AC has marketing deal with Xbox.How about the possibility that the devs simply put more effort into the Ps5 version, because its obviously the far more popular console,selling more software ? Horizon Zero Down had a lot issues on pcs far more powerfull than the Ps4, what was the reason again?
XSX version have better textures
This is why you can't take their "tech knowledge" as gospel. There are far more design decisions going on under the PS5's hood, that does not come down to just... tOoLs. Which the APIs and pipelines evolve and improve for both companies throughout an entire gen.
Completely ignoring his point, well done good sir!AC has marketing deal with Xbox.
His point is stupid and so are you.Completely ignoring his point, well done good sir!
It can still be locked to vsync and stutter then it can't hold the frame rate. How is that so hard to understand?
Xbox is pretty dicked with those fixes mind.Series X issues read the same to me as the PC issues that people are having right now.
Series X issues read the same to me as the PC issues that people are having right now.
Maybe they should not have CRTL-C to CRTL-V on the PC then, eh?
Or does the PC have poor tools too?
No, but you talked about a "proper vsync", whatever that is. vsync is a feature of the API to ensure frames are delivered at fixed intervals, and if that interval is not reached, the frame is output at the next vsync 16.6ms (60fps) later, or with AC Valhalla, it's output immediately causing tearing. You seem to mix up vsync and locked 60fps.If it can't hold the framerate, then it is not LOCKED Hz/Framerate now is it?
So? Do you know the content of that deal , do you seriously believe they set terms about developing effort? Its most likely about smart delivery, thats it.AC has marketing deal with Xbox.
Our sales department once sold app which was in state of "we only have early draft of UI design and nothing more". Client is happy and is using it for few years now.Sadly, it's the way it goes in the development industry. I cannot count how many screenshots, or videos i've provided to marketing of an unfinished product.
It get's finished before launch obviously, but it's just the way shit goes.
No, but you talked about a "proper vsync", whatever that is. vsync is a feature of the API to ensure frames are delivered at fixed intervals, and if that interval is not reached, the frame is output at the next vsync 16.6ms (60fps) later, or with AC Valhalla, it's output immediately causing tearing. You seem to mix up vsync and locked 60fps.
Yes, for them it's:The thing I don't get is that we have facts about PS5 having higher pixel & triangle output but DF refuse to explain this to people
like if it could be patched later (and notice how they write this just after the mention of bugs, like if was also some kind of bug, clever).We encountered plenty of bugs playing this game: in addition to weird performance bottlenecks on Series consoles
It’s already my case. Most of the XOX vs PS4Pro were already indistinguishable for me with some exceptions like RDR2.Mark my words. Six months or more from now, you won't tell PS5 and SX games apart with the naked eye.
You don’t market something you expect not to sell. Just use common sense.So? Do you know the content of that deal , do you seriously believe they set terms about develope effort in a marketing deal? Its most likely about smart delivery, thats it.
PS5 is doing better in DMC 5.You don’t market something you expect not to sell. Just use common sense.
So many conspiracy theories.
Okay how do you explain XSX doing better on DMCV then? Every other game is using BC mode and only Capcom can use the Xbox fully?
In just the 120fps mode.PS5 is doing better in DMC 5.
The only one not capped that shows the performance of the system?In just the 120fps mode.
In the other two modes, Xbox performs better as seen in the DF head to head.
I remember this. That 9% upclock on a puny Jaguar CPU somehow was supposed to play a big role on that game's performance. LOLBack in 2014 with AC Unity, they were so happy to hypothesize all sort of hardware deficiencies on PS4: CPU too slow, or a problem with the memory. Anything that could never be patched on PS4 (when actually the problem was patched by Ubisoft later).
By 8% at most, as opposed to 30% max difference now.In just the 120fps mode.
In the other two modes, Xbox performs better as seen in the DF head to head.
How dare we discuss it in a comparison thread. BURN THE HERETICS.Give it a rest guys. Stop embarrassing yourself over a piece of plastic. Not a single one of us has any idea why Xbox is performing worse than PS5.
It's not discussion which is the issue.How dare we discuss it in a comparison thread. BURN THE HERETICS.
The only one not capped that shows the performance of the system?
BTW if you thing the Xbox did that better in all the others modes you really did not watch or read the analysis.
Graphic Mode: Xbox small advantage (5-8%?
Performance Mode: PS5 big advantage (20+%)
RT Graphic Mode: very very small Xbox advantage (2-3%?)
RT Performance Mode: tie
Devil May Cry 5: Special Edition - the first PS5 vs Xbox Series X platform comparison
It's finally happening. Ever since Microsoft and Sony revealed the hardware specifications of Xbox Series X and PlaySta…www.eurogamer.net
It did a bit better in two modes... vs way bitter in a single mode.
We are talking about performance yet, no?That's an interesting spin on the data and a peculiar way to ignore the sentiment explicitly stated by the author. That mode, the high performance one you're quoting, is going to run at 1080p or 1440p on the vast majority of consumer television sets. From Digital Foundry:
"This is great for seeing top-end performance metrics, but it's bad news for the experience - especially on PlayStation 5. This is because 120Hz output is locked to any screen that supports 120Hz, no matter the resolution. So consider a highly popular 4K screen - the LG OLED B8. PS5 sees that it is 120Hz-compatible, and overrides 4K resolution. All modes will run at a 120Hz refresh rate, at 1080p resolution - which is absolutely not ideal. Another popular screen is the Samsung NU8000. It's a 4K screen but on PS5, Devil May Cry will force through the 120Hz refresh rate instead, resulting in a downscale to 1440p that the user has no control over.
And this is where Xbox Series X has an advantage that's crucial. Users can simply dip into the video settings, select 60Hz and Devil May Cry 5 runs in a generally stable way - a locked 60 frames per second is very much preferable to the fully unlocked set-up on a 120Hz screen whether you're gaming on PS5 or Xbox Series X. We have shared our findings with Capcom a while back, and fingers crossed there'll be a solution to the issue, but the tl;dr version is simple enough on paper: allow PS5 users to select between 60Hz and 120Hz output resolution.
So a more accurate way to interpret that review would be, assuming 4k is the yardstick we're measuring next-gen titles by, is the Series X has an advantage at 4k with the vast majority of existing consumer Television sets. With the performance mode, it's not clear to anyone at this point that these gaps in performance won't disappear with future patches:
"It's conjecture on our part, but there is the sense that there's a graphics API bottleneck here that impacts performance on the Xbox side in some scenarios, while PS5 simply powers on."
XSX is the new PS3. Instead of waiting to unlocked the multiplatform power of the cell, now it's tools.
Also interesting. PS5 is the first console to max out its "tools" at launch. No improvements will ever come!
We are talking about performance yet, no?
It indeed perform better on PS5.We are talking about performance, but you're twisting yourself into knots trying to take a game that currently performs better for the vast majority of users on the Series X and frame it as performing better on the Playstation 5. There's plenty of other games where the PS5 is trouncing the Xbox. It's a bit fanboyish to borrow data from a digital foundry article and use it to conclude the exactly opposite of what the article is claiming.
It indeed perform better on PS5.
The article straight says it.
You have the option to make Xbox smooth locking the framerate to 60fps while there is no option on PS5 (they even questioned Capcom about that).
But even locked it is running at lower performance than PS5.
People tries to say only AC has issues with Xbox when in fact all new multiplatform games analysed until now have better performance on PS5.
Graphic Mode: Xbox small advantage (5-8%?
Devil May Cry 5: Special Edition - the first PS5 vs Xbox Series X platform comparison
It's finally happening. Ever since Microsoft and Sony revealed the hardware specifications of Xbox Series X and PlaySta…www.eurogamer.net
It did a bit better in two modes... vs way bitter in a single mode.
Give it a rest guys. Stop embarrassing yourself over a piece of plastic. Not a single one of us has any idea why Xbox is performing worse than PS5.
Give it a rest guys. Stop embarrassing yourself over a piece of plastic. Not a single one of us has any idea why Xbox is performing worse than PS5.
That is not the 120Hz mode with the locked 60fps the guy I quoted said lolNo, locked 60fps at 4k it has a 5-8% advantage. I'm just gonna quote you here again because why not?
XSX version have better textures
It’s like 4 people circle jerking a multi platform launch game as if it indicates anything.Give it a rest guys. Stop embarrassing yourself over a piece of plastic. Not a single one of us has any idea why Xbox is performing worse than PS5.
I suspect more most the ideas exposed don't like you.Give it a rest guys. Stop embarrassing yourself over a piece of plastic. Not a single one of us has any idea why Xbox is performing worse than PS5.
It's like 4 people circle jerking as it means nothingIt’s like 4 people circle jerking a multi platform launch game as if it indicates anything.
It’s like 4 people circle jerking a multi platform launch game as if it indicates anything.
[UPDATE: The 15 per cent performance advantage mentioned here is averaged across a specific cross-section of play. As the graphs show, 'in the moment' differences can be as high as 25 per cent.]
Assassin's Creed Valhalla PS5 vs Xbox Series X - which copes best with 60fps?
For many, this is the most crucial of the next generation cross-platform comparisons. The new Assassin's Creed is a big…www.eurogamer.net
Fake
Cerny.Actually it's more than 30.4%. 60fps vs 46fps is 30.4%, but locked 60fps usually means 60fps+. So to be accurate they should say more than 30.4%.
Speaking seriously I have really this feeling. Not to say multiplat will be tragic as on PS3 but I wouldn't be surprised if series X starts to show better multiplat quite later & in a moderate way as PS3 did in the exclusives.XSX is the new PS3. Instead of waiting to unlocked the multiplatform power of the cell, now it's tools.
Also interesting. PS5 is the first console to max out its "tools" at launch. No improvements will ever come!
The funny part is that it's all irrelevant. Because as soon as devs really start using that DirectX12 on the base Xbox One it's going to jump straight to the top of the performance ladder.