
Well according to this comparison I admit the XSX has a clear advantage in photomode. However gameplay seems roughly the same between the two. It's up to you to decide whats more important since you own both systems.


You're missing the point of the video. The point is the photo mode presents the glitch where the frame rate becomes unlocked, not that photo mode in itself is important. As settings and resolution are identical as confirmed by the developers themselves then it gives a GPU benchmark, one that proves the theoretical performance advantage that Xbox has on paper.
This is enlightening not just because of this result but the absolutely pathetic straw clutching and desperation of those trying to deny what is staring them in the face, even questioning not only Digital Foundry but the developers themselves as if they are lying🤣
I'm not talking about you in particular as you seem a reasonable person but it proves that some people are so one eyed that even with undisputable proof they still can't accept facts.
Truly tragic.
 
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OK, but the point of the video wasn't to convey a message like XSX is the superior console because its photomode has a higher fps than PS5.

Like they said at the beginning of the video, it's a purely academic exercise, and as close to a benchmark as anyone's going to currently get on consoles, so why not take a look at what the differences are and why that could by happening, within that contextual framework.

Pretty much but what I learned from benchmarks is that they really don't represent the capabilities of each system. Basically like you said the photomode was only focused on analysing a certain aspect of each system. In the end it's wrong to assume similar results in your average gameplay experience.

But it certainly is interesting to look at the differences between Gameplay and photomode.

Please clarify this. Photo mode is within a frame or 2 of gameplay mode, CPU usage is the same.

I thought the photomode had an unlocked framerate while the gameplay mode was cap at 30FPs. That's why I said photomode doesn't really represent the actual gameplay due to the cap.
 

Tchu-Espresso

likes mayo on everthing and can't dance
You're missing the point of the video. The point is the photo mode presents the glitch where the frame rate becomes unlocked, not that photo mode in itself is important. As settings and resolution are identical as confirmed by the developers themselves then it gives a GPU benchmark, one that proves the theoretical performance advantage that Xbox has on paper.
This is enlightening not just because of this result but the absolutely pathetic straw clutching and desperation of those trying to deny what is staring them in the face, even questioning not only Digital Foundry but the developers themselves as if they are lying🤣
I'm not talking about you in particular as you seem a reasonable person but it proves that some people are so one eyed that even with undisputable proof they still can't accept facts.
Truly tragic.
Slow down.

The PS5 shows less FPS drops in performance mode. That’s evident for those with eyes.
 
You're missing the point of the video. The point is the photo mode presents the glitch where the frame rate becomes unlocked, not that photo mode in itself is important. As settings and resolution are identical as confirmed by the developers themselves then it gives a GPU benchmark, one that proves the theoretical performance advantage that Xbox has on paper.
This is enlightening not just because of this result but the absolutely pathetic straw clutching and desperation of those trying to deny what is staring them in the face, even questioning not only Digital Foundry but the developers themselves as if they are lying🤣
I'm not talking about you in particular as you seem a reasonable person but it proves that some people are so one eyed that even with undisputable proof they still can't accept facts.
Truly tragic.

I don't think you should hate me for saying that I don't believe photomode I'd representative of what people will experience with the gameplay.

I understand why it was done but I have my doubts if it's something that will be seen often with actual gameplay. Like when will developers allow their games to run the same as photomode with uncapped framerates? I doubt something like that will rarely ever happen.

Most of the time if both systems have the same settings and the same capped framerates the results should be extremely similar between the two. I'm definitely not expecting a massive difference between the two. Although I will admit that Hitman 3 was a larger difference then what I was expecting. Will have to wait and see if that becomes the norm.

P.S

Also could you tone down your obsession with VRR? It's getting a little bit annoying in my opinion and just makes discussions a little awkward in my opinion.
 
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