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VG tech : Immortals Fenix Rising PS5 vs XSX

Ev1L AuRoN

Member
I totally agree, and you are further validating my point.

The potential of PS3 took ages to be unlocked (because it was a novel setup, unlike XSX and PS5 that are both based on a similar x86 architecture). But PS3's novelty didn't stop comparisons with Xbox 360.

PS3 paid the price because it couldn't keep up in multiplats. Nobody said that "oh, just wait until devs unlock the full potential of PS3" or at least, it never mattered and never made the comparisons invalid.
Are you comparing x86 to Cell, dude, there is nothing exotic about the Series X, Microsoft itself says it's a RDNA2 graphics with Zen 2 cores. PS5 is more exotic than the Series X, with its custom SSD and Geometry Engine. PS5 has as much as potential to improve as the Series X, I think we as customers don't need to make excuses for these companies, Microsoft fell victim to their own marketing and engineering. But the real problem Xbox is facing has nothing to do with performance, it is the lack of exclusive games that can take advantage of the Xbox hardware. Maybe one of Microsoft Studios can show everyone else how to extract better performance from the XSX.
 

Unknown?

Member
These are cross gen launch titles and aren’t pushing either system. This is nothing.

The true testing will start late next year when the first next gen only games start dropping.
They're having problems not pushing the system but when titles start pushing them you expect even bigger drops?
 

Krisprolls

Banned
Seriously, what’s going with the XSX?
It has to be deeper than tools. Appreciate if someone technical can shed some light, because the maths doesn’t seem to be adding up.

The maths perfectly add up, it's just people don't understand how those consoles work. It's a lot more than teraflops and GPU. PS5 just has a more efficient design with higher clock and more custom hardware, including probably a level 3 unified cache according to patents. It's no wonder it beats a machine which was designed more like a generic PC. That's why you make custom hardware actually, to beat the non custom models, otherwise you wouldn't bother, you'd throw off the shelves parts.

PS5 is the most powerful console and it's very likely it'll stay that way.

Here, both versions of the game look fine though, and it's pretty close. I wouldn't say the same about Valhalla for example.
 
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GenericUser

Member
Imagine having an infinite amount of money and STILL being unable to beat a relatively small japanese company. Microsoft, all you had to do was to throw money at the problem and you still didn't make it. What is that? The craig company or what? It is almost laughable.
 

Heisenberg007

Gold Journalism
Are you comparing x86 to Cell, dude, there is nothing exotic about the Series X, Microsoft itself says it's a RDNA2 graphics with Zen 2 cores. PS5 is more exotic than the Series X, with its custom SSD and Geometry Engine. PS5 has as much as potential to improve as the Series X, I think we as customers don't need to make excuses for these companies, Microsoft fell victim to their own marketing and engineering. But the real problem Xbox is facing has nothing to do with performance, it is the lack of exclusive games that can take advantage of the Xbox hardware. Maybe one of Microsoft Studios can show everyone else how to extract better performance from the XSX.

I am not. You should read that conversation again.
 

THEAP99

Banned
Imagine having an infinite amount of money and STILL being unable to beat a relatively small japanese company. Microsoft, all you had to do was to throw money at the problem and you still didn't make it. What is that? The craig company or what? It is almost laughable.

The fact it's this close is an L for xbox considering xbox boasted about power this past year. It should be both: higher fidelity and better frames on xbox. Not one or the other. L. Anything close is an L for xbox, especially ties.
 

Mister Wolf

Member
It performed better in DMC:5 in 60 FPS mode. PS5 performed better in 120 FPS mode.

COD 60 FPS was the same on XSX and PS5. 120 FPS was better on PS5. (I'm not even counting XSX's lower RT shadows and lower tessellation in COD).

Does 120hz mode run at native 4K on DMC5? Does it use the same quality settings? If the answer is no then my original statement stands.
 
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GenericUser

Member
The fact it's this close is an L for xbox considering xbox boasted about power this past year. It should be both: higher fidelity and better frames on xbox. Not one or the other. L. Anything close is an L for xbox, especially ties.
And I was fully expecting the xbox x being significantly better then the PS5, even though I am and will stay a playstation gamer. It's crazy, how could they fuck it up so bad? Guess youtube videos will show us in 5 - 6 years. Right now, I really don't have a clue. The xbox seems to be far better on paper.
 
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Tqaulity

Member
LOL to think there were people on this forum months ago suggesting that the PS5 should not even be in the same price range as the Xbox Series X because it wasn't close enough in power to justify the cost :messenger_tears_of_joy::messenger_beaming:

Look Xbox Series X is definitely a powerful system and the performance will improve over time no question. The biggest problem here is Microsoft's Marketing! They consistently choose to play the "POWER" narrative going back to the Xbox One X. It's "True 4k" this and "World's Most Powerful Console" every time they open their mouth. They did the same thing with the Series X leading up to launch. Power Power Power.

Then it comes out and even in isolation, the power is not very evident....since there are virtually no "next gen" games (i.e. games developed with Series X specs as a target) available at launch. Just cross gen and PC ports. Not a single 1st party game featuring ray-tracing (for example) and not a single 1st party game truly taking advantage of the velocity architecture yet.

Then you get to the comparison with PS5 and they are close as everyone (with sense) has been saying they would be for the past year. But in the vast majority of the cases so far, PS5 has the edge in both resolution and performance. People like myself (that actually know game development) have been screaming from the rooftops that you cannot just look at a system's specs and draw conclusions on real world performance! There is so much more involved in how a system actually runs a game and so many places for potential bottlenecks that will prevent the system from reaching it's max (theoretical) potential. Folks just didn't want to listen.

But if Microsoft themselves hadn't been screaming about "TFLOPS" and "Power" every second and just let the specs and games speak for themselves, I don't think the perception would be nearly as bad in terms of Xbox Series X as a "failure" or a "letdown" in any way. I said this before as well but you would think Microsoft would have learned by now that power does not equal success in gaming. They started touting power with the OG Xbox which was the most powerful and they still had less than 25% of the sales of the PS2.

Everyone needs to stop worrying so much about "power"....starting with Microsoft :messenger_winking:
 

ethomaz

Banned
Does 120hz mode run at native 4K on DMC5? Does it use the same quality settings? If the answer is no then my original statement stands.
Neither is native 4k... it uses a dynamic render resolution plus reconstruction tech to reach 4k.
Same quality/assets/textures/etc.

1. It has the same settings on both consoles.
2. It doesn't use native 4K on either console. It runs on 1080p on both XSX and PS5. PS5 has better frame rate performance in that mode.
That is the RT 120Hz mode... 1080p fixed resolution.
The 120Hz without RT is "This mode retains a 3840x2160 target resolution, but achieves it using image reconstruction techniques - effectively smart upscaling from a smaller native resolution."

Same settings like you said.
 
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LivingD3AD

Member
What’s wrong with shadows in PS5 version?! 🤔

9PJjWp7.png
 

Krisprolls

Banned
Imagine having an infinite amount of money and STILL being unable to beat a relatively small japanese company. Microsoft, all you had to do was to throw money at the problem and you still didn't make it. What is that? The craig company or what? It is almost laughable.

Their business model is Gamepass now. It means they have to make generic PC like machines with not much custom hardware, the goal is to make their games run on as many platforms as possible with limited effort and cost.

That's why this model is better suited to AA games than to AAA exclusives. That, and the subscription cost that can't skyrocket either.
 
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Mister Wolf

Member
Neither is native 4k... it uses a dynamic render resolution plus reconstruction tech to reach 4k.
Same quality/assets/textures/etc.


That is the RT 120Hz mode... 1080p fixed resolution.
The 120Hz without RT is "This mode retains a 3840x2160 target resolution, but achieves it using image reconstruction techniques - effectively smart upscaling from a smaller native resolution."

Same settings like you said.

So the 60 fps mode is dynamic resolution and not native as well?
 

diffusionx

Gold Member
LOL to think there were people on this forum months ago suggesting that the PS5 should not even be in the same price range as the Xbox Series X because it wasn't close enough in power to justify the cost :messenger_tears_of_joy::messenger_beaming:

Look Xbox Series X is definitely a powerful system and the performance will improve over time no question. The biggest problem here is Microsoft's Marketing! They consistently choose to play the "POWER" narrative going back to the Xbox One X. It's "True 4k" this and "World's Most Powerful Console" every time they open their mouth. They did the same thing with the Series X leading up to launch. Power Power Power.

Then it comes out and even in isolation, the power is not very evident....since there are virtually no "next gen" games (i.e. games developed with Series X specs as a target) available at launch. Just cross gen and PC ports. Not a single 1st party game featuring ray-tracing (for example) and not a single 1st party game truly taking advantage of the velocity architecture yet.

Then you get to the comparison with PS5 and they are close as everyone (with sense) has been saying they would be for the past year. But in the vast majority of the cases so far, PS5 has the edge in both resolution and performance. People like myself (that actually know game development) have been screaming from the rooftops that you cannot just look at a system's specs and draw conclusions on real world performance! There is so much more involved in how a system actually runs a game and so many places for potential bottlenecks that will prevent the system from reaching it's max (theoretical) potential. Folks just didn't want to listen.

But if Microsoft themselves hadn't been screaming about "TFLOPS" and "Power" every second and just let the specs and games speak for themselves, I don't think the perception would be nearly as bad in terms of Xbox Series X as a "failure" or a "letdown" in any way. I said this before as well but you would think Microsoft would have learned by now that power does not equal success in gaming. They started touting power with the OG Xbox which was the most powerful and they still had less than 25% of the sales of the PS2.

Everyone needs to stop worrying so much about "power"....starting with Microsoft :messenger_winking:

Will the XSX performance improve over time? Maybe, maybe not. The Xbox One's really did not, at least relative to the PS4, and MS did all sorts of things to give resources back to devs (notably shut down Kinect entirely). The PS3 performance got better when devs stopped treating the Cell like a single core CPU, but in third party games, the entire gen, 360 was better most of the time. Maybe devs will say, hey, this level of XSX performance is acceptable, we have to get this game working on 600 different consoles, we're not optimizing for this one platform that has 20% of the market.

I agree the first party software is a huge issue for MS, but in their defense, how could they have known they were launching a $500 console this year?
 
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longdi

Banned
Im thinking with dynamic resolution, should the test play through the whole game?
Resolution drops may be at different scenarios for different consoles, it may even come at different scenarios for the same console!

I dont think dynamic res is designed to always drop res at fixed points of the game. 🤷‍♀️

How confident can we say that ps5 wont dynamic itself at 4k mode? Has vgtech test enough samples?
 

THE DUCK

voted poster of the decade by bots
At some point all fans need to just let it go and realize both machines are great. The "Sony is awesome because it has less cu's and still is powerfull" is weaksauce in that both machines with a disc drive (which is pretty much the only system sony sold) are the same price.

For all of you who knock ms for saying the X is the world's most powerfull system - they could still be right, and if you were running ms you would have said it too.

Both systems handle multiplatform games well, there is no reason to be "upset" if you bought a series X for multiplatform games. They are until now including this game, 99% identical. Both systems will have exclusives that show the power of each respective system.
 

ethomaz

Banned
So the 60 fps mode is dynamic resolution and not native as well?
Normal Mode (60fps): 3840x2160 native.
High Frame-Rate Mode (120fps): DRS targeting 3840x2160 (uses reconstruction tech to output 4k).
Ray Tracing Performance Mode (60fps?): 1080p native.
Ray Tracing Quality Mode (60fps): DRS targeting 3840x2160 (uses reconstruction tech to output 4k).
 
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Larlight

Member
I will say though, this makes me laugh about the time months ago when Epic showed off their PS5 tech demo for Unreal engine 5 and it was running at 1440p at 30 FPS. Saw a lot of Xbox fanboys laughing claiming PS5 was weakstation and couldn’t run it at 4K where as the Xbox could. Remember, this is many months before we actually saw real Series X gameplay. Kind of ironic now that the PS5 version of this game is running at a native 4K and the Series X isn’t. It is what it is. 😇
 

Krisprolls

Banned
And I was fully expecting the xbox x being significantly better then the PS5, even though I am and will stay a playstation gamer. It's crazy, how could they fuck it up so bad? Guess youtube videos will show us in 5 - 6 years. Right now, I really don't have a clue. The xbox seems to be far better on paper.

No, XSX doesn't look better on paper either, unless you don't understand the way those machines work. PS5 has custom hardware everywhere that Series X doesn't have. Things like unified L3 CPU cache are huge for latency in high framerate modes. This single factor is more important than CPU / GPU raw power for high framerate modes, hence why PS5 always wins in every game in 120 fps modes.

Variable frequency also gives you TONS more power than fixed frequency where you have to guess before releasing the hardware what the maximum workload will be and the heat it'll produce. You have to guess pretty low or you get a PS4 Pro jet engine. Variable frequency like on PS5 ensures you you get the absolute maximum from your GPU at any time.

And that's without talking about custom Geometry Engine which is a much more efficient solution than VRS. Or special I/O hardware, cache and cache scrubbers...

But people here see a number of Tetrafloops (TM) and think they understand nuclear theory. It's in their heads. Time to stop gobbling up everything Phil Spencer says. Especially since it's marketing and MS has been lying for years on exclusives. Xbox fanboys got what they deserved here.
 
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AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Anything close is a L for MS, they are supposed to be 20-30% faster. Any outright loss like this one is a huge L. At this point Xbox has no clear smackdown or big W, just a few "if you squint your eyes in this one mode for this one scene it XSX pulls ahead" which is not what folks were boasting before the gen started. They said Xbox will have native 4k games while PS5 will resort to upscaling or dynamic.

I'm sure as the gen goes on Xbox will gain ground and maybe pull ahead regularly, but this is a good example of design choices IMO. Design for scalability and low end including data centers/cloud versus one singular design as a pure game console. I also think the container/VM design that enables Xbox feature like quick resume and BC, also has a overhead which leeches performance.
 

Mr Moose

Member
It's just a joy to play. It looks great and plays smooth and responsive. The story I find actually entertaining, even if corny (though it's intentionally so). Exploration is probably it's strongest strentgh, but combat is alos enjoyable. I do recommend playing on hard and turning the UI to light mode. I also have been refraining from the Far Sight function, which is Ubisoft's typical reveal all the icons function. Makes it much more fun to explore.
I just bought Cyberpunk and Ass Creed (enjoyed Watch_Dogs apart from some of the bugs and shitty RT), might have to pick this up, my 3rd Ubi title at launch-ish :pie_thinking:

Lead architect for series x


Why does it look like he is eating Bride of Frankenstein?
 
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Leyasu

Banned
They're having problems not pushing the system but when titles start pushing them you expect even bigger drops?

Do you think that this is the limit of the next gen systems? Some RDR2 back compat on the XsX and TLOU2 on the PS5 back compat would destroy both valhalla and Fenyx.

But yeah, if I follow your logic, then this is as good as it gets....
 

Mister Wolf

Member
Normal Mode (60fps): 3840x2160 native.
High Frame-Rate Mode (120fps): DRS targeting 3840x2160 (uses reconstruction tech to output 4k).
Ray Tracing Performance Mode (30fps): 1080p native.
Ray Tracing Quality Mode (60fps): DRS targeting 3840x2160 (uses reconstruction tech to output 4k).

Ok so my statement stands. When GPU constrained/limited at native 4K with no on the fly adjustments purely a horsepower race between GPUs the Series X prevailed. You aren't new to GPU benchmarks I'm sure. I've seen enough videos with people recommending not to use a games dynamic resolution scaler including Immortals Fenyx Rising with Karak/ACG saying not to use it.
 
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