Shmunter
Member
Game is bogged down by a last gen asset pipeline, no doubt about it.Loading test at 1:30 mark.
Series X 6.73 seconds
PS5 6.70 seconds
PS5 faster by 3/100ths of a second.
Game is bogged down by a last gen asset pipeline, no doubt about it.Loading test at 1:30 mark.
Series X 6.73 seconds
PS5 6.70 seconds
PS5 faster by 3/100ths of a second.
Nothing except random FPS drops on the XSX which are likely exacerbated further in the scenes which the PS5 struggles with.VG tech and NX Gamer have both ignored Hitman also...
I just watched that video. Nothing in it
This is weird right? Like there is not a cheaper way to fake some kind of reflection in the windows in performance mode..
heck gears 5 new dlc had tons of it
like they gimped non RT gfx to make RT look better
Tools... There are plenty for sale on Amazon.Nothing except random FPS drops on the XSX which are likely exacerbated further in the scenes which the PS5 struggles with.
Tools, I guess.
Yeah, stick a cube map on it, done.They did it was the main thing i bashed the game on original release. It's butt ugly without raytracing on purpose to become a marketing tool for nvidia.
U saw this a lot at the time. the normal version got downgraded in order to make the raytracing version shine because if you put a good normal render against a raytracing one its really hard to notice the difference.
Glad i’m not the only one thinking this is a bit weirdThey did it was the main thing i bashed the game on original release. It's butt ugly without raytracing on purpose to become a marketing tool for nvidia.
U saw this a lot at the time. the normal version got downgraded in order to make the raytracing version shine because if you put a good normal render against a raytracing one its really hard to notice the difference.
Keep in mind this was with RT on, so it's vs 30 fps on PS5. But yeah, it's not too bad of a showing for the PS5 except I could max texture stuff and not affect the fps on PC.Ok thanks. Well thats not bad the for the PS5 then.
Its got far fewer shaders than the AMD RX 6800, similar clocks, but the PS5 lacks the infinity cache for bandwidth, uses less power, and only has 16 GB of VRAM, some of which isn't for the games to use, while this PC has 16 GB VRAM + 16 GB DRAM. Idk how the Intel CPU compares to the PS5's CPU.
Considering that PC got an average of 60 FPS with some dips, just like the PS5, but has a stronger RDNA2 GPU, at about the same settings, I'd say the PS5 is a solid system and good value.
That 6800 GPU costs more than the entire PS5 lol.
Oh thats with RT? You didn't say that before lol. That changes it a lot lol, 2x the FPS in RT.Keep in mind this was with RT on, so it's vs 30 fps on PS5. But yeah, it's not too bad of a showing for the PS5 except I could max texture stuff and not affect the fps on PC.
Not disagreeing with you.Tools... There are plenty for sale on Amazon.
More like they got to where they could within the time allotted. The DF vid had drops on the PS5 also. A bit longer would have no doubt seen them removed on both systems.
As I said earlier, this is a smash and grab port. Nothing more
Played a little bit. There is definitely control response time issues on quality mode on PS5. It feels noticeably sluggish.
Also the gun play is very unsatisfying and lacking impact. Adaptive trigger support is appreciated though.
If confirmed, then I will ask for a refundYeah, horrible also on Series X !
They thought the consoles were 2080 level.
I think they could've pushed some of the settings higher in the non-raytraced performance mode.
Sure I'm open to the possibility and I'd welcome it but considering they spent so much money on the SSD (and could've made the system cheaper if they didn't) it's a case of I'll believe it when I see it.
If the PS5 SSD is not utilised at its fullest due to certain design limitations, don't you think the same limitations are present for a fast PC nvme drive as well? Or do you believe a normal PC nvme drive or the xsx SSD is being used to their max capacity, but only the ps5 SSD has more headroom?sure but don't pretend like Control is demonstrating the maximum loading speed of the PS5's SSD, its not.
A PC PS5 XBSX multiplat dev might just build their loading around say SATA SSDs on PC and therefore the loading on consoles would be unoptimized and slower that it could be, etc.
I just came to ask this question.Doesn’t even have HDR...
You are joking right?Doesn’t even have HDR...
Lol??? If it can´t run better, how the hell "PS4 is even better than a PC. This argument is invalid."???Who said can run better? Not me.
I'm just saying the argument PC are better than console cause pc can run programs is a nonsense, since games are programs, and in a world where modern fridge can run doom.
It would depend on what the min spec of the game was when built.If the PS5 SSD is not utilised at its fullest due to certain design limitations, don't you think the same limitations are present for a fast PC nvme drive as well? Or do you believe a normal PC nvme drive or the xsx SSD is being used to their max capacity, but only the ps5 SSD has more headroom?
Read my first post please. And then read it again cause it's clear you didn't understand it.Lol??? If it can´t run better, how the hell "PS4 is even better than a PC. This argument is invalid."???
I not only read. I quoted twice. but your tag tells everything.Read my first post please. And then read it again cause it's clear you didn't understand it.
3 percent of a billion users, yeahWhat was it, like 30+ million ppl have better pc's than next gen consoles. @Topher70 had a post of I can find it
The percentage is low, but it's still overall a lot of people. This upcoming console generation with XSX and PS5 is a little different than last gen since these new consoles have way better specs out of the gate vs the average PC gamer specs today, compared to the launch PS4 and X1 specs vs the average PC gamer specs in 2013.
ppl don't make it seem like everyone has titans. The areas on the internet where people actually give a shit about this kind of stuff will naturally have more enthusiasts who naturally will probably have better gear than the average joe. They're also doing a lot of theorycrafting. The nature of the discussion as well as who is partaking in that discussion drastically shapes the perception of that discussion.
Anyway.
Some numbers for thought. According to that Reddit post about the DF video:
3% of Steam users have a GPU that is better than next gen. I dunno what the current total number of overall users are, but last year, there were 1 billion.
3% of 1 billion is 30 million current Steam users who currently have better than next gen hardware. Keep in mind that this number is also not representative of the entire PC userbase, but we only have so much to work with.
7% have an 8 core CPU, which is 70 million users.
So,
Steam users with better GPU than next gen: 30 million
Steam users with 8-core CPU: 70 million
First year-ish sales of PS4: 18.5 million
First year-ish sales of X1: 10 million
Total sales of PS4: 108.9 million
Total sales of X1: 46.9 million (estimated)
It'll be interesting to see how the numbers play out this fall and over the next year. There are some factors that are still the same as they were in 2013, but some are different. Personally I like how consoles this upcoming gen are pushing the envelope way more than in 2013.
Generally agree with the rest of your reply, but I want to touch on this part. If, hyperthetically, MM was ported over to XSX/PC with not much rework of the I/O system, do you think the XSX or a PC with a fast nvme SSD can come close to PS5 load times? Say sub 5 seconds?If the game is PS5 only, and the PS5 SSD & I/O is the min spec for dev, the it can be used fully. Thats why Spider-Man Miles loads in like 2 seconds.
Huge disspointment for me.wait i didn't even check this..
no HDR?
I'm sure it could be pretty fast on XSX just not quite as fast. Idk exactly what the difference in times would be. Kinda hard to know.Generally agree with the rest of your reply, but I want to touch on this part. If, hyperthetically, MM was ported over to XSX/PC with not much rework of the I/O system, do you think the XSX or a PC with a fast nvme SSD can come close to PS5 load times? Say sub 5 seconds?
No auto hdr either??Huge disspointment for me.
Playing both versions on XSX I'm not wowed by the upgrade but I am grateful.
I dont think it was worth waiting for.
Video is live:
Yes it would be quite hard to know. But I agree with you in believing that XSX (or a fast PC nvme drive) would perform well in this scenario, and get within a few seconds of the Ps5 load times. That's the conclusion really: optimised for fast SSDs or not, the relative difference between the PS5 and Xsx/fast PC ssd seems to be a matter of seconds.I'm sure it could be pretty fast on XSX just not quite as fast. Idk exactly what the difference in times would be. Kinda hard to know.
if you read its not same as last gen this is a different version according to the developerGame is bogged down by a last gen asset pipeline, no doubt about it.
Sure for load times. But even a small difference in the speed of a system's I/O data streaming could make a game designer have to abandon an entire idea or redesign an entire level, etc.Yes it would be quite hard to know. But I agree with you in believing that XSX (or a fast PC nvme drive) would perform well in this scenario, and get within a few seconds of the Ps5 load times. That's the conclusion really: optimised for fast SSDs or not, the relative difference between the PS5 and Xsx/fast PC ssd seems to be a matter of seconds.
OK ciaoI not only read. I quoted twice. but your tag tells everything.
They lieif you read its not same as last gen this is a different version according to the developer
When loading times down from 30+ seconds all the way down to 6, can we really say it's bogged down in any way?Game is bogged down by a last gen asset pipeline, no doubt about it.
Would like to see what would that idea looked like....Sure for load times. But even a small difference in the speed of a system's I/O data streaming could make a game designer have to abandon an entire idea or redesign an entire level, etc.
Just for this video for comparison's sake. Otherwise it's kb/m combo all the wayPlaying with slow ass controller? You at least disabled aim assists? xp
Yes it would be quite hard to know. But I agree with you in believing that XSX (or a fast PC nvme drive) would perform well in this scenario, and get within a few seconds of the Ps5 load times. That's the conclusion really: optimised for fast SSDs or not, the relative difference between the PS5 and Xsx/fast PC ssd seems to be a matter of seconds.
Just imagine wanting to have a bunch of extra animations or textures or characters in a scene... but you can't load it all into RAM at once because some of the RAM needs to be used for assets that won't be rendered on screen for another 2-4 seconds if the player walks around the corner... but the I/O system can't load those assets into RAM fast enough from the drive, so it has to be sitting in RAM already just in case. This then limits how much RAM the designer can use in this given scene, and they inevitably have to cut back on various ideas they could only implement with more RAM or faster I/O.Would like to see what would that idea looked like....
Yeah exactly. We have to keep in mind the render budget as well. Can't consider the I/O budget in on itself. Realistically, would there be a case where the assets on screen are so complex where the bottleneck becomes the I/O before the cost of rendering them out?Would like to see what would that idea looked like....
NopeNo auto hdr either??
Yeah exactly. We have to keep in mind the render budget as well. Can't consider the I/O budget in on itself. Realistically, would there be a case where the assets on screen are so complex where the bottleneck becomes the I/O before the cost of rendering them out?
Yes, should be faster. The fact PS5 is so close to XsX and XsX is so close to pc nvme says it all.When loading times down from 30+ seconds all the way down to 6, can we really say it's bogged down in any way?
Main bound of what it can be on the screen (after moving to SSD) is GPU and memory RAM/VRAM subsystem. The thing is most people overlook, is that pute data bandwidth is not enough, you have to schedule your task in a way which supports peak efficiency. Let's say that consoles still does not have AFx16, which is standard on PCs for a 20 and no it's not some special procedure, it's a toggle in OpenGL ES (mobile), DirectX as well as Vulkan. So it's not shared it's not some crazy algorythm, it's toggle for ROPs. I know the PR is wonderful thing, but simple real world scenarios does not really proved to be properly utilised it, not that ti does not work, but that you have a lor of other contraints, mainly.....drumroll....people. Optimalisation is not easy thing to do and before they do some super advance profiler, which is going to be powered by neural network and which structure everything in a way which going to alow for all these crazy numbers to be utilised. But than againt, that's againts the the manufactuers need, you can see how much you paying for 20-30% extra power.Yeah exactly. We have to keep in mind the render budget as well. Can't consider the I/O budget in on itself. Realistically, would there be a case where the assets on screen are so complex where the bottleneck becomes the I/O before the cost of rendering them out?
For standard loadings the difference between PS5 and XSX won’t matter much at all, it’s as you say, a second here and there. Who cares.
It’s when we get down to the milliseconds that the difference starts to matter. Latency is a bitch and when you’re traveling at the speed of light a second is an eternity. For PS5 exclusives, it will afford developers freedom to push the boundaries of streaming tech further. And streaming really is the future...
Animations are indeed a much overlooked aspect! And I understand your point about having access to a variety of animations that can be loaded in an instance. My doubt is the fact that these animations still have to be rendered out. Complex animations need complex models "perform" them. See in hitman, the LOD setting actually reduces the animation update rate of far away NPC's, not due to I/O constraints, but to save on rendering budget. When we are already close to maxing out the render budget (like in control) there is not much more a SSD with all its benefits in terms of access and availability of assets can do.You’re missing the whole point. If data like geometry is being streamed, textures, audio, animations... not only can complexity be pushed to the maximum the system can output in a frame, the variety can be pushed just as far.
Animation is still so underrated, it’s crazy. Devs are constantly forced to cut on the animation budget allocation, but if you can access data so fast....
If you want to understand why the I/O was at the heart of PS5 engineering, you have to look at the games Sony’s first party made last gen and see which obstacles they are trying to erase and why something like RT wasn’t the priority instead.
It’s as if the reflections are being constructed over multiple frames. They also leave some strange trails similar to the temporal artifacts over most of the gameThey didnt mention the delay in the reflections. Its like the reflection has to catch up to the character. Theyve done a good job though. Im happy with it. I like that shadows reflect too: